Fixed D3D11 multi-window vsync and Vulkan GPU selection. Closes #3468, #3628, #1186, #1267. (#4062)

This commit is contained in:
Branimir Karadžić
2026-10-17 21:15:13 +00:00
committed by GitHub
parent fe3f08fb0e
commit a04e75687a
10 changed files with 188 additions and 34 deletions
+5
View File
@@ -325,6 +325,11 @@ bool inputGetKeyState(entry::Key::Enum _key, uint8_t* _modifiers)
return s_input->m_keyboard.getKeyState(_key, _modifiers);
}
void inputReleaseKeys()
{
s_input->m_keyboard.reset();
}
uint8_t inputGetModifiersState()
{
return s_input->m_keyboard.getModifiersState();