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Optimized encoder bind state, and uniform updates. (#3976)
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@@ -1317,7 +1317,6 @@ VK_IMPORT_DEVICE
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VkPhysicalDeviceSwapchainMaintenance1FeaturesEXT swapchainMaintenance1Features = {};
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m_fbh = BGFX_INVALID_HANDLE;
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bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
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bx::memSet(&m_mainSwapChain, 0, sizeof(m_mainSwapChain) );
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bool imported = true;
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@@ -2540,12 +2539,6 @@ VK_IMPORT_DEVICE
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m_textures[ii].destroy();
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}
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_uniforms); ++ii)
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{
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bx::free(g_allocator, m_uniforms[ii]);
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m_uniforms[ii] = NULL;
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}
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m_backBuffer.destroy();
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m_cmd.shutdown();
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@@ -2897,26 +2890,6 @@ VK_IMPORT_DEVICE
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}
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}
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void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
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{
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if (NULL != m_uniforms[_handle.idx])
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{
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bx::free(g_allocator, m_uniforms[_handle.idx]);
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}
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const uint32_t size = bx::alignUp(g_uniformTypeSize[_type] * _num, 16);
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void* data = bx::alloc(g_allocator, size);
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bx::memSet(data, 0, size);
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m_uniforms[_handle.idx] = data;
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m_uniformReg.add(_handle, _name);
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}
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void destroyUniform(UniformHandle _handle) override
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{
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bx::free(g_allocator, m_uniforms[_handle.idx]);
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m_uniforms[_handle.idx] = NULL;
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}
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void requestScreenShot(FrameBufferHandle _fbh, const char* _filePath) override
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{
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FrameBufferVK& frameBuffer = getFrameBuffer(_fbh);
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@@ -2966,11 +2939,6 @@ VK_IMPORT_DEVICE
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);
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}
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void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
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{
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bx::memCopy(m_uniforms[_loc], _data, _size);
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}
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void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
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{
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m_occlusionQuery.invalidate(_handle);
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@@ -5240,9 +5208,7 @@ VK_IMPORT_DEVICE
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VertexLayout m_vertexLayouts[BGFX_CONFIG_MAX_VERTEX_LAYOUTS];
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FrameBufferVK m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
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void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
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Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
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UniformRegistry m_uniformReg;
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StateCacheT<VkPipeline> m_pipelineStateCache;
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StateCacheT<VkDescriptorSetLayout> m_descriptorSetLayoutCache;
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