Files
bgfx/src/renderer_webgpu.cpp

6688 lines
207 KiB
C++

/*
* Copyright 2011-2026 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "bgfx_p.h"
#if BGFX_CONFIG_RENDERER_WEBGPU
# if BX_PLATFORM_OSX
# include <MetalKit/MetalKit.h>
# include <Cocoa/Cocoa.h>
# endif // BX_PLATFORM_OSX
# include <bx/pixelformat.h>
# include "renderer_webgpu.h"
namespace bgfx { namespace wgpu
{
static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
inline void setViewType(ViewId _view, const bx::StringView _str)
{
if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION || BGFX_CONFIG_PROFILER) )
{
bx::memCopy(&s_viewName[_view][3], _str.getPtr(), _str.getLength() );
}
}
struct PrimInfo
{
WGPUPrimitiveTopology m_topology;
uint32_t m_min;
uint32_t m_div;
uint32_t m_sub;
WGPUIndexFormat m_stripIndexFormat[2];
};
static const PrimInfo s_primInfo[] =
{
{ WGPUPrimitiveTopology_TriangleList, 3, 3, 0, { WGPUIndexFormat_Undefined, WGPUIndexFormat_Undefined } },
{ WGPUPrimitiveTopology_TriangleStrip, 3, 1, 2, { WGPUIndexFormat_Uint16, WGPUIndexFormat_Uint32 } },
{ WGPUPrimitiveTopology_LineList, 2, 2, 0, { WGPUIndexFormat_Undefined, WGPUIndexFormat_Undefined } },
{ WGPUPrimitiveTopology_LineStrip, 2, 1, 1, { WGPUIndexFormat_Uint16, WGPUIndexFormat_Uint32 } },
{ WGPUPrimitiveTopology_PointList, 1, 1, 0, { WGPUIndexFormat_Undefined, WGPUIndexFormat_Undefined } },
{ WGPUPrimitiveTopology_Undefined, 0, 0, 0, { WGPUIndexFormat_Undefined, WGPUIndexFormat_Undefined } },
};
static_assert(Topology::Count == BX_COUNTOF(s_primInfo)-1);
static const uint32_t s_msaa[] =
{
1,
1, // 2 is not supported.
4,
4,
4,
};
static const WGPUVertexFormat s_attribType[][4][2] =
{
{ // Int8
{ WGPUVertexFormat_Sint8, WGPUVertexFormat_Snorm8 },
{ WGPUVertexFormat_Sint8x2, WGPUVertexFormat_Snorm8x2 },
{ WGPUVertexFormat_Sint8x4, WGPUVertexFormat_Snorm8x4 },
{ WGPUVertexFormat_Sint8x4, WGPUVertexFormat_Snorm8x4 },
},
{ // Uint8
{ WGPUVertexFormat_Uint8, WGPUVertexFormat_Unorm8 },
{ WGPUVertexFormat_Uint8x2, WGPUVertexFormat_Unorm8x2 },
{ WGPUVertexFormat_Uint8x4, WGPUVertexFormat_Unorm8x4 },
{ WGPUVertexFormat_Uint8x4, WGPUVertexFormat_Unorm8x4 },
},
{ // Uint10
{ WGPUVertexFormat_Force32, WGPUVertexFormat_Force32 },
{ WGPUVertexFormat_Force32, WGPUVertexFormat_Force32 },
{ WGPUVertexFormat_Force32, WGPUVertexFormat_Force32 },
{ WGPUVertexFormat_Force32, WGPUVertexFormat_Force32 },
},
{ // Int16
{ WGPUVertexFormat_Sint16, WGPUVertexFormat_Snorm16 },
{ WGPUVertexFormat_Sint16x2, WGPUVertexFormat_Snorm16x2 },
{ WGPUVertexFormat_Sint16x4, WGPUVertexFormat_Snorm16x4 },
{ WGPUVertexFormat_Sint16x4, WGPUVertexFormat_Snorm16x4 },
},
{ // Uint16
{ WGPUVertexFormat_Uint16, WGPUVertexFormat_Unorm16 },
{ WGPUVertexFormat_Uint16x2, WGPUVertexFormat_Unorm16x2 },
{ WGPUVertexFormat_Uint16x4, WGPUVertexFormat_Unorm16x4 },
{ WGPUVertexFormat_Uint16x4, WGPUVertexFormat_Unorm16x4 },
},
{ // Half
{ WGPUVertexFormat_Float16, WGPUVertexFormat_Float16 },
{ WGPUVertexFormat_Float16x2, WGPUVertexFormat_Float16x2 },
{ WGPUVertexFormat_Float16x4, WGPUVertexFormat_Float16x4 },
{ WGPUVertexFormat_Float16x4, WGPUVertexFormat_Float16x4 },
},
{ // Float
{ WGPUVertexFormat_Float32, WGPUVertexFormat_Float32 },
{ WGPUVertexFormat_Float32x2, WGPUVertexFormat_Float32x2 },
{ WGPUVertexFormat_Float32x3, WGPUVertexFormat_Float32x3 },
{ WGPUVertexFormat_Float32x4, WGPUVertexFormat_Float32x4 },
},
};
static_assert(AttribType::Count == BX_COUNTOF(s_attribType) );
static const WGPUCullMode s_cullMode[] =
{
WGPUCullMode_None,
WGPUCullMode_Front,
WGPUCullMode_Back,
};
static const WGPUBlendFactor s_blendFactor[][2] =
{
{ WGPUBlendFactor_Undefined, WGPUBlendFactor_Undefined }, // ignored
{ WGPUBlendFactor_Zero, WGPUBlendFactor_Zero }, // ZERO
{ WGPUBlendFactor_One, WGPUBlendFactor_One }, // ONE
{ WGPUBlendFactor_Src, WGPUBlendFactor_SrcAlpha }, // SRC_COLOR
{ WGPUBlendFactor_OneMinusSrc, WGPUBlendFactor_OneMinusSrcAlpha }, // INV_SRC_COLOR
{ WGPUBlendFactor_SrcAlpha, WGPUBlendFactor_SrcAlpha }, // SRC_ALPHA
{ WGPUBlendFactor_OneMinusSrcAlpha, WGPUBlendFactor_OneMinusSrcAlpha }, // INV_SRC_ALPHA
{ WGPUBlendFactor_DstAlpha, WGPUBlendFactor_DstAlpha }, // DST_ALPHA
{ WGPUBlendFactor_OneMinusDstAlpha, WGPUBlendFactor_OneMinusDstAlpha }, // INV_DST_ALPHA
{ WGPUBlendFactor_Dst, WGPUBlendFactor_DstAlpha }, // DST_COLOR
{ WGPUBlendFactor_OneMinusDst, WGPUBlendFactor_OneMinusDstAlpha }, // INV_DST_COLOR
{ WGPUBlendFactor_SrcAlphaSaturated, WGPUBlendFactor_One }, // SRC_ALPHA_SAT
{ WGPUBlendFactor_Constant, WGPUBlendFactor_Constant }, // FACTOR
{ WGPUBlendFactor_OneMinusConstant, WGPUBlendFactor_OneMinusConstant }, // INV_FACTOR
};
static const WGPUBlendOperation s_blendEquation[] =
{
WGPUBlendOperation_Add,
WGPUBlendOperation_Subtract,
WGPUBlendOperation_ReverseSubtract,
WGPUBlendOperation_Min,
WGPUBlendOperation_Max,
};
static const WGPUCompareFunction s_cmpFunc[] =
{
WGPUCompareFunction_Always, // ignored
WGPUCompareFunction_Less,
WGPUCompareFunction_LessEqual,
WGPUCompareFunction_Equal,
WGPUCompareFunction_GreaterEqual,
WGPUCompareFunction_Greater,
WGPUCompareFunction_NotEqual,
WGPUCompareFunction_Never,
WGPUCompareFunction_Always,
};
static const WGPUStencilOperation s_stencilOp[] =
{
WGPUStencilOperation_Zero,
WGPUStencilOperation_Keep,
WGPUStencilOperation_Replace,
WGPUStencilOperation_IncrementWrap,
WGPUStencilOperation_IncrementClamp,
WGPUStencilOperation_DecrementWrap,
WGPUStencilOperation_DecrementClamp,
WGPUStencilOperation_Invert,
};
static const WGPUStorageTextureAccess s_storageTextureAccess[] =
{
WGPUStorageTextureAccess_ReadOnly,
WGPUStorageTextureAccess_WriteOnly,
WGPUStorageTextureAccess_ReadWrite,
};
static_assert(BX_COUNTOF(s_storageTextureAccess) == Access::Count, "");
static const WGPUAddressMode s_textureAddress[] =
{
WGPUAddressMode_Repeat, // 0 - wrap
WGPUAddressMode_MirrorRepeat, // 1 - mirror
WGPUAddressMode_ClampToEdge, // 2 - clamp
WGPUAddressMode_ClampToEdge, // 3 - border
};
static_assert(BX_COUNTOF(s_textureAddress) == (BGFX_SAMPLER_U_MASK>>BGFX_SAMPLER_U_SHIFT)+1, "");
static const WGPUFilterMode s_textureFilterMinMag[] =
{
WGPUFilterMode_Linear, // 0 - linear
WGPUFilterMode_Nearest, // 1 - point
WGPUFilterMode_Linear, // 2 - anisotropic
WGPUFilterMode_Undefined,
};
static_assert(BX_COUNTOF(s_textureFilterMinMag) == (BGFX_SAMPLER_MAG_MASK>>BGFX_SAMPLER_MAG_SHIFT)+1, "");
static const WGPUMipmapFilterMode s_textureFilterMip[] =
{
WGPUMipmapFilterMode_Linear,
WGPUMipmapFilterMode_Nearest,
};
static_assert(BX_COUNTOF(s_textureFilterMip) == (BGFX_SAMPLER_MIP_MASK>>BGFX_SAMPLER_MIP_SHIFT)+1, "");
static const WGPUTextureSampleType s_textureComponentType[] =
{
WGPUTextureSampleType_Float,
WGPUTextureSampleType_Sint,
WGPUTextureSampleType_Uint,
WGPUTextureSampleType_Depth,
WGPUTextureSampleType_UnfilterableFloat,
};
static_assert(TextureComponentType::Count == BX_COUNTOF(s_textureComponentType) );
static const WGPUTextureViewDimension s_textureDimension[] =
{
WGPUTextureViewDimension_1D,
WGPUTextureViewDimension_2D,
WGPUTextureViewDimension_2DArray,
WGPUTextureViewDimension_Cube,
WGPUTextureViewDimension_CubeArray,
WGPUTextureViewDimension_3D,
};
static_assert(TextureDimension::Count == BX_COUNTOF(s_textureDimension) );
struct TextureFormatInfo
{
WGPUTextureFormat m_fmt;
WGPUTextureFormat m_fmtSrgb;
WGPUTextureSampleType m_samplerType;
bool m_blendable;
WGPUTextureComponentSwizzle m_mapping;
};
static const TextureFormatInfo s_textureFormat[] =
{
#define $_ WGPUComponentSwizzle_Undefined
#define $0 WGPUComponentSwizzle_Zero
#define $1 WGPUComponentSwizzle_One
#define $R WGPUComponentSwizzle_R
#define $G WGPUComponentSwizzle_G
#define $B WGPUComponentSwizzle_B
#define $A WGPUComponentSwizzle_A
{ WGPUTextureFormat_BC1RGBAUnorm, WGPUTextureFormat_BC1RGBAUnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // BC1
{ WGPUTextureFormat_BC2RGBAUnorm, WGPUTextureFormat_BC2RGBAUnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // BC2
{ WGPUTextureFormat_BC3RGBAUnorm, WGPUTextureFormat_BC3RGBAUnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // BC3
{ WGPUTextureFormat_BC4RUnorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // BC4
{ WGPUTextureFormat_BC5RGUnorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // BC5
{ WGPUTextureFormat_BC6HRGBFloat, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // BC6H
{ WGPUTextureFormat_BC7RGBAUnorm, WGPUTextureFormat_BC7RGBAUnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // BC7
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ETC1
{ WGPUTextureFormat_ETC2RGB8Unorm, WGPUTextureFormat_ETC2RGB8UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ETC2
{ WGPUTextureFormat_ETC2RGBA8Unorm, WGPUTextureFormat_ETC2RGBA8UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ETC2A
{ WGPUTextureFormat_ETC2RGB8A1Unorm, WGPUTextureFormat_ETC2RGB8A1UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ETC2A1
{ WGPUTextureFormat_EACR11Unorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // EACR11
{ WGPUTextureFormat_EACR11Snorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // EACR11S
{ WGPUTextureFormat_EACRG11Unorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // EACRG11
{ WGPUTextureFormat_EACRG11Snorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // EACRG11S
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // PTC12
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // PTC14
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // PTC12A
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // PTC14A
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // PTC22
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // PTC24
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ATC
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ATCE
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ATCI
{ WGPUTextureFormat_ASTC4x4Unorm, WGPUTextureFormat_ASTC4x4UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ASTC4x4
{ WGPUTextureFormat_ASTC5x4Unorm, WGPUTextureFormat_ASTC5x4UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ASTC5x4
{ WGPUTextureFormat_ASTC5x5Unorm, WGPUTextureFormat_ASTC5x5UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ASTC5x5
{ WGPUTextureFormat_ASTC6x5Unorm, WGPUTextureFormat_ASTC6x5UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ASTC6x5
{ WGPUTextureFormat_ASTC6x6Unorm, WGPUTextureFormat_ASTC6x6UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ASTC6x6
{ WGPUTextureFormat_ASTC8x5Unorm, WGPUTextureFormat_ASTC8x5UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ASTC8x5
{ WGPUTextureFormat_ASTC8x6Unorm, WGPUTextureFormat_ASTC8x6UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ASTC8x6
{ WGPUTextureFormat_ASTC8x8Unorm, WGPUTextureFormat_ASTC8x8UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ASTC8x8
{ WGPUTextureFormat_ASTC10x5Unorm, WGPUTextureFormat_ASTC10x5UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ASTC10x5
{ WGPUTextureFormat_ASTC10x6Unorm, WGPUTextureFormat_ASTC10x6UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ASTC10x6
{ WGPUTextureFormat_ASTC10x8Unorm, WGPUTextureFormat_ASTC10x8UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ASTC10x8
{ WGPUTextureFormat_ASTC10x10Unorm, WGPUTextureFormat_ASTC10x10UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ASTC10x10
{ WGPUTextureFormat_ASTC12x10Unorm, WGPUTextureFormat_ASTC12x10UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ASTC12x10
{ WGPUTextureFormat_ASTC12x12Unorm, WGPUTextureFormat_ASTC12x12UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // ASTC12x12
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Undefined, false, { $_, $_, $_, $_ } }, // Unknown
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // R1
{ WGPUTextureFormat_R8Unorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $0, $0, $0, $R } }, // A8
{ WGPUTextureFormat_R8Unorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // R8
{ WGPUTextureFormat_R8Sint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // R8I
{ WGPUTextureFormat_R8Uint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // R8U
{ WGPUTextureFormat_R8Snorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // R8S
{ WGPUTextureFormat_R16Unorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // R16
{ WGPUTextureFormat_R16Sint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // R16I
{ WGPUTextureFormat_R16Uint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // R16U
{ WGPUTextureFormat_R16Float, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // R16F
{ WGPUTextureFormat_R16Snorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // R16S
{ WGPUTextureFormat_R32Sint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // R32I
{ WGPUTextureFormat_R32Uint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // R32U
{ WGPUTextureFormat_R32Float, WGPUTextureFormat_Undefined, WGPUTextureSampleType_UnfilterableFloat, false, { $_, $_, $_, $_ } }, // R32F
{ WGPUTextureFormat_RG8Unorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RG8
{ WGPUTextureFormat_RG8Sint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RG8I
{ WGPUTextureFormat_RG8Uint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RG8U
{ WGPUTextureFormat_RG8Snorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RG8S
{ WGPUTextureFormat_RG16Unorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RG16
{ WGPUTextureFormat_RG16Sint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RG16I
{ WGPUTextureFormat_RG16Uint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RG16U
{ WGPUTextureFormat_RG16Float, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RG16F
{ WGPUTextureFormat_RG16Snorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RG16S
{ WGPUTextureFormat_RG32Sint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RG32I
{ WGPUTextureFormat_RG32Uint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RG32U
{ WGPUTextureFormat_RG32Float, WGPUTextureFormat_Undefined, WGPUTextureSampleType_UnfilterableFloat, false, { $_, $_, $_, $_ } }, // RG32F
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGB8
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGB8I
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGB8U
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGB8S
{ WGPUTextureFormat_RGB9E5Ufloat, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGB9E5F
{ WGPUTextureFormat_BGRA8Unorm, WGPUTextureFormat_BGRA8UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // BGRA8
{ WGPUTextureFormat_RGBA8Unorm, WGPUTextureFormat_RGBA8UnormSrgb, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGBA8
{ WGPUTextureFormat_RGBA8Sint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGBA8I
{ WGPUTextureFormat_RGBA8Uint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGBA8U
{ WGPUTextureFormat_RGBA8Snorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGBA8S
{ WGPUTextureFormat_RGBA16Unorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGBA16
{ WGPUTextureFormat_RGBA16Sint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGBA16I
{ WGPUTextureFormat_RGBA16Uint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGBA16U
{ WGPUTextureFormat_RGBA16Float, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGBA16F
{ WGPUTextureFormat_RGBA16Snorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGBA16S
{ WGPUTextureFormat_RGBA32Sint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGBA32I
{ WGPUTextureFormat_RGBA32Uint, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGBA32U
{ WGPUTextureFormat_RGBA32Float, WGPUTextureFormat_Undefined, WGPUTextureSampleType_UnfilterableFloat, false, { $_, $_, $_, $_ } }, // RGBA32F
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // B5G6R5
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // R5G6B5
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // BGRA4
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGBA4
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // BGR5A1
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGB5A1
{ WGPUTextureFormat_RGB10A2Unorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RGB10A2
{ WGPUTextureFormat_RG11B10Ufloat, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Float, true, { $_, $_, $_, $_ } }, // RG11B10F
{ WGPUTextureFormat_Undefined, WGPUTextureFormat_Undefined, WGPUTextureSampleType_Undefined, false, { $_, $_, $_, $_ } }, // UnknownDepth
{ WGPUTextureFormat_Depth16Unorm, WGPUTextureFormat_Undefined, WGPUTextureSampleType_UnfilterableFloat, false, { $_, $_, $_, $_ } }, // D16
{ WGPUTextureFormat_Depth24Plus, WGPUTextureFormat_Undefined, WGPUTextureSampleType_UnfilterableFloat, false, { $_, $_, $_, $_ } }, // D24
{ WGPUTextureFormat_Depth24PlusStencil8, WGPUTextureFormat_Undefined, WGPUTextureSampleType_UnfilterableFloat, false, { $_, $_, $_, $_ } }, // D24S8
{ WGPUTextureFormat_Depth32Float, WGPUTextureFormat_Undefined, WGPUTextureSampleType_UnfilterableFloat, false, { $_, $_, $_, $_ } }, // D32
{ WGPUTextureFormat_Depth32Float, WGPUTextureFormat_Undefined, WGPUTextureSampleType_UnfilterableFloat, false, { $_, $_, $_, $_ } }, // D16F
{ WGPUTextureFormat_Depth24Plus, WGPUTextureFormat_Undefined, WGPUTextureSampleType_UnfilterableFloat, false, { $_, $_, $_, $_ } }, // D24F
{ WGPUTextureFormat_Depth32Float, WGPUTextureFormat_Undefined, WGPUTextureSampleType_UnfilterableFloat, false, { $_, $_, $_, $_ } }, // D32F
{ WGPUTextureFormat_Stencil8, WGPUTextureFormat_Undefined, WGPUTextureSampleType_UnfilterableFloat, false, { $_, $_, $_, $_ } }, // D0S8
#undef $_
#undef $0
#undef $1
#undef $R
#undef $G
#undef $B
#undef $A
};
static_assert(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
static const char* s_backendType[] =
{
"Undefined",
"Null",
"WebGPU",
"D3D11",
"D3D12",
"Metal",
"Vulkan",
"OpenGL",
"OpenGLES",
};
static const char* s_adapterType[] =
{
"DiscreteGPU",
"IntegratedGPU",
"CPU",
"Unknown",
};
template<typename Ty>
struct FeatureT
{
Ty featureName;
const char* name;
bool optional;
bool supported;
static int32_t cmpFn(const void* _lhs, const void* _rhs)
{
const Ty lhs = ( (const FeatureT<Ty>*)(_lhs) )->featureName;
const Ty rhs = ( (const FeatureT<Ty>*)(_rhs) )->featureName;
return (lhs > rhs) - (lhs < rhs);
}
};
using LanguageFeature = FeatureT<WGPUWGSLLanguageFeatureName>;
static LanguageFeature s_languageFeature[] =
{
#define LANGUAGE_FEATURE(_name) WGPUWGSLLanguageFeatureName_##_name, #_name
{ LANGUAGE_FEATURE(ReadonlyAndReadwriteStorageTextures), true, false },
{ LANGUAGE_FEATURE(Packed4x8IntegerDotProduct), true, false },
{ LANGUAGE_FEATURE(UnrestrictedPointerParameters), true, false },
{ LANGUAGE_FEATURE(PointerCompositeAccess), true, false },
{ LANGUAGE_FEATURE(UniformBufferStandardLayout), true, false },
{ LANGUAGE_FEATURE(SubgroupId), true, false },
{ LANGUAGE_FEATURE(TextureAndSamplerLet), true, false },
{ LANGUAGE_FEATURE(ChromiumTestingUnimplemented), true, false },
{ LANGUAGE_FEATURE(ChromiumTestingUnsafeExperimental), true, false },
{ LANGUAGE_FEATURE(ChromiumTestingExperimental), true, false },
{ LANGUAGE_FEATURE(ChromiumTestingShippedWithKillswitch), true, false },
{ LANGUAGE_FEATURE(ChromiumTestingShipped), true, false },
{ LANGUAGE_FEATURE(SizedBindingArray), true, false },
{ LANGUAGE_FEATURE(TexelBuffers), true, false },
{ LANGUAGE_FEATURE(ChromiumPrint), true, false },
{ LANGUAGE_FEATURE(FragmentDepth), true, false },
{ LANGUAGE_FEATURE(ImmediateAddressSpace), true, false },
{ LANGUAGE_FEATURE(SubgroupUniformity), true, false },
#undef LANGUAGE_FEATURE
};
using Feature = FeatureT<WGPUFeatureName>;
static Feature s_feature[] =
{
#define FEATURE(_name) WGPUFeatureName_##_name, #_name
{ FEATURE(CoreFeaturesAndLimits), true, false },
{ FEATURE(DepthClipControl), true, false },
{ FEATURE(Depth32FloatStencil8), true, false },
{ FEATURE(TextureCompressionBC), true, false },
{ FEATURE(TextureCompressionBCSliced3D), true, false },
{ FEATURE(TextureCompressionETC2), true, false },
{ FEATURE(TextureCompressionASTC), true, false },
{ FEATURE(TextureCompressionASTCSliced3D), true, false },
{ FEATURE(TimestampQuery), true, false },
{ FEATURE(IndirectFirstInstance), true, false },
{ FEATURE(ShaderF16), true, false },
{ FEATURE(RG11B10UfloatRenderable), true, false },
{ FEATURE(BGRA8UnormStorage), true, false },
{ FEATURE(Float32Filterable), true, false },
{ FEATURE(Float32Blendable), true, false },
{ FEATURE(ClipDistances), true, false },
{ FEATURE(DualSourceBlending), true, false },
{ FEATURE(Subgroups), true, false },
{ FEATURE(TextureFormatsTier1), true, false },
{ FEATURE(TextureFormatsTier2), true, false },
{ FEATURE(PrimitiveIndex), true, false },
{ FEATURE(TextureComponentSwizzle), true, false },
{ FEATURE(DawnInternalUsages), true, false },
