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https://github.com/bkaradzic/bgfx.git
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Optimized encoder bind state, and uniform updates. (#3976)
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@@ -944,7 +944,6 @@ namespace bgfx { namespace d3d12
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);
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m_fbh = BGFX_INVALID_HANDLE;
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bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
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bx::memSet(&m_mainSwapChain, 0, sizeof(m_mainSwapChain) );
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#if USE_D3D12_DYNAMIC_LIB
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@@ -2162,12 +2161,6 @@ namespace bgfx { namespace d3d12
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m_textures[ii].destroy();
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}
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_uniforms); ++ii)
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{
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bx::free(g_allocator, m_uniforms[ii]);
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m_uniforms[ii] = NULL;
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}
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#if BX_PLATFORM_WINDOWS
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dumpInfoQueue();
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DX_RELEASE_W(m_infoQueue, 0);
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@@ -2831,27 +2824,6 @@ namespace bgfx { namespace d3d12
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}
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}
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void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
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{
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if (NULL != m_uniforms[_handle.idx])
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{
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bx::free(g_allocator, m_uniforms[_handle.idx]);
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}
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const uint32_t size = bx::alignUp(g_uniformTypeSize[_type] * _num, 16);
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void* data = bx::alloc(g_allocator, size);
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bx::memSet(data, 0, size);
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m_uniforms[_handle.idx] = data;
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m_uniformReg.add(_handle, _name);
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}
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void destroyUniform(UniformHandle _handle) override
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{
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bx::free(g_allocator, m_uniforms[_handle.idx]);
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m_uniforms[_handle.idx] = NULL;
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m_uniformReg.remove(_handle);
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}
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void requestScreenShot(FrameBufferHandle _handle, const char* _filePath) override
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{
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FrameBufferD3D12* swapFb = NULL;
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@@ -2977,11 +2949,6 @@ namespace bgfx { namespace d3d12
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);
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}
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void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
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{
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bx::memCopy(m_uniforms[_loc], _data, _size);
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}
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void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
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{
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m_occlusionQuery.invalidate(_handle);
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@@ -4528,9 +4495,7 @@ namespace bgfx { namespace d3d12
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TextureD3D12 m_textures[BGFX_CONFIG_MAX_TEXTURES];
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VertexLayout m_vertexLayouts[BGFX_CONFIG_MAX_VERTEX_LAYOUTS];
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FrameBufferD3D12 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS+1];
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void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
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Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
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UniformRegistry m_uniformReg;
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StateCacheT<ID3D12PipelineState*> m_pipelineStateCache;
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