mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-09-04 01:18:27 +00:00
On Android when the application goes into the background, the EGL window surface becomes invalid. It is possible to resume rendering when coming to the foreground by resetting and reinitializing bgfx from scratch, but this is costly in terms of performance. This patch provides an alternative by letting the application provide a new native window, causing bgfx to recreate just the EGL window surface while keeping the EGL context intact. This allows the application to resume rendering without needing to reload textures, shaders, etc. To test, build and run the Hello World example on Android, switch to another app and then back again. The screen should not remain blank after switching back.
4718 lines
139 KiB
C++
4718 lines
139 KiB
C++
/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include <bx/platform.h>
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#if BX_PLATFORM_WINDOWS
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// BK - Remotery needs WinSock, but on VS2015/Win10 build
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// fails if WinSock2 is included after Windows.h?!
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# include <winsock2.h>
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#endif // BX_PLATFORM_WINDOWS
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#include "bgfx_p.h"
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#if BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
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# define RMT_USE_D3D11 BGFX_CONFIG_RENDERER_DIRECT3D11
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# define RMT_USE_OPENGL BGFX_CONFIG_RENDERER_OPENGL
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# include <remotery/lib/Remotery.c>
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#endif // BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
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#include <bx/crtimpl.h>
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#include "topology.h"
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namespace bgfx
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{
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#define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
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#if BGFX_CONFIG_MULTITHREADED
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# define BGFX_CHECK_MAIN_THREAD() \
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BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
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BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
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# define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
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#else
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# define BGFX_CHECK_MAIN_THREAD()
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# define BGFX_CHECK_RENDER_THREAD()
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#endif // BGFX_CONFIG_MULTITHREADED
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#define BGFX_CHECK_CAPS(_caps, _msg) \
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BX_CHECK(0 != (g_caps.supported & (_caps) ) \
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, _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
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);
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#if BGFX_CONFIG_USE_TINYSTL
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void* TinyStlAllocator::static_allocate(size_t _bytes)
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{
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return BX_ALLOC(g_allocator, _bytes);
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}
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void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
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{
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if (NULL != _ptr)
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{
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BX_FREE(g_allocator, _ptr);
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}
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}
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#endif // BGFX_CONFIG_USE_TINYSTL
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struct CallbackStub : public CallbackI
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{
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virtual ~CallbackStub()
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{
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}
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virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
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{
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char temp[2048];
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char* out = temp;
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va_list argListCopy;
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va_copy(argListCopy, _argList);
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int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
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int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
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va_end(argListCopy);
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if ( (int32_t)sizeof(temp) < total)
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{
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out = (char*)alloca(total+1);
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memcpy(out, temp, len);
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bx::vsnprintf(out + len, total-len, _format, _argList);
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}
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out[total] = '\0';
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bx::debugOutput(out);
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}
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virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
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{
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if (Fatal::DebugCheck == _code)
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{
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bx::debugBreak();
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}
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else
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{
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BX_TRACE("0x%08x: %s", _code, _str);
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BX_UNUSED(_code, _str);
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abort();
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}
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}
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virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
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{
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return 0;
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}
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virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
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{
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return false;
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}
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virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
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{
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}
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virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
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{
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BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
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#if BX_CONFIG_CRT_FILE_READER_WRITER
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char* filePath = (char*)alloca(strlen(_filePath)+5);
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strcpy(filePath, _filePath);
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strcat(filePath, ".tga");
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bx::CrtFileWriter writer;
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if (bx::open(&writer, filePath) )
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{
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imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
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bx::close(&writer);
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}
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#endif // BX_CONFIG_CRT_FILE_READER_WRITER
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}
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virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
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{
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BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
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}
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virtual void captureEnd() BX_OVERRIDE
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{
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}
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virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
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{
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}
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};
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#ifndef BGFX_CONFIG_MEMORY_TRACKING
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# define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
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#endif // BGFX_CONFIG_MEMORY_TRACKING
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class AllocatorStub : public bx::AllocatorI
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{
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public:
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AllocatorStub()
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#if BGFX_CONFIG_MEMORY_TRACKING
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: m_numBlocks(0)
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, m_maxBlocks(0)
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#endif // BGFX_CONFIG_MEMORY_TRACKING
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{
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}
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virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
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{
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if (0 == _size)
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{
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if (NULL != _ptr)
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{
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if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
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{
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#if BGFX_CONFIG_MEMORY_TRACKING
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{
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bx::LwMutexScope scope(m_mutex);
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BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
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--m_numBlocks;
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}
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#endif // BGFX_CONFIG_MEMORY_TRACKING
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::free(_ptr);
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}
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else
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{
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bx::alignedFree(this, _ptr, _align, _file, _line);
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}
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}
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return NULL;
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}
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else if (NULL == _ptr)
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{
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if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
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{
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#if BGFX_CONFIG_MEMORY_TRACKING
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{
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bx::LwMutexScope scope(m_mutex);
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++m_numBlocks;
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m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
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}
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#endif // BGFX_CONFIG_MEMORY_TRACKING
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return ::malloc(_size);
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}
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return bx::alignedAlloc(this, _size, _align, _file, _line);
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}
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if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
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{
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#if BGFX_CONFIG_MEMORY_TRACKING
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if (NULL == _ptr)
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{
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bx::LwMutexScope scope(m_mutex);
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++m_numBlocks;
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m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
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}
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#endif // BGFX_CONFIG_MEMORY_TRACKING
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return ::realloc(_ptr, _size);
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}
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return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
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}
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void checkLeaks();
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protected:
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#if BGFX_CONFIG_MEMORY_TRACKING
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bx::LwMutex m_mutex;
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uint32_t m_numBlocks;
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uint32_t m_maxBlocks;
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#endif // BGFX_CONFIG_MEMORY_TRACKING
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};
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static CallbackStub* s_callbackStub = NULL;
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static AllocatorStub* s_allocatorStub = NULL;
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static bool s_graphicsDebuggerPresent = false;
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CallbackI* g_callback = NULL;
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bx::AllocatorI* g_allocator = NULL;
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Caps g_caps;
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#if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
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class ThreadData
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{
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BX_CLASS(ThreadData
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, NO_COPY
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, NO_ASSIGNMENT
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);
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public:
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ThreadData(uintptr_t _rhs)
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{
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union { uintptr_t ui; void* ptr; } cast = { _rhs };
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m_tls.set(cast.ptr);
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}
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operator uintptr_t() const
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{
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union { uintptr_t ui; void* ptr; } cast;
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cast.ptr = m_tls.get();
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return cast.ui;
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}
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uintptr_t operator=(uintptr_t _rhs)
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{
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union { uintptr_t ui; void* ptr; } cast = { _rhs };
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m_tls.set(cast.ptr);
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return _rhs;
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}
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bool operator==(uintptr_t _rhs) const
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{
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uintptr_t lhs = *this;
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return lhs == _rhs;
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}
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private:
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bx::TlsData m_tls;
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};
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static ThreadData s_threadIndex(0);
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#elif !BGFX_CONFIG_MULTITHREADED
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static uint32_t s_threadIndex(0);
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#else
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static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
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#endif
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static Context* s_ctx = NULL;
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static bool s_renderFrameCalled = false;
