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Cleanup. (#3679)
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@@ -5676,7 +5676,7 @@ m_resolution.formatColor = TextureFormat::BGRA8;
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bool hasPredefined = false;
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SortKey key;
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uint16_t view = UINT16_MAX;
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FrameBufferHandle fbh = { BGFX_INVALID_HANDLE };
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FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
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UniformCacheState ucs(_render);
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BlitState bs(_render);
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