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Removed bgfx::weldVertices. (#3659)
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@@ -1,7 +1,7 @@
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-- vim: syntax=lua
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-- bgfx interface
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version(142)
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version(143)
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typedef "bool"
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typedef "char"
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@@ -1153,18 +1153,6 @@ func.vertexConvert { section = "Miscellaneous" }
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.num "uint32_t" --- Number of vertices to convert from source to destination.
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{ default = 1 }
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--- Weld vertices. Returns number of unique vertices after welding.
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func.weldVertices { section = "Miscellaneous" }
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"uint32_t" --- Number of unique vertices after vertex welding.
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.output "void*" --- Welded vertices remapping table. The size of buffer
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--- must be the same as number of vertices.
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.layout "const VertexLayout &" --- Vertex stream layout.
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.data "const void*" --- Vertex stream.
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.num "uint32_t" --- Number of vertices in vertex stream.
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.index32 "bool" --- Set to `true` if input indices are 32-bit.
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.epsilon "float" --- Error tolerance for vertex position comparison.
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{ default = "0.001f" }
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--- Convert index buffer for use with different primitive topologies.
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func.topologyConvert { section = "Miscellaneous" }
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"uint32_t" --- Number of output indices after conversion.
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