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Added border color index.
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@@ -4351,7 +4351,7 @@ data.NumQualityLevels = 0;
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{
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Rect clearRect = rect;
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clearRect.intersect(rect, viewScissorRect);
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clearQuad(clearRect, clr, _render->m_clearColor);
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clearQuad(clearRect, clr, _render->m_colorPalette);
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}
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prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update.
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