{ FEATURE(DawnMultiPlanarFormats), true, false },
{ FEATURE(DawnNative), true, false },
{ FEATURE(ChromiumExperimentalTimestampQueryInsidePasses), true, false },
{ FEATURE(ImplicitDeviceSynchronization), true, false },
{ FEATURE(TransientAttachments), true, false },
{ FEATURE(MSAARenderToSingleSampled), true, false },
{ FEATURE(D3D11MultithreadProtected), true, false },
{ FEATURE(ANGLETextureSharing), true, false },
{ FEATURE(PixelLocalStorageCoherent), true, false },
{ FEATURE(PixelLocalStorageNonCoherent), true, false },
{ FEATURE(Unorm16TextureFormats), true, false },
{ FEATURE(MultiPlanarFormatExtendedUsages), true, false },
{ FEATURE(MultiPlanarFormatP010), true, false },
{ FEATURE(HostMappedPointer), true, false },
{ FEATURE(MultiPlanarRenderTargets), true, false },
{ FEATURE(MultiPlanarFormatNv12a), true, false },
{ FEATURE(FramebufferFetch), true, false },
{ FEATURE(BufferMapExtendedUsages), true, false },
{ FEATURE(AdapterPropertiesMemoryHeaps), true, false },
{ FEATURE(AdapterPropertiesD3D), true, false },
{ FEATURE(AdapterPropertiesVk), true, false },
{ FEATURE(DawnFormatCapabilities), true, false },
{ FEATURE(DawnDrmFormatCapabilities), true, false },
{ FEATURE(MultiPlanarFormatNv16), true, false },
{ FEATURE(MultiPlanarFormatNv24), true, false },
{ FEATURE(MultiPlanarFormatP210), true, false },
{ FEATURE(MultiPlanarFormatP410), true, false },
{ FEATURE(SharedTextureMemoryVkDedicatedAllocation), true, false },
{ FEATURE(SharedTextureMemoryAHardwareBuffer), true, false },
{ FEATURE(SharedTextureMemoryDmaBuf), true, false },
{ FEATURE(SharedTextureMemoryOpaqueFD), true, false },
{ FEATURE(SharedTextureMemoryZirconHandle), true, false },
{ FEATURE(SharedTextureMemoryDXGISharedHandle), true, false },
{ FEATURE(SharedTextureMemoryD3D11Texture2D), true, false },
{ FEATURE(SharedTextureMemoryIOSurface), true, false },
{ FEATURE(SharedTextureMemoryEGLImage), true, false },
{ FEATURE(SharedFenceVkSemaphoreOpaqueFD), true, false },
{ FEATURE(SharedFenceSyncFD), true, false },
{ FEATURE(SharedFenceVkSemaphoreZirconHandle), true, false },
{ FEATURE(SharedFenceDXGISharedHandle), true, false },
{ FEATURE(SharedFenceMTLSharedEvent), true, false },
{ FEATURE(SharedBufferMemoryD3D12Resource), true, false },
{ FEATURE(StaticSamplers), true, false },
{ FEATURE(YCbCrVulkanSamplers), true, false },
{ FEATURE(ShaderModuleCompilationOptions), true, false },
{ FEATURE(DawnLoadResolveTexture), true, false },
{ FEATURE(DawnPartialLoadResolveTexture), true, false },
{ FEATURE(MultiDrawIndirect), true, false },
{ FEATURE(DawnTexelCopyBufferRowAlignment), true, false },
{ FEATURE(FlexibleTextureViews), true, false },
{ FEATURE(ChromiumExperimentalSubgroupMatrix), true, false },
{ FEATURE(SharedFenceEGLSync), true, false },
{ FEATURE(DawnDeviceAllocatorControl), true, false },
{ FEATURE(AdapterPropertiesWGPU), true, false },
{ FEATURE(SharedBufferMemoryD3D12SharedMemoryFileMappingHandle), true, false },
#undef FEATURE
};
static WGPUFeatureName ifSupported(WGPUFeatureName _featureName)
{
const int32_t idx = bx::binarySearch(_featureName, s_feature, BX_COUNTOF(s_feature), sizeof(Feature), Feature::cmpFn);
if (s_feature[idx].supported)
{
return _featureName;
}
return WGPUFeatureName_Force32;
}
static bool isFeatureSupported(WGPUFeatureName _featureName)
{
const int32_t idx = bx::binarySearch(_featureName, s_feature, BX_COUNTOF(s_feature), sizeof(Feature), Feature::cmpFn);
return 0 <= idx && s_feature[idx].supported;
}
struct TextureFormatCaps
{
TextureFormatCaps()
{
m_core = isFeatureSupported(WGPUFeatureName_CoreFeaturesAndLimits);
m_tier1 = isFeatureSupported(WGPUFeatureName_TextureFormatsTier1);
m_rg11b10Rend = m_tier1 || isFeatureSupported(WGPUFeatureName_RG11B10UfloatRenderable);
m_unorm16 = m_tier1 || isFeatureSupported(WGPUFeatureName_Unorm16TextureFormats);
m_bgra8Storage = isFeatureSupported(WGPUFeatureName_BGRA8UnormStorage);
m_bc = isFeatureSupported(WGPUFeatureName_TextureCompressionBC);
m_etc2 = isFeatureSupported(WGPUFeatureName_TextureCompressionETC2);
m_astc = isFeatureSupported(WGPUFeatureName_TextureCompressionASTC);
m_bcSliced3D = isFeatureSupported(WGPUFeatureName_TextureCompressionBCSliced3D);
m_astcSliced3D = isFeatureSupported(WGPUFeatureName_TextureCompressionASTCSliced3D);
}
uint32_t getCaps(TextureFormat::Enum _fmt) const
{
const TextureFormatInfo& tfi = s_textureFormat[_fmt];
if (WGPUTextureFormat_Undefined == tfi.m_fmt)
{
return BGFX_CAPS_FORMAT_TEXTURE_NONE;
}
bool framebuffer = false;
bool multisample = false;
bool storage = false;
bool supports3D = false;
bool supported = false;
switch (_fmt)
{
case TextureFormat::BC1:
case TextureFormat::BC2:
case TextureFormat::BC3:
case TextureFormat::BC4:
case TextureFormat::BC5:
case TextureFormat::BC6H:
case TextureFormat::BC7: framebuffer = false; multisample = false; storage = false; supported = m_bc;
supports3D = m_bcSliced3D;
break;
case TextureFormat::ETC2:
case TextureFormat::ETC2A:
case TextureFormat::ETC2A1:
case TextureFormat::EACR11:
case TextureFormat::EACR11S:
case TextureFormat::EACRG11:
case TextureFormat::EACRG11S: framebuffer = false; multisample = false; storage = false; supported = m_etc2; break;
case TextureFormat::ASTC4x4:
case TextureFormat::ASTC5x4:
case TextureFormat::ASTC5x5:
case TextureFormat::ASTC6x5:
case TextureFormat::ASTC6x6:
case TextureFormat::ASTC8x5:
case TextureFormat::ASTC8x6:
case TextureFormat::ASTC8x8:
case TextureFormat::ASTC10x5:
case TextureFormat::ASTC10x6:
case TextureFormat::ASTC10x8:
case TextureFormat::ASTC10x10:
case TextureFormat::ASTC12x10:
case TextureFormat::ASTC12x12: framebuffer = false; multisample = false; storage = false; supported = m_astc;
supports3D = m_astcSliced3D;
break;
case TextureFormat::A8:
case TextureFormat::R8: framebuffer = true; multisample = true; storage = m_tier1; supported = true; break;
case TextureFormat::R8S: framebuffer = m_tier1; multisample = m_tier1; storage = m_tier1; supported = true; break;
case TextureFormat::R8I:
case TextureFormat::R8U: framebuffer = true; multisample = m_core; storage = m_tier1; supported = true; break;
case TextureFormat::RG8: framebuffer = true; multisample = true; storage = m_tier1; supported = true; break;
case TextureFormat::RG8S: framebuffer = m_tier1; multisample = m_tier1; storage = m_tier1; supported = true; break;
case TextureFormat::RG8I:
case TextureFormat::RG8U: framebuffer = true; multisample = m_core; storage = m_tier1; supported = true; break;
case TextureFormat::RGBA8: framebuffer = true; multisample = true; storage = true; supported = true; break;
case TextureFormat::RGBA8S: framebuffer = m_tier1; multisample = m_tier1; storage = true; supported = true; break;
case TextureFormat::RGBA8I:
case TextureFormat::RGBA8U: framebuffer = true; multisample = m_core; storage = true; supported = true; break;
case TextureFormat::BGRA8: framebuffer = true; multisample = true; storage = m_bgra8Storage; supported = true; break;
case TextureFormat::R16:
case TextureFormat::R16S:
case TextureFormat::RG16:
case TextureFormat::RG16S:
case TextureFormat::RGBA16:
case TextureFormat::RGBA16S: framebuffer = m_tier1; multisample = m_tier1; storage = m_tier1; supported = m_unorm16; break;
case TextureFormat::R16I:
case TextureFormat::R16U: framebuffer = true; multisample = m_core; storage = m_tier1; supported = true; break;
case TextureFormat::R16F: framebuffer = true; multisample = true; storage = m_tier1; supported = true; break;
case TextureFormat::RG16I:
case TextureFormat::RG16U: framebuffer = true; multisample = m_core; storage = m_tier1; supported = true; break;
case TextureFormat::RG16F: framebuffer = true; multisample = true; storage = m_tier1; supported = true; break;
case TextureFormat::RGBA16I:
case TextureFormat::RGBA16U: framebuffer = true; multisample = m_core; storage = true; supported = true; break;
case TextureFormat::RGBA16F: framebuffer = true; multisample = m_core; storage = true; supported = true; break;
case TextureFormat::R32I:
case TextureFormat::R32U: framebuffer = true; multisample = true; storage = true; supported = true; break;
case TextureFormat::R32F: framebuffer = true; multisample = m_core; storage = true; supported = true; break;
case TextureFormat::RG32I:
case TextureFormat::RG32U: framebuffer = true; multisample = m_core; storage = false; supported = true; break;
case TextureFormat::RG32F: framebuffer = true; multisample = m_core; storage = false; supported = true; break;
case TextureFormat::RGBA32I:
case TextureFormat::RGBA32U: framebuffer = true; multisample = m_core; storage = true; supported = true; break;
case TextureFormat::RGBA32F: framebuffer = true; multisample = m_core; storage = true; supported = true; break;
case TextureFormat::RGB10A2: framebuffer = true; multisample = true; storage = m_tier1; supported = true; break;
case TextureFormat::RG11B10F: framebuffer = m_rg11b10Rend; multisample = m_rg11b10Rend; storage = m_tier1; supported = true; break;
case TextureFormat::RGB9E5F: framebuffer = false; multisample = false; storage = false; supported = true; break;
case TextureFormat::D16:
case TextureFormat::D24:
case TextureFormat::D24S8:
case TextureFormat::D32:
case TextureFormat::D16F:
case TextureFormat::D24F:
case TextureFormat::D32F:
case TextureFormat::D0S8: framebuffer = true; multisample = true; storage = false; supported = true; break;
default:
break;
}
if (!supported)
{
return BGFX_CAPS_FORMAT_TEXTURE_NONE;
}
uint32_t caps = 0
| BGFX_CAPS_FORMAT_TEXTURE_2D
| BGFX_CAPS_FORMAT_TEXTURE_CUBE
| (supports3D ? BGFX_CAPS_FORMAT_TEXTURE_3D : 0)
;
if (WGPUTextureFormat_Undefined != tfi.m_fmtSrgb)
{
const bool srgbOk = false
|| (WGPUTextureFormat_BGRA8UnormSrgb != tfi.m_fmtSrgb)
|| m_core
;
if (srgbOk)
{
caps |= BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
| BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
| (supports3D ? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB : 0)
;
}
}
if (framebuffer)
{
caps |= BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER;
}
if (multisample)
{
caps |= BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
| BGFX_CAPS_FORMAT_TEXTURE_MSAA
;
}
if (storage)
{
caps |= BGFX_CAPS_FORMAT_TEXTURE_IMAGE_READ
| BGFX_CAPS_FORMAT_TEXTURE_IMAGE_WRITE
;
}
if (MipGen::isSupported(_fmt) )
{
caps |= BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN;
}
return caps;
}
bool m_core;
bool m_tier1;
bool m_rg11b10Rend;
bool m_unorm16;
bool m_bgra8Storage;
bool m_bc;
bool m_etc2;
bool m_astc;
bool m_bcSliced3D;
bool m_astcSliced3D;
};
# if USE_WEBGPU_DYNAMIC_LIB
# define WGPU_IGNORE_____(_optional, _func)
# define WGPU_IMPORT_FUNC(_optional, _func) WGPUProc##_func wgpu##_func
WGPU_IMPORT
# undef WGPU_IGNORE_____
# undef WGPU_IMPORT_FUNC
# endif // USE_WEBGPU_DYNAMIC_LIB
#define WGPU_RELEASE_FUNC(_name) \
inline void wgpuRelease(WGPU##_name& _obj) \
{ \
if (NULL != _obj) \
{ \
wgpu##_name##Release(_obj); \
_obj = NULL; \
} \
}
WGPU_RELEASE
#undef WGPU_RELEASE_FUNC
#define WGPU_DESTROY_FUNC(_name) \
inline void wgpuDestroy(WGPU##_name& _obj) \
{ \
if (NULL != _obj) \
{ \
wgpu##_name##Destroy(_obj); \
wgpu##_name##Release(_obj); \
_obj = NULL; \
} \
}
WGPU_DESTROY
#undef WGPU_DESTROY_FUNC
inline constexpr bx::StringView toStringView(const WGPUStringView& _str)
{
return bx::StringView(_str.data, int32_t(_str.length) );
}
static void trace(const WGPUStringView& _message)
{
if (NULL != _message.data
&& 0 != _message.length)
{
BX_TRACE("WGPU: `%.*s`", _message.length, _message.data);
}
}
static void deviceLostCb(
const WGPUDevice* _device
, WGPUDeviceLostReason _reason
, WGPUStringView _message
, void* _userdata1
, void* _userdata2
)
{
BX_UNUSED(_device, _reason, _message, _userdata1, _userdata2);
BX_TRACE("Reason: %d", _reason);
trace(_message);
}
static uint32_t s_uncapturedError = 0;
static bool wgpuErrorCheck()
{
BX_UNUSED(&wgpuErrorCheck);
if (0 < s_uncapturedError)
{
BX_WARN(1 == s_uncapturedError
, "Uncaptured error count is %d, which means that wgpu call that caused error wasn't wrapped with WGPU_CHECK macro!"
, s_uncapturedError
);
s_uncapturedError = 0;
return true;
}
return false;
}
static void uncapturedErrorCb(
const WGPUDevice* _device
, WGPUErrorType _type
, WGPUStringView _message
, void* _userdata1
, void* _userdata2
)
{
BX_UNUSED(_device, _type, _message, _userdata1, _userdata2);
BX_TRACE("WGPU uncaptured error!\n\nErrorType: %d\n\n%.*s\n"
, _type
, _message.length
, _message.data
);
++s_uncapturedError;
}
static void popErrorScopeCb(
WGPUPopErrorScopeStatus _status
, WGPUErrorType _type
, WGPUStringView _message
, void* _userdata1
, void* _userdata2
)
{
BX_UNUSED(_status, _type, _userdata1, _userdata2, &popErrorScopeCb);
trace(_message);
}
struct RendererContextWGPU : public RendererContextI
{
RendererContextWGPU()
: m_webgpuDll(NULL)
, m_renderDocDll(NULL)
, m_instance(NULL)
, m_adapter(NULL)
, m_device(NULL)
, m_maxAnisotropy(1)
, m_depthClamp(false)
, m_wireframe(false)
, m_mipGen(NULL)
, m_mipGenStubTexture(NULL)
{
BX_UNUSED(&popErrorScopeCb, &wgpuErrorCheck, s_backendType, s_adapterType);
bx::memSet(m_mipGenStubTextureView, 0, sizeof(m_mipGenStubTextureView) );
}
~RendererContextWGPU()
{
}
static void requestAdapterCb(
WGPURequestAdapterStatus _status
, WGPUAdapter _adapter
, WGPUStringView _message
, void* _userdata1
, void* _userdata2
)
{
BX_UNUSED(_userdata2);
trace(_message);
if (WGPURequestAdapterStatus_Success != _status)
{
return;
}
RendererContextWGPU* renderCtx = (RendererContextWGPU*)_userdata1;
renderCtx->m_adapter = _adapter;
}
static void requestDeviceCb(
WGPURequestDeviceStatus _status
, WGPUDevice _device
, WGPUStringView _message
, void* _userdata1
, void* _userdata2
)
{
BX_UNUSED(_userdata2);
trace(_message);
if (WGPURequestDeviceStatus_Success != _status)
{
return;
}
RendererContextWGPU* renderCtx = (RendererContextWGPU*)_userdata1;
renderCtx->m_device = _device;
}
bool init(const Init& _init)
{
struct ErrorState
{
enum Enum
{
Default,
LoadedWebGPU,
InstanceCreated,
AdapterCreated,
DeviceCreated,
QueueCreated,
SwapChainCreated,
};
};
ErrorState::Enum errorState = ErrorState::Default;
// m_fbh = BGFX_INVALID_HANDLE;
bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
if (_init.debug
|| _init.profile)
{
m_renderDocDll = loadRenderDoc();
}
setGraphicsDebuggerPresent(false
|| NULL != m_renderDocDll
);
const bool headless = NULL == g_platformData.nwh;
bool imported = true;
m_webgpuDll = bx::dlopen(
#if BX_PLATFORM_WINDOWS
"webgpu_dawn.dll"
// "wgpu_native.dll"
#elif BX_PLATFORM_LINUX
"libwebgpu_dawn.so"
// "libwgpu_native.so"
#elif BX_PLATFORM_OSX
"libwebgpu_dawn.dylib"
#else
"webgpu?"
#endif //
);
if (NULL == m_webgpuDll)
{
BX_TRACE("Init error: Failed to load WebGPU dynamic library.");
goto error;
}
errorState = ErrorState::LoadedWebGPU;
BX_TRACE("Shared library functions:");
#if USE_WEBGPU_DYNAMIC_LIB
# define WGPU_IGNORE_____(_optional, _func)
# define WGPU_IMPORT_FUNC(_optional, _func) \
wgpu##_func = (WGPUProc##_func)bx::dlsym(m_webgpuDll, "wgpu" #_func); \
BX_TRACE("\t%p wgpu" #_func, wgpu##_func); \
imported &= _optional || NULL != wgpu##_func
WGPU_IMPORT
# undef WGPU_IGNORE_____
# undef WGPU_IMPORT_FUNC
#endif // USE_WEBGPU_DYNAMIC_LIB
BX_TRACE("");
if (!imported)
{
BX_TRACE("Init error: Failed to load shared library functions.");
goto error;
}
{
{
WGPUInstanceFeatureName requiredFeatures[] =
{
WGPUInstanceFeatureName_TimedWaitAny,
WGPUInstanceFeatureName_ShaderSourceSPIRV,
};
WGPUInstanceDescriptor instanceDesc =
{
.nextInChain = NULL,
.requiredFeatureCount = BX_COUNTOF(requiredFeatures),
.requiredFeatures = requiredFeatures,
.requiredLimits = NULL,
};
m_instance = wgpuCreateInstance(&instanceDesc);
if (NULL == m_instance)
{
BX_TRACE("Failed to create instance!");
goto error;
}
errorState = ErrorState::InstanceCreated;
}
{
WGPURequestAdapterOptions rao =
{
.nextInChain = NULL,
.featureLevel = WGPUFeatureLevel_Undefined,
.powerPreference = WGPUPowerPreference_HighPerformance,
.forceFallbackAdapter = false,
.backendType = WGPUBackendType_Undefined,
.compatibleSurface = NULL,
};
WGPUFutureWaitInfo fwi =
{
.future = wgpuInstanceRequestAdapter(m_instance, &rao,
{
.nextInChain = NULL,
.mode = WGPUCallbackMode_WaitAnyOnly,
.callback = requestAdapterCb,
.userdata1 = this,
.userdata2 = NULL,
}),
.completed = false,
};
WGPUWaitStatus waitStatus = wgpuInstanceWaitAny(m_instance, 1, &fwi, UINT64_MAX);
if (WGPUWaitStatus_Success != waitStatus
|| NULL == m_adapter)
{
goto error;
}
errorState = ErrorState::AdapterCreated;
}
{
WGPUSupportedWGSLLanguageFeatures supportedWGSLLanguageFeatures;
wgpuInstanceGetWGSLLanguageFeatures(m_instance, &supportedWGSLLanguageFeatures);
BX_ASSERT(bx::isSorted(s_languageFeature, BX_COUNTOF(s_languageFeature), LanguageFeature::cmpFn), "Feature table must be sorted!");
BX_TRACE("Supported WGSL language features (%d):", supportedWGSLLanguageFeatures.featureCount);
for (uint32_t ii = 0; ii < BX_COUNTOF(s_languageFeature); ++ii)
{
LanguageFeature& feature = s_languageFeature[ii];
feature.supported = false;
}
for (uint32_t ii = 0; ii < uint32_t(supportedWGSLLanguageFeatures.featureCount); ++ii)
{
const WGPUWGSLLanguageFeatureName featureName = supportedWGSLLanguageFeatures.features[ii];
const int32_t idx = bx::binarySearch(featureName, s_languageFeature, BX_COUNTOF(s_languageFeature), sizeof(LanguageFeature), LanguageFeature::cmpFn);
if (0 <= idx)
{
LanguageFeature& feature = s_languageFeature[idx];
BX_TRACE("\t%5x - %s", featureName, feature.name);
feature.supported = true;
}
else
{
BX_TRACE("\t%5x - ** Unknown?! **", featureName);
}
}
wgpuSupportedWGSLLanguageFeaturesFreeMembers(supportedWGSLLanguageFeatures);
BX_TRACE("");
WGPUSupportedFeatures supportedFeatures;
wgpuAdapterGetFeatures(m_adapter, &supportedFeatures);
BX_TRACE("Supported features (%d):", supportedFeatures.featureCount);
BX_ASSERT(bx::isSorted(s_feature, BX_COUNTOF(s_feature), Feature::cmpFn), "Feature table must be sorted!");
for (uint32_t ii = 0; ii < BX_COUNTOF(s_feature); ++ii)
{
Feature& feature = s_feature[ii];
feature.supported = false;
}
for (uint32_t ii = 0; ii < uint32_t(supportedFeatures.featureCount); ++ii)
{
const WGPUFeatureName featureName = supportedFeatures.features[ii];
const int32_t idx = bx::binarySearch(featureName, s_feature, BX_COUNTOF(s_feature), sizeof(Feature), Feature::cmpFn);
if (0 <= idx)
{
Feature& feature = s_feature[idx];
BX_TRACE("\t%5x - %s", featureName, feature.name);
feature.supported = true;
}
else
{
BX_TRACE("\t%5x - ** Unknown?! **", featureName);
}
}
BX_TRACE("");
wgpuSupportedFeaturesFreeMembers(supportedFeatures);
WGPUFeatureName requiredFeatures[] =
{
ifSupported(WGPUFeatureName_TimestampQuery),
ifSupported(WGPUFeatureName_DepthClipControl),
WGPUFeatureName_IndirectFirstInstance,
ifSupported(WGPUFeatureName_Unorm16TextureFormats),
ifSupported(WGPUFeatureName_TextureComponentSwizzle),
ifSupported(WGPUFeatureName_TextureFormatsTier1),
ifSupported(WGPUFeatureName_TextureFormatsTier2),
ifSupported(WGPUFeatureName_TextureCompressionBC),
ifSupported(WGPUFeatureName_TextureCompressionETC2),
ifSupported(WGPUFeatureName_TextureCompressionASTC),
ifSupported(WGPUFeatureName_RG11B10UfloatRenderable),
ifSupported(WGPUFeatureName_Depth32FloatStencil8),
};
bx::quickSort(requiredFeatures, BX_COUNTOF(requiredFeatures) );
uint32_t requiredFeatureCount = BX_COUNTOF(requiredFeatures);
for (uint32_t ii = 0; ii < BX_COUNTOF(requiredFeatures); ++ii)
{
if (WGPUFeatureName_Force32 == requiredFeatures[ii])
{
requiredFeatureCount = ii;
break;
}
}
BX_TRACE("Required features (%d / %d):", requiredFeatureCount, BX_COUNTOF(requiredFeatures) );
for (uint32_t ii = 0; ii < requiredFeatureCount; ++ii)
{
const WGPUFeatureName featureName = requiredFeatures[ii];
const int32_t idx = bx::binarySearch(featureName, s_feature, BX_COUNTOF(s_feature), sizeof(Feature), Feature::cmpFn);
BX_ASSERT(0 <= idx, "Feature listed in required features must be present in s_feature table!");
const Feature& feature = s_feature[idx];
BX_TRACE("\t%5x - %s%s", featureName, feature.name, feature.supported ? "" : " <- this feature is not optional, and it's not supported by WebGPU implementation!");
BX_UNUSED(feature);
}
BX_TRACE("");
WGPULimits requiredLimits = WGPU_LIMITS_INIT;
WGPUStatus status = wgpuAdapterGetLimits(m_adapter, &requiredLimits);
if (WGPUStatus_Success == status)
{
requiredLimits.maxComputeWorkgroupSizeX = 1024;
requiredLimits.maxComputeWorkgroupSizeY = 1024;
requiredLimits.maxComputeWorkgroupSizeZ = 64;
}
static constexpr uint32_t kMaxEnabledTogles = 10;
const char* enabledToggles[kMaxEnabledTogles];
uint32_t enabledTogglesCount = 0;
enabledToggles[enabledTogglesCount++] = "allow_unsafe_apis"; // TimestampWrite requires this.
