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https://github.com/bkaradzic/bgfx.git
synced 2026-10-18 15:05:35 +00:00
Fixed GL texture sampler state. Issue#85
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@@ -27,7 +27,7 @@ struct PosColorVertex
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static bgfx::VertexDecl s_PosTexcoordDecl;
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static PosColorVertex s_cubeVertices[24] =
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static PosColorVertex s_cubeVertices[28] =
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{
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{-1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f },
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{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
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@@ -58,27 +58,35 @@ static PosColorVertex s_cubeVertices[24] =
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{-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f },
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{ 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f },
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{ 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f },
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{-1.0f, 1.0f, 1.0f, -2.0f, 2.0f, 2.0f },
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{ 1.0f, 1.0f, 1.0f, 2.0f, 2.0f, 2.0f },
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{-1.0f, -1.0f, 1.0f, -2.0f, -2.0f, 2.0f },
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{ 1.0f, -1.0f, 1.0f, 2.0f, -2.0f, 2.0f },
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};
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static const uint16_t s_cubeIndices[36] =
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static const uint16_t s_cubeIndices[42] =
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{
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0, 1, 2, // 0
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1, 3, 2,
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4, 6, 5, // 2
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5, 6, 7,
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8, 10, 9, // 4
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9, 10, 11,
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12, 14, 13, // 6
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14, 15, 13,
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16, 18, 17, // 8
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18, 19, 17,
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20, 22, 21, // 10
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21, 22, 23,
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24, 25, 26, //
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25, 27, 26,
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};
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static const char* s_shaderPath = NULL;
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@@ -224,9 +232,9 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::TextureHandle textures[] =
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{
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bgfx::createTexture(loadTexture("texture_compression_bc1.dds") ),
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bgfx::createTexture(loadTexture("texture_compression_bc2.dds") ),
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bgfx::createTexture(loadTexture("texture_compression_bc3.dds") ),
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bgfx::createTexture(loadTexture("texture_compression_bc1.dds"), BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP),
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bgfx::createTexture(loadTexture("texture_compression_bc2.dds"), BGFX_TEXTURE_U_CLAMP),
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bgfx::createTexture(loadTexture("texture_compression_bc3.dds"), BGFX_TEXTURE_V_CLAMP),
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bgfx::createTexture(loadTexture("texture_compression_etc1.ktx") ),
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bgfx::createTexture(loadTexture("texture_compression_etc2.ktx") ),
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bgfx::createTexture(loadTexture("texture_compression_ptc12.pvr") ),
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@@ -447,7 +455,31 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Set vertex and index buffer.
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bgfx::setVertexBuffer(vbh);
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bgfx::setIndexBuffer(ibh);
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bgfx::setIndexBuffer(ibh, 0, 6);
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// Bind texture.
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bgfx::setTexture(0, u_texColor, textures[ii]);
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// Set render states.
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bgfx::setState(BGFX_STATE_DEFAULT);
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// Submit primitive for rendering to view 0.
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bgfx::submit(1);
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}
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for (uint32_t ii = 0; ii < 3; ++ii)
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{
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mtxTranslate(mtx, -8.0f - BX_COUNTOF(textures)*0.1f*0.5f + 8*2.1f, -4.0f + ii*2.1f, 0.0f);
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// Set model matrix for rendering.
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bgfx::setTransform(mtx);
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// Set vertex and fragment shaders.
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bgfx::setProgram(programCmp);
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// Set vertex and index buffer.
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bgfx::setVertexBuffer(vbh);
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bgfx::setIndexBuffer(ibh, 36, 6);
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// Bind texture.
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bgfx::setTexture(0, u_texColor, textures[ii]);
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