Updated meshoptimizer.

This commit is contained in:
Бранимир Караџић
2024-04-12 21:21:46 -07:00
parent 93a24cae1f
commit de2f308b98
3 changed files with 117 additions and 11 deletions
+90
View File
@@ -882,3 +882,93 @@ meshopt_Bounds meshopt_computeMeshletBounds(const unsigned int* meshlet_vertices
return meshopt_computeClusterBounds(indices, triangle_count * 3, vertex_positions, vertex_count, vertex_positions_stride);
}
void meshopt_optimizeMeshlet(unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, size_t triangle_count, size_t vertex_count)
{
using namespace meshopt;
assert(triangle_count <= kMeshletMaxTriangles);
assert(vertex_count <= kMeshletMaxVertices);
unsigned char* indices = meshlet_triangles;
unsigned int* vertices = meshlet_vertices;
// cache tracks vertex timestamps (corresponding to triangle index! all 3 vertices are added at the same time and never removed)
unsigned char cache[kMeshletMaxVertices];
memset(cache, 0, vertex_count);
// note that we start from a value that means all vertices aren't in cache
unsigned char cache_last = 128;
const unsigned char cache_cutoff = 3; // 3 triangles = ~5..9 vertices depending on reuse
for (size_t i = 0; i < triangle_count; ++i)
{
int next = -1;
int next_match = -1;
for (size_t j = i; j < triangle_count; ++j)
{
unsigned char a = indices[j * 3 + 0], b = indices[j * 3 + 1], c = indices[j * 3 + 2];
assert(a < vertex_count && b < vertex_count && c < vertex_count);
// score each triangle by how many vertices are in cache
// note: the distance is computed using unsigned 8-bit values, so cache timestamp overflow is handled gracefully
int aok = (unsigned char)(cache_last - cache[a]) < cache_cutoff;
int bok = (unsigned char)(cache_last - cache[b]) < cache_cutoff;
int cok = (unsigned char)(cache_last - cache[c]) < cache_cutoff;
if (aok + bok + cok > next_match)
{
next = (int)j;
next_match = aok + bok + cok;
// note that we could end up with all 3 vertices in the cache, but 2 is enough for ~strip traversal
if (next_match >= 2)
break;
}
}
assert(next >= 0);
unsigned char a = indices[next * 3 + 0], b = indices[next * 3 + 1], c = indices[next * 3 + 2];
// shift triangles before the next one forward so that we always keep an ordered partition
// note: this could have swapped triangles [i] and [next] but that distorts the order and may skew the output sequence
memmove(indices + (i + 1) * 3, indices + i * 3, (next - i) * 3 * sizeof(unsigned char));
indices[i * 3 + 0] = a;
indices[i * 3 + 1] = b;
indices[i * 3 + 2] = c;
// cache timestamp is the same between all vertices of each triangle to reduce overflow
cache_last++;
cache[a] = cache_last;
cache[b] = cache_last;
cache[c] = cache_last;
}
// reorder meshlet vertices for access locality assuming index buffer is scanned sequentially
unsigned int order[kMeshletMaxVertices];
unsigned char remap[kMeshletMaxVertices];
memset(remap, -1, vertex_count);
size_t vertex_offset = 0;
for (size_t i = 0; i < triangle_count * 3; ++i)
{
unsigned char& r = remap[indices[i]];
if (r == 0xff)
{
r = (unsigned char)(vertex_offset);
order[vertex_offset] = vertices[indices[i]];
vertex_offset++;
}
indices[i] = r;
}
assert(vertex_offset <= vertex_count);
memcpy(vertices, order, vertex_offset * sizeof(unsigned int));
}