if (_init.debug)
{
// bx::setEnv("DAWN_DEBUG_BREAK_ON_ERROR", "1");
enabledToggles[enabledTogglesCount++] = "dump_shaders_on_failure";
enabledToggles[enabledTogglesCount++] = "use_user_defined_labels_in_backend";
// enabledToggles[enabledTogglesCount++] = "dump_shaders";
}
else
{
enabledToggles[enabledTogglesCount++] = "disable_robustness";
enabledToggles[enabledTogglesCount++] = "lazy_clear_resource_on_first_use";
enabledToggles[enabledTogglesCount++] = "disable_lazy_clear_for_mapped_at_creation_buffer";
enabledToggles[enabledTogglesCount++] = "skip_validation";
}
BX_ASSERT(enabledTogglesCount < kMaxEnabledTogles, "");
BX_TRACE("Dawn enabled toggles (%d):", enabledTogglesCount);
for (uint32_t ii = 0; ii < enabledTogglesCount; ++ii)
{
BX_TRACE("\t%d: %s", ii, enabledToggles[ii]);
}
BX_TRACE("");
WGPUDawnTogglesDescriptor dawnTogglesDescriptor =
{
.chain =
{
.next = NULL,
.sType = WGPUSType_DawnTogglesDescriptor,
},
.enabledToggleCount = enabledTogglesCount,
.enabledToggles = enabledToggles,
.disabledToggleCount = 0,
.disabledToggles = NULL,
};
WGPUDeviceDescriptor deviceDesc =
{
.nextInChain = &dawnTogglesDescriptor.chain,
.label = WGPU_STRING_VIEW_INIT,
.requiredFeatureCount = requiredFeatureCount,
.requiredFeatures = requiredFeatures,
.requiredLimits = &requiredLimits,
.defaultQueue = WGPU_QUEUE_DESCRIPTOR_INIT,
.deviceLostCallbackInfo =
{
.nextInChain = NULL,
.mode = WGPUCallbackMode_WaitAnyOnly,
.callback = deviceLostCb,
.userdata1 = this,
.userdata2 = NULL,
},
.uncapturedErrorCallbackInfo
{
.nextInChain = NULL,
.callback = uncapturedErrorCb,
.userdata1 = this,
.userdata2 = NULL,
},
};
WGPUFutureWaitInfo fwi =
{
.future = wgpuAdapterRequestDevice(m_adapter, &deviceDesc,
{
.nextInChain = NULL,
.mode = WGPUCallbackMode_WaitAnyOnly,
.callback = requestDeviceCb,
.userdata1 = this,
.userdata2 = NULL,
}),
.completed = false,
};
WGPUWaitStatus waitStatus = wgpuInstanceWaitAny(m_instance, 1, &fwi, UINT64_MAX);
if (WGPUWaitStatus_Success != waitStatus
|| NULL == m_device)
{
goto error;
}
errorState = ErrorState::DeviceCreated;
}
{
WGPUStatus status;
WGPUAdapterInfo adapterInfo = WGPU_ADAPTER_INFO_INIT;
status = wgpuAdapterGetInfo(m_adapter, &adapterInfo);
if (WGPUStatus_Success == status)
{
#define FORMAT(_str) _str.length, _str.data
BX_TRACE("Adapter info:");
BX_TRACE("\t Vendor: %.*s", FORMAT(adapterInfo.vendor) );
BX_TRACE("\tArchitecture: %.*s", FORMAT(adapterInfo.architecture) );
BX_TRACE("\t Device: %.*s", FORMAT(adapterInfo.device) );
BX_TRACE("\t Description: %.*s", FORMAT(adapterInfo.description) );
#undef FORMAT
BX_TRACE("\t VendorId: %x", adapterInfo.vendorID);
BX_TRACE("\t DeviceId: %x", adapterInfo.deviceID);
BX_TRACE("\tBackend type (%x): %s"
, adapterInfo.backendType
, s_backendType[bx::min<uint32_t>(adapterInfo.backendType, BX_COUNTOF(s_backendType)-1)]
);
BX_TRACE("\tAdapter type (%x): %s"
, adapterInfo.adapterType
, s_adapterType[bx::min<uint32_t>(adapterInfo.adapterType, BX_COUNTOF(s_adapterType)-1)]
);
g_caps.vendorId = bx::narrowCast<uint16_t>(adapterInfo.vendorID);
g_caps.deviceId = bx::narrowCast<uint16_t>(adapterInfo.deviceID);
}
BX_TRACE("");
m_limits = WGPU_LIMITS_INIT;
status = wgpuAdapterGetLimits(m_adapter, &m_limits);
if (WGPUStatus_Success == status)
{
BX_TRACE("WGPU limits:");
BX_TRACE("\tmaxTextureDimension1D: %u", m_limits.maxTextureDimension1D);
BX_TRACE("\tmaxTextureDimension2D: %u", m_limits.maxTextureDimension2D);
BX_TRACE("\tmaxTextureDimension3D: %u", m_limits.maxTextureDimension3D);
BX_TRACE("\tmaxTextureArrayLayers: %u", m_limits.maxTextureArrayLayers);
BX_TRACE("\tmaxBindGroups: %u", m_limits.maxBindGroups);
BX_TRACE("\tmaxBindGroupsPlusVertexBuffers: %u", m_limits.maxBindGroupsPlusVertexBuffers);
BX_TRACE("\tmaxBindingsPerBindGroup: %u", m_limits.maxBindingsPerBindGroup);
BX_TRACE("\tmaxDynamicUniformBuffersPerPipelineLayout: %u", m_limits.maxDynamicUniformBuffersPerPipelineLayout);
BX_TRACE("\tmaxDynamicStorageBuffersPerPipelineLayout: %u", m_limits.maxDynamicStorageBuffersPerPipelineLayout);
BX_TRACE("\tmaxSampledTexturesPerShaderStage: %u", m_limits.maxSampledTexturesPerShaderStage);
BX_TRACE("\tmaxSamplersPerShaderStage: %u", m_limits.maxSamplersPerShaderStage);
BX_TRACE("\tmaxStorageBuffersPerShaderStage: %u", m_limits.maxStorageBuffersPerShaderStage);
BX_TRACE("\tmaxStorageTexturesPerShaderStage: %u", m_limits.maxStorageTexturesPerShaderStage);
BX_TRACE("\tmaxUniformBuffersPerShaderStage: %u", m_limits.maxUniformBuffersPerShaderStage);
BX_TRACE("\tmaxUniformBufferBindingSize: %u", m_limits.maxUniformBufferBindingSize);
BX_TRACE("\tmaxStorageBufferBindingSize: %u", m_limits.maxStorageBufferBindingSize);
BX_TRACE("\tminUniformBufferOffsetAlignment: %u", m_limits.minUniformBufferOffsetAlignment);
BX_TRACE("\tminStorageBufferOffsetAlignment: %u", m_limits.minStorageBufferOffsetAlignment);
BX_TRACE("\tmaxVertexBuffers: %u", m_limits.maxVertexBuffers);
BX_TRACE("\tmaxBufferSize: %u", m_limits.maxBufferSize);
BX_TRACE("\tmaxVertexAttributes: %u", m_limits.maxVertexAttributes);
BX_TRACE("\tmaxVertexBufferArrayStride: %u", m_limits.maxVertexBufferArrayStride);
BX_TRACE("\tmaxInterStageShaderVariables: %u", m_limits.maxInterStageShaderVariables);
BX_TRACE("\tmaxColorAttachments: %u", m_limits.maxColorAttachments);
BX_TRACE("\tmaxColorAttachmentBytesPerSample: %u", m_limits.maxColorAttachmentBytesPerSample);
BX_TRACE("\tmaxComputeWorkgroupStorageSize: %u", m_limits.maxComputeWorkgroupStorageSize);
BX_TRACE("\tmaxComputeInvocationsPerWorkgroup: %u", m_limits.maxComputeInvocationsPerWorkgroup);
BX_TRACE("\tmaxComputeWorkgroupSizeX: %u", m_limits.maxComputeWorkgroupSizeX);
BX_TRACE("\tmaxComputeWorkgroupSizeY: %u", m_limits.maxComputeWorkgroupSizeY);
BX_TRACE("\tmaxComputeWorkgroupSizeZ: %u", m_limits.maxComputeWorkgroupSizeZ);
BX_TRACE("\tmaxComputeWorkgroupsPerDimension: %u", m_limits.maxComputeWorkgroupsPerDimension);
BX_TRACE("\tmaxImmediateSize: %u", m_limits.maxImmediateSize);
g_caps.limits.maxTextureSize = m_limits.maxTextureDimension2D;
g_caps.limits.maxTextureLayers = m_limits.maxTextureArrayLayers;
g_caps.limits.maxTextureSamplers = bx::min(m_limits.maxSamplersPerShaderStage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
g_caps.limits.maxComputeBindings = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
g_caps.limits.maxFBAttachments = bx::min(m_limits.maxColorAttachments, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
g_caps.limits.maxVertexStreams = bx::min(m_limits.maxVertexBuffers, BGFX_CONFIG_MAX_VERTEX_STREAMS);
g_caps.supported = 0
| BGFX_CAPS_ALPHA_TO_COVERAGE
| BGFX_CAPS_BLEND_INDEPENDENT
| BGFX_CAPS_COMPUTE
| BGFX_CAPS_DRAW_INDIRECT
| BGFX_CAPS_FRAGMENT_DEPTH
| BGFX_CAPS_IMAGE_RW
| BGFX_CAPS_INDEX32
| BGFX_CAPS_INSTANCING
| BGFX_CAPS_OCCLUSION_QUERY
| BGFX_CAPS_PRIMITIVE_ID
| BGFX_CAPS_RENDERER_MULTITHREADED
| BGFX_CAPS_SWAP_CHAIN
| BGFX_CAPS_TEXTURE_2D_ARRAY
| BGFX_CAPS_TEXTURE_3D
| BGFX_CAPS_TEXTURE_BLIT
| BGFX_CAPS_TEXTURE_COMPARE_ALL
| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
| BGFX_CAPS_TEXTURE_CUBE_ARRAY
| BGFX_CAPS_TEXTURE_READ_BACK
| BGFX_CAPS_VERTEX_ATTRIB_HALF
| BGFX_CAPS_VERTEX_ID
;
TextureFormatCaps textureFormatCaps;
for (uint32_t formatIdx = 0; formatIdx < TextureFormat::Count; ++formatIdx)
{
g_caps.formats[formatIdx] = textureFormatCaps.getCaps(TextureFormat::Enum(formatIdx) );
}
g_caps.formats[TextureFormat::BGRA8] |= BGFX_CAPS_FORMAT_TEXTURE_BACKBUFFER;
}
}
BX_TRACE("");
{
m_maxFrameLatency = _init.resolution.maxFrameLatency == 0
? BGFX_CONFIG_MAX_FRAME_LATENCY
: _init.resolution.maxFrameLatency
;
m_cmd.init(m_device);
errorState = ErrorState::QueueCreated;
}
{
m_resolution = _init.resolution;
m_resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
m_textVideoMem.resize(false, _init.resolution.width, _init.resolution.height);
m_textVideoMem.clear();
m_numWindows = 0;
if (!headless)
{
m_backBuffer.create(
UINT16_MAX
, g_platformData.nwh
, m_resolution.width
, m_resolution.height
, m_resolution.formatColor
);
m_windows[0] = BGFX_INVALID_HANDLE;
m_numWindows++;
postReset();
}
errorState = ErrorState::SwapChainCreated;
}
{
m_gpuTimer.init();
m_occlusionQuery.init();
m_uniformScratchBuffer.createUniform(1<<20, m_maxFrameLatency*2);
}
}
return true;
error:
BX_TRACE("errorState %d", errorState);
switch (errorState)
{
case ErrorState::SwapChainCreated:
[[fallthrough]];
case ErrorState::QueueCreated:
m_cmd.shutdown();
[[fallthrough]];
case ErrorState::DeviceCreated:
wgpuRelease(m_device);
[[fallthrough]];
case ErrorState::AdapterCreated:
wgpuRelease(m_adapter);
[[fallthrough]];
case ErrorState::InstanceCreated:
wgpuRelease(m_instance);
[[fallthrough]];
case ErrorState::LoadedWebGPU:
bx::dlclose(m_webgpuDll);
m_webgpuDll = NULL;
[[fallthrough]];
case ErrorState::Default:
unloadRenderDoc(m_renderDocDll);
break;
};
return false;
}
void shutdown()
{
preReset();
for (uint32_t ii = 0; ii < BX_COUNTOF(m_mipGenStubTextureView); ++ii)
{
if (NULL != m_mipGenStubTextureView[ii])
{
wgpuRelease(m_mipGenStubTextureView[ii]);
}
}
if (NULL != m_mipGenStubTexture)
{
wgpuRelease(m_mipGenStubTexture);
}
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
{
m_frameBuffers[ii].destroy();
}
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
{
m_indexBuffers[ii].destroy();
}
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
{
m_vertexBuffers[ii].destroy();
}
for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
{
m_shaders[ii].destroy();
}
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
{
m_textures[ii].destroy();
}
m_backBuffer.destroy();
m_gpuTimer.shutdown();
m_occlusionQuery.shutdown();
m_uniformScratchBuffer.destroy();
m_cmd.shutdown();
wgpuRelease(m_device);
wgpuRelease(m_adapter);
wgpuRelease(m_instance);
bx::dlclose(m_webgpuDll);
m_webgpuDll = NULL;
unloadRenderDoc(m_renderDocDll);
}
RendererType::Enum getRendererType() const override
{
return RendererType::WebGPU;
}
const char* getRendererName() const override
{
return BGFX_RENDERER_WEBGPU_NAME;
}
bool isDeviceRemoved() override
{
return false;
}
void flip() override
{
int64_t start = bx::getHPCounter();
for (uint16_t ii = 0; ii < m_numWindows; ++ii)
{
FrameBufferWGPU& fb = isValid(m_windows[ii])
? m_frameBuffers[m_windows[ii].idx]
: m_backBuffer
;
fb.present();
}
const int64_t now = bx::getHPCounter();
m_presentElapsed += now - start;
}
void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
{
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
}
void destroyIndexBuffer(IndexBufferHandle _handle) override
{
m_indexBuffers[_handle.idx].destroy();
}
void createVertexLayout(VertexLayoutHandle _handle, const VertexLayout& _layout) override
{
VertexLayout& layout = m_vertexLayouts[_handle.idx];
bx::memCopy(&layout, &_layout, sizeof(VertexLayout) );
dump(layout);
}
void destroyVertexLayout(VertexLayoutHandle /*_handle*/) override
{
}
void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexLayoutHandle _layoutHandle, uint16_t _flags) override
{
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _layoutHandle, _flags);
}
void destroyVertexBuffer(VertexBufferHandle _handle) override
{
m_vertexBuffers[_handle.idx].destroy();
}
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
{
m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
}
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
{
m_indexBuffers[_handle.idx].update(_offset, bx::min<uint32_t>(_size, _mem->size), _mem->data);
}
void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
{
m_indexBuffers[_handle.idx].destroy();
}
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
{
VertexLayoutHandle layoutHandle = BGFX_INVALID_HANDLE;
m_vertexBuffers[_handle.idx].create(_size, NULL, layoutHandle, _flags);
}
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
{
m_vertexBuffers[_handle.idx].update(_offset, bx::min<uint32_t>(_size, _mem->size), _mem->data);
}
void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
{
m_vertexBuffers[_handle.idx].destroy();
}
void createShader(ShaderHandle _handle, const Memory* _mem) override
{
m_shaders[_handle.idx].create(_mem);
}
void destroyShader(ShaderHandle _handle) override
{
m_shaders[_handle.idx].destroy();
}
void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
{
m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
}
void destroyProgram(ProgramHandle _handle) override
{
m_program[_handle.idx].destroy();
}
void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip, uint64_t _external) override
{
BX_UNUSED(_external);
m_textures[_handle.idx].create(_mem, _flags, _skip);
return NULL;
}
void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
{
m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
}
bool s_done;
struct ReadTexture
{
WGPUBuffer buffer;
uint32_t size;
void* data;
uint32_t dataPitch;
uint32_t pitch;
uint32_t height;
};
static void readTextureCb(WGPUMapAsyncStatus _status, WGPUStringView _message, void* _userdata1, void* _userdata2)
{
BX_ASSERT(WGPUMapAsyncStatus_Success == _status, "%d", _status);
BX_UNUSED(_status, _message, _userdata2);
ReadTexture& readTexture = *(ReadTexture*)_userdata1;
const void* result = (const void*)WGPU_CHECK(wgpuBufferGetConstMappedRange(
readTexture.buffer
, 0
, readTexture.size
) );
bx::gather(
readTexture.data
, result
, readTexture.pitch
, readTexture.dataPitch
, readTexture.height
);
WGPU_CHECK(wgpuBufferUnmap(readTexture.buffer) );
wgpuRelease(readTexture.buffer);
*(bool*)(_userdata2) = true;
}
void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) override
{
const TextureWGPU& texture = m_textures[_handle.idx];
uint32_t srcWidth = bx::max(1, texture.m_width >>_mip);
uint32_t srcHeight = bx::max(1, texture.m_height>>_mip);
const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat) );
const uint32_t dstPitch = srcWidth*bpp/8;
const uint32_t dstBufferPitch = bx::alignUp(dstPitch, 256);
const uint32_t copySize = dstBufferPitch * srcHeight;
WGPUBufferDescriptor readTextureBufferDesc =
{
.nextInChain = NULL,
.label = toWGPUStringView("Read Texture Buffer"),
.usage = 0
| WGPUBufferUsage_MapRead
| WGPUBufferUsage_CopyDst
,
.size = copySize,
.mappedAtCreation = false,
};
WGPUBuffer readTextureBuffer = WGPU_CHECK(wgpuDeviceCreateBuffer(m_device, &readTextureBufferDesc) );
s_done = false;
m_cmd.copyTextureToBuffer(
{
.texture = texture.m_texture,
.mipLevel = _mip,
.origin =
{
.x = 0,
.y = 0,
.z = 0,
},
.aspect = WGPUTextureAspect_All,
},
{
.layout =
{
.offset = 0,
.bytesPerRow = dstBufferPitch,
.rowsPerImage = srcHeight,
},
.buffer = readTextureBuffer,
},
{
.width = srcWidth,
.height = srcHeight,
.depthOrArrayLayers = 1,
}
);
m_cmd.kick();
m_cmd.wait();
ReadTexture readTexture =
{
.buffer = readTextureBuffer,
.size = copySize,
.data = _data,
.dataPitch = dstPitch,
.pitch = dstBufferPitch,
.height = srcHeight,
};
WGPU_CHECK(wgpuBufferMapAsync(
readTextureBuffer
, WGPUMapMode_Read
, 0
, copySize
, {
.nextInChain = NULL,
.mode = WGPUCallbackMode_AllowProcessEvents,
.callback = readTextureCb,
.userdata1 = &readTexture,
.userdata2 = &s_done,
}) );
while (!s_done)
{
wgpuInstanceProcessEvents(m_instance);
}
}
void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, uint16_t _numLayers) override
{
TextureWGPU& texture = m_textures[_handle.idx];
uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
const Memory* mem = alloc(size);
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
bx::write(&writer, kChunkMagicTex, bx::ErrorAssert{});
TextureCreate tc;
tc.m_width = _width;
tc.m_height = _height;
tc.m_depth = 0;
tc.m_numLayers = _numLayers;
tc.m_numMips = _numMips;
tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
tc.m_cubeMap = false;
tc.m_mem = NULL;
bx::write(&writer, tc, bx::ErrorAssert{});
texture.destroy();
texture.create(mem, texture.m_flags, 0);
release(mem);
}
void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/, uint16_t /*_layerIndex*/) override
{
}
uintptr_t getInternal(TextureHandle _handle) override
{
setGraphicsDebuggerPresent(true);
return uintptr_t(m_textures[_handle.idx].m_texture);
}
void destroyTexture(TextureHandle _handle) override
{
m_textures[_handle.idx].destroy();
}
void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
{
m_frameBuffers[_handle.idx].create(_num, _attachment);
}
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) override
{
for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
{
FrameBufferHandle handle = m_windows[ii];
if (isValid(handle)
&& m_frameBuffers[handle.idx].m_swapChain.m_nwh == _nwh)
{
destroyFrameBuffer(handle);
}
}
uint16_t denseIdx = m_numWindows++;
m_windows[denseIdx] = _handle;
m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
}
void destroyFrameBuffer(FrameBufferHandle _handle) override
{
FrameBufferWGPU& frameBuffer = m_frameBuffers[_handle.idx];
uint16_t denseIdx = frameBuffer.destroy();
if (UINT16_MAX != denseIdx)
{
--m_numWindows;
if (m_numWindows > 1)
{
FrameBufferHandle handle = m_windows[m_numWindows];
m_windows[m_numWindows] = {kInvalidHandle};
if (m_numWindows != denseIdx)
{
m_windows[denseIdx] = handle;
m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
}
}
}
}
void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
{
if (NULL != m_uniforms[_handle.idx])
{
bx::free(g_allocator, m_uniforms[_handle.idx]);
}
uint32_t size = g_uniformTypeSize[_type]*_num;
void* data = bx::alloc(g_allocator, size);
bx::memSet(data, 0, size);
m_uniforms[_handle.idx] = data;
m_uniformReg.add(_handle, _name);
}
void destroyUniform(UniformHandle _handle) override
{
bx::free(g_allocator, m_uniforms[_handle.idx]);
m_uniforms[_handle.idx] = NULL;
m_uniformReg.remove(_handle);
}
