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Raised renderer baseline, and removed caps every backend now supports. (#3962)
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@@ -1468,27 +1468,15 @@ WGPU_IMPORT
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g_caps.limits.blitOffsetAlign = 256;
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g_caps.supported = 0
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| BGFX_CAPS_ALPHA_TO_COVERAGE
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| BGFX_CAPS_BLEND_INDEPENDENT
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| BGFX_CAPS_COMPUTE
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| BGFX_CAPS_DRAW_INDIRECT
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| BGFX_CAPS_FRAGMENT_DEPTH
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| BGFX_CAPS_IMAGE_RW
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| BGFX_CAPS_INDEX32
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| BGFX_CAPS_INSTANCING
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| BGFX_CAPS_OCCLUSION_QUERY
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| BGFX_CAPS_PRIMITIVE_ID
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| BGFX_CAPS_RENDERER_MULTITHREADED
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| BGFX_CAPS_SWAP_CHAIN
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| BGFX_CAPS_TEXTURE_2D_ARRAY
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| BGFX_CAPS_TEXTURE_3D
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| BGFX_CAPS_TEXTURE_BLIT
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| BGFX_CAPS_TEXTURE_COMPARE_ALL
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| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
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| BGFX_CAPS_TEXTURE_CUBE_ARRAY
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| BGFX_CAPS_TEXTURE_READ_BACK
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| BGFX_CAPS_VERTEX_ATTRIB_HALF
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| BGFX_CAPS_VERTEX_ID
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;
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TextureFormatCaps textureFormatCaps;
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