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InternalData g_internalData;
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PlatformData g_platformData;
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bool g_platformDataChangedSinceReset = false;
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void AllocatorStub::checkLeaks()
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{
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#if BGFX_CONFIG_MEMORY_TRACKING
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// BK - CallbackStub will be deleted after printing this info, so there is always one
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// leak if CallbackStub is used.
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BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
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, "MEMORY LEAK: %d (max: %d)"
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, m_numBlocks
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, m_maxBlocks
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);
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#endif // BGFX_CONFIG_MEMORY_TRACKING
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}
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void setPlatformData(const PlatformData& _data)
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{
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if (NULL != s_ctx)
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{
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BGFX_FATAL(true
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&& g_platformData.ndt == _data.ndt
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&& g_platformData.context == _data.context
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, Fatal::UnableToInitialize
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, "Only backbuffer pointer and native window handle can be changed after initialization!"
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);
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}
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memcpy(&g_platformData, &_data, sizeof(PlatformData) );
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g_platformDataChangedSinceReset = true;
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}
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const InternalData* getInternalData()
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{
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BGFX_CHECK_RENDER_THREAD();
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return &g_internalData;
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}
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uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
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{
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BGFX_CHECK_RENDER_THREAD();
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RendererContextI* rci = s_ctx->m_renderCtx;
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if (0 == rci->getInternal(_handle) )
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{
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return 0;
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}
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rci->overrideInternal(_handle, _ptr);
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return rci->getInternal(_handle);
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}
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uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
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{
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BGFX_CHECK_RENDER_THREAD();
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RendererContextI* rci = s_ctx->m_renderCtx;
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if (0 == rci->getInternal(_handle) )
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{
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return 0;
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}
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uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
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Memory* mem = const_cast<Memory*>(alloc(size) );
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bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
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uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
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bx::write(&writer, magic);
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TextureCreate tc;
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tc.m_width = _width;
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tc.m_height = _height;
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tc.m_sides = 0;
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tc.m_depth = 0;
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tc.m_numMips = uint8_t(bx::uint16_max(1, _numMips) );
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tc.m_format = _format;
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tc.m_cubeMap = false;
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tc.m_mem = NULL;
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bx::write(&writer, tc);
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rci->destroyTexture(_handle);
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rci->createTexture(_handle, mem, _flags, 0);
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release(mem);
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return rci->getInternal(_handle);
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}
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void setGraphicsDebuggerPresent(bool _present)
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{
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BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
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s_graphicsDebuggerPresent = _present;
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}
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bool isGraphicsDebuggerPresent()
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{
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return s_graphicsDebuggerPresent;
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}
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void fatal(Fatal::Enum _code, const char* _format, ...)
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{
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char temp[8192];
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va_list argList;
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va_start(argList, _format);
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char* out = temp;
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int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
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if ( (int32_t)sizeof(temp) < len)
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{
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out = (char*)alloca(len+1);
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len = bx::vsnprintf(out, len, _format, argList);
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}
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out[len] = '\0';
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va_end(argList);
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g_callback->fatal(_code, out);
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}
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void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
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{
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va_list argList;
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va_start(argList, _format);
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if (NULL == g_callback)
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{
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dbgPrintfVargs(_format, argList);
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}
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else
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{
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g_callback->traceVargs(_filePath, _line, _format, argList);
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}
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va_end(argList);
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}
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#include "charset.h"
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void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
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{
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for (uint32_t ii = 0; ii < 256; ++ii)
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{
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uint8_t* pix = &_rgba[ii*8*_bpp];
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for (uint32_t yy = 0; yy < _height; ++yy)
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{
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for (uint32_t xx = 0; xx < 8; ++xx)
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{
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uint8_t bit = 1<<(7-xx);
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memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
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}
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pix += _pitch;
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}
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}
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}
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static const uint32_t numCharsPerBatch = 1024;
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static const uint32_t numBatchVertices = numCharsPerBatch*4;
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static const uint32_t numBatchIndices = numCharsPerBatch*6;
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void TextVideoMemBlitter::init()
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{
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BGFX_CHECK_MAIN_THREAD();
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m_decl
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.begin()
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.add(Attrib::Position, 3, AttribType::Float)
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.add(Attrib::Color0, 4, AttribType::Uint8, true)
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.add(Attrib::Color1, 4, AttribType::Uint8, true)
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.add(Attrib::TexCoord0, 2, AttribType::Float)
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.end();
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uint16_t width = 2048;
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uint16_t height = 24;
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uint8_t bpp = 1;
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uint32_t pitch = width*bpp;
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const Memory* mem;
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mem = alloc(pitch*height);
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uint8_t* rgba = mem->data;
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charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
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charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
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m_texture = createTexture2D(width, height, 1, TextureFormat::R8
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, BGFX_TEXTURE_MIN_POINT
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| BGFX_TEXTURE_MAG_POINT
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| BGFX_TEXTURE_MIP_POINT
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| BGFX_TEXTURE_U_CLAMP
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| BGFX_TEXTURE_V_CLAMP
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, mem
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);
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switch (g_caps.rendererType)
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{
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case RendererType::Direct3D9:
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mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
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break;
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case RendererType::Direct3D11:
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case RendererType::Direct3D12:
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mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
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break;
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case RendererType::Metal:
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mem = makeRef(vs_debugfont_mtl, sizeof(vs_debugfont_mtl) );
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break;
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default:
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mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
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break;
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}
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ShaderHandle vsh = createShader(mem);
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switch (g_caps.rendererType)
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{
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case RendererType::Direct3D9:
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mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
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break;
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case RendererType::Direct3D11:
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case RendererType::Direct3D12:
|
|
mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
|
|
break;
|
|
|
|
case RendererType::Metal:
|
|
mem = makeRef(fs_debugfont_mtl, sizeof(fs_debugfont_mtl) );
|
|
break;
|
|
|
|
default:
|
|
mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
|
|
break;
|
|
}
|
|
|
|
ShaderHandle fsh = createShader(mem);
|
|
|
|
m_program = createProgram(vsh, fsh, true);
|
|
|
|
m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
|
|
m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
|
|
}
|
|
|
|
void TextVideoMemBlitter::shutdown()
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
|
|
destroyProgram(m_program);
|
|
destroyTexture(m_texture);
|
|
s_ctx->destroyTransientVertexBuffer(m_vb);
|
|
s_ctx->destroyTransientIndexBuffer(m_ib);
|
|
}
|
|
|
|
void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
|
|
{
|
|
struct Vertex
|
|
{
|
|
float m_x;
|
|
float m_y;
|
|
float m_z;
|
|
uint32_t m_fg;
|
|
uint32_t m_bg;
|
|
float m_u;
|
|
float m_v;
|
|
};
|
|
|
|
static uint32_t palette[16] =
|
|
{
|
|
0x0,
|
|
0xff0000cc,
|
|
0xff069a4e,
|
|
0xff00a0c4,
|
|
0xffa46534,
|
|
0xff7b5075,
|
|
0xff9a9806,
|
|
0xffcfd7d3,
|
|
0xff535755,
|
|
0xff2929ef,
|
|
0xff34e28a,
|
|
0xff4fe9fc,
|
|
0xffcf9f72,
|
|
0xffa87fad,
|
|
0xffe2e234,
|
|
0xffeceeee,
|
|
};
|
|
|
|
uint32_t yy = 0;
|
|
uint32_t xx = 0;
|
|
|
|
const float texelWidth = 1.0f/2048.0f;
|
|
const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
|
|
const float texelHeight = 1.0f/24.0f;
|
|
const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
|
|
const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
|
|
const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
|
|
const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
|
|
|
|
_renderCtx->blitSetup(_blitter);
|
|
|
|
for (;yy < _mem.m_height;)
|
|
{
|
|
Vertex* vertex = (Vertex*)_blitter.m_vb->data;
|
|
uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
|
|
uint32_t startVertex = 0;
|
|
uint32_t numIndices = 0;
|
|
|
|
for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
|
|
{
|
|
xx = xx < _mem.m_width ? xx : 0;
|
|
const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
|
|
|
|
for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
|
|
{
|
|
uint8_t ch = line[0];
|
|
uint8_t attr = line[1];
|
|
|
|
if (0 != (ch|attr)
|
|
&& (' ' != ch || 0 != (attr&0xf0) ) )
|
|
{
|
|
uint32_t fg = palette[attr&0xf];
|
|
uint32_t bg = palette[(attr>>4)&0xf];
|
|
|
|
Vertex vert[4] =
|
|
{
|
|
{ (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
|
|
{ (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
|
|
{ (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
|
|
{ (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
|
|
};
|
|
|
|
memcpy(vertex, vert, sizeof(vert) );
|
|
vertex += 4;
|
|
|
|
indices[0] = uint16_t(startVertex+0);
|
|
indices[1] = uint16_t(startVertex+1);
|
|
indices[2] = uint16_t(startVertex+2);
|
|
indices[3] = uint16_t(startVertex+2);
|
|
indices[4] = uint16_t(startVertex+3);
|
|
indices[5] = uint16_t(startVertex+0);
|
|
|
|
startVertex += 4;
|
|
indices += 6;
|
|
|
|
numIndices += 6;
|
|
}
|
|
|
|
line += 2;
|
|
}
|
|
|
|
if (numIndices >= numBatchIndices)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
_renderCtx->blitRender(_blitter, numIndices);
|
|
}
|
|
}
|
|
|
|
void ClearQuad::init()
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
|
|
if (RendererType::Null != g_caps.rendererType)
|
|
{
|
|
m_decl
|
|
.begin()
|
|
.add(Attrib::Position, 3, AttribType::Float)
|
|
.end();
|
|
|
|
ShaderHandle vsh = BGFX_INVALID_HANDLE;
|
|
|
|
struct Mem
|
|
{
|
|
Mem(const void* _data, size_t _size)
|
|
: data(_data)
|
|
, size(_size)
|
|
{
|
|
}
|
|
|
|
const void* data;
|
|
size_t size;
|
|
};
|
|
|
|
const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
|
|
if (RendererType::Direct3D9 == g_caps.rendererType)
|
|
{
|
|
vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
|
|
|
|
const Mem mem[] =
|
|
{
|
|
Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
|
|
Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
|
|
Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
|
|
Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
|
|
Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
|
|
Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
|
|
Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
|
|
Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
|
|
};
|
|
|
|
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
|
|
{
|
|
fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
|
|
}
|
|
}
|
|