void requestScreenShot(FrameBufferHandle /*_handle*/, const char* /*_filePath*/) override
{
}
void updateViewName(ViewId _id, const char* _name) override
{
bx::strCopy(
&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
, BX_COUNTOF(s_viewName[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
, _name
);
}
void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
{
bx::memCopy(m_uniforms[_loc], _data, _size);
}
void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
{
m_occlusionQuery.invalidate(_handle);
}
void setMarker(const char* _marker, uint16_t _len) override
{
BX_UNUSED(_marker, _len);
}
virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
{
switch (_handle.type)
{
case Handle::IndexBuffer:
WGPU_CHECK(wgpuBufferSetLabel(m_indexBuffers[_handle.idx].m_buffer, { .data = _name, .length = _len }) );
break;
case Handle::Shader:
WGPU_CHECK(wgpuShaderModuleSetLabel(m_shaders[_handle.idx].m_module, { .data = _name, .length = _len }) );
break;
case Handle::Texture:
WGPU_CHECK(wgpuTextureSetLabel(m_textures[_handle.idx].m_texture, { .data = _name, .length = _len }) );
break;
case Handle::VertexBuffer:
WGPU_CHECK(wgpuBufferSetLabel(m_vertexBuffers[_handle.idx].m_buffer, { .data = _name, .length = _len }) );
break;
default:
BX_ASSERT(false, "Invalid handle type?! %d", _handle.type);
break;
}
}
void submitBlit(BlitState& _bs, uint16_t _view);
void submitUniformCache(UniformCacheState& _ucs, uint16_t _view);
void generateMips(WGPUCommandEncoder _cmdEncoder, TextureWGPU& _texture, TextureHandle _textureHandle);
void submit(Frame* _render, const ClearQuad& _clearQuad, const MipGen& _mipGen, TextVideoMemBlitter& _textVideoMemBlitter) override;
void dbgTextRenderBegin(TextVideoMemBlitter& _blitter) override
{
const uint32_t width = m_backBuffer.m_width;
const uint32_t height = m_backBuffer.m_height;
float proj[16];
bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, false);
const ProgramWGPU& program = m_program[_blitter.m_program.idx];
const PredefinedUniform& predefined = program.m_predefined[0];
const uint8_t flags = predefined.m_type;
setShaderUniform4x4f(flags, predefined.m_loc, proj, 4);
ChunkedScratchBufferOffset sbo;
const uint32_t vsSize = program.m_vsh->m_size;
const uint32_t fsSize = NULL != program.m_fsh ? program.m_fsh->m_size : 0;
m_uniformScratchBuffer.write(sbo, m_vsScratch, vsSize, m_fsScratch, fsSize);
const uint64_t state = 0
| BGFX_STATE_WRITE_RGB
| BGFX_STATE_WRITE_A
| BGFX_STATE_DEPTH_TEST_ALWAYS
;
const TextureWGPU& texture = m_textures[_blitter.m_texture.idx];
RenderBind renderBind;
renderBind.clear();
Binding& bind = renderBind.m_bind[0];
bind.m_idx = _blitter.m_texture.idx;
bind.m_type = uint8_t(Binding::Texture);
bind.m_samplerFlags = uint32_t(texture.m_flags & BGFX_SAMPLER_BITS_MASK);
bind.m_format = 0;
bind.m_access = 0;
bind.m_mip = 0;
const Stream stream =
{
.m_startVertex = 0,
.m_handle = _blitter.m_vb->handle,
.m_layoutHandle = _blitter.m_vb->layoutHandle,
};
const RenderPipeline& pipeline = *getPipeline(
_blitter.m_program
, BGFX_INVALID_HANDLE
, 1
, state
, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT)
, 1
, &stream
, 0
, true
, renderBind
, false
);
WGPURenderPassColorAttachment colorAttachment =
{
.nextInChain = NULL,
.view = m_backBuffer.m_swapChain.m_textureView,
.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED,
.resolveTarget = NULL,
.loadOp = WGPULoadOp_Load,
.storeOp = WGPUStoreOp_Store,
.clearValue = {},
};
WGPURenderPassDescriptor renderPassDesc =
{
.nextInChain = NULL,
.label = WGPU_STRING_VIEW_INIT,
.colorAttachmentCount = 1,
.colorAttachments = &colorAttachment,
.depthStencilAttachment = NULL,
.occlusionQuerySet = NULL,
.timestampWrites = NULL,
};
WGPUCommandEncoder cmdEncoder = m_cmd.alloc();
WGPURenderPassEncoder blitRenderPassEncoder = WGPU_CHECK(wgpuCommandEncoderBeginRenderPass(cmdEncoder, &renderPassDesc) );
_blitter.m_usedData = uintptr_t(blitRenderPassEncoder);
BindGroup bindGroup = createBindGroup(pipeline.bindGroupLayout, program, renderBind, sbo, false);
WGPU_CHECK(wgpuRenderPassEncoderSetViewport(
blitRenderPassEncoder
, 0.0f
, 0.0f
, float(width)
, float(height)
, 0.0f
, 1.0f
) );
WGPU_CHECK(wgpuRenderPassEncoderSetPipeline(blitRenderPassEncoder, pipeline.pipeline) );
WGPU_CHECK(wgpuRenderPassEncoderSetBindGroup(blitRenderPassEncoder, 0, bindGroup.bindGroup, bindGroup.numOffsets, sbo.offsets) );
release(bindGroup);
}
void dbgTextRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
{
WGPURenderPassEncoder blitRenderPassEncoder = WGPURenderPassEncoder(_blitter.m_usedData);
const uint32_t numVertices = _numIndices*4/6;
if (0 < numVertices)
{
const IndexBufferWGPU& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
const uint32_t ibSize = _numIndices*2;
ib.update(0, ibSize, _blitter.m_ib->data);
const VertexBufferWGPU& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
const uint32_t vbSize = numVertices*_blitter.m_layout.m_stride;
vb.update(0, vbSize, _blitter.m_vb->data, true);
WGPU_CHECK(wgpuRenderPassEncoderSetVertexBuffer(blitRenderPassEncoder, 0, vb.m_buffer, 0, vbSize) );
WGPU_CHECK(wgpuRenderPassEncoderSetIndexBuffer(blitRenderPassEncoder, ib.m_buffer, WGPUIndexFormat_Uint16, 0, ibSize) );
WGPU_CHECK(wgpuRenderPassEncoderDrawIndexed(blitRenderPassEncoder, _numIndices, 1, 0, 0, 0) );
}
}
void dbgTextRenderEnd(TextVideoMemBlitter& _blitter) override
{
WGPURenderPassEncoder blitRenderPassEncoder = WGPURenderPassEncoder(_blitter.m_usedData);
_blitter.m_usedData = 0;
WGPU_CHECK(wgpuRenderPassEncoderEnd(blitRenderPassEncoder) );
wgpuRelease(blitRenderPassEncoder);
}
void clearQuad(WGPURenderPassEncoder _renderPassEncoder, FrameBufferHandle _fbh, uint32_t _msaaCount, const ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
{
BX_UNUSED(_clearQuad, _rect, _clear, _palette);
uint64_t state = BGFX_STATE_PT_TRISTRIP;
state |= _clear.m_flags & BGFX_CLEAR_COLOR ? BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A : 0;
state |= _clear.m_flags & BGFX_CLEAR_DEPTH ? BGFX_STATE_DEPTH_TEST_ALWAYS|BGFX_STATE_WRITE_Z : 0;
uint64_t stencil = 0;
stencil |= _clear.m_flags & BGFX_CLEAR_STENCIL ? 0
| BGFX_STENCIL_TEST_ALWAYS
| BGFX_STENCIL_FUNC_REF(_clear.m_stencil)
| BGFX_STENCIL_FUNC_RMASK(0xff)
| BGFX_STENCIL_OP_FAIL_S_REPLACE
| BGFX_STENCIL_OP_FAIL_Z_REPLACE
| BGFX_STENCIL_OP_PASS_Z_REPLACE
: 0
;
uint32_t numMrt = 1;
if (isValid(_fbh) )
{
const FrameBufferWGPU& fb = m_frameBuffers[_fbh.idx];
numMrt = bx::max(1, fb.m_numColorAttachments);
}
const VertexBufferWGPU& vb = m_vertexBuffers[_clearQuad.m_vb.idx];
const Stream stream = {
.m_startVertex = 0,
.m_handle = _clearQuad.m_vb,
.m_layoutHandle = _clearQuad.m_layout,
};
RenderBind renderBind;
renderBind.clear();
const RenderPipeline& pipeline = *getPipeline(
_clearQuad.m_program[numMrt-1]
, _fbh
, _msaaCount
, state
, stencil
, 1
, &stream
, 0
, true
, renderBind
, true
);
const ProgramWGPU& program = m_program[_clearQuad.m_program[numMrt-1].idx];
const float mrtClearDepth[4] = { _clear.m_depth };
float mrtClearColor[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
{
for (uint32_t ii = 0; ii < numMrt; ++ii)
{
uint8_t index = (uint8_t)bx::min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
bx::memCopy(mrtClearColor[ii], _palette[index], 16);
}
}
else
{
const float rgba[4] =
{
_clear.m_index[0]*1.0f/255.0f,
_clear.m_index[1]*1.0f/255.0f,
_clear.m_index[2]*1.0f/255.0f,
_clear.m_index[3]*1.0f/255.0f,
};
for (uint32_t ii = 0; ii < numMrt; ++ii)
{
bx::memCopy(mrtClearColor[ii], rgba, 16);
}
}
ChunkedScratchBufferOffset sbo;
m_uniformScratchBuffer.write(sbo, mrtClearDepth, sizeof(mrtClearDepth), mrtClearColor, sizeof(mrtClearColor) );
BindGroup bindGroup = createBindGroup(pipeline.bindGroupLayout, program, renderBind, sbo, false);
WGPU_CHECK(wgpuRenderPassEncoderSetPipeline(_renderPassEncoder, pipeline.pipeline) );
WGPU_CHECK(wgpuRenderPassEncoderSetBindGroup(_renderPassEncoder, 0, bindGroup.bindGroup, bindGroup.numOffsets, sbo.offsets) );
release(bindGroup);
WGPU_CHECK(wgpuRenderPassEncoderSetVertexBuffer(_renderPassEncoder, 0, vb.m_buffer, 0, vb.m_size) );
WGPU_CHECK(wgpuRenderPassEncoderDraw(_renderPassEncoder, 4, 1, 0, 0) );
}
void preReset()
{
m_renderPipelineCache.invalidate();
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
{
m_frameBuffers[ii].preReset();
}
invalidateCache();
}
void postReset()
{
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
{
m_frameBuffers[ii].postReset();
}
if (m_resolution.reset & BGFX_RESET_CAPTURE)
{
}
}
void invalidateCache()
{
m_computePipelineCache.invalidate();
m_renderPipelineCache.invalidate();
m_textureViewStateCache.invalidate();
m_samplerStateCache.invalidate();
}
bool updateResolution(const Resolution& _resolution)
{
const bool suspended = !!(_resolution.reset & BGFX_RESET_SUSPEND);
uint16_t maxAnisotropy = 1;
if (!!(_resolution.reset & BGFX_RESET_MAXANISOTROPY) )
{
maxAnisotropy = 16;
}
if (m_maxAnisotropy != maxAnisotropy)
{
m_maxAnisotropy = maxAnisotropy;
m_samplerStateCache.invalidate();
}
const bool depthClamp = !!(_resolution.reset & BGFX_RESET_DEPTH_CLAMP);
if (m_depthClamp != depthClamp)
{
m_depthClamp = depthClamp;
m_renderPipelineCache.invalidate();
}
if (!m_backBuffer.isSwapChain() )
{
return suspended;
}
uint32_t flags = _resolution.reset & ~(0
| BGFX_RESET_SUSPEND
| BGFX_RESET_MAXANISOTROPY
| BGFX_RESET_DEPTH_CLAMP
);
if (false
|| m_resolution.formatColor != _resolution.formatColor
|| m_resolution.formatDepthStencil != _resolution.formatDepthStencil
|| m_resolution.width != _resolution.width
|| m_resolution.height != _resolution.height
|| m_resolution.reset != flags
)
{
flags &= ~BGFX_RESET_INTERNAL_FORCE;
if (m_backBuffer.m_swapChain.m_nwh != g_platformData.nwh)
{
m_backBuffer.m_swapChain.m_nwh = g_platformData.nwh;
}
m_resolution = _resolution;
m_resolution.reset = flags;
m_textVideoMem.resize(false, _resolution.width, _resolution.height);
m_textVideoMem.clear();
preReset();
m_backBuffer.update(m_resolution);
postReset();
}
return suspended;
}
void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
{
if (_flags & kUniformFragmentBit)
{
bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs*16);
}
else
{
bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16);
}
}
void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
{
setShaderUniform(_flags, _regIndex, _val, _numRegs);
}
void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
{
setShaderUniform(_flags, _regIndex, _val, _numRegs);
}
bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
{
return _visible == (0 != _render->m_occlusion[_handle.idx]);
}
void commit(UniformBuffer& _uniformBuffer)
{
_uniformBuffer.reset();
for (;;)
{
uint32_t opcode = _uniformBuffer.read();
if (UniformType::End == opcode)
{
break;
}
uint8_t type;
uint16_t loc;
uint16_t num;
uint16_t copy;
UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
const char* data;
if (copy)
{
data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
}
else
{
UniformHandle handle;
bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
data = (const char*)m_uniforms[handle.idx];
}
switch (type)
{
case UniformType::Mat3:
case UniformType::Mat3|kUniformFragmentBit:
{
float* value = (float*)data;
for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
{
Matrix4 mtx;
mtx.un.val[ 0] = value[0];
mtx.un.val[ 1] = value[1];
mtx.un.val[ 2] = value[2];
mtx.un.val[ 3] = 0.0f;
mtx.un.val[ 4] = value[3];
mtx.un.val[ 5] = value[4];
mtx.un.val[ 6] = value[5];
mtx.un.val[ 7] = 0.0f;
mtx.un.val[ 8] = value[6];
mtx.un.val[ 9] = value[7];
mtx.un.val[10] = value[8];
mtx.un.val[11] = 0.0f;
setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
}
}
break;
case UniformType::Sampler:
case UniformType::Sampler|kUniformFragmentBit:
break;
case UniformType::Vec4:
case UniformType::Vec4 | kUniformFragmentBit:
setShaderUniform(uint8_t(type), loc, data, num);
break;
case UniformType::Mat4:
case UniformType::Mat4 | kUniformFragmentBit:
setShaderUniform4x4f(uint8_t(type), loc, data, num);
break;
case UniformType::End:
break;
default:
BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
break;
}
}
}
void initBufferBinding(WGPUBindGroupLayoutEntry& _out, uint32_t _binding, WGPUShaderStage _visibility, WGPUBufferBindingType _type, bool _hasDynamicOffset)
{
_out =
{
.nextInChain = NULL,
.binding = _binding,
.visibility = _visibility,
.bindingArraySize = 0,
.buffer =
{
.nextInChain = NULL,
.type = _type,
.hasDynamicOffset = _hasDynamicOffset,
.minBindingSize = 0,
},
.sampler = {},
.texture = {},
.storageTexture = {},
};
}
void initSamplerBinding(WGPUBindGroupLayoutEntry& _out, uint32_t _binding, WGPUShaderStage _visibility, WGPUSamplerBindingType _type)
{
_out =
{
.nextInChain = NULL,
.binding = _binding,
.visibility = _visibility,
.bindingArraySize = 0,
.buffer = {},
.sampler =
{
.nextInChain = NULL,
.type = _type,
},
.texture = {},
.storageTexture = {},
};
}
void initTextureBinding(WGPUBindGroupLayoutEntry& _out, uint32_t _binding, WGPUShaderStage _visibility, WGPUTextureSampleType _sampleType, WGPUTextureViewDimension _viewDimension)
{
_out =
{
.nextInChain = NULL,
.binding = _binding,
.visibility = _visibility,
.bindingArraySize = 0,
.buffer = {},
.sampler = {},
.texture =
{
.nextInChain = NULL,
.sampleType = _sampleType,
.viewDimension = _viewDimension,
.multisampled = false,
},
.storageTexture = {},
};
}
void initStorageTextureBinding(WGPUBindGroupLayoutEntry& _out, uint32_t _binding, WGPUShaderStage _visibility, WGPUStorageTextureAccess _access, WGPUTextureFormat _format, WGPUTextureViewDimension _viewDimension)
{
_out =
{
.nextInChain = NULL,
.binding = _binding,
.visibility = _visibility,
.bindingArraySize = 0,
.buffer = {},
.sampler = {},
.texture = {},
.storageTexture =
{
.nextInChain = NULL,
.access = _access,
.format = _format,
.viewDimension = _viewDimension,
},
};
}
uint8_t fillBindGroupLayoutEntry(WGPUBindGroupLayoutEntry* _entries, const ProgramWGPU& _program, const RenderBind& _renderBind, bool _isCompute)
{
uint8_t entryCount = 0;
const uint32_t vsSize = _program.m_vsh->m_size;
const uint32_t fsSize = NULL == _program.m_fsh ? 0 : _program.m_fsh->m_size;
if (0 < vsSize)
{
initBufferBinding(
_entries[entryCount++]
, 0
, _isCompute
? WGPUShaderStage_Compute
: WGPUShaderStage_Vertex
, WGPUBufferBindingType_Uniform
, true
);
}
if (0 < fsSize)
{
initBufferBinding(
_entries[entryCount++]
, 1
, WGPUShaderStage_Fragment
, WGPUBufferBindingType_Uniform
, true
);
}
for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
{
const ShaderBinding& shaderBind = _program.m_shaderBinding[stage];
if (!isValid(shaderBind.uniformHandle) )
{
continue;
}
const Binding& bind = _renderBind.m_bind[stage];
switch (shaderBind.type)
{
case ShaderBinding::Type::Buffer:
initBufferBinding(
_entries[entryCount++]
, shaderBind.binding
, shaderBind.shaderStage
, shaderBind.bufferBindingType
, false
);
break;
case ShaderBinding::Type::Image:
initStorageTextureBinding(
_entries[entryCount++]
, shaderBind.binding
, shaderBind.shaderStage
, s_storageTextureAccess[bind.m_access]
, s_textureFormat[m_textures[bind.m_idx].m_textureFormat].m_fmt
, shaderBind.viewDimension
);
break;
case ShaderBinding::Type::Sampler:
{
TextureWGPU& texture = m_textures[bind.m_idx];
WGPUTextureSampleType sampleType = WGPUTextureSampleType_Depth != shaderBind.sampleType
? s_textureFormat[texture.m_textureFormat].m_samplerType
: shaderBind.sampleType
;
WGPUSamplerBindingType samplerBindingType = WGPUSamplerBindingType_Filtering;
switch (sampleType)
{
case WGPUTextureSampleType_UnfilterableFloat: samplerBindingType = WGPUSamplerBindingType_NonFiltering; break;
case WGPUTextureSampleType_Depth: samplerBindingType = WGPUSamplerBindingType_Comparison; break;
default: break;
}
initTextureBinding(
_entries[entryCount++]
, shaderBind.binding
, shaderBind.shaderStage
, sampleType
, WGPUTextureViewDimension_Undefined != shaderBind.viewDimension
? shaderBind.viewDimension
: m_textures[bind.m_idx].m_viewDimension
);
initSamplerBinding(
_entries[entryCount++]
, shaderBind.samplerBinding
, shaderBind.shaderStage
, samplerBindingType
);
}
break;
case ShaderBinding::Type::Count:
break;
}
}
return entryCount;
}
ComputePipeline* getPipeline(ProgramHandle _program, const RenderBind& _renderBind)
{
const ProgramWGPU& program = m_program[_program.idx];
bx::HashMurmur3 murmur;
murmur.begin();
murmur.add(program.m_vsh->m_hash);
murmur.add(&_renderBind.m_bind, sizeof(_renderBind.m_bind) );
const uint32_t hash = murmur.end();
ComputePipeline* computePipeline = m_computePipelineCache.find(hash);
if (BX_LIKELY(NULL != computePipeline) )
{
return computePipeline;
}
WGPUBindGroupLayoutEntry entries[2 + BGFX_CONFIG_MAX_TEXTURE_SAMPLERS * 3];
const uint8_t entryCount = fillBindGroupLayoutEntry(entries, program, _renderBind, true);
BX_ASSERT(entryCount < BX_COUNTOF(entries), "");
BX_ASSERT(program.m_numBindings <= entryCount, "");
WGPUBindGroupLayoutDescriptor bindGroupLayoutDesc =
{
.nextInChain = NULL,
.label = WGPU_STRING_VIEW_INIT,
.entryCount = entryCount,
.entries = entries,
};
WGPUBindGroupLayout bindGroupLayout = WGPU_CHECK(wgpuDeviceCreateBindGroupLayout(m_device, &bindGroupLayoutDesc) );
WGPUPipelineLayoutDescriptor pipelineLayoutDesc =
{
.nextInChain = NULL,
.label = WGPU_STRING_VIEW_INIT,
.bindGroupLayoutCount = 1,
.bindGroupLayouts = &bindGroupLayout,
.immediateSize = 0,
};
WGPUPipelineLayout pipelineLayout = WGPU_CHECK(wgpuDeviceCreatePipelineLayout(m_device, &pipelineLayoutDesc) );
WGPUComputePipelineDescriptor computePipelineDesc =
{
.nextInChain = NULL,
.label = WGPU_STRING_VIEW_INIT,
.layout = pipelineLayout,
.compute =
{
.nextInChain = NULL,
.module = program.m_vsh->m_module,
