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* Add s2h example * Add s2h Hello Screen example * Add gather feature example * Add Arrow, Coordinate System and Table S2H examples * Add generate user font s2h example * Add 2D s2h example * Add 3D s2h example * Add clear s2h example * Add Quad Post s2h example * Add Use User Font s2h example * Add Debug Zoom s2h example * Add Quad VS/PS s2h example * Add Scatter s2h example * Update s2h_scatter.hlsl (more readable) * Add Zoom 2D s2h example * Update s2h samples order to corespong to GiGi one Enhance Gather sample to looks more like the original one * Handle bottom-left fragment origins in S2H shaders * Fix S2H rendering across OpenGL, Vulkan, and DX12 * Removed the redundant u_s2hScreen uniform - S2H now derives the top-left pixel coordinate from bgfx’s u_viewRect and OpenGL’s built-in bgfx_ndc.z - Removed its creation, per-view uploads, and destruction from s2h.cpp * Update 54-s2h shaders to match bgfx shader style `float2/3/4` → `vec2/3/4` `float4x4` → `mat4` `int2 / uint2` → `ivec2 / uvec2`
12 lines
279 B
Makefile
12 lines
279 B
Makefile
#
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# Copyright 2026 Branimir Karadzic. All rights reserved.
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# License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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#
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BGFX_DIR=../..
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RUNTIME_DIR=$(BGFX_DIR)/examples/runtime
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BUILD_DIR=../../.build
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ADDITIONAL_INCLUDES=-i ../common/
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include $(BGFX_DIR)/scripts/shader.mk
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