else if (RendererType::Direct3D11 == g_caps.rendererType
|
|
|| RendererType::Direct3D12 == g_caps.rendererType)
|
|
{
|
|
vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
|
|
|
|
const Mem mem[] =
|
|
{
|
|
Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
|
|
Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
|
|
Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
|
|
Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
|
|
Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
|
|
Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
|
|
Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
|
|
Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
|
|
};
|
|
|
|
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
|
|
{
|
|
fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
|
|
}
|
|
}
|
|
else if (RendererType::OpenGLES == g_caps.rendererType
|
|
|| RendererType::OpenGL == g_caps.rendererType
|
|
|| RendererType::Vulkan == g_caps.rendererType)
|
|
{
|
|
vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
|
|
|
|
const Mem mem[] =
|
|
{
|
|
Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
|
|
Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
|
|
Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
|
|
Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
|
|
Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
|
|
Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
|
|
Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
|
|
Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
|
|
};
|
|
|
|
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
|
|
{
|
|
fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
|
|
}
|
|
}
|
|
else if (RendererType::Metal == g_caps.rendererType)
|
|
{
|
|
vsh = createShader(makeRef(vs_clear_mtl, sizeof(vs_clear_mtl) ) );
|
|
|
|
const Mem mem[] =
|
|
{
|
|
Mem(fs_clear0_mtl, sizeof(fs_clear0_mtl) ),
|
|
Mem(fs_clear1_mtl, sizeof(fs_clear1_mtl) ),
|
|
Mem(fs_clear2_mtl, sizeof(fs_clear2_mtl) ),
|
|
Mem(fs_clear3_mtl, sizeof(fs_clear3_mtl) ),
|
|
Mem(fs_clear4_mtl, sizeof(fs_clear4_mtl) ),
|
|
Mem(fs_clear5_mtl, sizeof(fs_clear5_mtl) ),
|
|
Mem(fs_clear6_mtl, sizeof(fs_clear6_mtl) ),
|
|
Mem(fs_clear7_mtl, sizeof(fs_clear7_mtl) ),
|
|
};
|
|
|
|
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
|
|
{
|
|
fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BGFX_FATAL(false, Fatal::UnableToInitialize, "Unknown renderer type %d", g_caps.rendererType);
|
|
}
|
|
|
|
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
|
|
{
|
|
ShaderHandle fsh = createShader(fragMem[ii]);
|
|
m_program[ii] = createProgram(vsh, fsh);
|
|
BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
|
|
destroyShader(fsh);
|
|
}
|
|
|
|
destroyShader(vsh);
|
|
|
|
m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
|
|
}
|
|
}
|
|
|
|
void ClearQuad::shutdown()
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
|
|
if (RendererType::Null != g_caps.rendererType)
|
|
{
|
|
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
|
|
{
|
|
if (isValid(m_program[ii]) )
|
|
{
|
|
destroyProgram(m_program[ii]);
|
|
m_program[ii].idx = invalidHandle;
|
|
}
|
|
}
|
|
|
|
s_ctx->destroyTransientVertexBuffer(m_vb);
|
|
}
|
|
}
|
|
|
|
const char* s_uniformTypeName[] =
|
|
{
|
|
"int1",
|
|
NULL,
|
|
"vec4",
|
|
"mat3",
|
|
"mat4",
|
|
};
|
|
BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
|
|
|
|
const char* getUniformTypeName(UniformType::Enum _enum)
|
|
{
|
|
BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
|
|
return s_uniformTypeName[_enum];
|
|
}
|
|
|
|
UniformType::Enum nameToUniformTypeEnum(const char* _name)
|
|
{
|
|
for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
|
|
{
|
|
if (NULL != s_uniformTypeName[ii]
|
|
&& 0 == strcmp(_name, s_uniformTypeName[ii]) )
|
|
{
|
|
return UniformType::Enum(ii);
|
|
}
|
|
}
|
|
|
|
return UniformType::Count;
|
|
}
|
|
|
|
static const char* s_predefinedName[PredefinedUniform::Count] =
|
|
{
|
|
"u_viewRect",
|
|
"u_viewTexel",
|
|
"u_view",
|
|
"u_invView",
|
|
"u_proj",
|
|
"u_invProj",
|
|
"u_viewProj",
|
|
"u_invViewProj",
|
|
"u_model",
|
|
"u_modelView",
|
|
"u_modelViewProj",
|
|
"u_alphaRef4",
|
|
};
|
|
|
|
const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
|
|
{
|
|
return s_predefinedName[_enum];
|
|
}
|
|
|
|
PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
|
|
{
|
|
for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
|
|
{
|
|
if (0 == strcmp(_name, s_predefinedName[ii]) )
|
|
{
|
|
return PredefinedUniform::Enum(ii);
|
|
}
|
|
}
|
|
|
|
return PredefinedUniform::Count;
|
|
}
|
|
|
|
uint32_t Frame::submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
|
|
{
|
|
if (m_discard)
|
|
{
|
|
discard();
|
|
return m_num;
|
|
}
|
|
|
|
if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
|
|
|| (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
|
|
{
|
|
++m_numDropped;
|
|
return m_num;
|
|
}
|
|
|
|
m_uniformEnd = m_uniformBuffer->getPos();
|
|
|
|
m_key.m_program = invalidHandle == _program.idx
|
|
? 0
|
|
: _program.idx
|
|
;
|
|
|
|
m_key.m_depth = (uint32_t)_depth;
|
|
m_key.m_view = _id;
|
|
m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
|
|
s_ctx->m_seq[_id]++;
|
|
|
|
uint64_t key = m_key.encodeDraw();
|
|
m_sortKeys[m_num] = key;
|
|
m_sortValues[m_num] = m_numRenderItems;
|
|
++m_num;
|
|
|
|
m_draw.m_constBegin = m_uniformBegin;
|
|
m_draw.m_constEnd = m_uniformEnd;
|
|
m_draw.m_stateFlags |= m_stateFlags;
|
|
|
|
if (isValid(_occlusionQuery) )
|
|
{
|
|
BX_CHECK(!isValid(m_draw.m_occlusionQuery), "");
|
|
|
|
m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
|
|
m_draw.m_occlusionQuery = _occlusionQuery;
|
|
}
|
|
|
|
m_renderItem[m_numRenderItems].draw = m_draw;
|
|
++m_numRenderItems;
|
|
|
|
if (!_preserveState)
|
|
{
|
|
m_draw.clear();
|
|
m_uniformBegin = m_uniformEnd;
|
|
m_stateFlags = BGFX_STATE_NONE;
|
|
}
|
|
|
|
return m_num;
|
|
}
|
|
|
|
uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
|
|
{
|
|
if (m_discard)
|
|
{
|
|
discard();
|
|
return m_num;
|
|
}
|
|
|
|
if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
|
|
{
|
|
++m_numDropped;
|
|
return m_num;
|
|
}
|
|
|
|
m_uniformEnd = m_uniformBuffer->getPos();
|
|
|
|
m_compute.m_matrix = m_draw.m_matrix;
|
|
m_compute.m_num = m_draw.m_num;
|
|
m_compute.m_numX = bx::uint16_max(_numX, 1);
|
|
m_compute.m_numY = bx::uint16_max(_numY, 1);
|
|
m_compute.m_numZ = bx::uint16_max(_numZ, 1);
|
|
m_compute.m_submitFlags = _flags;
|
|
|
|
m_key.m_program = _handle.idx;
|
|
m_key.m_depth = 0;
|
|
m_key.m_view = _id;
|
|
m_key.m_seq = s_ctx->m_seq[_id];
|
|
s_ctx->m_seq[_id]++;
|
|
|
|
uint64_t key = m_key.encodeCompute();
|
|
m_sortKeys[m_num] = key;
|
|
m_sortValues[m_num] = m_numRenderItems;
|
|
++m_num;
|
|
|
|
m_compute.m_constBegin = m_uniformBegin;
|
|
m_compute.m_constEnd = m_uniformEnd;
|
|
m_renderItem[m_numRenderItems].compute = m_compute;
|
|
++m_numRenderItems;
|
|
|
|
m_compute.clear();
|
|
m_uniformBegin = m_uniformEnd;
|
|
|
|
return m_num;
|
|
}
|
|
|
|
void Frame::blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
|
|
{
|
|
BX_WARN(m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
|
|
, "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
|
|
, BGFX_CONFIG_MAX_BLIT_ITEMS
|
|
);
|
|
if (m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
|
|
{
|
|
uint16_t item = m_numBlitItems++;
|
|
|
|
BlitItem& bi = m_blitItem[item];
|
|
bi.m_srcX = _srcX;
|
|
bi.m_srcY = _srcY;
|
|
bi.m_srcZ = _srcZ;
|
|
bi.m_dstX = _dstX;
|
|
bi.m_dstY = _dstY;
|
|
bi.m_dstZ = _dstZ;
|
|
bi.m_width = _width;
|
|
bi.m_height = _height;
|
|
bi.m_depth = _depth;
|
|
bi.m_srcMip = _srcMip;
|
|
bi.m_dstMip = _dstMip;
|
|
bi.m_src = _src;
|
|
bi.m_dst = _dst;
|
|
|
|
BlitKey key;
|
|
key.m_view = _id;
|
|
key.m_item = item;
|
|
m_blitKeys[item] = key.encode();
|
|
}
|
|
}
|
|
|
|
void Frame::sort()
|
|
{
|
|
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
{
|
|
m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], m_viewRemap);
|
|
}
|
|
bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
|
|
|
|
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
{
|
|
m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], m_viewRemap);
|
|
}
|
|
bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
|
|
}
|
|
|
|
RenderFrame::Enum renderFrame()
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
|
|
{
|
|
if (NULL == s_ctx)
|
|
{
|
|
s_renderFrameCalled = true;
|
|
s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
|
|
return RenderFrame::NoContext;
|
|
}
|
|
|
|
BGFX_CHECK_RENDER_THREAD();
|
|
if (s_ctx->renderFrame() )
|
|
{
|
|
Context* ctx = s_ctx;
|
|
ctx->gameSemWait();
|
|
s_ctx = NULL;
|
|
ctx->renderSemPost();
|
|
return RenderFrame::Exiting;
|
|
}
|
|
|
|
return RenderFrame::Render;
|
|
}
|
|
|
|
BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
|
|
return RenderFrame::NoContext;
|
|
}
|
|
|
|
const uint32_t g_uniformTypeSize[UniformType::Count+1] =
|
|
{
|
|
sizeof(int32_t),
|
|
0,
|
|
4*sizeof(float),
|
|
3*3*sizeof(float),
|
|
4*4*sizeof(float),
|
|
1,
|
|
};
|
|
|
|
void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
|
|
{
|
|
uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
|
|
write(opcode);
|
|
write(_value, g_uniformTypeSize[_type]*_num);
|
|
}
|
|
|
|
void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
|
|
{
|
|
uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
|
|
write(opcode);
|
|
write(&_handle, sizeof(UniformHandle) );
|
|
}
|
|
|
|
void UniformBuffer::writeMarker(const char* _marker)
|
|
{
|
|
uint16_t num = (uint16_t)strlen(_marker)+1;
|
|
uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
|
|
write(opcode);
|
|
write(_marker, num);
|
|
}
|
|
|
|
struct CapsFlags
|
|
{
|
|
uint64_t m_flag;
|
|
const char* m_str;
|
|
};
|
|
|
|
static const CapsFlags s_capsFlags[] =
|
|
{
|
|
#define CAPS_FLAGS(_x) { _x, #_x }
|
|
CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
|
|
CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
|
|
CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
|
|
CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
|
|
CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
|
|
CAPS_FLAGS(BGFX_CAPS_INSTANCING),
|
|
CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
|
|
CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
|
|
CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
|
|
CAPS_FLAGS(BGFX_CAPS_COMPUTE),
|
|
CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
|
|
CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
|
|
CAPS_FLAGS(BGFX_CAPS_HMD),
|
|
CAPS_FLAGS(BGFX_CAPS_INDEX32),
|
|
CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
|
|
CAPS_FLAGS(BGFX_CAPS_HIDPI),
|
|
CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
|
|
CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
|
|
CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
|
|
CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
|
|
CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
|
|
#undef CAPS_FLAGS
|
|
};
|
|
|
|
static void dumpCaps()
|
|
{
|
|
BX_TRACE("Sort key masks:");
|
|
BX_TRACE("\t View %016" PRIx64, SORT_KEY_VIEW_MASK);
|
|
BX_TRACE("\t Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
|
|
BX_TRACE("\t Seq %016" PRIx64, SORT_KEY_SEQ_MASK);
|
|
BX_TRACE("\tD Trans %016" PRIx64, SORT_KEY_DRAW_TRANS_MASK);
|
|
BX_TRACE("\tD Program %016" PRIx64, SORT_KEY_DRAW_PROGRAM_MASK);
|
|
BX_TRACE("\tC Program %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
|
|
BX_TRACE("\tD Depth %016" PRIx64, SORT_KEY_DRAW_DEPTH_MASK);
|
|
|
|
BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
|
|
, s_ctx->m_renderCtx->getRendererName()
|
|
, g_caps.vendorId
|
|
, g_caps.deviceId
|
|
);
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
|
|
{
|
|
if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
|
|
{
|
|
BX_TRACE("\t%s", s_capsFlags[ii].m_str);
|
|
}
|
|
}
|
|
|
|
BX_TRACE("Supported texture formats:");
|
|
BX_TRACE("\t +--------------- 2D: x = supported / * = emulated");
|
|
BX_TRACE("\t |+-------------- 2D: sRGB format");
|
|
BX_TRACE("\t ||+------------- 3D: x = supported / * = emulated");
|
|
BX_TRACE("\t |||+------------ 3D: sRGB format");
|
|
BX_TRACE("\t ||||+----------- Cube: x = supported / * = emulated");
|
|
BX_TRACE("\t |||||+---------- Cube: sRGB format");
|
|
BX_TRACE("\t ||||||+--------- vertex format");
|
|
BX_TRACE("\t |||||||+-------- image");
|
|
BX_TRACE("\t ||||||||+------- framebuffer");
|
|
BX_TRACE("\t |||||||||+------ MSAA framebuffer");
|
|
BX_TRACE("\t ||||||||||+----- MSAA texture");
|
|
BX_TRACE("\t ||||||||||| +-- name");
|
|
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
|
|
{
|
|
if (TextureFormat::Unknown != ii
|
|
&& TextureFormat::UnknownDepth != ii)
|
|
{
|
|
uint16_t flags = g_caps.formats[ii];
|
|
BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c] %s"
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
|
|
, flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
|
|
, getName(TextureFormat::Enum(ii) )
|
|
);
|
|
BX_UNUSED(flags);
|
|
}
|
|
}
|
|
|
|
BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
|
|
BX_TRACE("NDC depth [%d, 1], origin %s left."
|
|
, g_caps.homogeneousDepth ? -1 : 0
|
|
, g_caps.originBottomLeft ? "bottom" : "top"
|
|
);
|
|
}
|
|
|
|
TextureFormat::Enum getViableTextureFormat(const ImageContainer& _imageContainer)
|
|
{
|
|
const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
|
|
bool convert = 0 == formatCaps;
|
|
|
|
if (_imageContainer.m_cubeMap)
|
|
{
|
|
convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
|
|
&& 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
|
|
;
|
|
}
|
|
else if (_imageContainer.m_depth > 1)
|
|
{
|
|
convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
|
|
&& 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
|
|
;
|
|
}
|
|
else
|
|
{
|
|
convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
|
|
&& 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
|
|
;
|
|
}
|
|
|
|
if (convert)
|
|
{
|
|
return TextureFormat::BGRA8;
|
|
}
|
|
|
|
return _imageContainer.m_format;
|
|
}
|
|
|
|
static TextureFormat::Enum s_emulatedFormats[] =
|
|
{
|
|
TextureFormat::BC1,
|
|
TextureFormat::BC2,
|
|
TextureFormat::BC3,
|
|
TextureFormat::BC4,
|
|
TextureFormat::BC5,
|
|
TextureFormat::ETC1,
|
|
TextureFormat::ETC2,
|
|
TextureFormat::ETC2A,
|
|
TextureFormat::ETC2A1,
|
|
TextureFormat::PTC14,
|
|
TextureFormat::PTC14A,
|
|
TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
|
|
TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
|
|
};
|
|
|
|
bool Context::init(RendererType::Enum _type)
|
|
{
|
|
BX_CHECK(!m_rendererInitialized, "Already initialized?");
|
|
|
|
m_exit = false;
|
|
m_frames = 0;
|
|
m_debug = BGFX_DEBUG_NONE;
|
|
|
|
m_submit->create();
|
|
|
|
#if BGFX_CONFIG_MULTITHREADED
|
|
m_render->create();
|
|
|
|
if (s_renderFrameCalled)
|
|
{
|
|
// When bgfx::renderFrame is called before init render thread
|
|
// should not be created.
|
|
BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
|
|
m_singleThreaded = true
|
|
&& ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
|
|
;
|
|
}
|
|
else
|
|
{
|
|
BX_TRACE("Creating rendering thread.");
|
|
m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
|
|
m_singleThreaded = false;
|
|
}
|
|
#else
|
|
BX_TRACE("Multithreaded renderer is disabled.");
|
|
m_singleThreaded = true;
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
|
|
BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
|
|
|
|
s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
|
|
{
|
|
m_viewRemap[ii] = uint8_t(ii);
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
|
{
|
|
resetView(uint8_t(ii) );
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
|
|
{
|
|
m_clearColor[ii][0] = 0.0f;
|
|
m_clearColor[ii][1] = 0.0f;
|
|
m_clearColor[ii][2] = 0.0f;
|
|
m_clearColor[ii][3] = 1.0f;
|
|
}
|
|
|
|
m_declRef.init();
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
|
|
cmdbuf.write(_type);
|
|
|
|
frameNoRenderWait();
|
|
|
|
// Make sure renderer init is called from render thread.
|
|
// g_caps is initialized and available after this point.
|
|
frame();
|
|
|
|
if (!m_rendererInitialized)
|
|
{
|
|
getCommandBuffer(CommandBuffer::RendererShutdownEnd);
|
|
frame();
|
|
frame();
|
|
m_declRef.shutdown(m_vertexDeclHandle);
|
|
m_submit->destroy();
|
|
#if BGFX_CONFIG_MULTITHREADED
|
|
m_render->destroy();
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
return false;
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
|
|
{
|
|
const uint32_t fmt = s_emulatedFormats[ii];
|
|
g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
|
|
g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
|
|
g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
|
|
{
|
|
bool convertable = imageConvert(TextureFormat::BGRA8, TextureFormat::Enum(ii) );
|
|
g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
|
|
g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
|
|
g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
|
|
}
|
|
|
|
g_caps.rendererType = m_renderCtx->getRendererType();
|
|
initAttribTypeSizeTable(g_caps.rendererType);
|
|
|
|
g_caps.supported |= 0
|
|
| (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
|
|
;
|
|
|
|
dumpCaps();
|
|
|
|
m_textVideoMemBlitter.init();
|
|
m_clearQuad.init();
|
|
|
|
m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
|
|
m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
|
|
frame();
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
|
|
{
|
|
m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
|
|
m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
|
|
frame();
|
|
}
|
|
|
|
g_internalData.caps = getCaps();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Context::shutdown()
|
|
{
|
|
getCommandBuffer(CommandBuffer::RendererShutdownBegin);
|
|
frame();
|
|
|
|
destroyTransientVertexBuffer(m_submit->m_transientVb);
|
|
destroyTransientIndexBuffer(m_submit->m_transientIb);
|
|
m_textVideoMemBlitter.shutdown();
|
|
m_clearQuad.shutdown();
|
|
frame();
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
|
|
{
|
|
destroyTransientVertexBuffer(m_submit->m_transientVb);
|
|
destroyTransientIndexBuffer(m_submit->m_transientIb);
|
|
frame();
|
|
}
|
|
|
|
frame(); // If any VertexDecls needs to be destroyed.
|
|
|
|
getCommandBuffer(CommandBuffer::RendererShutdownEnd);
|
|
frame();
|
|
|
|
m_dynVertexBufferAllocator.compact();
|
|
m_dynIndexBufferAllocator.compact();
|
|
|
|
BX_CHECK(m_vertexDeclHandle.getNumHandles() == uint16_t(m_declRef.m_vertexDeclMap.size() )
|
|
, "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
|
|
, m_vertexDeclHandle.getNumHandles()
|
|
, m_declRef.m_vertexDeclMap.size()
|
|
);
|
|
|
|
m_declRef.shutdown(m_vertexDeclHandle);
|
|
|
|
#if BGFX_CONFIG_MULTITHREADED
|
|
// Render thread shutdown sequence.
|
|
renderSemWait(); // Wait for previous frame.
|
|
gameSemPost(); // OK to set context to NULL.
|
|
// s_ctx is NULL here.
|
|
renderSemWait(); // In RenderFrame::Exiting state.