.entryPoint = WGPU_STRING_VIEW_INIT, // toWGPUStringView("main"),
.constantCount = 0,
.constants = NULL,
},
};
computePipeline = m_computePipelineCache.add(
hash
, {
.bindGroupLayout = bindGroupLayout,
.pipeline = wgpuDeviceCreateComputePipeline(m_device, &computePipelineDesc),
}
, 0
);
wgpuRelease(pipelineLayout);
return computePipeline;
}
static WGPUVertexAttribute* fillVertexLayout(const ShaderWGPU* _vsh, WGPUVertexAttribute* _out, const VertexLayout& _layout)
{
WGPUVertexAttribute* elem = _out;
for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
{
if (UINT16_MAX != _layout.m_attributes[attr])
{
elem->nextInChain = NULL;
elem->shaderLocation = _vsh->m_attrRemap[attr];
if (0 != _layout.m_attributes[attr])
{
uint8_t num;
AttribType::Enum type;
bool normalized;
bool asInt;
_layout.decode(Attrib::Enum(attr), num, type, normalized, asInt);
elem->format = s_attribType[type][num-1][normalized];
elem->offset = 0 == _layout.m_attributes[attr]
? 0
: _layout.m_offset[attr]
;
}
else
{
elem->format = WGPUVertexFormat_Float32x3;
elem->offset = 0;
}
++elem;
}
}
return elem;
}
RenderPipeline* getPipeline(
ProgramHandle _program
, FrameBufferHandle _fbh
, uint32_t _msaaCount
, uint64_t _state
, uint64_t _stencil
, uint32_t _streamMask
, const Stream* _stream
, uint8_t _numInstanceData
, bool _isIndex16
, const RenderBind& _renderBind
, bool _useDepthAttachment = true
)
{
const ProgramWGPU& program = m_program[_program.idx];
_state &= 0
| BGFX_STATE_WRITE_RGB
| BGFX_STATE_WRITE_A
| BGFX_STATE_WRITE_Z
| BGFX_STATE_DEPTH_TEST_MASK
| BGFX_STATE_BLEND_MASK
| BGFX_STATE_BLEND_EQUATION_MASK
| BGFX_STATE_BLEND_INDEPENDENT
| BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
| BGFX_STATE_CULL_MASK
| BGFX_STATE_FRONT_CCW
| BGFX_STATE_MSAA
| BGFX_STATE_LINEAA
| BGFX_STATE_CONSERVATIVE_RASTER
| BGFX_STATE_PT_MASK
;
_stencil &= kStencilNoRefMask;
const uint8_t numVertexStreams = bx::countBits(_streamMask);
VertexLayout layout;
if (0 < numVertexStreams)
{
const uint16_t layoutIdx = isValid(_stream[0].m_layoutHandle)
? _stream[0].m_layoutHandle.idx
: m_vertexBuffers[_stream[0].m_handle.idx].m_layoutHandle.idx
;
bx::memCopy(&layout, &m_vertexLayouts[layoutIdx], sizeof(VertexLayout) );
const uint16_t* attrMask = program.m_vsh->m_attrMask;
for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
{
uint16_t mask = attrMask[ii];
uint16_t attr = (layout.m_attributes[ii] & mask);
layout.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
}
}
bx::HashMurmur2A murmur;
murmur.begin();
murmur.add(_state);
murmur.add(_stencil);
murmur.add(&_renderBind.m_bind, sizeof(_renderBind.m_bind) );
murmur.add(program.m_vsh->m_hash);
murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
if (NULL != program.m_fsh)
{
murmur.add(program.m_fsh->m_hash);
}
for (BitMaskToIndexIteratorT it(_streamMask); !it.isDone(); it.next() )
{
const uint8_t idx = it.idx;
uint16_t handle = _stream[idx].m_handle.idx;
const VertexBufferWGPU& vb = m_vertexBuffers[handle];
const uint16_t layoutIdx = isValid(_stream[idx].m_layoutHandle)
? _stream[idx].m_layoutHandle.idx
: vb.m_layoutHandle.idx;
murmur.add(m_vertexLayouts[layoutIdx].m_hash);
}
murmur.add(layout.m_attributes, sizeof(layout.m_attributes) );
murmur.add(_fbh);
murmur.add(_msaaCount);
murmur.add(_numInstanceData);
const uint32_t hash = murmur.end();
RenderPipeline* renderPipeline = m_renderPipelineCache.find(hash);
if (BX_LIKELY(NULL != renderPipeline) )
{
return renderPipeline;
}
WGPUVertexBufferLayout vertexBufferLayout[BGFX_CONFIG_MAX_VERTEX_STREAMS];
WGPUVertexAttribute vertexAttribute[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
uint8_t numStreams = 0;
{
WGPUVertexAttribute* elem = vertexAttribute;
uint16_t attrMask[Attrib::Count];
bx::memCopy(attrMask, program.m_vsh->m_attrMask, sizeof(attrMask) );
uint32_t maxShaderLocation = 0;
for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
{
maxShaderLocation = bx::max(maxShaderLocation, program.m_vsh->m_attrRemap[attr]);
}
if (UINT32_MAX != _streamMask)
{
for (BitMaskToIndexIteratorT it(_streamMask)
; !it.isDone()
; it.next(), numStreams++
)
{
const uint8_t idx = it.idx;
const uint16_t handle = _stream[idx].m_handle.idx;
const VertexBufferWGPU& vb = m_vertexBuffers[handle];
const uint16_t layoutIdx = isValid(_stream[idx].m_layoutHandle)
? _stream[idx].m_layoutHandle.idx
: vb.m_layoutHandle.idx
;
bx::memCopy(&layout, &m_vertexLayouts[layoutIdx], sizeof(VertexLayout) );
const bool lastStream = idx == uint32_t(numVertexStreams-1);
for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
{
const uint16_t mask = attrMask[ii];
const uint16_t attr = (layout.m_attributes[ii] & mask);
if (0 == attr
|| UINT16_MAX == attr)
{
layout.m_attributes[ii] = lastStream ? ~attr : UINT16_MAX;
}
else
{
attrMask[ii] = 0;
}
}
WGPUVertexAttribute* last = fillVertexLayout(program.m_vsh, elem, layout);
vertexBufferLayout[idx] =
{
.nextInChain = NULL,
.stepMode = WGPUVertexStepMode_Vertex,
.arrayStride = layout.m_stride,
.attributeCount = uint32_t(last - elem),
.attributes = elem,
};
elem = last;
}
}
if (0 < _numInstanceData)
{
maxShaderLocation += 0 < numStreams;
for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
{
elem[ii] =
{
.nextInChain = 0,
.format = WGPUVertexFormat_Float32x4,
.offset = ii*16ull,
.shaderLocation = maxShaderLocation+ii,
};
}
vertexBufferLayout[numStreams] =
{
.nextInChain = NULL,
.stepMode = WGPUVertexStepMode_Instance,
.arrayStride = _numInstanceData*16ull,
.attributeCount = _numInstanceData,
.attributes = elem,
};
++numStreams;
}
}
WGPUBindGroupLayoutEntry entries[2 + BGFX_CONFIG_MAX_TEXTURE_SAMPLERS * 3];
const uint8_t entryCount = fillBindGroupLayoutEntry(entries, program, _renderBind, false);
BX_ASSERT(entryCount < BX_COUNTOF(entries), "");
BX_ASSERT(program.m_numBindings <= entryCount, "");
WGPUBindGroupLayoutDescriptor bindGroupLayoutDesc =
{
.nextInChain = NULL,
.label = WGPU_STRING_VIEW_INIT,
.entryCount = entryCount,
.entries = entries,
};
WGPUBindGroupLayout bindGroupLayout = WGPU_CHECK(wgpuDeviceCreateBindGroupLayout(m_device, &bindGroupLayoutDesc) );
WGPUPipelineLayoutDescriptor pipelineLayoutDesc =
{
.nextInChain = NULL,
.label = WGPU_STRING_VIEW_INIT,
.bindGroupLayoutCount = 1,
.bindGroupLayouts = &bindGroupLayout,
.immediateSize = 0,
};
WGPUPipelineLayout pipelineLayout = WGPU_CHECK(wgpuDeviceCreatePipelineLayout(m_device, &pipelineLayoutDesc) );
WGPUBlendState blendState[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
WGPUColorTargetState colorTragetState[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
WGPUDepthStencilState depthStencilState;
const FrameBufferWGPU& fb = isValid(_fbh)
? m_frameBuffers[_fbh.idx]
: m_backBuffer
;
const WGPUTextureView depthStencilTextureView = _useDepthAttachment
? fb.isSwapChain()
? fb.m_swapChain.m_depthStencilView
: fb.m_depthStencilView
: NULL
;
const TextureFormat::Enum formatDepthStencil = fb.isSwapChain()
? fb.m_swapChain.m_resolution.formatDepthStencil
: TextureFormat::Enum(fb.m_formatDepthStencil)
;
const bool hasFragmentShader = NULL != program.m_fsh;
const uint32_t targetCount = hasFragmentShader ? setColorTargetState(blendState, colorTragetState, fb, _state) : 0;
if (NULL != depthStencilTextureView)
{
setDepthStencilState(depthStencilState, formatDepthStencil, _state, _stencil);
}
else
{
depthStencilState.format = WGPUTextureFormat_Undefined;
}
WGPUFragmentState fragmentState =
{
.nextInChain = NULL,
.module = hasFragmentShader ? program.m_fsh->m_module : NULL,
.entryPoint = WGPU_STRING_VIEW_INIT, // toWGPUStringView("main"),
.constantCount = 0,
.constants = NULL,
.targetCount = targetCount,
.targets = colorTragetState,
};
const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
const PrimInfo& primInfo = s_primInfo[(_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT];
WGPURenderPipelineDescriptor renderPipelineDesc =
{
.nextInChain = NULL,
.label = WGPU_STRING_VIEW_INIT,
.layout = pipelineLayout,
.vertex =
{
.nextInChain = NULL,
.module = program.m_vsh->m_module,
.entryPoint = WGPU_STRING_VIEW_INIT, // toWGPUStringView("main"),
.constantCount = 0,
.constants = NULL,
.bufferCount = numStreams,
.buffers = vertexBufferLayout,
},
.primitive =
{
.nextInChain = NULL,
.topology = primInfo.m_topology,
.stripIndexFormat = primInfo.m_stripIndexFormat[!_isIndex16],
.frontFace = !!(_state&BGFX_STATE_FRONT_CCW) ? WGPUFrontFace_CCW : WGPUFrontFace_CW,
.cullMode = s_cullMode[cull],
.unclippedDepth = !m_depthClamp,
},
.depthStencil = WGPUTextureFormat_Undefined == depthStencilState.format
? NULL
: &depthStencilState
,
.multisample =
{
.nextInChain = NULL,
.count = _msaaCount,
.mask = 0xffffffff,
.alphaToCoverageEnabled = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state),
},
.fragment = hasFragmentShader ? &fragmentState : NULL,
};
renderPipeline = m_renderPipelineCache.add(
hash
, {
.bindGroupLayout = bindGroupLayout,
.pipeline = wgpuDeviceCreateRenderPipeline(m_device, &renderPipelineDesc),
}
, 0
);
wgpuRelease(pipelineLayout);
return renderPipeline;
}
BindGroup createBindGroup(WGPUBindGroupLayout _bindGroupLayout, const ProgramWGPU& _program, const RenderBind& _renderBind, const ChunkedScratchBufferOffset& _sbo, bool _isCompute)
{
const uint32_t vsSize = _program.m_vsh->m_size;
const uint32_t fsSize = NULL == _program.m_fsh ? 0 : _program.m_fsh->m_size;
WGPUBindGroupEntry bindGroupEntry[2 + BGFX_CONFIG_MAX_TEXTURE_SAMPLERS*3];
uint32_t entryCount = 0;
uint32_t numOffsets = 0;
if (0 < vsSize)
{
bindGroupEntry[entryCount++] =
{
.nextInChain = NULL,
.binding = 0,
.buffer = _sbo.buffer,
.offset = 0,
.size = _program.m_vsh->m_blockSize,
.sampler = NULL,
.textureView = NULL,
};
++numOffsets;
}
if (0 < fsSize)
{
bindGroupEntry[entryCount++] =
{
.nextInChain = NULL,
.binding = 1,
.buffer = _sbo.buffer,
.offset = 0,
.size = _program.m_fsh->m_blockSize,
.sampler = NULL,
.textureView = NULL,
};
++numOffsets;
}
for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
{
const Binding& bind = _renderBind.m_bind[stage];
const ShaderBinding& shaderBind = _program.m_shaderBinding[stage];
if (isValid(shaderBind.uniformHandle) )
{
switch (bind.m_type)
{
case Binding::Image:
case Binding::Texture:
{
const TextureWGPU& texture = m_textures[bind.m_idx];
bindGroupEntry[entryCount++] =
{
.nextInChain = NULL,
.binding = shaderBind.binding,
.buffer = NULL,
.offset = 0,
.size = 0,
.sampler = NULL,
.textureView = _isCompute
? texture.getTextureView(bind.m_mip, 1, Binding::Image == bind.m_type)
: texture.getTextureView(0, UINT8_MAX, false)
,
};
if (!_isCompute
|| ShaderBinding::Type::Sampler == shaderBind.type)
{
bindGroupEntry[entryCount++] =
{
.nextInChain = NULL,
.binding = shaderBind.samplerBinding,
.buffer = NULL,
.offset = 0,
.size = 0,
.sampler = texture.getSamplerState(bind.m_samplerFlags),
.textureView = NULL,
};
}
}
break;
case Binding::IndexBuffer:
case Binding::VertexBuffer:
{
BufferWGPU& buffer = Binding::IndexBuffer == bind.m_type
? m_indexBuffers[bind.m_idx]
: m_vertexBuffers[bind.m_idx]
;
bindGroupEntry[entryCount++] =
{
.nextInChain = NULL,
.binding = shaderBind.binding,
.buffer = buffer.m_buffer,
.offset = 0,
.size = buffer.m_size,
.sampler = NULL,
.textureView = NULL,
};
}
break;
}
}
}
BX_ASSERT(_program.m_numBindings <= entryCount, "");
WGPUBindGroupDescriptor bindGroupDesc =
{
.nextInChain = NULL,
.label = WGPU_STRING_VIEW_INIT,
.layout = _bindGroupLayout,
.entryCount = entryCount,
.entries = bindGroupEntry,
};
WGPUBindGroup bindGroup = WGPU_CHECK(wgpuDeviceCreateBindGroup(m_device, &bindGroupDesc) );
return {
.bindGroup = bindGroup,
.numOffsets = numOffsets,
};
}
void setDebugWireframe(bool _wireframe)
{
if (m_wireframe != _wireframe)
{
m_wireframe = _wireframe;
m_renderPipelineCache.invalidate();
}
}
uint32_t setColorTargetState(WGPUBlendState* _outBlendState, WGPUColorTargetState* _outColorTargetState, const FrameBufferWGPU& _fb, uint64_t _state, uint32_t _rgba = 0)
{
BX_UNUSED(_rgba);
if (0 == _fb.m_numColorAttachments
&& !_fb.isSwapChain() )
{
return 0;
}
// const bool alphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
const bool blendEnabled = !!(BGFX_STATE_BLEND_MASK & _state);
const bool independentBlendEnable = blendEnabled && !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
if (blendEnabled)
{
// constexpr uint32_t kBlendOne = (BGFX_STATE_BLEND_ONE & BGFX_STATE_BLEND_MASK) >> BGFX_STATE_BLEND_SHIFT;
const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
const uint32_t equRGB = (equation ) & 0x7;
const uint32_t equA = (equation >> 3) & 0x7;
const bool equRGBIsMinOrMax = 3 <= equRGB;
const bool equAIsMinOrMax = 3 <= equA;
const uint32_t srcRGB = equRGBIsMinOrMax ? 0 : (blend ) & 0xf;
const uint32_t dstRGB = equRGBIsMinOrMax ? 0 : (blend >> 4) & 0xf;
const uint32_t srcA = equAIsMinOrMax ? 0 : (blend >> 8) & 0xf;
const uint32_t dstA = equAIsMinOrMax ? 0 : (blend >> 12) & 0xf;
_outBlendState[0] =
{
.color =
{
.operation = s_blendEquation[equRGB],
.srcFactor = s_blendFactor[srcRGB][0],
.dstFactor = s_blendFactor[dstRGB][0],
},
.alpha =
{
.operation = s_blendEquation[equA],
.srcFactor = s_blendFactor[srcA][1],
.dstFactor = s_blendFactor[dstA][1],
},
};
}
if (independentBlendEnable)
{
for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
{
const uint32_t src = (rgba ) & 0xf;
const uint32_t dst = (rgba >> 4) & 0xf;
const uint32_t equation = (rgba >> 8) & 0x7;
_outBlendState[ii] =
{
.color =
{
.operation = s_blendEquation[equation],
.srcFactor = s_blendFactor[src][0],
.dstFactor = s_blendFactor[dst][0],
},
.alpha =
{
.operation = s_blendEquation[equation],
.srcFactor = s_blendFactor[src][1],
.dstFactor = s_blendFactor[dst][1],
},
};
}
}
const bool isSwapChain = _fb.isSwapChain();
const uint32_t numAttachments = isSwapChain ? 1 : _fb.m_numColorAttachments;
const WGPUBlendState* blendState = blendEnabled ? &_outBlendState[0] : NULL;
const WGPUColorWriteMask writeMask = 0
| ( (_state & BGFX_STATE_WRITE_R) ? WGPUColorWriteMask_Red : 0)
| ( (_state & BGFX_STATE_WRITE_G) ? WGPUColorWriteMask_Green : 0)
| ( (_state & BGFX_STATE_WRITE_B) ? WGPUColorWriteMask_Blue : 0)
| ( (_state & BGFX_STATE_WRITE_A) ? WGPUColorWriteMask_Alpha : 0)
;
for (uint32_t ii = 0; ii < numAttachments; ++ii)
{
TextureFormat::Enum textureFormat = isSwapChain
? _fb.m_swapChain.m_resolution.formatColor
: TextureFormat::Enum(m_textures[_fb.m_texture[ii].idx].m_textureFormat)
;
_outColorTargetState[ii] =
{
.nextInChain = NULL,
.format = s_textureFormat[textureFormat].m_fmt,
.blend = independentBlendEnable ? &_outBlendState[ii] : blendState,
.writeMask = writeMask,
};
}
return numAttachments;
}
bool hasStencil(TextureFormat::Enum _format)
{
return 0 < bimg::getBlockInfo(bimg::TextureFormat::Enum(_format) ).stencilBits;
}
void setDepthStencilState(WGPUDepthStencilState& _outDepthStencilState, TextureFormat::Enum _format, uint64_t _state, uint64_t _stencil)
{
_stencil = 0 == _stencil ? kStencilDisabled : _stencil;
const uint32_t fstencil = unpackStencil(0, _stencil);
uint32_t bstencil = unpackStencil(1, _stencil);
const uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
bstencil = frontAndBack ? bstencil : fstencil;
const uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
_outDepthStencilState =
{
.nextInChain = NULL,
.format = s_textureFormat[_format].m_fmt,
.depthWriteEnabled = WGPUOptionalBool(!!(BGFX_STATE_WRITE_Z & _state) ),
.depthCompare = s_cmpFunc[func],
.stencilFront =
{
.compare = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT],
.failOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT],
.depthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT],
.passOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT],
},
.stencilBack =
{
.compare = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT],
.failOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT],
.depthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT],
.passOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT],
},
.stencilReadMask = (fstencil & BGFX_STENCIL_FUNC_RMASK_MASK) >> BGFX_STENCIL_FUNC_RMASK_SHIFT,
.stencilWriteMask = 0xff,
.depthBias = 0,
.depthBiasSlopeScale = 0.0f,
.depthBiasClamp = 0.0f,
};
}
void* m_webgpuDll;
void* m_renderDocDll;
WGPUInstance m_instance;
WGPUAdapter m_adapter;
WGPUDevice m_device;
TimerQueryWGPU m_gpuTimer;
OcclusionQueryWGPU m_occlusionQuery;
ChunkedScratchBufferWGPU m_uniformScratchBuffer;
WGPULimits m_limits;
uint32_t m_maxFrameLatency;
CommandQueueWGPU m_cmd;
Resolution m_resolution;
uint16_t m_maxAnisotropy;
bool m_depthClamp;
bool m_wireframe;
const MipGen* m_mipGen;
WGPUTexture m_mipGenStubTexture;
WGPUTextureView m_mipGenStubTextureView[3];
IndexBufferWGPU m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
VertexBufferWGPU m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
ShaderWGPU m_shaders[BGFX_CONFIG_MAX_SHADERS];
ProgramWGPU m_program[BGFX_CONFIG_MAX_PROGRAMS];
TextureWGPU m_textures[BGFX_CONFIG_MAX_TEXTURES];
VertexLayout m_vertexLayouts[BGFX_CONFIG_MAX_VERTEX_LAYOUTS];
FrameBufferWGPU m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
StateCacheLru<ComputePipeline, 1024> m_computePipelineCache;
StateCacheLru<RenderPipeline, 1024> m_renderPipelineCache;
StateCacheT<WGPUTextureView> m_textureViewStateCache;
StateCacheT<WGPUSampler> m_samplerStateCache;
void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
UniformRegistry m_uniformReg;
FrameBufferWGPU m_backBuffer;
uint16_t m_numWindows;
FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
int64_t m_presentElapsed;
TextVideoMem m_textVideoMem;
uint8_t m_fsScratch[64<<10];
uint8_t m_vsScratch[64<<10];
};
static RendererContextWGPU* s_renderWGPU;
RendererContextI* rendererCreate(const Init& _init)
