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Renamed bx::init::* tags.
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@@ -265,9 +265,9 @@ struct Camera
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MouseCoords m_mouseNow;
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MouseCoords m_mouseLast;
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bx::Vec3 m_eye = bx::init::Zero;
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bx::Vec3 m_at = bx::init::Zero;
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bx::Vec3 m_up = bx::init::Zero;
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bx::Vec3 m_eye = bx::InitZero;
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bx::Vec3 m_at = bx::InitZero;
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bx::Vec3 m_up = bx::InitZero;
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float m_horizontalAngle;
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float m_verticalAngle;
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