|
|
|
|
if (m_thread.isRunning() )
|
|
{
|
|
m_thread.shutdown();
|
|
}
|
|
|
|
m_render->destroy();
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
|
|
memset(&g_internalData, 0, sizeof(InternalData) );
|
|
s_ctx = NULL;
|
|
|
|
m_submit->destroy();
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
|
|
{
|
|
#define CHECK_HANDLE_LEAK(_handleAlloc) \
|
|
BX_MACRO_BLOCK_BEGIN \
|
|
BX_WARN(0 == _handleAlloc.getNumHandles() \
|
|
, "LEAK: " #_handleAlloc " %d (max: %d)" \
|
|
, _handleAlloc.getNumHandles() \
|
|
, _handleAlloc.getMaxHandles() \
|
|
); \
|
|
BX_MACRO_BLOCK_END
|
|
|
|
CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
|
|
CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
|
|
CHECK_HANDLE_LEAK(m_indexBufferHandle);
|
|
CHECK_HANDLE_LEAK(m_vertexDeclHandle);
|
|
CHECK_HANDLE_LEAK(m_vertexBufferHandle);
|
|
CHECK_HANDLE_LEAK(m_shaderHandle);
|
|
CHECK_HANDLE_LEAK(m_programHandle);
|
|
CHECK_HANDLE_LEAK(m_textureHandle);
|
|
CHECK_HANDLE_LEAK(m_frameBufferHandle);
|
|
CHECK_HANDLE_LEAK(m_uniformHandle);
|
|
CHECK_HANDLE_LEAK(m_occlusionQueryHandle);
|
|
#undef CHECK_HANDLE_LEAK
|
|
}
|
|
}
|
|
|
|
void Context::freeDynamicBuffers()
|
|
{
|
|
for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
|
|
{
|
|
destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
|
|
}
|
|
m_numFreeDynamicIndexBufferHandles = 0;
|
|
|
|
for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
|
|
{
|
|
destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
|
|
}
|
|
m_numFreeDynamicVertexBufferHandles = 0;
|
|
}
|
|
|
|
void Context::freeAllHandles(Frame* _frame)
|
|
{
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
|
|
{
|
|
m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
|
|
{
|
|
destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
|
|
{
|
|
m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
|
|
{
|
|
m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
|
|
{
|
|
m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
|
|
{
|
|
m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
|
|
{
|
|
m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
|
|
{
|
|
m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
|
|
}
|
|
}
|
|
|
|
uint32_t Context::frame()
|
|
{
|
|
BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION) )
|
|
{
|
|
m_occlusionQuerySet.clear();
|
|
}
|
|
|
|
BGFX_PROFILER_SCOPE(bgfx, main_thread_frame, 0xff2040ff);
|
|
// wait for render thread to finish
|
|
renderSemWait();
|
|
frameNoRenderWait();
|
|
|
|
return m_frames;
|
|
}
|
|
|
|
void Context::frameNoRenderWait()
|
|
{
|
|
swap();
|
|
|
|
// release render thread
|
|
gameSemPost();
|
|
}
|
|
|
|
void Context::swap()
|
|
{
|
|
freeDynamicBuffers();
|
|
m_submit->m_resolution = m_resolution;
|
|
m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
|
|
m_submit->m_debug = m_debug;
|
|
|
|
memcpy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
|
|
memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
|
|
memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
|
|
memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
|
|
memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
|
|
memcpy(m_submit->m_view, m_view, sizeof(m_view) );
|
|
memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
|
|
memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
|
|
if (m_colorPaletteDirty > 0)
|
|
{
|
|
--m_colorPaletteDirty;
|
|
memcpy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
|
|
}
|
|
m_submit->finish();
|
|
|
|
bx::xchg(m_render, m_submit);
|
|
|
|
memcpy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
|
|
|
|
if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
|
|
|| m_singleThreaded)
|
|
{
|
|
renderFrame();
|
|
}
|
|
|
|
m_frames++;
|
|
m_submit->start();
|
|
|
|
memset(m_seq, 0, sizeof(m_seq) );
|
|
freeAllHandles(m_submit);
|
|
|
|
m_submit->resetFreeHandles();
|
|
m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
|
|
, m_resolution.m_width
|
|
, m_resolution.m_height
|
|
);
|
|
}
|
|
|
|
const char* Context::getName(UniformHandle _handle) const
|
|
{
|
|
for (UniformHashMap::const_iterator it = m_uniformHashMap.begin(), itEnd = m_uniformHashMap.end(); it != itEnd; ++it)
|
|
{
|
|
if (it->second.idx == _handle.idx)
|
|
{
|
|
return it->first.c_str();
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool Context::renderFrame()
|
|
{
|
|
BGFX_PROFILER_SCOPE(bgfx, render_frame, 0xff2040ff);
|
|
|
|
if (m_rendererInitialized
|
|
&& !m_flipAfterRender)
|
|
{
|
|
m_renderCtx->flip(m_render->m_hmd);
|
|
}
|
|
|
|
gameSemWait();
|
|
|
|
rendererExecCommands(m_render->m_cmdPre);
|
|
if (m_rendererInitialized)
|
|
{
|
|
BGFX_PROFILER_SCOPE(bgfx, render_submit, 0xff2040ff);
|
|
m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
|
|
}
|
|
rendererExecCommands(m_render->m_cmdPost);
|
|
|
|
renderSemPost();
|
|
|
|
if (m_rendererInitialized
|
|
&& m_flipAfterRender)
|
|
{
|
|
m_renderCtx->flip(m_render->m_hmd);
|
|
}
|
|
|
|
return m_exit;
|
|
}
|
|
|
|
void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
|
|
{
|
|
_uniformBuffer->reset(_begin);
|
|
while (_uniformBuffer->getPos() < _end)
|
|
{
|
|
uint32_t opcode = _uniformBuffer->read();
|
|
|
|
if (UniformType::End == opcode)
|
|
{
|
|
break;
|
|
}
|
|
|
|
UniformType::Enum type;
|
|
uint16_t loc;
|
|
uint16_t num;
|
|
uint16_t copy;
|
|
UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
|
|
|
|
uint32_t size = g_uniformTypeSize[type]*num;
|
|
const char* data = _uniformBuffer->read(size);
|
|
if (UniformType::Count > type)
|
|
{
|
|
if (copy)
|
|
{
|
|
_renderCtx->updateUniform(loc, data, size);
|
|
}
|
|
else
|
|
{
|
|
_renderCtx->updateUniform(loc, *(const char**)(data), size);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_renderCtx->setMarker(data, size);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
|
|
{
|
|
if (m_textureUpdateBatch.sort() )
|
|
{
|
|
const uint32_t pos = _cmdbuf.m_pos;
|
|
|
|
uint32_t currentKey = UINT32_MAX;
|
|
|
|
for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
|
|
{
|
|
_cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
|
|
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint8_t side;
|
|
_cmdbuf.read(side);
|
|
|
|
uint8_t mip;
|
|
_cmdbuf.read(mip);
|
|
|
|
Rect rect;
|
|
_cmdbuf.read(rect);
|
|
|
|
uint16_t zz;
|
|
_cmdbuf.read(zz);
|
|
|
|
uint16_t depth;
|
|
_cmdbuf.read(depth);
|
|
|
|
uint16_t pitch;
|
|
_cmdbuf.read(pitch);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
uint32_t key = m_textureUpdateBatch.m_keys[ii];
|
|
if (key != currentKey)
|
|
{
|
|
if (currentKey != UINT32_MAX)
|
|
{
|
|
m_renderCtx->updateTextureEnd();
|
|
}
|
|
currentKey = key;
|
|
m_renderCtx->updateTextureBegin(handle, side, mip);
|
|
}
|
|
|
|
m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
|
|
|
|
release(mem);
|
|
}
|
|
|
|
if (currentKey != UINT32_MAX)
|
|
{
|
|
m_renderCtx->updateTextureEnd();
|
|
}
|
|
|
|
m_textureUpdateBatch.reset();
|
|
|
|
_cmdbuf.m_pos = pos;
|
|
}
|
|
}
|
|
|
|
typedef RendererContextI* (*RendererCreateFn)();
|
|
typedef void (*RendererDestroyFn)();
|
|
|
|
#define BGFX_RENDERER_CONTEXT(_namespace) \
|
|
namespace _namespace \
|
|
{ \
|
|
extern RendererContextI* rendererCreate(); \
|
|
extern void rendererDestroy(); \
|
|
}
|
|
|
|
BGFX_RENDERER_CONTEXT(noop);
|
|
BGFX_RENDERER_CONTEXT(d3d9);
|
|
BGFX_RENDERER_CONTEXT(d3d11);
|
|
BGFX_RENDERER_CONTEXT(d3d12);
|
|
BGFX_RENDERER_CONTEXT(mtl);
|
|
BGFX_RENDERER_CONTEXT(gl);
|
|
BGFX_RENDERER_CONTEXT(vk);
|
|
|
|
#undef BGFX_RENDERER_CONTEXT
|
|
|
|
struct RendererCreator
|
|
{
|
|
RendererCreateFn createFn;
|
|
RendererDestroyFn destroyFn;
|
|
const char* name;
|
|
bool supported;
|
|
};
|
|
|
|
static RendererCreator s_rendererCreator[] =
|
|
{
|
|
{ noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
|
|
{ d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
|
|
{ d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
|
|
{ d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
|
|
#if BX_PLATFORM_OSX || BX_PLATFORM_IOS
|
|
{ mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
|
|
#else
|
|
{ noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
|
|
#endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
|
|
{ gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
|
|
{ gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
|
|
{ vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
|
|
};
|
|
BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
|
|
|
|
static RendererDestroyFn s_rendererDestroyFn;
|
|
|
|
struct Condition
|
|
{
|
|
enum Enum
|
|
{
|
|
LessEqual,
|
|
GreaterEqual,
|
|
};
|
|
};
|
|
|
|
bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
|
|
{
|
|
#if BX_PLATFORM_WINDOWS
|
|
static const uint8_t s_condition[] =
|
|
{
|
|
VER_LESS_EQUAL,
|
|
VER_GREATER_EQUAL,
|
|
};
|
|
|
|
OSVERSIONINFOEXA ovi;
|
|
memset(&ovi, 0, sizeof(ovi) );
|
|
ovi.dwOSVersionInfoSize = sizeof(ovi);
|
|
// _WIN32_WINNT_WINBLUE 0x0603
|
|
// _WIN32_WINNT_WIN8 0x0602
|
|
// _WIN32_WINNT_WIN7 0x0601
|
|
// _WIN32_WINNT_VISTA 0x0600
|
|
ovi.dwMajorVersion = HIBYTE(_version);
|
|
ovi.dwMinorVersion = LOBYTE(_version);
|
|
DWORDLONG cond = 0;
|
|
VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
|
|
VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
|
|
return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
|
|
#else
|
|
BX_UNUSED(_op, _version);
|
|
return false;
|
|
#endif // BX_PLATFORM_WINDOWS
|
|
}
|
|
|
|
static int32_t compareDescending(const void* _lhs, const void* _rhs)
|
|
{
|
|
return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
|
|
}
|
|
|
|
RendererContextI* rendererCreate(RendererType::Enum _type)
|
|
{
|
|
int32_t scores[RendererType::Count];
|
|
uint32_t numScores = 0;
|
|
|
|
for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
|
|
{
|
|
RendererType::Enum renderer = RendererType::Enum(ii);
|
|
if (s_rendererCreator[ii].supported)
|
|
{
|
|
int32_t score = 0;
|
|
if (_type == renderer)
|
|
{
|
|
score += 1000;
|
|
}
|
|
|
|
score += RendererType::Null != renderer ? 1 : 0;
|
|
|
|
if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
|
|
{
|
|
if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
|
|
{
|
|
score += RendererType::Direct3D11 == renderer ? 20 : 0;
|
|
score += RendererType::Direct3D12 == renderer ? 10 : 0;
|
|
}
|
|
else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
|
|
{
|
|
score += RendererType::Direct3D11 == renderer ? 20 : 0;
|
|
score += RendererType::Direct3D9 == renderer ? 10 : 0;
|
|
score += RendererType::Direct3D12 == renderer ? -100 : 0;
|
|
}
|
|
else
|
|
{
|
|
score += RendererType::Direct3D12 == renderer ? -100 : 0;
|
|
}
|
|
}
|
|
else if (BX_ENABLED(0
|
|
|| BX_PLATFORM_ANDROID
|
|
|| BX_PLATFORM_EMSCRIPTEN
|
|
|| BX_PLATFORM_IOS
|
|
|| BX_PLATFORM_NACL
|
|
|| BX_PLATFORM_RPI
|
|
) )
|
|
{
|
|
score += RendererType::OpenGLES == renderer ? 20 : 0;
|
|
}
|
|
else if (BX_ENABLED(0
|
|
|| BX_PLATFORM_XBOXONE
|
|
|| BX_PLATFORM_WINRT
|
|
) )
|
|
{
|
|
score += RendererType::Direct3D11 == renderer ? 20 : 0;
|
|
}
|
|
|
|
scores[numScores++] = (score<<8) | uint8_t(renderer);
|
|
}
|
|
}
|
|
|
|
qsort(scores, numScores, sizeof(int32_t), compareDescending);
|
|
|
|
RendererContextI* renderCtx = NULL;
|
|
for (uint32_t ii = 0; ii < numScores; ++ii)
|
|
{
|
|
RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
|
|
renderCtx = s_rendererCreator[renderer].createFn();
|
|
if (NULL != renderCtx)
|
|
{
|
|
s_rendererDestroyFn = s_rendererCreator[renderer].destroyFn;
|
|
break;
|
|
}
|
|
|
|
s_rendererCreator[renderer].supported = false;
|
|
}
|
|
|
|
return renderCtx;
|
|
}
|
|
|
|
void rendererDestroy()
|
|
{
|
|
s_rendererDestroyFn();
|
|
}
|
|
|
|
void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
|
|
{
|
|
_cmdbuf.reset();
|
|
|
|
bool end = false;
|
|
|
|
if (NULL == m_renderCtx)
|
|
{
|
|
uint8_t command;
|
|
_cmdbuf.read(command);
|
|
|
|
switch (command)
|
|
{
|
|
case CommandBuffer::RendererShutdownEnd:
|
|
m_exit = true;
|
|
return;
|
|
|
|
case CommandBuffer::End:
|
|
return;
|
|
|
|
default:
|
|
{
|
|
BX_CHECK(CommandBuffer::RendererInit == command
|
|
, "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
|
|
, command
|
|
);
|
|
BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
|
|
|
|
RendererType::Enum type;
|
|
_cmdbuf.read(type);
|
|
|
|
m_renderCtx = rendererCreate(type);
|
|
m_rendererInitialized = NULL != m_renderCtx;
|
|
|
|
if (!m_rendererInitialized)
|
|
{
|
|
_cmdbuf.read(command);
|
|
BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
|
|
, command
|
|
);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
do
|
|
{
|
|
uint8_t command;
|
|
_cmdbuf.read(command);
|
|
|
|
switch (command)
|
|
{
|
|
case CommandBuffer::RendererShutdownBegin:
|
|
{
|
|
BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
|
|
m_rendererInitialized = false;
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::RendererShutdownEnd:
|
|
{
|
|
BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
|
|
rendererDestroy();
|
|
m_renderCtx = NULL;
|
|
m_exit = true;
|
|
}
|
|
// fall through
|
|
|
|
case CommandBuffer::End:
|
|
end = true;
|
|
break;
|
|
|
|
case CommandBuffer::CreateIndexBuffer:
|
|
{
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
uint16_t flags;
|
|
_cmdbuf.read(flags);
|
|
|
|
m_renderCtx->createIndexBuffer(handle, mem, flags);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyIndexBuffer:
|
|
{
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyIndexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateVertexDecl:
|
|
{
|
|
VertexDeclHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
VertexDecl decl;
|
|
_cmdbuf.read(decl);
|
|
|
|
m_renderCtx->createVertexDecl(handle, decl);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyVertexDecl:
|
|
{
|
|
VertexDeclHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyVertexDecl(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateVertexBuffer:
|
|
{
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
VertexDeclHandle declHandle;
|
|
_cmdbuf.read(declHandle);
|
|
|
|
uint16_t flags;
|
|
_cmdbuf.read(flags);
|
|
|
|
m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyVertexBuffer:
|
|
{
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyVertexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateDynamicIndexBuffer:
|
|
{
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
uint16_t flags;
|
|
_cmdbuf.read(flags);
|
|
|
|
m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::UpdateDynamicIndexBuffer:
|
|
{
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t offset;
|
|
_cmdbuf.read(offset);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyDynamicIndexBuffer:
|
|
{
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyDynamicIndexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateDynamicVertexBuffer:
|
|
{
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
uint16_t flags;
|
|
_cmdbuf.read(flags);
|
|
|
|
m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::UpdateDynamicVertexBuffer:
|
|
{
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t offset;
|
|
_cmdbuf.read(offset);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyDynamicVertexBuffer:
|
|
{
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyDynamicVertexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateShader:
|
|
{
|
|
ShaderHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
m_renderCtx->createShader(handle, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyShader:
|
|
{
|
|
ShaderHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyShader(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateProgram:
|
|
{
|
|
ProgramHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
ShaderHandle vsh;
|
|
_cmdbuf.read(vsh);
|
|
|
|
ShaderHandle fsh;
|
|
_cmdbuf.read(fsh);
|
|
|
|
m_renderCtx->createProgram(handle, vsh, fsh);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyProgram:
|
|
{
|
|
ProgramHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyProgram(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateTexture:
|
|
{
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
uint32_t flags;
|
|
_cmdbuf.read(flags);
|
|
|
|
uint8_t skip;
|
|
_cmdbuf.read(skip);
|
|
|
|
m_renderCtx->createTexture(handle, mem, flags, skip);
|
|
|
|
bx::MemoryReader reader(mem->data, mem->size);
|
|
|
|
uint32_t magic;
|
|
bx::read(&reader, magic);
|
|
|
|
if (BGFX_CHUNK_MAGIC_TEX == magic)
|
|
{
|
|
TextureCreate tc;
|
|
bx::read(&reader, tc);
|
|
|
|
if (NULL != tc.m_mem)
|
|
{
|
