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https://github.com/bkaradzic/bgfx.git
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Add BC4S, BC5S, BC6HU, RGB10A2U and D32FS8 texture formats. (#3857)
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@@ -243,8 +243,11 @@ namespace bgfx { namespace gl
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{ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, false, { $_, $_, $_, $_ } }, // BC2
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{ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, false, { $_, $_, $_, $_ } }, // BC3
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{ GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, false, { $_, $_, $_, $_ } }, // BC4
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{ GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, GL_ZERO, GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, GL_ZERO, false, { $_, $_, $_, $_ } }, // BC4S
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{ GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, false, { $_, $_, $_, $_ } }, // BC5
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{ GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, false, { $_, $_, $_, $_ } }, // BC5S
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{ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_ZERO, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_ZERO, false, { $_, $_, $_, $_ } }, // BC6H
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{ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_ZERO, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_ZERO, false, { $_, $_, $_, $_ } }, // BC6HU
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{ GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_ZERO, false, { $_, $_, $_, $_ } }, // BC7
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{ GL_ETC1_RGB8_OES, GL_ZERO, GL_ETC1_RGB8_OES, GL_ETC1_RGB8_OES, GL_ZERO, false, { $_, $_, $_, $_ } }, // ETC1
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{ GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, GL_ZERO, false, { $_, $_, $_, $_ } }, // ETC2
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@@ -329,6 +332,7 @@ namespace bgfx { namespace gl
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{ GL_RGB5_A1, GL_ZERO, GL_BGRA, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false, { $_, $_, $_, $_ } }, // BGR5A1
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{ GL_RGB5_A1, GL_ZERO, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false, { $_, $_, $_, $_ } }, // RGB5A1
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{ GL_RGB10_A2, GL_ZERO, GL_RGBA, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false, { $_, $_, $_, $_ } }, // RGB10A2
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{ GL_RGB10_A2UI, GL_ZERO, GL_RGBA_INTEGER, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, false, { $_, $_, $_, $_ } }, // RGB10A2U
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{ GL_R11F_G11F_B10F, GL_ZERO, GL_RGB, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false, { $_, $_, $_, $_ } }, // RG11B10F
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{ GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false, { $_, $_, $_, $_ } }, // UnknownDepth
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{ GL_DEPTH_COMPONENT16, GL_ZERO, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false, { $_, $_, $_, $_ } }, // D16
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@@ -338,6 +342,7 @@ namespace bgfx { namespace gl
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{ GL_DEPTH_COMPONENT32F, GL_ZERO, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_FLOAT, false, { $_, $_, $_, $_ } }, // D16F
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{ GL_DEPTH_COMPONENT32F, GL_ZERO, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_FLOAT, false, { $_, $_, $_, $_ } }, // D24F
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{ GL_DEPTH_COMPONENT32F, GL_ZERO, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_FLOAT, false, { $_, $_, $_, $_ } }, // D32F
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{ GL_DEPTH32F_STENCIL8, GL_ZERO, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, false, { $_, $_, $_, $_ } }, // D32FS8
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{ GL_STENCIL_INDEX8, GL_ZERO, GL_STENCIL_INDEX, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, false, { $_, $_, $_, $_ } }, // D0S8
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#undef $_
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#undef $0
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@@ -357,8 +362,11 @@ namespace bgfx { namespace gl
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GL_ZERO, // BC2
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GL_ZERO, // BC3
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GL_ZERO, // BC4
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GL_ZERO, // BC4S
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GL_ZERO, // BC5
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GL_ZERO, // BC5S
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GL_ZERO, // BC6H
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GL_ZERO, // BC6HU
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GL_ZERO, // BC7
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GL_ZERO, // ETC1
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GL_ZERO, // ETC2
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@@ -443,6 +451,7 @@ namespace bgfx { namespace gl
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GL_RGB5_A1, // BGR5A1
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GL_RGB5_A1, // RGB5A1
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GL_RGB10_A2, // RGB10A2
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GL_RGB10_A2UI, // RGB10A2U
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GL_R11F_G11F_B10F, // RG11B10F
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GL_ZERO, // UnknownDepth
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GL_DEPTH_COMPONENT16, // D16
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@@ -456,6 +465,7 @@ namespace bgfx { namespace gl
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GL_DEPTH_COMPONENT32F, // D16F
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GL_DEPTH_COMPONENT32F, // D24F
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GL_DEPTH_COMPONENT32F, // D32F
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GL_DEPTH32F_STENCIL8, // D32FS8
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GL_STENCIL_INDEX8, // D0S8
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};
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static_assert(TextureFormat::Count == BX_COUNTOF(s_rboFormat) );
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@@ -466,8 +476,11 @@ namespace bgfx { namespace gl
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GL_ZERO, // BC2
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GL_ZERO, // BC3
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GL_ZERO, // BC4
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GL_ZERO, // BC4S
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GL_ZERO, // BC5
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GL_ZERO, // BC5S
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GL_ZERO, // BC6H
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GL_ZERO, // BC6HU
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GL_ZERO, // BC7
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GL_ZERO, // ETC1
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GL_ZERO, // ETC2
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@@ -552,6 +565,7 @@ namespace bgfx { namespace gl
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GL_RGB5_A1, // BGR5A1
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GL_RGB5_A1, // RGB5A1
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GL_RGB10_A2, // RGB10A2
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GL_RGB10_A2UI, // RGB10A2U
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GL_R11F_G11F_B10F, // RG11B10F
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GL_ZERO, // UnknownDepth
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GL_ZERO, // D16
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@@ -561,6 +575,7 @@ namespace bgfx { namespace gl
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GL_ZERO, // D16F
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GL_ZERO, // D24F
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GL_ZERO, // D32F
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GL_ZERO, // D32FS8
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GL_ZERO, // D0S8
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};
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static_assert(TextureFormat::Count == BX_COUNTOF(s_imageFormat) );
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