{
BX_UNUSED(_init);
s_renderWGPU = BX_NEW(g_allocator, RendererContextWGPU);
if (!s_renderWGPU->init(_init) )
{
bx::deleteObject(g_allocator, s_renderWGPU);
s_renderWGPU = NULL;
}
return s_renderWGPU;
}
void rendererDestroy()
{
s_renderWGPU->shutdown();
bx::deleteObject(g_allocator, s_renderWGPU);
s_renderWGPU = NULL;
}
void stubRenderPassEncoderMultiDrawIndirect(WGPURenderPassEncoder _renderPassEncoder, WGPUBuffer _indirectBuffer, uint64_t _indirectOffset, uint32_t _maxDrawCount, WGPUBuffer _drawCountBuffer, uint64_t _drawCountBufferOffset)
{
BX_ASSERT(NULL == _drawCountBuffer, "stubRenderPassEncoderMultiDrawIndirect doesn't support count buffer.");
BX_UNUSED(_drawCountBuffer, _drawCountBufferOffset);
for (uint32_t ii = 0; ii < _maxDrawCount; ++ii)
{
wgpuRenderPassEncoderDrawIndirect(
_renderPassEncoder
, _indirectBuffer
, _indirectOffset
);
_indirectOffset += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
}
}
void stubRenderPassEncoderMultiDrawIndexedIndirect(WGPURenderPassEncoder _renderPassEncoder, WGPUBuffer _indirectBuffer, uint64_t _indirectOffset, uint32_t _maxDrawCount, WGPUBuffer _drawCountBuffer, uint64_t _drawCountBufferOffset)
{
BX_ASSERT(NULL == _drawCountBuffer, "stubRenderPassEncoderMultiDrawIndexedIndirect doesn't support count buffer.");
BX_UNUSED(_drawCountBuffer, _drawCountBufferOffset);
for (uint32_t ii = 0; ii < _maxDrawCount; ++ii)
{
wgpuRenderPassEncoderDrawIndexedIndirect(
_renderPassEncoder
, _indirectBuffer
, _indirectOffset
);
_indirectOffset += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
}
}
void ChunkedScratchBufferWGPU::create(uint32_t _chunkSize, uint32_t _numChunks, WGPUBufferUsage _usage, uint32_t _align)
{
const uint32_t chunkSize = bx::alignUp(_chunkSize, 1<<20);
m_chunkPos = 0;
m_chunkSize = chunkSize;
m_align = _align;
m_usage = _usage;
m_chunkControl.m_size = 0;
m_chunkControl.reset();
bx::memSet(m_consume, 0, sizeof(m_consume) );
m_totalUsed = 0;
for (uint32_t ii = 0; ii < _numChunks; ++ii)
{
addChunk();
}
}
void ChunkedScratchBufferWGPU::createUniform(uint32_t _chunkSize, uint32_t _numChunks)
{
const WGPULimits& limits = s_renderWGPU->m_limits;
const uint32_t align = uint32_t(limits.minUniformBufferOffsetAlignment);
create(_chunkSize, _numChunks, WGPUBufferUsage_Uniform, align);
}
void ChunkedScratchBufferWGPU::destroy()
{
for (Chunk& sbc : m_chunks)
{
wgpuRelease(sbc.buffer);
bx::free(g_allocator, sbc.data);
}
}
void ChunkedScratchBufferWGPU::addChunk(uint32_t _at)
{
Chunk sbc;
WGPUBufferDescriptor bufferDesc =
{
.nextInChain = NULL,
.label = toWGPUStringView("uniform buffer"),
.usage = 0
| m_usage
| WGPUBufferUsage_CopyDst
,
.size = m_chunkSize,
.mappedAtCreation = false,
};
sbc.buffer = WGPU_CHECK(wgpuDeviceCreateBuffer(s_renderWGPU->m_device, &bufferDesc) );
sbc.data = (uint8_t*)bx::alloc(g_allocator, m_chunkSize);
const uint32_t lastChunk = bx::max(uint32_t(m_chunks.size()-1), 1);
const uint32_t at = UINT32_MAX == _at ? lastChunk : _at;
const uint32_t chunkIndex = at % bx::max(m_chunks.size(), 1);
m_chunkControl.resize(m_chunkSize);
m_chunks.insert(&m_chunks[chunkIndex], sbc);
}
ChunkedScratchBufferAlloc ChunkedScratchBufferWGPU::alloc(uint32_t _size)
{
BX_ASSERT(_size < m_chunkSize, "Size can't be larger than chunk size (size: %d, chunk size: %d)!", _size, m_chunkSize);
uint32_t offset = m_chunkPos;
uint32_t nextOffset = offset + _size;
uint32_t chunkIdx = m_chunkControl.m_write/m_chunkSize;
if (nextOffset >= m_chunkSize)
{
const uint32_t total = m_chunkSize - m_chunkPos + _size;
uint32_t reserved = m_chunkControl.reserve(total, true);
if (total != reserved)
{
addChunk(chunkIdx + 1);
reserved = m_chunkControl.reserve(total, true);
BX_ASSERT(total == reserved, "Failed to reserve chunk memory after adding chunk.");
}
m_chunkPos = 0;
offset = 0;
nextOffset = _size;
chunkIdx = m_chunkControl.m_write/m_chunkSize;
}
else
{
const uint32_t size = m_chunkControl.reserve(_size, true);
BX_ASSERT(size == _size, "Failed to reserve chunk memory.");
BX_UNUSED(size);
}
m_chunkPos = nextOffset;
return { .offset = offset, .chunkIdx = chunkIdx };
}
void ChunkedScratchBufferWGPU::write(ChunkedScratchBufferOffset& _outSbo, const void* _vsData, uint32_t _vsSize, const void* _fsData, uint32_t _fsSize)
{
const uint32_t vsSize = bx::strideAlign(_vsSize, m_align);
const uint32_t fsSize = bx::strideAlign(_fsSize, m_align);
const uint32_t size = vsSize + fsSize;
const ChunkedScratchBufferAlloc sba = alloc(size);
const uint32_t offset0 = sba.offset;
const uint32_t offset1 = offset0 + vsSize;
const Chunk& sbc = m_chunks[sba.chunkIdx];
_outSbo.buffer = sbc.buffer;
_outSbo.offsets[0] = offset0;
_outSbo.offsets[1] = offset1;
if (NULL != _vsData)
{
bx::memCopy(&sbc.data[offset0], _vsData, _vsSize);
}
if (NULL != _fsData)
{
bx::memCopy(&sbc.data[offset1], _fsData, _fsSize);
}
}
void ChunkedScratchBufferWGPU::begin()
{
BX_ASSERT(0 == m_chunkPos, "");
const uint32_t numConsumed = m_consume[s_renderWGPU->m_cmd.m_currentFrameInFlight];
m_chunkControl.consume(numConsumed);
}
void ChunkedScratchBufferWGPU::end()
{
uint32_t numFlush = m_chunkControl.getNumReserved();
if (0 != m_chunkPos)
{
retry:
const uint32_t remainder = m_chunkSize - m_chunkPos;
const uint32_t rem = m_chunkControl.reserve(remainder, true);
if (rem != remainder)
{
const uint32_t chunkIdx = m_chunkControl.m_write/m_chunkSize;
addChunk(chunkIdx + 1);
goto retry;
}
m_chunkPos = 0;
}
const uint32_t numReserved = m_chunkControl.getNumReserved();
BX_ASSERT(0 == numReserved % m_chunkSize, "Number of reserved must always be aligned to chunk size!");
const uint32_t first = m_chunkControl.m_current / m_chunkSize;
for (uint32_t ii = first, end = numReserved / m_chunkSize + first; ii < end; ++ii)
{
const Chunk& chunk = m_chunks[ii % m_chunks.size()];
s_renderWGPU->m_cmd.writeBuffer(chunk.buffer, 0, chunk.data, bx::min(numFlush, m_chunkSize) );
m_chunkControl.commit(m_chunkSize);
numFlush = bx::satSub<uint32_t>(numFlush, m_chunkSize);
}
m_consume[s_renderWGPU->m_cmd.m_currentFrameInFlight] = numReserved;
m_totalUsed = m_chunkControl.getNumUsed();
}
void ChunkedScratchBufferWGPU::flush()
{
end();
begin();
}
void BufferWGPU::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride)
{
BX_UNUSED(_stride);
m_size = bx::alignUp(_size, 4);
m_flags = _flags;
const bool indirect = !!(m_flags & BGFX_BUFFER_DRAW_INDIRECT);
const bool storage = indirect || !!(m_flags & BGFX_BUFFER_COMPUTE_READ_WRITE);
WGPUBufferDescriptor bufferDesc =
{
.nextInChain = NULL,
.label = WGPU_STRING_VIEW_INIT,
.usage = 0
| (storage ? WGPUBufferUsage_Storage : 0)
| (indirect
? WGPUBufferUsage_Indirect
: _vertex ? WGPUBufferUsage_Vertex : WGPUBufferUsage_Index
)
| WGPUBufferUsage_CopyDst
,
.size = m_size,
.mappedAtCreation = false,
};
m_buffer = WGPU_CHECK(wgpuDeviceCreateBuffer(s_renderWGPU->m_device, &bufferDesc) );
if (NULL != _data)
{
s_renderWGPU->m_cmd.writeBuffer(m_buffer, 0, _data, m_size);
}
}
void BufferWGPU::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard) const
{
BX_UNUSED(_discard);
s_renderWGPU->m_cmd.writeBuffer(m_buffer, _offset, _data, bx::alignUp(_size, 4) );
}
void BufferWGPU::destroy()
{
wgpuDestroy(m_buffer);
}
void VertexBufferWGPU::create(uint32_t _size, void* _data, VertexLayoutHandle _layoutHandle, uint16_t _flags)
{
BufferWGPU::create(_size, _data, _flags, true);
m_layoutHandle = _layoutHandle;
}
void ShaderWGPU::create(const Memory* _mem)
{
bx::MemoryReader reader(_mem->data, _mem->size);
bx::ErrorAssert err;
uint32_t magic;
bx::read(&reader, magic, &err);
const bool fragment = isShaderType(magic, 'F');
uint32_t hashIn;
bx::read(&reader, hashIn, &err);
uint32_t hashOut;
if (isShaderVerLess(magic, 6) )
{
hashOut = hashIn;
}
else
{
bx::read(&reader, hashOut, &err);
}
uint16_t count;
bx::read(&reader, count, &err);
m_numPredefined = 0;
m_numUniforms = count;
m_numTextures = 0;
BX_TRACE("%s Shader consts %d"
, getShaderTypeName(magic)
, count
);
uint8_t fragmentBit = fragment ? kUniformFragmentBit : 0;
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++ii)
{
m_shaderBinding[ii].clear();
}
if (0 < count)
{
for (uint32_t ii = 0; ii < count; ++ii)
{
uint8_t nameSize = 0;
bx::read(&reader, nameSize, &err);
char name[256];
bx::read(&reader, &name, nameSize, &err);
name[nameSize] = '\0';
uint8_t type = 0;
bx::read(&reader, type, &err);
uint8_t num;
bx::read(&reader, num, &err);
uint16_t regIndex;
bx::read(&reader, regIndex, &err);
uint16_t regCount;
bx::read(&reader, regCount, &err);
const bool hasTexData = !isShaderVerLess(magic, 8);
const bool hasTexFormat = !isShaderVerLess(magic, 10);
uint8_t texComponent = 0;
uint8_t texDimension = 0;
uint16_t texFormat = 0;
if (hasTexData)
{
bx::read(&reader, texComponent, &err);
bx::read(&reader, texDimension, &err);
}
if (hasTexFormat)
{
bx::read(&reader, texFormat, &err);
}
const char* kind = "invalid";
BX_UNUSED(num, texComponent, texFormat);
if (UINT16_MAX != regIndex)
{
PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
if (PredefinedUniform::Count != predefined)
{
kind = "predefined";
m_predefined[m_numPredefined].m_loc = regIndex;
m_predefined[m_numPredefined].m_count = regCount;
m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
m_numPredefined++;
}
else if (UniformType::End == (~kUniformMask & type) )
{
const bool isBuffer = idToDescriptorType(regCount) == DescriptorType::StorageBuffer;
if (0 == regIndex)
{
continue;
}
const uint8_t reverseShift = kSpirvBindShift;
const uint16_t stage = regIndex - reverseShift; // regIndex is used for buffer binding index
ShaderBinding& shaderBind = m_shaderBinding[stage];
shaderBind.type = isBuffer ? ShaderBinding::Type::Buffer : ShaderBinding::Type::Image;
shaderBind.uniformHandle = { 0 };
shaderBind.binding = regIndex;
if (isBuffer)
{
shaderBind.bufferBindingType = 0 != (kUniformReadOnlyBit & type)
? WGPUBufferBindingType_ReadOnlyStorage
: WGPUBufferBindingType_Storage
;
}
else
{
shaderBind.bufferBindingType = WGPUBufferBindingType_BindingNotUsed;
}
if (!isBuffer
&& hasTexData)
{
shaderBind.viewDimension = s_textureDimension[idToTextureDimension(texDimension)];
shaderBind.sampleType = s_textureComponentType[idToTextureComponentType(texComponent)];
}
else
{
shaderBind.viewDimension = WGPUTextureViewDimension_Undefined;
shaderBind.sampleType = WGPUTextureSampleType_Float;
}
kind = "storage";
}
else if (UniformType::Sampler == (~kUniformMask & type) )
{
const UniformRegInfo* info = s_renderWGPU->m_uniformReg.find(name);
BX_ASSERT(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
const uint8_t reverseShift = kSpirvBindShift;
const uint16_t stage = regIndex - reverseShift; // regIndex is used for image/sampler binding index
ShaderBinding& shaderBind = m_shaderBinding[stage];
shaderBind.uniformHandle = info->m_handle;
shaderBind.type = ShaderBinding::Type::Sampler;
shaderBind.binding = regIndex;
shaderBind.samplerBinding = regIndex + kSpirvSamplerShift;
if (hasTexData)
{
shaderBind.viewDimension = s_textureDimension[idToTextureDimension(texDimension)];
shaderBind.sampleType = s_textureComponentType[idToTextureComponentType(texComponent)];
}
else
{
shaderBind.viewDimension = WGPUTextureViewDimension_Undefined;
shaderBind.sampleType = WGPUTextureSampleType_Float;
}
if (type & kUniformCompareBit)
{
shaderBind.sampleType = WGPUTextureSampleType_Depth;
}
kind = "sampler";
}
else
{
const UniformRegInfo* info = s_renderWGPU->m_uniformReg.find(name);
BX_ASSERT(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
if (NULL != info)
{
if (NULL == m_constantBuffer)
{
m_constantBuffer = UniformBuffer::create(1024);
}
kind = "user";
m_constantBuffer->writeUniformHandle(type|fragmentBit, regIndex, info->m_handle, regCount);
}
}
}
BX_TRACE("\t%s: %s (%s), r.index %3d, r.count %2d, r.texComponent %1d, r.texDimension %1d"
, kind
, name
, getUniformTypeName(UniformType::Enum(type&~kUniformMask) )
, regIndex
, regCount
, texComponent
, texDimension
);
BX_UNUSED(kind);
}
if (NULL != m_constantBuffer)
{
m_constantBuffer->finish();
}
}
uint32_t shaderSize;
bx::read(&reader, shaderSize, &err);
const void* code = reader.getDataPtr();
bx::skip(&reader, shaderSize+1);
m_code = alloc(shaderSize);
bx::memCopy(m_code->data, code, shaderSize);
WGPUShaderSourceWGSL shaderSourceWgsl =
{
.chain =
{
.next = NULL,
.sType = WGPUSType_ShaderSourceWGSL,
},
.code =
{
.data = (const char*)m_code->data,
.length = m_code->size,
},
};
WGPUShaderModuleDescriptor shaderModuleDesc =
{
.nextInChain = &shaderSourceWgsl.chain,
.label = WGPU_STRING_VIEW_INIT,
};
m_module = WGPU_CHECK(wgpuDeviceCreateShaderModule(s_renderWGPU->m_device, &shaderModuleDesc) );
BX_ASSERT(NULL != m_module, "");
bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
bx::memSet(m_attrRemap, 0, sizeof(m_attrRemap) );
bx::read(&reader, m_numAttrs, &err);
for (uint8_t ii = 0; ii < m_numAttrs; ++ii)
{
uint16_t id;
bx::read(&reader, id, &err);
Attrib::Enum attr = idToAttrib(id);
if (Attrib::Count != attr)
{
m_attrMask[attr] = UINT16_MAX;
m_attrRemap[attr] = ii;
}
}
bx::HashMurmur3 murmur;
murmur.begin();
murmur.add(hashIn);
murmur.add(hashOut);
murmur.add(m_code->data, m_code->size);
murmur.add(m_numAttrs);
murmur.add(m_attrMask, m_numAttrs);
murmur.add(m_attrRemap, m_numAttrs);
m_hash = murmur.end();
bx::read(&reader, m_size, &err);
bx::read(&reader, m_blockSize, &err);
}
void ShaderWGPU::destroy()
{
if (NULL != m_constantBuffer)
{
UniformBuffer::destroy(m_constantBuffer);
m_constantBuffer = NULL;
}
m_numPredefined = 0;
if (NULL != m_code)
{
release(m_code);
m_code = NULL;
m_hash = 0;
}
wgpuRelease(m_module);
}
void ProgramWGPU::create(const ShaderWGPU* _vsh, const ShaderWGPU* _fsh)
{
BX_ASSERT(_vsh->m_module, "Vertex shader doesn't exist.");
m_vsh = _vsh;
m_fsh = _fsh;
const bool isCompute = NULL == m_fsh;
m_vsh = _vsh;
bx::memCopy(&m_predefined[0], _vsh->m_predefined, _vsh->m_numPredefined * sizeof(PredefinedUniform) );
m_numPredefined = _vsh->m_numPredefined;
if (NULL != _fsh)
{
m_fsh = _fsh;
bx::memCopy(&m_predefined[m_numPredefined], _fsh->m_predefined, _fsh->m_numPredefined * sizeof(PredefinedUniform) );
m_numPredefined += _fsh->m_numPredefined;
}
const uint32_t vsSize = m_vsh->m_size;
const uint32_t fsSize = NULL != m_fsh ? m_fsh->m_size : 0;
uint8_t numBindings = 0
+ (0 < vsSize)
+ (0 < fsSize)
;
if (isCompute)
{
for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
{
ShaderBinding& shaderBind = m_shaderBinding[stage];
shaderBind.clear();
if (isValid(m_vsh->m_shaderBinding[stage].uniformHandle) )
{
shaderBind = m_vsh->m_shaderBinding[stage];
shaderBind.shaderStage = WGPUShaderStage_Compute;
numBindings++;
}
}
}
else
{
for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
{
ShaderBinding& shaderBind = m_shaderBinding[stage];
shaderBind.clear();
if (isValid(m_vsh->m_shaderBinding[stage].uniformHandle) )
{
shaderBind = m_vsh->m_shaderBinding[stage];
shaderBind.shaderStage = WGPUShaderStage_Vertex;
numBindings++;
}
else if (NULL != m_fsh && isValid(m_fsh->m_shaderBinding[stage].uniformHandle) )
{
shaderBind = m_fsh->m_shaderBinding[stage];
shaderBind.shaderStage = WGPUShaderStage_Fragment;
numBindings += 2;
}
}
}
m_numBindings = numBindings;
}
void ProgramWGPU::destroy()
{
m_numBindings = 0;
m_numPredefined = 0;
m_vsh = NULL;
m_fsh = NULL;
}
void TextureWGPU::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
{
bimg::ImageContainer imageContainer;
if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
{
const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(imageContainer.m_format);
const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
bimg::TextureInfo ti;
bimg::imageGetSize(
&ti
, uint16_t(imageContainer.m_width >>startLod)
, uint16_t(imageContainer.m_height>>startLod)
, uint16_t(imageContainer.m_depth >>startLod)
, imageContainer.m_cubeMap
, 1 < imageContainer.m_numMips
, imageContainer.m_numLayers
, imageContainer.m_format
);
ti.numMips = bx::min<uint8_t>(imageContainer.m_numMips-startLod, ti.numMips);
m_flags = _flags;
m_width = ti.width;
m_height = ti.height;
m_depth = ti.depth;
m_numLayers = ti.numLayers;
m_requestedFormat = uint8_t(imageContainer.m_format);
m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
const bool convert = m_textureFormat != m_requestedFormat;
const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
WGPUTextureDimension dimension = WGPUTextureDimension_2D;
uint32_t depthOrArrayLayers = 1;
if (imageContainer.m_cubeMap)
{
m_type = TextureCube;
m_viewDimension = 1 < m_numLayers
? WGPUTextureViewDimension_CubeArray
: WGPUTextureViewDimension_Cube
;
depthOrArrayLayers = 6;
}
else if (imageContainer.m_depth > 1)
{
m_type = Texture3D;
m_viewDimension = WGPUTextureViewDimension_3D;
dimension = WGPUTextureDimension_3D;
depthOrArrayLayers = m_depth;
}
else
{
m_type = Texture2D;
m_viewDimension = 1 < m_numLayers
? WGPUTextureViewDimension_2DArray
: WGPUTextureViewDimension_2D
;
depthOrArrayLayers = m_numLayers;
}
m_numMips = ti.numMips;
const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) );
const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
const bool writeOnly = 0 != (m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE)
|| (renderTarget && 1 < m_numMips)
;
const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
const uint32_t msaaQuality = bx::satSub<uint32_t>(uint32_t( (m_flags & BGFX_TEXTURE_RT_MSAA_MASK) >> BGFX_TEXTURE_RT_MSAA_SHIFT ), 1u);
const uint32_t msaaCount = 1; //s_msaa[msaaQuality];
BX_UNUSED(msaaQuality);
const bool needResolve = true
&& 1 < msaaCount
&& 0 == (m_flags & BGFX_TEXTURE_MSAA_SAMPLE)
&& !writeOnly
;
BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s RT[%c], BO[%c], CW[%c]%s."