|
release(tc.m_mem);
|
|
}
|
|
}
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::UpdateTexture:
|
|
{
|
|
if (m_textureUpdateBatch.isFull() )
|
|
{
|
|
flushTextureUpdateBatch(_cmdbuf);
|
|
}
|
|
|
|
uint32_t value = _cmdbuf.m_pos;
|
|
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint8_t side;
|
|
_cmdbuf.read(side);
|
|
|
|
uint8_t mip;
|
|
_cmdbuf.read(mip);
|
|
|
|
_cmdbuf.skip<Rect>();
|
|
_cmdbuf.skip<uint16_t>();
|
|
_cmdbuf.skip<uint16_t>();
|
|
_cmdbuf.skip<uint16_t>();
|
|
_cmdbuf.skip<Memory*>();
|
|
|
|
uint32_t key = (handle.idx<<16)
|
|
| (side<<8)
|
|
| mip
|
|
;
|
|
|
|
m_textureUpdateBatch.add(key, value);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::ReadTexture:
|
|
{
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
void* data;
|
|
_cmdbuf.read(data);
|
|
|
|
m_renderCtx->readTexture(handle, data);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::ResizeTexture:
|
|
{
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint16_t width;
|
|
_cmdbuf.read(width);
|
|
|
|
uint16_t height;
|
|
_cmdbuf.read(height);
|
|
|
|
m_renderCtx->resizeTexture(handle, width, height);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyTexture:
|
|
{
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyTexture(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateFrameBuffer:
|
|
{
|
|
FrameBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
bool window;
|
|
_cmdbuf.read(window);
|
|
|
|
if (window)
|
|
{
|
|
void* nwh;
|
|
_cmdbuf.read(nwh);
|
|
|
|
uint16_t width;
|
|
_cmdbuf.read(width);
|
|
|
|
uint16_t height;
|
|
_cmdbuf.read(height);
|
|
|
|
TextureFormat::Enum depthFormat;
|
|
_cmdbuf.read(depthFormat);
|
|
|
|
m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
|
|
}
|
|
else
|
|
{
|
|
uint8_t num;
|
|
_cmdbuf.read(num);
|
|
|
|
Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
|
|
_cmdbuf.read(attachment, sizeof(Attachment) * num);
|
|
|
|
m_renderCtx->createFrameBuffer(handle, num, attachment);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyFrameBuffer:
|
|
{
|
|
FrameBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyFrameBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateUniform:
|
|
{
|
|
UniformHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
UniformType::Enum type;
|
|
_cmdbuf.read(type);
|
|
|
|
uint16_t num;
|
|
_cmdbuf.read(num);
|
|
|
|
uint8_t len;
|
|
_cmdbuf.read(len);
|
|
|
|
const char* name = (const char*)_cmdbuf.skip(len);
|
|
|
|
m_renderCtx->createUniform(handle, type, num, name);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyUniform:
|
|
{
|
|
UniformHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
m_renderCtx->destroyUniform(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::SaveScreenShot:
|
|
{
|
|
uint16_t len;
|
|
_cmdbuf.read(len);
|
|
|
|
const char* filePath = (const char*)_cmdbuf.skip(len);
|
|
|
|
m_renderCtx->saveScreenShot(filePath);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::UpdateViewName:
|
|
{
|
|
uint8_t id;
|
|
_cmdbuf.read(id);
|
|
|
|
uint16_t len;
|
|
_cmdbuf.read(len);
|
|
|
|
const char* name = (const char*)_cmdbuf.skip(len);
|
|
|
|
m_renderCtx->updateViewName(id, name);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
BX_CHECK(false, "Invalid command: %d", command);
|
|
break;
|
|
}
|
|
} while (!end);
|
|
|
|
flushTextureUpdateBatch(_cmdbuf);
|
|
}
|
|
|
|
uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
|
|
{
|
|
return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
|
|
}
|
|
|
|
uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
|
|
{
|
|
uint8_t num = 0;
|
|
for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
|
|
{
|
|
if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
|
|
&& windowsVersionIs(Condition::LessEqual, 0x0502) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (s_rendererCreator[ii].supported)
|
|
{
|
|
_enum[num++] = RendererType::Enum(ii);
|
|
}
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
const char* getRendererName(RendererType::Enum _type)
|
|
{
|
|
BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
|
|
return s_rendererCreator[_type].name;
|
|
}
|
|
|
|
bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::AllocatorI* _allocator)
|
|
{
|
|
if (NULL != s_ctx)
|
|
{
|
|
BX_CHECK(false, "bgfx is already initialized.");
|
|
return false;
|
|
}
|
|
|
|
if (!BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_NACL)
|
|
&& NULL == g_platformData.ndt
|
|
&& NULL == g_platformData.nwh
|
|
&& NULL == g_platformData.context
|
|
&& NULL == g_platformData.backBuffer
|
|
&& NULL == g_platformData.backBufferDS)
|
|
{
|
|
BX_CHECK(false, "bgfx platform data like window handle or backbuffer must be set.");
|
|
return false;
|
|
}
|
|
|
|
memset(&g_caps, 0, sizeof(g_caps) );
|
|
g_caps.maxViews = BGFX_CONFIG_MAX_VIEWS;
|
|
g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
|
|
g_caps.maxFBAttachments = 1;
|
|
g_caps.vendorId = _vendorId;
|
|
g_caps.deviceId = _deviceId;
|
|
|
|
if (NULL != _allocator)
|
|
{
|
|
g_allocator = _allocator;
|
|
}
|
|
else
|
|
{
|
|
bx::CrtAllocator allocator;
|
|
g_allocator =
|
|
s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
|
|
}
|
|
|
|
if (NULL != _callback)
|
|
{
|
|
g_callback = _callback;
|
|
}
|
|
else
|
|
{
|
|
g_callback =
|
|
s_callbackStub = BX_NEW(g_allocator, CallbackStub);
|
|
}
|
|
|
|
BX_TRACE("Init...");
|
|
|
|
s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
|
|
if (!s_ctx->init(_type) )
|
|
{
|
|
BX_TRACE("Init failed.");
|
|
|
|
BX_ALIGNED_DELETE(g_allocator, s_ctx, 16);
|
|
s_ctx = NULL;
|
|
|
|
if (NULL != s_callbackStub)
|
|
{
|
|
BX_DELETE(g_allocator, s_callbackStub);
|
|
s_callbackStub = NULL;
|
|
}
|
|
|
|
if (NULL != s_allocatorStub)
|
|
{
|
|
bx::CrtAllocator allocator;
|
|
BX_DELETE(&allocator, s_allocatorStub);
|
|
s_allocatorStub = NULL;
|
|
}
|
|
|
|
s_threadIndex = 0;
|
|
g_callback = NULL;
|
|
g_allocator = NULL;
|
|
return false;
|
|
}
|
|
|
|
BX_TRACE("Init complete.");
|
|
return true;
|
|
}
|
|
|
|
void shutdown()
|
|
{
|
|
BX_TRACE("Shutdown...");
|
|
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
|
|
ctx->shutdown();
|
|
BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
|
|
|
|
BX_ALIGNED_DELETE(g_allocator, ctx, 16);
|
|
|
|
BX_TRACE("Shutdown complete.");
|
|
|
|
if (NULL != s_allocatorStub)
|
|
{
|
|
s_allocatorStub->checkLeaks();
|
|
}
|
|
|
|
if (NULL != s_callbackStub)
|
|
{
|
|
BX_DELETE(g_allocator, s_callbackStub);
|
|
s_callbackStub = NULL;
|
|
}
|
|
|
|
if (NULL != s_allocatorStub)
|
|
{
|
|
bx::CrtAllocator allocator;
|
|
BX_DELETE(&allocator, s_allocatorStub);
|
|
s_allocatorStub = NULL;
|
|
}
|
|
|
|
s_threadIndex = 0;
|
|
g_callback = NULL;
|
|
g_allocator = NULL;
|
|
}
|
|
|
|
void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
|
|
s_ctx->reset(_width, _height, _flags);
|
|
}
|
|
|
|
uint32_t frame()
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->frame();
|
|
}
|
|
|
|
const Caps* getCaps()
|
|
{
|
|
return &g_caps;
|
|
}
|
|
|
|
const HMD* getHMD()
|
|
{
|
|
return s_ctx->getHMD();
|
|
}
|
|
|
|
const Stats* getStats()
|
|
{
|
|
return s_ctx->getPerfStats();
|
|
}
|
|
|
|
RendererType::Enum getRendererType()
|
|
{
|
|
return g_caps.rendererType;
|
|
}
|
|
|
|
const Memory* alloc(uint32_t _size)
|
|
{
|
|
BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
|
|
Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
|
|
mem->size = _size;
|
|
mem->data = (uint8_t*)mem + sizeof(Memory);
|
|
return mem;
|
|
}
|
|
|
|
const Memory* copy(const void* _data, uint32_t _size)
|
|
{
|
|
BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
|
|
const Memory* mem = alloc(_size);
|
|
memcpy(mem->data, _data, _size);
|
|
return mem;
|
|
}
|
|
|
|
struct MemoryRef
|
|
{
|
|
Memory mem;
|
|
ReleaseFn releaseFn;
|
|
void* userData;
|
|
};
|
|
|
|
const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
|
|
{
|
|
MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
|
|
memRef->mem.size = _size;
|
|
memRef->mem.data = (uint8_t*)_data;
|
|
memRef->releaseFn = _releaseFn;
|
|
memRef->userData = _userData;
|
|
return &memRef->mem;
|
|
}
|
|
|
|
bool isMemoryRef(const Memory* _mem)
|
|
{
|
|
return _mem->data != (uint8_t*)_mem + sizeof(Memory);
|
|
}
|
|
|
|
void release(const Memory* _mem)
|
|
{
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
Memory* mem = const_cast<Memory*>(_mem);
|
|
if (isMemoryRef(mem) )
|
|
{
|
|
MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
|
|
if (NULL != memRef->releaseFn)
|
|
{
|
|
memRef->releaseFn(mem->data, memRef->userData);
|
|
}
|
|
}
|
|
BX_FREE(g_allocator, mem);
|
|
}
|
|
|
|
void setDebug(uint32_t _debug)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setDebug(_debug);
|
|
}
|
|
|
|
void dbgTextClear(uint8_t _attr, bool _small)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->dbgTextClear(_attr, _small);
|
|
}
|
|
|
|
void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
|
|
{
|
|
s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
|
|
}
|
|
|
|
void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
va_list argList;
|
|
va_start(argList, _format);
|
|
s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
|
|
va_end(argList);
|
|
}
|
|
|
|
void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
|
|
}
|
|
|
|
IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
return s_ctx->createIndexBuffer(_mem, _flags);
|
|
}
|
|
|
|
void destroyIndexBuffer(IndexBufferHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyIndexBuffer(_handle);
|
|
}
|
|
|
|
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
|
return s_ctx->createVertexBuffer(_mem, _decl, _flags);
|
|
}
|
|
|
|
void destroyVertexBuffer(VertexBufferHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyVertexBuffer(_handle);
|
|
}
|
|
|
|
DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->createDynamicIndexBuffer(_num, _flags);
|
|
}
|
|
|
|
DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
return s_ctx->createDynamicIndexBuffer(_mem, _flags);
|
|
}
|
|
|
|
void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
|
|
}
|
|
|
|
void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyDynamicIndexBuffer(_handle);
|
|
}
|
|
|
|
DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
|
return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
|
|
}
|
|
|
|
DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
|
return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
|
|
}
|
|
|
|
void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
|
|
}
|
|
|
|
void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyDynamicVertexBuffer(_handle);
|
|
}
|
|
|
|
bool checkAvailTransientIndexBuffer(uint32_t _num)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(0 < _num, "Requesting 0 indices.");
|
|
return s_ctx->checkAvailTransientIndexBuffer(_num);
|
|
}
|
|
|
|
bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(0 < _num, "Requesting 0 vertices.");
|
|
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
|
return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
|
|
}
|
|
|
|
bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(0 < _num, "Requesting 0 instances.");
|
|
return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
|
|
}
|
|
|
|
bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
|
|
{
|
|
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
|
return checkAvailTransientVertexBuffer(_numVertices, _decl)
|
|
&& checkAvailTransientIndexBuffer(_numIndices)
|
|
;
|
|
}
|
|
|
|
void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _tib, "_tib can't be NULL");
|
|
BX_CHECK(0 < _num, "Requesting 0 indices.");
|
|
s_ctx->allocTransientIndexBuffer(_tib, _num);
|
|
BX_CHECK(_num == _tib->size/2, "Failed to allocate transient index buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
|
|
, _num
|
|
, _tib->size/2
|
|
);
|
|
}
|
|
|
|
void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
|
|
BX_CHECK(0 < _num, "Requesting 0 vertices.");
|
|
BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
|
|
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
|
s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
|
|
BX_CHECK(_num == _tvb->size / _decl.m_stride, "Failed to allocate transient vertex buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
|
|
, _num
|
|
, _tvb->size / _decl.m_stride
|
|
);
|
|
}
|
|
|
|
bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
|
|
{
|
|
if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
|
|
{
|
|
allocTransientVertexBuffer(_tvb, _numVertices, _decl);
|
|
allocTransientIndexBuffer(_tib, _numIndices);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
|
|
BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
|
|
const InstanceDataBuffer* idb = s_ctx->allocInstanceDataBuffer(_num, _stride);
|
|
BX_CHECK(_num == idb->size / _stride, "Failed to allocate instance data buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
|
|
, _num
|
|
, idb->size / _stride
|
|
);
|
|
return idb;
|
|
}
|
|
|
|
IndirectBufferHandle createIndirectBuffer(uint32_t _num)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->createIndirectBuffer(_num);
|
|
}
|
|
|
|
void destroyIndirectBuffer(IndirectBufferHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyIndirectBuffer(_handle);
|
|
}
|
|
|
|
ShaderHandle createShader(const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
return s_ctx->createShader(_mem);
|
|
}
|
|
|
|
uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
|
|
}
|
|
|
|
void destroyShader(ShaderHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyShader(_handle);
|
|
}
|
|
|
|
ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
if (!isValid(_fsh) )
|
|
{
|
|
return createProgram(_vsh, _destroyShaders);
|
|
}
|
|
|
|
return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
|
|
}
|
|
|
|
ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->createProgram(_csh, _destroyShader);
|
|
}
|
|
|
|
void destroyProgram(ProgramHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyProgram(_handle);
|
|
}
|
|
|
|
void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, TextureFormat::Enum _format)
|
|
{
|
|
const ImageBlockInfo& blockInfo = getBlockInfo(_format);
|
|
const uint8_t bpp = blockInfo.bitsPerPixel;
|
|
const uint16_t blockWidth = blockInfo.blockWidth;
|
|
const uint16_t blockHeight = blockInfo.blockHeight;
|
|
const uint16_t minBlockX = blockInfo.minBlockX;
|
|
const uint16_t minBlockY = blockInfo.minBlockY;
|
|
|
|
_width = bx::uint16_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
|
|
_height = bx::uint16_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
|
|
_depth = bx::uint16_max(1, _depth);
|
|
_numMips = uint8_t(bx::uint16_max(1, _numMips) );
|
|
|
|
uint32_t width = _width;
|
|
uint32_t height = _height;
|
|
uint32_t depth = _depth;
|
|
uint32_t sides = _cubeMap ? 6 : 1;
|
|
uint32_t size = 0;
|
|
|
|
for (uint32_t lod = 0; lod < _numMips; ++lod)
|
|
{
|
|
width = bx::uint32_max(blockWidth * minBlockX, ( (width + blockWidth - 1) / blockWidth )*blockWidth);
|
|
height = bx::uint32_max(blockHeight * minBlockY, ( (height + blockHeight - 1) / blockHeight)*blockHeight);
|
|
depth = bx::uint32_max(1, depth);
|
|
|
|
size += width*height*depth*bpp/8 * sides;
|
|
|
|
width >>= 1;
|
|
height >>= 1;
|
|
depth >>= 1;
|
|
}
|
|
|
|
_info.format = _format;
|
|
_info.width = _width;
|
|
_info.height = _height;
|
|
_info.depth = _depth;
|
|
_info.numMips = _numMips;
|
|
_info.cubeMap = _cubeMap;
|
|
_info.storageSize = size;
|
|
_info.bitsPerPixel = bpp;
|
|
}
|
|
|
|
TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
|
|
}
|
|
|
|
void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
|
|
{
|
|
switch (_ratio)
|
|
{
|
|
case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
|
|
case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
|
|
case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
|
|
case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
|
|
case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_width = bx::uint16_max(1, _width);
|
|
_height = bx::uint16_max(1, _height);
|
|
}
|
|
|
|
static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
|
|
BX_CHECK(0 == (_flags & BGFX_TEXTURE_RT_MASK) || 0 == (_flags & BGFX_TEXTURE_READ_BACK)
|
|
, "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
|
|
);
|
|
BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_2D|BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB) )
|
|
, "Format %s is not supported for 2D texture. Use bgfx::getCaps to check available texture formats."
