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Added cube array samplers. (#3979)
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@@ -4787,7 +4787,7 @@ namespace bgfx { namespace d3d12
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case D3D12_SRV_DIMENSION_TEXTURECUBEARRAY:
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srvd->TextureCubeArray.MostDetailedMip = _firstMip;
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srvd->TextureCubeArray.MipLevels = numMips;
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srvd->TextureCubeArray.First2DArrayFace = _firstLayer;
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srvd->TextureCubeArray.First2DArrayFace = _firstLayer * 6;
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srvd->TextureCubeArray.NumCubes = numLayers;
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srvd->TextureCubeArray.ResourceMinLODClamp = 0;
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break;
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