, this - s_renderWGPU->m_textures
, getName( (TextureFormat::Enum)m_textureFormat)
, getName( (TextureFormat::Enum)m_requestedFormat)
, ti.width
, ti.height
, imageContainer.m_cubeMap ? "x6" : ""
, renderTarget ? 'x' : ' '
, writeOnly ? 'x' : ' '
, computeWrite ? 'x' : ' '
, swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
);
BX_UNUSED(swizzle);
WGPUTextureDescriptor textureDesc =
{
.nextInChain = NULL,
.label = WGPU_STRING_VIEW_INIT,
.usage = 0
| WGPUTextureUsage_TextureBinding
| WGPUTextureUsage_CopySrc
| (!writeOnly ? WGPUTextureUsage_CopyDst : 0)
| (blit ? WGPUTextureUsage_CopyDst : 0)
| (computeWrite ? WGPUTextureUsage_StorageBinding : 0)
| (renderTarget ? WGPUTextureUsage_RenderAttachment : 0)
,
.dimension = dimension,
.size =
{
.width = m_width,
.height = m_height,
.depthOrArrayLayers = depthOrArrayLayers,
},
.format = s_textureFormat[m_textureFormat].m_fmt,
.mipLevelCount = m_numMips,
.sampleCount = msaaCount,
.viewFormatCount = 0,
.viewFormats = NULL,
};
m_texture = WGPU_CHECK(wgpuDeviceCreateTexture(s_renderWGPU->m_device, &textureDesc) );
if (needResolve)
{
textureDesc.sampleCount = 1;
m_textureResolve = WGPU_CHECK(wgpuDeviceCreateTexture(s_renderWGPU->m_device, &textureDesc) );
}
WGPUTexelCopyTextureInfo copyTextureDst =
{
.texture = m_texture,
.mipLevel = 0,
.origin =
{
.x = 0,
.y = 0,
.z = 0,
},
.aspect = WGPUTextureAspect_All,
};
uint8_t* temp = convert ? (uint8_t*)bx::alloc(g_allocator, m_width*m_height*bpp/8) : NULL;
for (uint16_t side = 0; side < numSides; ++side)
{
copyTextureDst.origin.z = side;
for (uint8_t lod = 0; lod < ti.numMips; ++lod)
{
copyTextureDst.mipLevel = lod;
bimg::ImageMip mip;
if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
{
if (convert)
{
const uint32_t mipWidth = bx::max<uint32_t>(mip.m_width, 4);
const uint32_t mipHeight = bx::max<uint32_t>(mip.m_height, 4);
const uint32_t bytesPerRow = mipWidth*bpp/8;
const uint32_t width = bx::max<uint32_t>(m_width >> lod, 1);
const uint32_t height = bx::max<uint32_t>(m_height >> lod, 1);
const uint32_t size = bytesPerRow*height*mip.m_depth;
bimg::imageDecodeToBgra8(
g_allocator
, temp
, mip.m_data
, mipWidth
, mipHeight
, bytesPerRow
, bimg::TextureFormat::Enum(m_requestedFormat)
);
s_renderWGPU->m_cmd.writeTexture(
copyTextureDst
, temp
, size
, {
.offset = 0,
.bytesPerRow = bytesPerRow,
.rowsPerImage = height,
}
, {
.width = width,
.height = height,
.depthOrArrayLayers = mip.m_depth,
});
}
else if (compressed)
{
const uint32_t width = mip.m_width;
const uint32_t height = mip.m_height;
const uint32_t bytesPerRow = (mip.m_width/blockInfo.blockWidth)*mip.m_blockSize;
s_renderWGPU->m_cmd.writeTexture(
copyTextureDst
, mip.m_data
, mip.m_size
, {
.offset = 0,
.bytesPerRow = bytesPerRow,
.rowsPerImage = height,
}
, {
.width = width,
.height = height,
.depthOrArrayLayers = mip.m_depth,
});
}
else
{
const uint32_t width = mip.m_width;
const uint32_t height = mip.m_height;
const uint32_t bytesPerRow = mip.m_width*mip.m_bpp / 8;
s_renderWGPU->m_cmd.writeTexture(
copyTextureDst
, mip.m_data
, mip.m_size
, {
.offset = 0,
.bytesPerRow = bytesPerRow,
.rowsPerImage = height,
}
, {
.width = width,
.height = height,
.depthOrArrayLayers = mip.m_depth,
});
}
}
}
}
if (NULL != temp)
{
bx::free(g_allocator, temp);
}
}
}
void TextureWGPU::destroy()
{
wgpuDestroy(m_texture);
wgpuDestroy(m_textureResolve);
}
void TextureWGPU::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
{
const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
uint32_t rectPitch = _rect.m_width*bpp/8;
const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(m_textureFormat) );
if (bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) ) )
{
rectPitch = (_rect.m_width / blockInfo.blockWidth) * blockInfo.blockSize;
}
const uint32_t bytesPerRow = UINT16_MAX == _pitch ? rectPitch : _pitch;
const uint32_t slicePitch = rectPitch*_rect.m_height;
const bool convert = m_textureFormat != m_requestedFormat;
uint8_t* srcData = _mem->data;
uint8_t* temp = NULL;
if (convert)
{
temp = (uint8_t*)bx::alloc(g_allocator, slicePitch);
bimg::imageDecodeToBgra8(g_allocator, temp, srcData, _rect.m_width, _rect.m_height, bytesPerRow, bimg::TextureFormat::Enum(m_requestedFormat) );
srcData = temp;
}
const uint32_t width = bx::min(bx::max(1u, bx::alignUp(m_width >> _mip, blockInfo.blockWidth ) ), _rect.m_width);
const uint32_t height = bx::min(bx::max(1u, bx::alignUp(m_height >> _mip, blockInfo.blockHeight) ), _rect.m_height);
const uint32_t originZ = TextureWGPU::TextureCube == m_type ? _side : _z;
s_renderWGPU->m_cmd.writeTexture(
{
.texture = m_texture,
.mipLevel = _mip,
.origin =
{
.x = _rect.m_x,
.y = _rect.m_y,
.z = originZ,
},
.aspect = WGPUTextureAspect_All,
}
, srcData
, bytesPerRow*height
, {
.offset = 0,
.bytesPerRow = bytesPerRow,
.rowsPerImage = height,
}
, {
.width = width,
.height = height,
.depthOrArrayLayers = _depth,
});
if (NULL != temp)
{
bx::free(g_allocator, temp);
}
}
WGPUSampler TextureWGPU::getSamplerState(uint32_t _samplerFlags) const
{
uint32_t samplerFlags = (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _samplerFlags)
? _samplerFlags
: m_flags
) & (BGFX_SAMPLER_BITS_MASK | BGFX_SAMPLER_BORDER_COLOR_MASK | BGFX_SAMPLER_COMPARE_MASK)
;
if (WGPUTextureSampleType_UnfilterableFloat == s_textureFormat[m_textureFormat].m_samplerType)
{
samplerFlags &= ~(BGFX_SAMPLER_MIN_MASK |BGFX_SAMPLER_MAG_MASK |BGFX_SAMPLER_MIP_MASK);
samplerFlags |= (BGFX_SAMPLER_MIN_POINT|BGFX_SAMPLER_MAG_POINT|BGFX_SAMPLER_MIP_POINT);
}
samplerFlags &= BGFX_SAMPLER_BITS_MASK;
WGPUSampler sampler = s_renderWGPU->m_samplerStateCache.find(samplerFlags);
const bool disableAniso = true
&& (BGFX_SAMPLER_MIN_POINT == (samplerFlags&BGFX_SAMPLER_MIN_POINT) )
&& (BGFX_SAMPLER_MAG_POINT == (samplerFlags&BGFX_SAMPLER_MAG_POINT) )
;
if (NULL == sampler)
{
const uint32_t cmpFunc = (samplerFlags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
WGPUSamplerDescriptor samplerDesc =
{
.nextInChain = NULL,
.label = WGPU_STRING_VIEW_INIT,
.addressModeU = s_textureAddress[(samplerFlags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT],
.addressModeV = s_textureAddress[(samplerFlags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT],
.addressModeW = s_textureAddress[(samplerFlags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT],
.magFilter = s_textureFilterMinMag[(samplerFlags&BGFX_SAMPLER_MAG_MASK)>>BGFX_SAMPLER_MAG_SHIFT],
.minFilter = s_textureFilterMinMag[(samplerFlags&BGFX_SAMPLER_MIN_MASK)>>BGFX_SAMPLER_MIN_SHIFT],
.mipmapFilter = s_textureFilterMip[(samplerFlags&BGFX_SAMPLER_MIP_MASK)>>BGFX_SAMPLER_MIP_SHIFT],
.lodMinClamp = 0,
.lodMaxClamp = bx::kFloatLargest,
.compare = 0 == cmpFunc ? WGPUCompareFunction_Undefined : s_cmpFunc[cmpFunc],
.maxAnisotropy = disableAniso ? uint16_t(1) : s_renderWGPU->m_maxAnisotropy,
};
sampler = WGPU_CHECK(wgpuDeviceCreateSampler(s_renderWGPU->m_device, &samplerDesc) );
s_renderWGPU->m_samplerStateCache.add(samplerFlags, sampler);
}
return sampler;
}
WGPUTextureView TextureWGPU::getTextureView(uint8_t _baseMipLevel, uint8_t _mipLevelCount, bool _storage, bool _array) const
{
bx::HashMurmur3 murmur;
murmur.begin();
murmur.add(uintptr_t(this) );
murmur.add(_baseMipLevel);
murmur.add(_mipLevelCount);
murmur.add(_storage);
murmur.add(_array);
const uint32_t hash = murmur.end();
WGPUTextureView textureView = s_renderWGPU->m_textureViewStateCache.find(hash);
if (NULL == textureView)
{
WGPUTextureViewDimension tvd = m_viewDimension;
uint32_t arrayLayerCount = WGPU_ARRAY_LAYER_COUNT_UNDEFINED;
if (_array)
{
tvd = WGPUTextureViewDimension_2DArray;
}
else if (_storage)
{
if (WGPUTextureViewDimension_Cube == tvd)
{
tvd = WGPUTextureViewDimension_2DArray;
}
}
WGPUTextureViewDescriptor textureViewDesc =
{
.nextInChain = NULL,
.label = WGPU_STRING_VIEW_INIT,
.format = s_textureFormat[m_textureFormat].m_fmt,
.dimension = tvd,
.baseMipLevel = _baseMipLevel,
.mipLevelCount = UINT8_MAX == _mipLevelCount ? WGPU_MIP_LEVEL_COUNT_UNDEFINED : _mipLevelCount,
.baseArrayLayer = 0,
.arrayLayerCount = arrayLayerCount,
.aspect = WGPUTextureAspect_All,
.usage = WGPUTextureUsage_TextureBinding
| (_storage ? WGPUTextureUsage_StorageBinding : 0)
,
};
textureView = WGPU_CHECK(wgpuTextureCreateView(m_texture, &textureViewDesc) );
s_renderWGPU->m_textureViewStateCache.add(hash, textureView);
}
return textureView;
}
struct SwapChainFormatRemap
{
WGPUTextureFormat requestedFormat;
WGPUTextureFormat alternativeFormat;
};
static const SwapChainFormatRemap s_swapChainFormatRemap[] =
{
{ WGPUTextureFormat_RGBA8Unorm, WGPUTextureFormat_BGRA8Unorm },
{ WGPUTextureFormat_RGBA8UnormSrgb, WGPUTextureFormat_BGRA8UnormSrgb },
};
WGPUTextureFormat findSurfaceCapsFormat(const WGPUSurfaceCapabilities& _surfaceCaps, WGPUTextureFormat _requestedFormat)
{
for (uint32_t ii = 0; ii < _surfaceCaps.formatCount; ++ii)
{
if (_requestedFormat == _surfaceCaps.formats[ii])
{
return _requestedFormat;
}
}
return WGPUTextureFormat_Undefined;
}
bool SwapChainWGPU::create(void* _nwh, const Resolution& _resolution)
{
if (NULL == _nwh
|| !createSurface(_nwh) )
{
return false;
}
return configure(_resolution);
}
void SwapChainWGPU::destroy()
{
WGPU_CHECK(wgpuSurfaceUnconfigure(m_surface) );
wgpuRelease(m_surface);
wgpuRelease(m_textureView);
wgpuRelease(m_depthStencilView);
m_nwh = NULL;
}
bool SwapChainWGPU::configure(const Resolution& _resolution)
{
m_resolution = _resolution;
WGPUSurfaceCapabilities surfaceCaps;
WGPUStatus status = WGPU_CHECK(wgpuSurfaceGetCapabilities(m_surface, s_renderWGPU->m_adapter, &surfaceCaps) );
if (WGPUStatus_Success != status)
{
return false;
}
WGPUTextureFormat requestedFormat = s_textureFormat[m_resolution.formatColor].m_fmt;
WGPUTextureFormat format = findSurfaceCapsFormat(surfaceCaps, requestedFormat);
if (WGPUTextureFormat_Undefined == format)
{
for (uint32_t ii = 0; ii < BX_COUNTOF(s_swapChainFormatRemap); ++ii)
{
if (requestedFormat == s_swapChainFormatRemap[ii].requestedFormat)
{
format = findSurfaceCapsFormat(surfaceCaps, s_swapChainFormatRemap[ii].alternativeFormat);
m_resolution.formatColor = TextureFormat::BGRA8;
break;
}
}
}
BX_ASSERT(WGPUTextureFormat_Undefined != format, "SwapChain surface format is not available!");
m_surfaceConfig =
{
.nextInChain = NULL,
.device = s_renderWGPU->m_device,
.format = format,
.usage = WGPUTextureUsage_RenderAttachment,
.width = m_resolution.width,
.height = m_resolution.height,
.viewFormatCount = 0,
.viewFormats = NULL,
.alphaMode = WGPUCompositeAlphaMode_Auto,
.presentMode = WGPUPresentMode_Fifo,
};
WGPU_CHECK(wgpuSurfaceConfigure(m_surface, &m_surfaceConfig) );
WGPUSurfaceTexture surfaceTexture = WGPU_SURFACE_TEXTURE_INIT;
WGPU_CHECK(wgpuSurfaceGetCurrentTexture(m_surface, &surfaceTexture) );
m_textureView = WGPU_CHECK(wgpuTextureCreateView(surfaceTexture.texture, NULL) );
wgpuRelease(surfaceTexture.texture);
const uint32_t msaa = s_msaa[(_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
if (bimg::isDepth(bimg::TextureFormat::Enum(m_resolution.formatDepthStencil) ) )
{
WGPUTextureDescriptor textureDesc =
{
.nextInChain = NULL,
.label = toWGPUStringView("SwapChain Depth/Stencil"),
.usage = 0
| WGPUTextureUsage_RenderAttachment
,
.dimension = WGPUTextureDimension_2D,
.size =
{
.width = m_surfaceConfig.width,
.height = m_surfaceConfig.height,
.depthOrArrayLayers = 1,
},
.format = s_textureFormat[m_resolution.formatDepthStencil].m_fmt,
.mipLevelCount = 1,
.sampleCount = msaa,
.viewFormatCount = 0,
.viewFormats = NULL,
};
WGPUTexture texture = WGPU_CHECK(wgpuDeviceCreateTexture(s_renderWGPU->m_device, &textureDesc) );
WGPUTextureViewDescriptor textureViewDesc =
{
.nextInChain = NULL,
.label = textureDesc.label,
.format = textureDesc.format,
.dimension = WGPUTextureViewDimension_2D,
.baseMipLevel = 0,
.mipLevelCount = 1,
.baseArrayLayer = 0,
.arrayLayerCount = 1,
.aspect = WGPUTextureAspect_All,
.usage = textureDesc.usage,
};
m_depthStencilView = WGPU_CHECK(wgpuTextureCreateView(texture, &textureViewDesc) );
m_formatDepthStencil = uint8_t(m_resolution.formatDepthStencil);
wgpuRelease(texture);
}
if (1 < msaa)
{
WGPUTextureDescriptor textureDesc =
{
.nextInChain = NULL,
.label = toWGPUStringView("SwapChain MSAA"),
.usage = 0
| WGPUTextureUsage_RenderAttachment
,
.dimension = WGPUTextureDimension_2D,
.size =
{
.width = m_surfaceConfig.width,
.height = m_surfaceConfig.height,
.depthOrArrayLayers = 1,
},
.format = format,
.mipLevelCount = 1,
.sampleCount = msaa,
.viewFormatCount = 0,
.viewFormats = NULL,
};
WGPUTexture texture = WGPU_CHECK(wgpuDeviceCreateTexture(s_renderWGPU->m_device, &textureDesc) );
WGPUTextureViewDescriptor textureViewDesc =
{
.nextInChain = NULL,
.label = textureDesc.label,
.format = textureDesc.format,
.dimension = WGPUTextureViewDimension_2D,
.baseMipLevel = 0,
.mipLevelCount = 1,
.baseArrayLayer = 0,
.arrayLayerCount = 1,
.aspect = WGPUTextureAspect_All,
.usage = textureDesc.usage,
};
m_msaaTextureView = WGPU_CHECK(wgpuTextureCreateView(texture, &textureViewDesc) );
}
return true;
}
void SwapChainWGPU::update(void* _nwh, const Resolution& _resolution)
{
BX_UNUSED(_nwh);
wgpuRelease(m_textureView);
wgpuRelease(m_msaaTextureView);
wgpuRelease(m_depthStencilView);
configure(_resolution);
}
#if BX_PLATFORM_OSX || BX_PLATFORM_IOS || BX_PLATFORM_VISIONOS
CAMetalLayer* toMetalLayer(void* _nwh)
{
if (NULL == _nwh)
{
return NULL;
}
if (NULL != NSClassFromString(@"MTKView") )
{
MTKView* view = (MTKView*)_nwh;
if (NULL != view
&& [view isKindOfClass:NSClassFromString(@"MTKView")])
{
return (CAMetalLayer*)view.layer;
}
}
if (NULL != NSClassFromString(@"CAMetalLayer") )
{
NSObject* nwh = (NSObject*)_nwh;
if ([nwh isKindOfClass:[CAMetalLayer class]])
{
return (CAMetalLayer*)nwh;
}
else
{
# if BX_PLATFORM_OSX
__block NSView* contentView = NULL;
__block CAMetalLayer* metalLayer = NULL;
if ([nwh isKindOfClass:[NSView class]])
{
contentView = (NSView*)nwh;
}
else if ([nwh isKindOfClass:[NSWindow class]])
{
NSWindow* nsWindow = (NSWindow*)nwh;
contentView = [nsWindow contentView];
}
else
{
return NULL;
}
void (^setLayer)() =
^{
CALayer* layer = contentView.layer;
if (NULL != layer
&& [layer isKindOfClass:NSClassFromString(@"CAMetalLayer")])
{
metalLayer = (CAMetalLayer*)layer;
}
else
{
[contentView setWantsLayer: YES];
metalLayer = [CAMetalLayer layer];
[contentView setLayer:metalLayer];
}
};
if ([NSThread isMainThread])
{
setLayer();
}
else
{
bx::Semaphore semaphore;
bx::Semaphore* psemaphore = &semaphore;
CFRunLoopPerformBlock([[NSRunLoop mainRunLoop] getCFRunLoop], kCFRunLoopCommonModes,
^{
setLayer();
psemaphore->post();
});
semaphore.wait();
}
return metalLayer;
# endif // BX_PLATFORM_*
}
}
return NULL;
}
#endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS || BX_PLATFORM_TVOS || BX_PLATFORM_VISIONOS
bool SwapChainWGPU::createSurface(void* _nwh)
{
m_nwh = _nwh;
WGPUSurfaceDescriptor surfaceDesc = WGPU_SURFACE_DESCRIPTOR_INIT;
#if BX_PLATFORM_WINDOWS
WGPUSurfaceSourceWindowsHWND surfaceSource =
{
.chain =
{
.next = NULL,
.sType = WGPUSType_SurfaceSourceWindowsHWND,
},
.hinstance = findModule(""),
.hwnd = m_nwh,
};
surfaceDesc =
{
.nextInChain = &surfaceSource.chain,
.label = toWGPUStringView("SwapChainWGPU"),
};
#elif BX_PLATFORM_LINUX
WGPUSurfaceSourceXlibWindow surfaceSourceXlib =
{
.chain =
{
.next = NULL,
.sType = WGPUSType_SurfaceSourceXlibWindow,
},
.display = g_platformData.ndt,
.window = uint64_t(m_nwh),
};
WGPUSurfaceSourceWaylandSurface surfaceSourceWayland =
{
.chain =
{
.next = NULL,
.sType = WGPUSType_SurfaceSourceWaylandSurface,
},
.display = g_platformData.ndt,
.surface = m_nwh,
};
surfaceDesc =
{
.nextInChain = g_platformData.type == bgfx::NativeWindowHandleType::Wayland
? &surfaceSourceWayland.chain
: &surfaceSourceXlib.chain
,
.label = toWGPUStringView("SwapChainWGPU"),
};
#elif BX_PLATFORM_OSX
WGPUSurfaceSourceMetalLayer surfaceSource =
{
.chain =
{
.next = NULL,
.sType = WGPUSType_SurfaceSourceMetalLayer,
},
.layer = toMetalLayer(m_nwh),
};
surfaceDesc =
{
.nextInChain = &surfaceSource.chain,
.label = toWGPUStringView("SwapChainWGPU"),
};
#else
# error "Figure out WGPU surface..."
#endif // BX_PLATFORM_*
m_surface = WGPU_CHECK(wgpuInstanceCreateSurface(s_renderWGPU->m_instance, &surfaceDesc) );
return NULL != m_surface;
}
void SwapChainWGPU::present()
{
wgpuRelease(m_textureView);
WGPU_CHECK(wgpuSurfacePresent(m_surface) );
WGPUSurfaceTexture surfaceTexture = WGPU_SURFACE_TEXTURE_INIT;
wgpuSurfaceGetCurrentTexture(m_surface, &surfaceTexture);
switch (surfaceTexture.status)
{
case WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal:
case WGPUSurfaceGetCurrentTextureStatus_SuccessSuboptimal:
break;
case WGPUSurfaceGetCurrentTextureStatus_Timeout:
case WGPUSurfaceGetCurrentTextureStatus_Outdated:
case WGPUSurfaceGetCurrentTextureStatus_Lost:
// wgpuTextureRelease(surfaceTexture.texture);
// break;
case WGPUSurfaceGetCurrentTextureStatus_Error:
// BX_ASSERT(false, "");
break;
default:
break;
}
m_textureView = WGPU_CHECK(wgpuTextureCreateView(surfaceTexture.texture, NULL) );
wgpuRelease(surfaceTexture.texture);
}
void FrameBufferWGPU::create(uint8_t _num, const Attachment* _attachment)
{
m_numAttachments = _num;
bx::memCopy(m_attachment, _attachment, sizeof(Attachment) * _num);
postReset();
}
bool FrameBufferWGPU::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _colorFormat, TextureFormat::Enum _depthFormat)
{
bool result = true;
Resolution resolution = s_renderWGPU->m_resolution;
resolution.formatColor = TextureFormat::Count == _colorFormat ? resolution.formatColor : _colorFormat;
resolution.formatDepthStencil = TextureFormat::Count == _depthFormat ? resolution.formatDepthStencil : _depthFormat;
resolution.width = _width;
resolution.height = _height;
m_width = bx::max(resolution.width, 1);
m_height = bx::max(resolution.height, 1);
if (_denseIdx != UINT16_MAX)
{
resolution.reset &= ~BGFX_RESET_MSAA_MASK;
}
result = m_swapChain.create(_nwh, resolution);
m_formatDepthStencil = m_swapChain.m_formatDepthStencil;
m_denseIdx = _denseIdx;
return result;
}
uint16_t FrameBufferWGPU::destroy()
{
preReset();
if (isSwapChain() )
{
m_swapChain.destroy();
m_needPresent = false;
}
m_numAttachments = 0;
m_numColorAttachments = 0;
m_depth = BGFX_INVALID_HANDLE;
m_needResolve = false;
uint16_t denseIdx = m_denseIdx;
m_denseIdx = UINT16_MAX;
return denseIdx;
}
void FrameBufferWGPU::preReset()
{
for (uint8_t ii = 0; ii < m_numColorAttachments; ++ii)
{
wgpuRelease(m_textureView[ii]);
}
wgpuRelease(m_depthStencilView);
}
void FrameBufferWGPU::postReset()
{
if (0 < m_numAttachments)
{
m_depth = BGFX_INVALID_HANDLE;
m_numColorAttachments = 0;
const TextureWGPU& firstTexture = s_renderWGPU->m_textures[m_attachment[0].handle.idx];
m_width = bx::max(firstTexture.m_width >> m_attachment[0].mip, 1);
m_height = bx::max(firstTexture.m_height >> m_attachment[0].mip, 1);
for (uint8_t ii = 0; ii < m_numAttachments; ++ii)
{
const Attachment& at = m_attachment[ii];
const TextureWGPU& texture = s_renderWGPU->m_textures[at.handle.idx];
WGPUTextureViewDescriptor textureViewDesc =
{
.nextInChain = NULL,
.label = WGPU_STRING_VIEW_INIT,
.format = s_textureFormat[texture.m_textureFormat].m_fmt,
.dimension = at.numLayers > 1 ? WGPUTextureViewDimension_2DArray : WGPUTextureViewDimension_2D,
.baseMipLevel = at.mip,
.mipLevelCount = 1,
.baseArrayLayer = at.layer,
.arrayLayerCount = at.numLayers,
.aspect = WGPUTextureAspect_All,
.usage = WGPUTextureUsage_RenderAttachment,
};
if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
{
m_depthStencilView = WGPU_CHECK(wgpuTextureCreateView(texture.m_texture, &textureViewDesc) );
m_formatDepthStencil = texture.m_textureFormat;
m_depth = at.handle;
}
else
{
m_textureView[m_numColorAttachments] = WGPU_CHECK(wgpuTextureCreateView(texture.m_texture, &textureViewDesc) );
m_texture[m_numColorAttachments] = at.handle;
m_numColorAttachments++;
}
}
}
}
void FrameBufferWGPU::update(const Resolution& _resolution)
{
m_swapChain.update(m_swapChain.m_nwh, _resolution);
m_width = _resolution.width;
m_height = _resolution.height;
m_formatDepthStencil = m_swapChain.m_formatDepthStencil;
}
void FrameBufferWGPU::present()
{
if (m_needPresent)
{
m_swapChain.present();
m_needPresent = false;
}
}
void FrameBufferWGPU::resolve(WGPUCommandEncoder _cmdEncoder)
{
for (uint32_t ii = 0; ii < m_numAttachments; ++ii)
{
const Attachment& at = m_attachment[ii];
if (isValid(at.handle)
&& 0 != (at.resolve & BGFX_RESOLVE_AUTO_GEN_MIPS) )
{
TextureWGPU& texture = s_renderWGPU->m_textures[at.handle.idx];
if (0 != (texture.m_flags & BGFX_TEXTURE_RT_MASK)
&& 1 < texture.m_numMips)
{
s_renderWGPU->generateMips(_cmdEncoder, texture, at.handle);
}
}
}
}
void CommandQueueWGPU::init(WGPUDevice _device)
{