|
|
, getName(_format)
|
|
);
|
|
|
|
_numMips = uint8_t(bx::uint32_max(1, _numMips) );
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
|
|
&& NULL != _mem)
|
|
{
|
|
TextureInfo ti;
|
|
calcTextureSize(ti, _width, _height, 1, false, _numMips, _format);
|
|
BX_CHECK(ti.storageSize == _mem->size
|
|
, "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
|
|
, ti.storageSize
|
|
, _mem->size
|
|
);
|
|
}
|
|
|
|
if (BackbufferRatio::Count != _ratio)
|
|
{
|
|
_width = uint16_t(s_ctx->m_resolution.m_width);
|
|
_height = uint16_t(s_ctx->m_resolution.m_height);
|
|
getTextureSizeFromRatio(_ratio, _width, _height);
|
|
}
|
|
|
|
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
|
|
const Memory* mem = alloc(size);
|
|
|
|
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
|
|
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
|
|
bx::write(&writer, magic);
|
|
|
|
TextureCreate tc;
|
|
tc.m_width = _width;
|
|
tc.m_height = _height;
|
|
tc.m_sides = 0;
|
|
tc.m_depth = 0;
|
|
tc.m_numMips = _numMips;
|
|
tc.m_format = _format;
|
|
tc.m_cubeMap = false;
|
|
tc.m_mem = _mem;
|
|
bx::write(&writer, tc);
|
|
|
|
return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
|
|
}
|
|
|
|
TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
|
|
{
|
|
BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
|
|
return createTexture2D(BackbufferRatio::Count, _width, _height, _numMips, _format, _flags, _mem);
|
|
}
|
|
|
|
TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
|
|
{
|
|
BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
|
|
return createTexture2D(_ratio, 0, 0, _numMips, _format, _flags, NULL);
|
|
}
|
|
|
|
TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
|
|
BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_3D|BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB) )
|
|
, "Format %s is not supported for 3D texture. Use bgfx::getCaps to check available texture formats."
|
|
, getName(_format)
|
|
);
|
|
|
|
_numMips = uint8_t(bx::uint32_max(1, _numMips) );
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
|
|
&& NULL != _mem)
|
|
{
|
|
TextureInfo ti;
|
|
calcTextureSize(ti, _width, _height, _depth, false, _numMips, _format);
|
|
BX_CHECK(ti.storageSize == _mem->size
|
|
, "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
|
|
, ti.storageSize
|
|
, _mem->size
|
|
);
|
|
}
|
|
|
|
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
|
|
const Memory* mem = alloc(size);
|
|
|
|
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
|
|
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
|
|
bx::write(&writer, magic);
|
|
|
|
TextureCreate tc;
|
|
tc.m_width = _width;
|
|
tc.m_height = _height;
|
|
tc.m_sides = 0;
|
|
tc.m_depth = _depth;
|
|
tc.m_numMips = _numMips;
|
|
tc.m_format = _format;
|
|
tc.m_cubeMap = false;
|
|
tc.m_mem = _mem;
|
|
bx::write(&writer, tc);
|
|
|
|
return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
|
|
}
|
|
|
|
TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_CUBE|BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB) )
|
|
, "Format %s is not supported for cube texture. Use bgfx::getCaps to check available texture formats."
|
|
, getName(_format)
|
|
);
|
|
|
|
_numMips = uint8_t(bx::uint32_max(1, _numMips) );
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
|
|
&& NULL != _mem)
|
|
{
|
|
TextureInfo ti;
|
|
calcTextureSize(ti, _size, _size, 1, true, _numMips, _format);
|
|
BX_CHECK(ti.storageSize == _mem->size
|
|
, "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
|
|
, ti.storageSize
|
|
, _mem->size
|
|
);
|
|
}
|
|
|
|
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
|
|
const Memory* mem = alloc(size);
|
|
|
|
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
|
|
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
|
|
bx::write(&writer, magic);
|
|
|
|
TextureCreate tc;
|
|
tc.m_width = _size;
|
|
tc.m_height = _size;
|
|
tc.m_sides = 6;
|
|
tc.m_depth = 0;
|
|
tc.m_numMips = _numMips;
|
|
tc.m_format = _format;
|
|
tc.m_cubeMap = true;
|
|
tc.m_mem = _mem;
|
|
bx::write(&writer, tc);
|
|
|
|
return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
|
|
}
|
|
|
|
void destroyTexture(TextureHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyTexture(_handle);
|
|
}
|
|
|
|
void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
if (_width == 0
|
|
|| _height == 0)
|
|
{
|
|
release(_mem);
|
|
}
|
|
else
|
|
{
|
|
s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
|
|
}
|
|
}
|
|
|
|
void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
|
|
|
|
if (0 == _width
|
|
|| 0 == _height
|
|
|| 0 == _depth)
|
|
{
|
|
release(_mem);
|
|
}
|
|
else
|
|
{
|
|
s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
|
|
}
|
|
}
|
|
|
|
void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
BX_CHECK(_side <= 5, "Invalid side %d.", _side);
|
|
if (0 == _width
|
|
|| 0 == _height)
|
|
{
|
|
release(_mem);
|
|
}
|
|
else
|
|
{
|
|
s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
|
|
}
|
|
}
|
|
|
|
void readTexture(TextureHandle _handle, void* _data)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _data, "_data can't be NULL");
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
|
|
s_ctx->readTexture(_handle, _data);
|
|
}
|
|
|
|
void readTexture(FrameBufferHandle _handle, uint8_t _attachment, void* _data)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _data, "_data can't be NULL");
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
|
|
s_ctx->readTexture(_handle, _attachment, _data);
|
|
}
|
|
|
|
FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
|
|
{
|
|
_textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
|
|
TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
|
|
return createFrameBuffer(1, &th, true);
|
|
}
|
|
|
|
FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
|
|
{
|
|
BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
|
|
_textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
|
|
TextureHandle th = createTexture2D(_ratio, 1, _format, _textureFlags);
|
|
return createFrameBuffer(1, &th, true);
|
|
}
|
|
|
|
FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
|
|
{
|
|
Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
|
|
for (uint8_t ii = 0; ii < _num; ++ii)
|
|
{
|
|
Attachment& at = attachment[ii];
|
|
at.handle = _handles[ii];
|
|
at.mip = 0;
|
|
at.layer = 0;
|
|
}
|
|
return createFrameBuffer(_num, attachment, _destroyTextures);
|
|
}
|
|
|
|
FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
|
|
BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
|
|
, _num
|
|
, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
|
|
);
|
|
BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
|
|
return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
|
|
}
|
|
|
|
FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
|
|
}
|
|
|
|
void destroyFrameBuffer(FrameBufferHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyFrameBuffer(_handle);
|
|
}
|
|
|
|
UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->createUniform(_name, _type, _num);
|
|
}
|
|
|
|
void destroyUniform(UniformHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyUniform(_handle);
|
|
}
|
|
|
|
OcclusionQueryHandle createOcclusionQuery()
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
|
|
return s_ctx->createOcclusionQuery();
|
|
}
|
|
|
|
OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
|
|
return s_ctx->getResult(_handle);
|
|
}
|
|
|
|
void destroyOcclusionQuery(OcclusionQueryHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
|
|
s_ctx->destroyOcclusionQuery(_handle);
|
|
}
|
|
|
|
void setPaletteColor(uint8_t _index, uint32_t _rgba)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
|
|
const uint8_t rr = uint8_t(_rgba>>24);
|
|
const uint8_t gg = uint8_t(_rgba>>16);
|
|
const uint8_t bb = uint8_t(_rgba>> 8);
|
|
const uint8_t aa = uint8_t(_rgba>> 0);
|
|
|
|
float rgba[4] =
|
|
{
|
|
rr * 1.0f/255.0f,
|
|
gg * 1.0f/255.0f,
|
|
bb * 1.0f/255.0f,
|
|
aa * 1.0f/255.0f,
|
|
};
|
|
s_ctx->setPaletteColor(_index, rgba);
|
|
}
|
|
|
|
void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
float rgba[4] = { _r, _g, _b, _a };
|
|
s_ctx->setPaletteColor(_index, rgba);
|
|
}
|
|
|
|
void setPaletteColor(uint8_t _index, const float _rgba[4])
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setPaletteColor(_index, _rgba);
|
|
}
|
|
|
|
bool checkView(uint8_t _id)
|
|
{
|
|
// workaround GCC 4.9 type-limit check.
