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Fixed ImGui text input, and other trivial issues. (#4058)
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@@ -558,6 +558,13 @@ struct OcornutImguiContext
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io.AddKeyEvent(m_keyMap[ii], inputGetKeyState(entry::Key::Enum(ii) ) );
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io.SetKeyEventNativeData(m_keyMap[ii], 0, 0, ii);
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}
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for (const uint8_t* utf8 = inputGetChar(); NULL != utf8; utf8 = inputGetChar() )
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{
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uint32_t ch;
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ImTextCharFromUtf8(&ch, (const char*)utf8, (const char*)utf8 + 4);
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io.AddInputCharacter(ch);
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}
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#endif // USE_ENTRY
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ImGui::NewFrame();
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@@ -613,7 +620,7 @@ void imguiDestroy()
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void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, int _inputChar, bgfx::ViewId _viewId)
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{
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s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, bx::min(_viewId, bgfx::getCaps()->limits.maxViews-1) );
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s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, bgfx::ViewId(bx::min<uint32_t>(_viewId, bgfx::getCaps()->limits.maxViews-1) ) );
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}
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void imguiEndFrame()
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