D3D11/WebGPU: Fixed vertex pulling draw count. Guard WebGPU getPipeline stream loop. (#3775)

This commit is contained in:
Branimir Karadžić
2026-06-21 20:02:03 -07:00
committed by GitHub
parent fd5fa66370
commit ffcbac4ac0
2 changed files with 28 additions and 14 deletions

View File

@@ -6456,6 +6456,11 @@ namespace bgfx { namespace d3d11
}
}
if (UINT32_MAX == draw.m_streamMask)
{
currentNumVertices = draw.m_numVertices;
}
if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx
|| currentState.isIndex16() != draw.isIndex16() )
{