|
|
const uint32_t id = _id;
|
|
return id < BGFX_CONFIG_MAX_VIEWS;
|
|
}
|
|
|
|
void setViewName(uint8_t _id, const char* _name)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewName(_id, _name);
|
|
}
|
|
|
|
void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewRect(_id, _x, _y, _width, _height);
|
|
}
|
|
|
|
void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
|
|
|
|
uint16_t width = uint16_t(s_ctx->m_resolution.m_width);
|
|
uint16_t height = uint16_t(s_ctx->m_resolution.m_height);
|
|
getTextureSizeFromRatio(_ratio, width, height);
|
|
setViewRect(_id, _x, _y, width, height);
|
|
}
|
|
|
|
void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewScissor(_id, _x, _y, _width, _height);
|
|
}
|
|
|
|
void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
|
|
}
|
|
|
|
void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
|
|
}
|
|
|
|
void setViewSeq(uint8_t _id, bool _enabled)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewSeq(_id, _enabled);
|
|
}
|
|
|
|
void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewFrameBuffer(_id, _handle);
|
|
}
|
|
|
|
void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
|
|
}
|
|
|
|
void setViewRemap(uint8_t _id, uint8_t _num, const void* _remap)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->setViewRemap(_id, _num, _remap);
|
|
}
|
|
|
|
void resetView(uint8_t _id)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
|
|
s_ctx->resetView(_id);
|
|
}
|
|
|
|
void setMarker(const char* _marker)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setMarker(_marker);
|
|
}
|
|
|
|
void setState(uint64_t _state, uint32_t _rgba)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
|
|
s_ctx->setState(_state, _rgba);
|
|
}
|
|
|
|
void setCondition(OcclusionQueryHandle _handle, bool _visible)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
|
|
s_ctx->setCondition(_handle, _visible);
|
|
}
|
|
|
|
void setStencil(uint32_t _fstencil, uint32_t _bstencil)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setStencil(_fstencil, _bstencil);
|
|
}
|
|
|
|
uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->setScissor(_x, _y, _width, _height);
|
|
}
|
|
|
|
void setScissor(uint16_t _cache)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setScissor(_cache);
|
|
}
|
|
|
|
uint32_t setTransform(const void* _mtx, uint16_t _num)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->setTransform(_mtx, _num);
|
|
}
|
|
|
|
uint32_t allocTransform(Transform* _transform, uint16_t _num)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->allocTransform(_transform, _num);
|
|
}
|
|
|
|
void setTransform(uint32_t _cache, uint16_t _num)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setTransform(_cache, _num);
|
|
}
|
|
|
|
void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setUniform(_handle, _value, _num);
|
|
}
|
|
|
|
void setIndexBuffer(IndexBufferHandle _handle)
|
|
{
|
|
setIndexBuffer(_handle, 0, UINT32_MAX);
|
|
}
|
|
|
|
void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
|
|
}
|
|
|
|
void setIndexBuffer(DynamicIndexBufferHandle _handle)
|
|
{
|
|
setIndexBuffer(_handle, 0, UINT32_MAX);
|
|
}
|
|
|
|
void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
|
|
}
|
|
|
|
void setIndexBuffer(const TransientIndexBuffer* _tib)
|
|
{
|
|
setIndexBuffer(_tib, 0, UINT32_MAX);
|
|
}
|
|
|
|
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _tib, "_tib can't be NULL");
|
|
uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
|
|
s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
|
|
}
|
|
|
|
void setVertexBuffer(VertexBufferHandle _handle)
|
|
{
|
|
setVertexBuffer(_handle, 0, UINT32_MAX);
|
|
}
|
|
|
|
void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
|
|
}
|
|
|
|
void setVertexBuffer(DynamicVertexBufferHandle _handle)
|
|
{
|
|
setVertexBuffer(_handle, 0, UINT32_MAX);
|
|
}
|
|
|
|
void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
|
|
}
|
|
|
|
void setVertexBuffer(const TransientVertexBuffer* _tvb)
|
|
{
|
|
setVertexBuffer(_tvb, 0, UINT32_MAX);
|
|
}
|
|
|
|
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
|
|
s_ctx->setVertexBuffer(_tvb, _startVertex, _numVertices);
|
|
}
|
|
|
|
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _idb, "_idb can't be NULL");
|
|
s_ctx->setInstanceDataBuffer(_idb, _num);
|
|
}
|
|
|
|
void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
|
|
}
|
|
|
|
void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
|
|
}
|
|
|
|
void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setTexture(_stage, _sampler, _handle, _flags);
|
|
}
|
|
|
|
void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
|
|
}
|
|
|
|
uint32_t touch(uint8_t _id)
|
|
{
|
|
ProgramHandle handle = BGFX_INVALID_HANDLE;
|
|
return submit(_id, handle);
|
|
}
|
|
|
|
uint32_t submit(uint8_t _id, ProgramHandle _program, int32_t _depth, bool _preserveState)
|
|
{
|
|
OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
|
|
return submit(_id, _program, handle, _depth, _preserveState);
|
|
}
|
|
|
|
uint32_t submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(false
|
|
|| !isValid(_occlusionQuery)
|
|
|| 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
|
|
, "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
|
|
);
|
|
return s_ctx->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
|
|
}
|
|
|
|
uint32_t submit(uint8_t _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
|
|
}
|
|
|
|
void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setBuffer(_stage, _handle, _access);
|
|
}
|
|
|
|
void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setBuffer(_stage, _handle, _access);
|
|
}
|
|
|
|
void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setBuffer(_stage, _handle, _access);
|
|
}
|
|
|
|
void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setBuffer(_stage, _handle, _access);
|
|
}
|
|
|
|
void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setBuffer(_stage, _handle, _access);
|
|
}
|
|
|
|
void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
|
|
}
|
|
|
|
void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setImage(_stage, _sampler, _handle, _attachment, _access, _format);
|
|
}
|
|
|
|
uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
|
|
}
|
|
|
|
uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
|
|
}
|
|
|
|
void discard()
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->discard();
|
|
}
|
|
|
|
void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
|
|
{
|
|
blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
|
|
}
|
|
|
|
void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, FrameBufferHandle _src, uint8_t _attachment, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
|
|
{
|
|
blit(_id, _dst, 0, _dstX, _dstY, 0, _src, _attachment, 0, _srcX, _srcY, 0, _width, _height, 0);
|
|
}
|
|
|
|
void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
|
|
s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
|
|
}
|
|
|
|
void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, FrameBufferHandle _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
|
|
s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
|
|
}
|
|
|
|
void saveScreenShot(const char* _filePath)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->saveScreenShot(_filePath);
|
|
}
|
|
} // namespace bgfx
|
|
|
|
#include <bgfx/c99/bgfx.h>
|
|
#include <bgfx/c99/bgfxplatform.h>
|
|
|
|
#define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
|
|
|
|
BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
|
|
| BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER
|
|
| BGFX_TEXTURE_INTERNAL_SHARED
|
|
, BGFX_TEXTURE_RESERVED_MASK
|
|
) );
|
|
|
|
BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
|
|
| BGFX_RESET_INTERNAL_FORCE
|
|
, BGFX_RESET_RESERVED_MASK
|
|
) );
|
|
|
|
BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
|
|
| BGFX_STATE_INTERNAL_SCISSOR
|
|
| BGFX_STATE_INTERNAL_OCCLUSION_QUERY
|
|
, BGFX_STATE_RESERVED_MASK
|
|
) );
|
|
|
|
BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
|
|
| BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
|
|
, BGFX_SUBMIT_RESERVED_MASK
|
|
) );
|
|
|
|
#undef FLAGS_MASK_TEST
|
|
|
|
#define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
|
|
BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
|
|
|
|
BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
|
|
BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
|
|
BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
|
|
BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
|
|
BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
|
|
BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
|
|
BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
|
|
BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
|
|
BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
|
|
BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
|
|
#undef BGFX_C99_ENUM_CHECK
|
|
|
|
#define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
|
|
BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
|
|
|
|
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
|
|
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
|
|
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD::Eye, bgfx_hmd_eye_t);
|
|
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD, bgfx_hmd_t);
|
|
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
|
|
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
|
|
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
|
|
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
|
|
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
|
|
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
|
|
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
|
|
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
|
|
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
|
|
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
|
|
BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
|
|
#undef BGFX_C99_STRUCT_SIZE_CHECK
|
|
|
|
namespace bgfx
|
|
{
|
|
struct CallbackC99 : public CallbackI
|
|
{
|
|
virtual ~CallbackC99()
|
|
{
|
|
}
|
|
|
|
virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
|
|
{
|
|
m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
|
|
}
|
|
|
|
virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
|
|
{
|
|
m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
|
|
}
|
|
|
|
virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
|
|
{
|
|
return m_interface->vtbl->cache_read_size(m_interface, _id);
|
|
}
|
|
|
|
virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
|
|
{
|
|
return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
|
|
}
|
|
|
|
virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
|
|
{
|
|
m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
|
|
}
|
|
|
|
virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
|
|
{
|
|
m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
|
|
}
|
|
|
|
virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) BX_OVERRIDE
|
|
{
|
|
m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
|
|
}
|
|
|
|
virtual void captureEnd() BX_OVERRIDE
|
|
{
|
|
m_interface->vtbl->capture_end(m_interface);
|
|
}
|
|
|
|
virtual void captureFrame(const void* _data, uint32_t _size) BX_OVERRIDE
|
|
{
|
|
m_interface->vtbl->capture_frame(m_interface, _data, _size);
|
|
}
|
|
|
|
bgfx_callback_interface_t* m_interface;
|
|
};
|
|
|
|
class AllocatorC99 : public bx::AllocatorI
|
|
{
|
|
public:
|
|
virtual ~AllocatorC99()
|
|
{
|
|
}
|
|
|
|
virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
|
|
{
|
|
return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
|
|
}
|
|
|
|
bgfx_allocator_interface_t* m_interface;
|
|
};
|
|
|
|
} // namespace bgfx
|
|
|
|
BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
|
|
{
|
|
bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
|
|
decl->begin(bgfx::RendererType::Enum(_renderer) );
|
|
}
|
|
|
|
BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
|
|
{
|
|
bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
|
|
decl->add(bgfx::Attrib::Enum(_attrib)
|
|
, _num
|
|
, bgfx::AttribType::Enum(_type)
|
|
, _normalized
|
|
, _asInt
|
|
);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
|
|
{
|
|
bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
|
|
decl->skip(_num);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
|
|
{
|
|
bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
|
|
decl->end();
|
|
}
|
|
|
|
BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
|
|
{
|
|
bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
|
|
bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
|
|
{
|
|
bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
|
|
bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
|
|
{
|
|
bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
|
|
bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
|
|
bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
|
|
}
|
|
|
|
BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
|
|
{
|
|
bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
|
|
return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
|
|
}
|
|
|
|
uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
|
|
{
|
|
return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
|
|
{
|
|
bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
|
|
{
|
|
bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
|
|
}
|
|
|
|
BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
|
|
{
|
|
return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
|
|
}
|
|
|
|
BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
|
|
{
|
|
return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
|
|
}
|
|
|
|
BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator)
|
|
{
|
|
static bgfx::CallbackC99 s_callback;
|
|
s_callback.m_interface = _callback;
|
|
|
|
static bgfx::AllocatorC99 s_allocator;
|
|
s_allocator.m_interface = _allocator;
|
|
|
|
return bgfx::init(bgfx::RendererType::Enum(_type)
|
|
, _vendorId
|
|
, _deviceId
|
|
, NULL == _callback ? NULL : &s_callback
|
|
, NULL == _allocator ? NULL : &s_allocator
|
|
);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_shutdown()
|
|
{
|
|
return bgfx::shutdown();
|
|
}
|
|
|
|
BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
|
|
{
|
|
bgfx::reset(_width, _height, _flags);
|
|
}
|
|
|
|
BGFX_C_API uint32_t bgfx_frame()
|
|
{
|
|
return bgfx::frame();
|
|
}
|
|
|
|
BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
|
|
{
|
|
return bgfx_renderer_type_t(bgfx::getRendererType() );
|
|
}
|
|
|
|
BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
|
|
{
|
|
return (const bgfx_caps_t*)bgfx::getCaps();
|
|
}
|
|
|
|
BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
|
|
{
|
|
return (const bgfx_hmd_t*)bgfx::getHMD();
|
|
}
|
|
|
|
BGFX_C_API const bgfx_stats_t* bgfx_get_stats()
|
|
{
|
|
return (const bgfx_stats_t*)bgfx::getStats();
|
|
}
|
|
|
|
BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
|
|
{
|
|
return (const bgfx_memory_t*)bgfx::alloc(_size);
|
|
}
|
|
|
|
BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
|
|
{
|
|
return (const bgfx_memory_t*)bgfx::copy(_data, _size);
|
|
}
|
|
|
|
BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
|
|
{
|
|
return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
|
|
}
|
|
|
|
BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
|
|
{
|
|
return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_debug(uint32_t _debug)
|
|
{
|
|
bgfx::setDebug(_debug);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
|
|
{
|
|
bgfx::dbgTextClear(_attr, _small);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
|
|
{
|
|
va_list argList;
|
|
va_start(argList, _format);
|
|
bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
|
|
va_end(argList);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
|
|
{
|
|
bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
|
|
}
|
|
|
|
BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
|
|
{
|
|
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
|
|
handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
|
|
{
|
|
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::destroyIndexBuffer(handle.cpp);
|
|
}
|
|
|
|
BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
|
|
{
|
|
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
|
|
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
|
|
handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
|
|
{
|
|
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::destroyVertexBuffer(handle.cpp);
|
|
}
|
|
|
|
BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
|
|
{
|
|
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
|
|
handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
|
|
{
|
|
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
|
|
handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
|
|
{
|
|
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
|
|
{
|
|
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::destroyDynamicIndexBuffer(handle.cpp);
|
|
}
|
|
|
|
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
|
|
{
|
|
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
|
|
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
|
|
handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
|
|
{
|
|
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
|
|
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
|
|
handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
|
|
{
|
|
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
|
|
{
|
|
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::destroyDynamicVertexBuffer(handle.cpp);
|
|
}
|
|
|
|
BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
|
|
{
|
|
return bgfx::checkAvailTransientIndexBuffer(_num);
|
|
}
|
|
|
|
BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
|
|
{
|
|
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
|
|
return bgfx::checkAvailTransientVertexBuffer(_num, decl);
|
|
}
|
|
|
|
BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
|
|
{
|
|
return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
|
|
}
|
|
|
|
BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
|
|
{
|
|
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
|
|
return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
|
|
{
|
|
bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
|
|
{
|
|
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
|
|
bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
|
|
}
|
|
|
|
BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
|
|
{
|
|
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
|
|
return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
|
|
}
|
|
|
|
BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
|
|
{
|
|
return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
|
|
}
|
|
|
|
BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
|
|
{
|
|
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
|
|
handle.cpp = bgfx::createIndirectBuffer(_num);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
|
|
{
|
|
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
|
|
bgfx::destroyIndirectBuffer(handle.cpp);
|
|
}
|
|
|
|
BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
|
|
{
|
|
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
|
|
handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
|
|
{
|
|
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
|
|
return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
|
|
{
|
|
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
|
|
bgfx::destroyShader(handle.cpp);
|
|
}
|
|
|
|
BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
|
|
{
|
|
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
|
|
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
|
|
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
|
|
handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
|
|
{
|
|
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
|
|
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
|
|
handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
|
|
{
|
|
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
|
|
bgfx::destroyProgram(handle.cpp);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format)
|
|
{
|
|
bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
|
|
bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _numMips, bgfx::TextureFormat::Enum(_format) );
|
|
}
|
|
|
|
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
|
|
{
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
|
|
bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
|
|
handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
|
|
{
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
|
|
handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
|
|
{
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
|
|
handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _numMips, bgfx::TextureFormat::Enum(_format), _flags);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
|
|
{
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
|
|
handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
