mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-11-10 10:05:37 +00:00
@@ -14,7 +14,7 @@
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#include <tinystl/vector.h>
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namespace stl = tinystl;
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#define BGFX_SHADER_BIN_VERSION 13
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#define BGFX_SHADER_BIN_VERSION 14
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#define BGFX_CHUNK_MAGIC_CSH BX_MAKEFOURCC('C', 'S', 'H', BGFX_SHADER_BIN_VERSION)
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#define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', BGFX_SHADER_BIN_VERSION)
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#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', BGFX_SHADER_BIN_VERSION)
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@@ -396,6 +396,23 @@ namespace bgfx
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return UniformType::Count;
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}
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bool isUniformNumValid(const char* _name, uint32_t _num, bx::WriterI* _messageWriter)
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{
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if (UINT16_MAX < _num)
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{
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bx::ErrorAssert err;
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bx::write(_messageWriter, &err
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, "Error: Uniform '%s' has %u elements, the limit is %u.\n"
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, _name
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, _num
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, UINT16_MAX
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);
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return false;
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}
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return true;
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}
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uint8_t spirvDimToTextureDimensionId(uint32_t _dim, bool _arrayed, bool _multisampled)
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{
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switch (_dim)
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