|
|
{
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
|
|
handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
|
|
{
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
|
|
bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
|
|
{
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
|
|
bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
|
|
{
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
|
|
bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data)
|
|
{
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
|
|
bgfx::readTexture(handle.cpp, _data);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data)
|
|
{
|
|
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
|
|
bgfx::readTexture(handle.cpp, _attachment, _data);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
|
|
{
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
|
|
bgfx::destroyTexture(handle.cpp);
|
|
}
|
|
|
|
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
|
|
{
|
|
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
|
|
handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
|
|
{
|
|
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
|
|
handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
|
|
{
|
|
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
|
|
handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
|
|
{
|
|
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
|
|
handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
|
|
{
|
|
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
|
|
bgfx::destroyFrameBuffer(handle.cpp);
|
|
}
|
|
|
|
BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
|
|
{
|
|
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
|
|
handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
|
|
{
|
|
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
|
|
bgfx::destroyUniform(handle.cpp);
|
|
}
|
|
|
|
BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
|
|
{
|
|
union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
|
|
handle.cpp = bgfx::createOcclusionQuery();
|
|
return handle.c;
|
|
}
|
|
|
|
BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle)
|
|
{
|
|
union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
|
|
return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp) );
|
|
}
|
|
|
|
BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
|
|
{
|
|
union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
|
|
bgfx::destroyOcclusionQuery(handle.cpp);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
|
|
{
|
|
bgfx::setPaletteColor(_index, _rgba);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
|
|
{
|
|
bgfx::setViewName(_id, _name);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
bgfx::setViewRect(_id, _x, _y, _width, _height);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
|
|
{
|
|
bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
bgfx::setViewScissor(_id, _x, _y, _width, _height);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
|
|
{
|
|
bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
|
|
{
|
|
bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
|
|
{
|
|
bgfx::setViewSeq(_id, _enabled);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
|
|
{
|
|
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
|
|
bgfx::setViewFrameBuffer(_id, handle.cpp);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
|
|
{
|
|
bgfx::setViewTransform(_id, _view, _proj);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
|
|
{
|
|
bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_view_remap(uint8_t _id, uint8_t _num, const void* _remap)
|
|
{
|
|
bgfx::setViewRemap(_id, _num, _remap);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_reset_view(uint8_t _id)
|
|
{
|
|
bgfx::resetView(_id);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_marker(const char* _marker)
|
|
{
|
|
bgfx::setMarker(_marker);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
|
|
{
|
|
bgfx::setState(_state, _rgba);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
|
|
{
|
|
union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
|
|
bgfx::setCondition(handle.cpp, _visible);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
|
|
{
|
|
bgfx::setStencil(_fstencil, _bstencil);
|
|
}
|
|
|
|
BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
return bgfx::setScissor(_x, _y, _width, _height);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
|
|
{
|
|
bgfx::setScissor(_cache);
|
|
}
|
|
|
|
BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
|
|
{
|
|
return bgfx::setTransform(_mtx, _num);
|
|
}
|
|
|
|
BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
|
|
{
|
|
return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
|
|
{
|
|
bgfx::setTransform(_cache, _num);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
|
|
{
|
|
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
|
|
bgfx::setUniform(handle.cpp, _value, _num);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
|
|
{
|
|
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
|
|
{
|
|
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
|
|
{
|
|
bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
|
|
{
|
|
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
|
|
{
|
|
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
|
|
{
|
|
bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
|
|
{
|
|
bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
|
|
{
|
|
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
|
|
{
|
|
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
|
|
{
|
|
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
|
|
bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
|
|
{
|
|
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
|
|
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
|
|
bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
|
|
}
|
|
|
|
BGFX_C_API uint32_t bgfx_touch(uint8_t _id)
|
|
{
|
|
return bgfx::touch(_id);
|
|
}
|
|
|
|
BGFX_C_API uint32_t bgfx_submit(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState)
|
|
{
|
|
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
|
|
return bgfx::submit(_id, handle.cpp, _depth, _preserveState);
|
|
}
|
|
|
|
BGFX_C_API uint32_t bgfx_submit_occlusion_query(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState)
|
|
{
|
|
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
|
|
union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
|
|
return bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
|
|
}
|
|
|
|
BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
|
|
{
|
|
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
|
|
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
|
|
return bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
|
|
{
|
|
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
|
|
bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format)
|
|
{
|
|
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
|
|
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
|
|
bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
|
|
{
|
|
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
|
|
{
|
|
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
|
|
{
|
|
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
|
|
{
|
|
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
|
|
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
|
|
{
|
|
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
|
|
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
|
|
}
|
|
|
|
BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
|
|
{
|
|
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
|
|
return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
|
|
}
|
|
|
|
BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
|
|
{
|
|
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
|
|
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
|
|
return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_discard()
|
|
{
|
|
bgfx::discard();
|
|
}
|
|
|
|
BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
|
|
{
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
|
|
bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_blit_frame_buffer(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_frame_buffer_handle_t _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
|
|
{
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
|
|
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } src = { _src };
|
|
bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
|
|
}
|
|
|
|
BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
|
|
{
|
|
bgfx::saveScreenShot(_filePath);
|
|
}
|
|
|
|
BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
|
|
{
|
|
return bgfx_render_frame_t(bgfx::renderFrame() );
|
|
}
|
|
|
|
BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
|
|
{
|
|
bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
|
|
}
|
|
|
|
BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
|
|
{
|
|
return (const bgfx_internal_data_t*)bgfx::getInternalData();
|
|
}
|
|
|
|
BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
|
|
{
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
|
|
return bgfx::overrideInternal(handle.cpp, _ptr);
|
|
}
|
|
|
|
BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
|
|
{
|
|
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
|
|
return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
|
|
}
|
|
|
|
BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
|
|
{
|
|
if (_version == BGFX_API_VERSION)
|
|
{
|
|
#define BGFX_IMPORT \
|
|
BGFX_IMPORT_FUNC(render_frame) \
|
|
BGFX_IMPORT_FUNC(set_platform_data) \
|
|
BGFX_IMPORT_FUNC(get_internal_data) \
|
|
BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
|
|
BGFX_IMPORT_FUNC(override_internal_texture) \
|
|
BGFX_IMPORT_FUNC(vertex_decl_begin) \
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BGFX_IMPORT_FUNC(vertex_decl_add) \
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BGFX_IMPORT_FUNC(vertex_decl_skip) \
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BGFX_IMPORT_FUNC(vertex_decl_end) \
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BGFX_IMPORT_FUNC(vertex_pack) \
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BGFX_IMPORT_FUNC(vertex_unpack) \
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BGFX_IMPORT_FUNC(vertex_convert) \
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BGFX_IMPORT_FUNC(weld_vertices) \
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BGFX_IMPORT_FUNC(topology_convert) \
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BGFX_IMPORT_FUNC(image_swizzle_bgra8) \
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BGFX_IMPORT_FUNC(image_rgba8_downsample_2x2) \
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BGFX_IMPORT_FUNC(get_supported_renderers) \
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BGFX_IMPORT_FUNC(get_renderer_name) \
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BGFX_IMPORT_FUNC(init) \
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BGFX_IMPORT_FUNC(shutdown) \
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BGFX_IMPORT_FUNC(reset) \
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BGFX_IMPORT_FUNC(frame) \
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BGFX_IMPORT_FUNC(get_renderer_type) \
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BGFX_IMPORT_FUNC(get_caps) \
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BGFX_IMPORT_FUNC(get_hmd) \
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BGFX_IMPORT_FUNC(get_stats) \
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BGFX_IMPORT_FUNC(alloc) \
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BGFX_IMPORT_FUNC(copy) \
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BGFX_IMPORT_FUNC(make_ref) \
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BGFX_IMPORT_FUNC(make_ref_release) \
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BGFX_IMPORT_FUNC(set_debug) \
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BGFX_IMPORT_FUNC(dbg_text_clear) \
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BGFX_IMPORT_FUNC(dbg_text_printf) \
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BGFX_IMPORT_FUNC(dbg_text_image) \
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BGFX_IMPORT_FUNC(create_index_buffer) \
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BGFX_IMPORT_FUNC(destroy_index_buffer) \
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BGFX_IMPORT_FUNC(create_vertex_buffer) \
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BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
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BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
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BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
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BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
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BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
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BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
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BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
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BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
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BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
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BGFX_IMPORT_FUNC(check_avail_transient_index_buffer) \
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BGFX_IMPORT_FUNC(check_avail_transient_vertex_buffer) \
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BGFX_IMPORT_FUNC(check_avail_instance_data_buffer) \
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BGFX_IMPORT_FUNC(check_avail_transient_buffers) \
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BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
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BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
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BGFX_IMPORT_FUNC(alloc_transient_buffers) \
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BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
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BGFX_IMPORT_FUNC(create_indirect_buffer) \
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BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
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BGFX_IMPORT_FUNC(create_shader) \
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BGFX_IMPORT_FUNC(get_shader_uniforms) \
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BGFX_IMPORT_FUNC(destroy_shader) \
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BGFX_IMPORT_FUNC(create_program) \
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BGFX_IMPORT_FUNC(create_compute_program) \
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BGFX_IMPORT_FUNC(destroy_program) \
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BGFX_IMPORT_FUNC(calc_texture_size) \
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BGFX_IMPORT_FUNC(create_texture) \
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BGFX_IMPORT_FUNC(create_texture_2d) \
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BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
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BGFX_IMPORT_FUNC(create_texture_3d) \
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BGFX_IMPORT_FUNC(create_texture_cube) \
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BGFX_IMPORT_FUNC(update_texture_2d) \
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BGFX_IMPORT_FUNC(update_texture_3d) \
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BGFX_IMPORT_FUNC(update_texture_cube) \
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BGFX_IMPORT_FUNC(destroy_texture) \
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BGFX_IMPORT_FUNC(create_frame_buffer) \
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BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
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BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
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BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
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BGFX_IMPORT_FUNC(destroy_frame_buffer) \
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BGFX_IMPORT_FUNC(create_uniform) \
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|
BGFX_IMPORT_FUNC(destroy_uniform) \
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BGFX_IMPORT_FUNC(create_occlusion_query) \
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BGFX_IMPORT_FUNC(get_result) \
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BGFX_IMPORT_FUNC(destroy_occlusion_query) \
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BGFX_IMPORT_FUNC(set_palette_color) \
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BGFX_IMPORT_FUNC(set_view_name) \
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|
BGFX_IMPORT_FUNC(set_view_rect) \
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BGFX_IMPORT_FUNC(set_view_scissor) \
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|
BGFX_IMPORT_FUNC(set_view_clear) \
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|
BGFX_IMPORT_FUNC(set_view_clear_mrt) \
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|
BGFX_IMPORT_FUNC(set_view_seq) \
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|
BGFX_IMPORT_FUNC(set_view_frame_buffer) \
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|
BGFX_IMPORT_FUNC(set_view_transform) \
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|
BGFX_IMPORT_FUNC(set_view_transform_stereo) \
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|
BGFX_IMPORT_FUNC(set_view_remap) \
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|
BGFX_IMPORT_FUNC(set_marker) \
|
|
BGFX_IMPORT_FUNC(set_state) \
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|
BGFX_IMPORT_FUNC(set_condition) \
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|
BGFX_IMPORT_FUNC(set_stencil) \
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|
BGFX_IMPORT_FUNC(set_scissor) \
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|
BGFX_IMPORT_FUNC(set_scissor_cached) \
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|
BGFX_IMPORT_FUNC(set_transform) \
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|
BGFX_IMPORT_FUNC(alloc_transform) \
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|
BGFX_IMPORT_FUNC(set_transform_cached) \
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|
BGFX_IMPORT_FUNC(set_uniform) \
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|
BGFX_IMPORT_FUNC(set_index_buffer) \
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|
BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
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|
BGFX_IMPORT_FUNC(set_transient_index_buffer) \
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|
BGFX_IMPORT_FUNC(set_vertex_buffer) \
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|
BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
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|
BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
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|
BGFX_IMPORT_FUNC(set_instance_data_buffer) \
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|
BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
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|
BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
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|
BGFX_IMPORT_FUNC(set_texture) \
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|
BGFX_IMPORT_FUNC(set_texture_from_frame_buffer) \
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|
BGFX_IMPORT_FUNC(touch) \
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|
BGFX_IMPORT_FUNC(submit) \
|
|
BGFX_IMPORT_FUNC(submit_occlusion_query) \
|
|
BGFX_IMPORT_FUNC(submit_indirect) \
|
|
BGFX_IMPORT_FUNC(set_image) \
|
|
BGFX_IMPORT_FUNC(set_image_from_frame_buffer) \
|
|
BGFX_IMPORT_FUNC(set_compute_index_buffer) \
|
|
BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
|
|
BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
|
|
BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
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|
BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
|
|
BGFX_IMPORT_FUNC(dispatch) \
|
|
BGFX_IMPORT_FUNC(dispatch_indirect) \
|
|
BGFX_IMPORT_FUNC(discard) \
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|
BGFX_IMPORT_FUNC(blit) \
|
|
BGFX_IMPORT_FUNC(save_screen_shot)
|
|
|
|
static bgfx_interface_vtbl_t s_bgfx_interface =
|
|
{
|
|
#define BGFX_IMPORT_FUNC(_name) bgfx_##_name,
|
|
BGFX_IMPORT
|
|
#undef BGFX_IMPORT_FUNC
|
|
};
|
|
|
|
return &s_bgfx_interface;
|
|
}
|
|
|
|
return NULL;
|
|
}
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