m_currentFrameInFlight = 0;
m_queue = WGPU_CHECK(wgpuDeviceGetQueue(_device) );
m_commandEncoder = WGPU_CHECK(wgpuDeviceCreateCommandEncoder(_device, NULL) );
}
void CommandQueueWGPU::shutdown()
{
wgpuRelease(m_queue);
}
static void queueWorkDoneCb(
WGPUQueueWorkDoneStatus _status
, WGPUStringView _message
, void* _userdata1
, void* _userdata2
)
{
// BX_ASSERT(WGPUQueueWorkDoneStatus_Success == _status, "%d", _status);
BX_UNUSED(_status, _message, _userdata1, _userdata2);
s_renderWGPU->m_cmd.m_counter--;
}
WGPUCommandEncoder CommandQueueWGPU::alloc()
{
s_renderWGPU->m_uniformScratchBuffer.flush();
kick();
return m_commandEncoder;
}
void CommandQueueWGPU::kick()
{
WGPUCommandBuffer commandBuffer = WGPU_CHECK(wgpuCommandEncoderFinish(m_commandEncoder, NULL) );
WGPU_CHECK(wgpuQueueSubmit(m_queue, 1, &commandBuffer) );
WGPU_CHECK(wgpuQueueOnSubmittedWorkDone(
m_queue
, {
.nextInChain = NULL,
.mode = WGPUCallbackMode_AllowProcessEvents,
.callback = queueWorkDoneCb,
.userdata1 = (void*)uintptr_t(m_counter),
.userdata2 = NULL,
}) );
wgpuRelease(commandBuffer);
wgpuRelease(m_commandEncoder);
++m_counter;
WGPU_CHECK(wgpuInstanceProcessEvents(s_renderWGPU->m_instance) );
m_commandEncoder = WGPU_CHECK(wgpuDeviceCreateCommandEncoder(s_renderWGPU->m_device, NULL) );
}
void CommandQueueWGPU::wait()
{
while (0 < m_counter)
{
WGPU_CHECK(wgpuInstanceProcessEvents(s_renderWGPU->m_instance) );
}
}
void CommandQueueWGPU::frame()
{
kick();
m_currentFrameInFlight = (m_currentFrameInFlight + 1) % s_renderWGPU->m_maxFrameLatency;
}
void CommandQueueWGPU::writeBuffer(WGPUBuffer _buffer, uint64_t _bufferOffset, const void* _data, size_t _size) const
{
WGPU_CHECK(wgpuQueueWriteBuffer(m_queue, _buffer, _bufferOffset, _data, _size) );
}
void CommandQueueWGPU::writeTexture(const WGPUTexelCopyTextureInfo& _destination, const void* _data, size_t _size, const WGPUTexelCopyBufferLayout& _source, const WGPUExtent3D& _writeSize) const
{
WGPU_CHECK(wgpuQueueWriteTexture(m_queue, &_destination, _data, _size, &_source, &_writeSize) );
}
void CommandQueueWGPU::copyBufferToBuffer(WGPUBuffer _source, uint64_t _sourceOffset, WGPUBuffer _destination, uint64_t _destinationOffset, uint64_t _size)
{
WGPU_CHECK(wgpuCommandEncoderCopyBufferToBuffer(m_commandEncoder, _source, _sourceOffset, _destination, _destinationOffset, _size) );
}
void CommandQueueWGPU::copyBufferToTexture(const WGPUTexelCopyBufferInfo& _source, const WGPUTexelCopyTextureInfo& _destination, const WGPUExtent3D& _copySize)
{
WGPU_CHECK(wgpuCommandEncoderCopyBufferToTexture(m_commandEncoder, &_source, &_destination, &_copySize) );
}
void CommandQueueWGPU::copyTextureToBuffer(const WGPUTexelCopyTextureInfo& _source, const WGPUTexelCopyBufferInfo& _destination, const WGPUExtent3D& _copySize)
{
WGPU_CHECK(wgpuCommandEncoderCopyTextureToBuffer(m_commandEncoder, &_source, &_destination, &_copySize) );
}
void CommandQueueWGPU::copyTextureToTexture(const WGPUTexelCopyTextureInfo& _source, const WGPUTexelCopyTextureInfo& _destination, const WGPUExtent3D& _copySize)
{
WGPU_CHECK(wgpuCommandEncoderCopyTextureToTexture(m_commandEncoder, &_source, &_destination, &_copySize) );
}
void TimerQueryWGPU::init()
{
WGPUDevice device = s_renderWGPU->m_device;
static constexpr uint32_t kCount = BX_COUNTOF(m_query);
WGPUQuerySetDescriptor querySetDesc =
{
.nextInChain = NULL,
.label = toWGPUStringView("TimerQuery"),
.type = WGPUQueryType_Timestamp,
.count = kCount,
};
m_querySet = WGPU_CHECK(wgpuDeviceCreateQuerySet(device, &querySetDesc) );
static constexpr uint64_t kTimestampBufferSize = kCount * sizeof(uint64_t);
WGPUBufferDescriptor resolveBufferDesc =
{
.nextInChain = NULL,
.label = toWGPUStringView("TimerQuery - Resolve Buffer"),
.usage = 0
| WGPUBufferUsage_CopySrc
| WGPUBufferUsage_QueryResolve
,
.size = kTimestampBufferSize,
.mappedAtCreation = false,
};
m_resolve = WGPU_CHECK(wgpuDeviceCreateBuffer(device, &resolveBufferDesc) );
WGPUBufferDescriptor readbackBufferDesc =
{
.nextInChain = NULL,
.label = toWGPUStringView("TimerQuery - Readback Buffer"),
.usage = 0
| WGPUBufferUsage_MapRead
| WGPUBufferUsage_CopyDst
,
.size = kTimestampBufferSize,
.mappedAtCreation = false,
};
m_readback = WGPU_CHECK(wgpuDeviceCreateBuffer(device, &readbackBufferDesc) );
}
void TimerQueryWGPU::shutdown()
{
wgpuDestroy(m_querySet);
wgpuDestroy(m_resolve);
wgpuDestroy(m_readback);
}
uint32_t TimerQueryWGPU::begin(uint32_t _resultIdx, uint32_t _frameNum)
{
const uint32_t reserved = m_control.reserve(1);
if (1 == reserved)
{
Result& result = m_result[_resultIdx];
++result.m_pending;
const uint32_t idx = m_control.m_current;
Query& query = m_query[idx];
query.m_resultIdx = _resultIdx;
query.m_ready = false;
query.m_frameNum = _frameNum;
const uint32_t offset = idx * 2 + 0;
WGPU_CHECK(wgpuCommandEncoderWriteTimestamp(s_renderWGPU->m_cmd.m_commandEncoder, m_querySet, offset) );
return idx;
}
return UINT32_MAX;
}
void TimerQueryWGPU::end(uint32_t _idx)
{
m_control.commit(1);
Query& query = m_query[_idx];
query.m_ready = true;
query.m_fence = s_renderWGPU->m_cmd.m_counter;
const uint32_t offset = _idx * 2 + 1;
WGPU_CHECK(wgpuCommandEncoderWriteTimestamp(s_renderWGPU->m_cmd.m_commandEncoder, m_querySet, offset) );
m_control.consume(1);
}
void OcclusionQueryWGPU::init()
{
WGPUDevice device = s_renderWGPU->m_device;
static constexpr uint32_t kCount = BX_COUNTOF(m_handle);
WGPUQuerySetDescriptor querySetDesc =
{
.nextInChain = NULL,
.label = toWGPUStringView("OcclusionQuery"),
.type = WGPUQueryType_Occlusion,
.count = kCount,
};
m_querySet = WGPU_CHECK(wgpuDeviceCreateQuerySet(device, &querySetDesc) );
static constexpr uint64_t kOcclusionQueryBufferSize = kCount * sizeof(uint64_t);
WGPUBufferDescriptor resolveBufferDesc =
{
.nextInChain = NULL,
.label = toWGPUStringView("OcclusionQuery - Resolve Buffer"),
.usage = 0
| WGPUBufferUsage_CopySrc
| WGPUBufferUsage_QueryResolve
,
.size = kOcclusionQueryBufferSize,
.mappedAtCreation = false,
};
m_resolve = WGPU_CHECK(wgpuDeviceCreateBuffer(device, &resolveBufferDesc) );
WGPUBufferDescriptor readbackBufferDesc =
{
.nextInChain = NULL,
.label = toWGPUStringView("OcclusionQuery - Readback Buffer"),
.usage = 0
| WGPUBufferUsage_MapRead
| WGPUBufferUsage_CopyDst
,
.size = kOcclusionQueryBufferSize,
.mappedAtCreation = false,
};
m_readback = WGPU_CHECK(wgpuDeviceCreateBuffer(device, &readbackBufferDesc) );
}
void OcclusionQueryWGPU::shutdown()
{
wgpuDestroy(m_querySet);
wgpuDestroy(m_resolve);
wgpuDestroy(m_readback);
}
void OcclusionQueryWGPU::begin(WGPURenderPassEncoder _renderPassEncoder, OcclusionQueryHandle _handle)
{
const uint32_t reserved = m_control.reserve(1);
if (1 == reserved)
{
m_handle[m_control.m_current] = _handle;
WGPU_CHECK(wgpuRenderPassEncoderBeginOcclusionQuery(_renderPassEncoder, _handle.idx) );
}
}
void OcclusionQueryWGPU::end(WGPURenderPassEncoder _renderPassEncoder)
{
if (1 == m_control.getNumReserved() )
{
WGPU_CHECK(wgpuRenderPassEncoderEndOcclusionQuery(_renderPassEncoder) );
m_control.commit(1);
}
}
void OcclusionQueryWGPU::resolve()
{
if (0 < m_control.getNumUsed() )
{
WGPUCommandEncoder commandEncoder = s_renderWGPU->m_cmd.m_commandEncoder;
constexpr uint64_t kOcclusionQueryBufferSize = BGFX_CONFIG_MAX_OCCLUSION_QUERIES * sizeof(uint64_t);
WGPU_CHECK(wgpuCommandEncoderResolveQuerySet(
commandEncoder
, m_querySet
, 0
, BGFX_CONFIG_MAX_OCCLUSION_QUERIES
, m_resolve
, 0
) );
WGPU_CHECK(wgpuCommandEncoderCopyBufferToBuffer(
commandEncoder
, m_resolve
, 0
, m_readback
, 0
, kOcclusionQueryBufferSize
) );
}
}
static void readQueryResultsCb(WGPUMapAsyncStatus _status, WGPUStringView _message, void* _userdata1, void* _userdata2)
{
BX_UNUSED(_status, _message);
OcclusionQueryWGPU& occlusionQuery = *(OcclusionQueryWGPU*)_userdata1;
occlusionQuery.consumeResults( (Frame*)_userdata2);
}
void OcclusionQueryWGPU::readResultsAsync(Frame* _frame)
{
if (0 < m_control.getNumUsed() )
{
constexpr uint64_t kOcclusionQueryBufferSize = BGFX_CONFIG_MAX_OCCLUSION_QUERIES * sizeof(uint64_t);
WGPU_CHECK(wgpuBufferMapAsync(
m_readback
, WGPUMapMode_Read
, 0
, kOcclusionQueryBufferSize
, {
.nextInChain = NULL,
.mode = WGPUCallbackMode_AllowProcessEvents,
.callback = readQueryResultsCb,
.userdata1 = this,
.userdata2 = _frame,
}) );
}
}
void OcclusionQueryWGPU::consumeResults(Frame* _frame)
{
constexpr uint64_t kOcclusionQueryBufferSize = BGFX_CONFIG_MAX_OCCLUSION_QUERIES * sizeof(uint64_t);
const uint64_t* result = (const uint64_t*)WGPU_CHECK(wgpuBufferGetConstMappedRange(
m_readback
, 0
, kOcclusionQueryBufferSize
) );
while (0 < m_control.getNumUsed() )
{
OcclusionQueryHandle handle = m_handle[m_control.m_read];
if (isValid(handle) )
{
_frame->m_occlusion[handle.idx] = int32_t(result[handle.idx]);
}
m_control.consume(1);
}
WGPU_CHECK(wgpuBufferUnmap(m_readback) );
}
void OcclusionQueryWGPU::invalidate(OcclusionQueryHandle _handle)
{
const uint32_t size = m_control.m_size;
for (uint32_t ii = 0, num = m_control.getNumUsed(); ii < num; ++ii)
{
OcclusionQueryHandle& handle = m_handle[(m_control.m_read + ii) % size];
if (handle.idx == _handle.idx)
{
handle.idx = bgfx::kInvalidHandle;
}
}
}
void RendererContextWGPU::submitBlit(BlitState& _bs, uint16_t _view)
{
while (_bs.hasItem(_view) )
{
const BlitItem& blit = _bs.advance();
const TextureWGPU& src = m_textures[blit.m_src.idx];
const TextureWGPU& dst = m_textures[blit.m_dst.idx];
s_renderWGPU->m_cmd.copyTextureToTexture(
{
.texture = src.m_texture,
.mipLevel = blit.m_srcMip,
.origin =
{
.x = blit.m_srcX,
.y = blit.m_srcY,
.z = blit.m_srcZ,
},
.aspect = WGPUTextureAspect_All,
},
{
.texture = dst.m_texture,
.mipLevel = blit.m_dstMip,
.origin =
{
.x = blit.m_dstX,
.y = blit.m_dstY,
.z = blit.m_dstZ,
},
.aspect = WGPUTextureAspect_All,
},
{
.width = blit.m_width,
.height = blit.m_height,
.depthOrArrayLayers = bx::max<uint32_t>(1, blit.m_depth),
}
);
}
}
void RendererContextWGPU::generateMips(WGPUCommandEncoder _cmdEncoder, TextureWGPU& _texture, TextureHandle _textureHandle)
{
if (NULL == m_mipGen
|| !isValid(m_mipGen->m_program[0])
|| _texture.m_numMips <= 1
|| TextureWGPU::Texture3D == _texture.m_type
)
{
return;
}
const uint32_t numSlices = (TextureWGPU::TextureCube == _texture.m_type ? 6 : 1)
* bx::max<uint32_t>(_texture.m_numLayers, 1)
;
if (NULL == m_mipGenStubTexture)
{
WGPUTextureDescriptor dummyDesc =
{
.nextInChain = NULL,
.label = toWGPUStringView("mipgen dummy"),
.usage = WGPUTextureUsage_StorageBinding,
.dimension = WGPUTextureDimension_2D,
.size = { 4, 4, 1 },
.format = WGPUTextureFormat_RGBA8Unorm,
.mipLevelCount = 3,
.sampleCount = 1,
.viewFormatCount = 0,
.viewFormats = NULL,
};
m_mipGenStubTexture = WGPU_CHECK(wgpuDeviceCreateTexture(m_device, &dummyDesc) );
for (uint32_t ii = 0; ii < 3; ++ii)
{
WGPUTextureViewDescriptor viewDesc =
{
.nextInChain = NULL,
.label = WGPU_STRING_VIEW_INIT,
.format = WGPUTextureFormat_RGBA8Unorm,
.dimension = WGPUTextureViewDimension_2DArray,
.baseMipLevel = ii,
.mipLevelCount = 1,
.baseArrayLayer = 0,
.arrayLayerCount = 1,
.aspect = WGPUTextureAspect_All,
.usage = WGPUTextureUsage_StorageBinding,
};
m_mipGenStubTextureView[ii] = WGPU_CHECK(wgpuTextureCreateView(m_mipGenStubTexture, &viewDesc) );
}
}
const uint32_t width = _texture.m_width;
const uint32_t height = _texture.m_height;
for (uint8_t topMip = 0; topMip < _texture.m_numMips - 1; )
{
const uint32_t srcWidth = bx::max<uint32_t>(width >> topMip, 1);
const uint32_t srcHeight = bx::max<uint32_t>(height >> topMip, 1);
uint32_t dstWidth = srcWidth >> 1;
uint32_t dstHeight = srcHeight >> 1;
const uint32_t nonPowerOfTwo = (srcWidth & 1) | ( (srcHeight & 1) << 1);
uint8_t additionalMips = 0;
{
const uint32_t v = 0
| (dstWidth == 1 ? dstHeight : dstWidth)
| (dstHeight == 1 ? dstWidth : dstHeight)
;
if (0 != v)
{
additionalMips = bx::countTrailingZeros(v);
}
}
uint8_t numMips = 1 + bx::min<uint8_t>(additionalMips, 3);
if (topMip + numMips > _texture.m_numMips - 1)
{
numMips = _texture.m_numMips - 1 - topMip;
}
dstWidth = bx::max<uint32_t>(dstWidth, 1);
dstHeight = bx::max<uint32_t>(dstHeight, 1);
const ProgramHandle prog = m_mipGen->m_program[nonPowerOfTwo];
const ProgramWGPU& program = m_program[prog.idx];
float mipGenData[4] =
{
0.0f,
float(numMips),
1.0f / float(dstWidth),
1.0f / float(dstHeight),
};
bx::memCopy(m_uniforms[m_mipGen->u_mipGen.idx], mipGenData, 16);
if (NULL != program.m_vsh->m_constantBuffer)
{
commit(*program.m_vsh->m_constantBuffer);
}
RenderBind renderBind;
bx::memSet(&renderBind, 0, sizeof(renderBind) );
for (uint32_t ii = 0; ii < 4; ++ii)
{
Binding& bind = renderBind.m_bind[ii];
bind.m_type = Binding::Image;
bind.m_access = Access::Write;
bind.m_idx = _textureHandle.idx;
bind.m_mip = uint8_t(bx::min(topMip + 1 + ii, uint32_t(_texture.m_numMips - 1) ) );
}
{
Binding& bind = renderBind.m_bind[4];
bind.m_type = Binding::Texture;
bind.m_idx = _textureHandle.idx;
bind.m_mip = uint8_t(topMip);
bind.m_samplerFlags = 0
| BGFX_SAMPLER_U_CLAMP
| BGFX_SAMPLER_V_CLAMP
| BGFX_SAMPLER_W_CLAMP
;
}
ComputePipeline* computePipeline = getPipeline(prog, renderBind);
ChunkedScratchBufferOffset sbo;
m_uniformScratchBuffer.write(sbo, m_vsScratch, program.m_vsh->m_size);
WGPUBindGroupEntry bindGroupEntry[2 + BGFX_CONFIG_MAX_TEXTURE_SAMPLERS * 3];
uint32_t entryCount = 0;
uint32_t numOffsets = 0;
if (0 < program.m_vsh->m_size)
{
bindGroupEntry[entryCount++] =
{
.nextInChain = NULL,
.binding = 0,
.buffer = sbo.buffer,
.offset = 0,
.size = program.m_vsh->m_blockSize,
.sampler = NULL,
.textureView = NULL,
};
++numOffsets;
}
for (uint32_t ii = 0; ii < 4; ++ii)
{
const ShaderBinding& shaderBind = program.m_shaderBinding[ii];
if (!isValid(shaderBind.uniformHandle) )
{
continue;
}
WGPUTextureView view;
if (ii < numMips)
{
view = _texture.getTextureView(uint8_t(topMip + 1 + ii), 1, true, true);
}
else
{
view = m_mipGenStubTextureView[ii - numMips];
}
bindGroupEntry[entryCount++] =
{
.nextInChain = NULL,
.binding = shaderBind.binding,
.buffer = NULL,
.offset = 0,
.size = 0,
.sampler = NULL,
.textureView = view,
};
}
{
const ShaderBinding& shaderBind = program.m_shaderBinding[4];
if (isValid(shaderBind.uniformHandle) )
{
bindGroupEntry[entryCount++] =
{
.nextInChain = NULL,
.binding = shaderBind.binding,
.buffer = NULL,
.offset = 0,
.size = 0,
.sampler = NULL,
.textureView = _texture.getTextureView(uint8_t(topMip), 1, false, true),
};
const uint32_t samplerFlags = 0
| BGFX_SAMPLER_U_CLAMP
| BGFX_SAMPLER_V_CLAMP
| BGFX_SAMPLER_W_CLAMP
;
bindGroupEntry[entryCount++] =
{
.nextInChain = NULL,
.binding = shaderBind.samplerBinding,
.buffer = NULL,
.offset = 0,
.size = 0,
.sampler = _texture.getSamplerState(samplerFlags),
.textureView = NULL,
};
}
}
WGPUBindGroupDescriptor bindGroupDesc =
{
.nextInChain = NULL,
.label = WGPU_STRING_VIEW_INIT,
.layout = computePipeline->bindGroupLayout,
.entryCount = entryCount,
.entries = bindGroupEntry,
};
WGPUBindGroup bindGroup = WGPU_CHECK(wgpuDeviceCreateBindGroup(m_device, &bindGroupDesc) );
WGPUComputePassEncoder computePass = WGPU_CHECK(wgpuCommandEncoderBeginComputePass(_cmdEncoder, NULL) );
WGPU_CHECK(wgpuComputePassEncoderSetPipeline(computePass, computePipeline->pipeline) );
WGPU_CHECK(wgpuComputePassEncoderSetBindGroup(computePass, 0, bindGroup, numOffsets, sbo.offsets) );
WGPU_CHECK(wgpuComputePassEncoderDispatchWorkgroups(
computePass
, bx::max<uint32_t>( (dstWidth + 7) / 8, 1)
, bx::max<uint32_t>( (dstHeight + 7) / 8, 1)
, numSlices
) );
WGPU_CHECK(wgpuComputePassEncoderEnd(computePass) );
wgpuRelease(computePass);
wgpuRelease(bindGroup);
topMip += numMips;
}
}
void RendererContextWGPU::submitUniformCache(UniformCacheState& _ucs, uint16_t _view)
{
while (_ucs.hasItem(_view) )
{
const UniformCacheItem& uci = _ucs.advance();
bx::memCopy(m_uniforms[uci.m_handle], &_ucs.m_frame->m_uniformCacheFrame.m_data[uci.m_offset], uci.m_size);
}
}
void RendererContextWGPU::submit(Frame* _render, const ClearQuad& _clearQuad, const MipGen& _mipGen, TextVideoMemBlitter& _textVideoMemBlitter)
{
m_mipGen = &_mipGen;
m_occlusionQuery.readResultsAsync(_render);
WGPU_CHECK(wgpuInstanceProcessEvents(s_renderWGPU->m_instance) );
if (updateResolution(_render->m_resolution) )
{
return;
}
if (_render->m_capture)
{
renderDocTriggerCapture();
}
BGFX_WGPU_PROFILER_BEGIN_LITERAL("rendererSubmit", kColorFrame);
const int64_t timeBegin = bx::getHPCounter();
int64_t captureElapsed = 0;
uint32_t frameQueryIdx = UINT32_MAX;
frameQueryIdx = m_gpuTimer.begin(BGFX_CONFIG_MAX_VIEWS, _render->m_frameNum);
if (0 < _render->m_iboffset)
{
BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
TransientIndexBuffer* ib = _render->m_transientIb;
m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data);
}
if (0 < _render->m_vboffset)
{
BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
TransientVertexBuffer* vb = _render->m_transientVb;
m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data);
}
_render->sort();
m_cmd.wait();
RenderDraw currentState;
currentState.clear();
currentState.m_stateFlags = BGFX_STATE_NONE;
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
uint32_t currentNumVertices = 0;
static ViewState viewState;
viewState.reset(_render);
const bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
setDebugWireframe(wireframe);
ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
bool hasPredefined = false;
SortKey key;
uint16_t view = UINT16_MAX;
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
UniformCacheState ucs(_render);
BlitState bs(_render);
uint64_t blendFactor = 0;
const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
PrimInfo prim = s_primInfo[primIndex];
bool viewHasScissor = false;
bool restoreScissor = false;
Rect viewScissorRect;
viewScissorRect.clear();
bool isFrameBufferValid = true;
uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumDrawIndirect[BX_COUNTOF(s_primInfo)] = {};
uint32_t statsNumIndices = 0;
uint32_t statsKeyType[2] = {};
m_uniformScratchBuffer.begin();
WGPURenderPassEncoder renderPassEncoder = NULL;
WGPUComputePassEncoder computePassEncoder = NULL;
WGPUBindGroupLayout bindGroupLayout = NULL;
Profiler<TimerQueryWGPU> profiler(
_render
, m_gpuTimer
, s_viewName
, true
);
StateCacheLru<BindGroup, 64> bindGroupLru;
uint32_t msaaCount = 1;
if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
{
viewState.m_rect = _render->m_view[0].m_rect;
int32_t numItems = _render->m_numRenderItems;
for (int32_t item = 0; item < numItems;)
{
const uint64_t encodedKey = _render->m_sortKeys[item];
const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
statsKeyType[isCompute]++;
const bool viewChanged = 0
|| key.m_view != view
|| item == numItems
;
const uint32_t itemIdx = _render->m_sortValues[item];
const RenderItem& renderItem = _render->m_renderItem[itemIdx];
const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
++item;
if (viewChanged)
{
view = key.m_view;
currentProgram = BGFX_INVALID_HANDLE;
currentState.clear();
hasPredefined = false;
if (_render->m_view[view].m_fbh.idx != fbh.idx)
{
if (NULL != renderPassEncoder)
{
WGPU_CHECK(wgpuRenderPassEncoderEnd(renderPassEncoder) );
wgpuRelease(renderPassEncoder);
renderPassEncoder = NULL;
}
if (NULL != computePassEncoder)
{
WGPU_CHECK(wgpuComputePassEncoderEnd(computePassEncoder) );
wgpuRelease(computePassEncoder);
computePassEncoder = NULL;
}
if (isValid(fbh) )
{
FrameBufferWGPU& oldFb = m_frameBuffers[fbh.idx];
oldFb.resolve(m_cmd.m_commandEncoder);
}
fbh = _render->m_view[view].m_fbh;
}
}
if (!isCompute
&& (viewChanged || NULL != computePassEncoder) )
{
if (NULL != computePassEncoder)
{
WGPU_CHECK(wgpuComputePassEncoderEnd(computePassEncoder) );
wgpuRelease(computePassEncoder);
}
if (NULL != renderPassEncoder)
{
WGPU_CHECK(wgpuRenderPassEncoderEnd(renderPassEncoder) );
wgpuRelease(renderPassEncoder);
}
if (item > 1)
{
profiler.end();
}
submitUniformCache(ucs, view);
submitBlit(bs, view);
BGFX_WGPU_PROFILER_END();
setViewType(view, " ");
BGFX_WGPU_PROFILER_BEGIN(view, kColorView);
profiler.begin(view);
FrameBufferWGPU& fb = isValid(fbh)
? m_frameBuffers[fbh.idx]
: m_backBuffer
;
const bool isSwapChain = fb.isSwapChain();
if (isSwapChain)
{
fb.m_needPresent = true;
}
WGPUTextureView depthStencilTextureView = isSwapChain
? fb.m_swapChain.m_depthStencilView
: fb.m_depthStencilView
;
viewState.m_rect = _render->m_view[view].m_rect;
Rect viewRect = _render->m_view[view].m_rect;
Rect scissorRect = _render->m_view[view].m_scissor;
const Rect fbRect(0, 0, bx::narrowCast<uint16_t>(fb.m_width), bx::narrowCast<uint16_t>(fb.m_height) );
viewRect.intersect(fbRect);
scissorRect.intersect(fbRect);
viewHasScissor = !scissorRect.isZero();
viewScissorRect = viewHasScissor ? scissorRect : viewRect;
restoreScissor = false;
const Clear& clr = _render->m_view[view].m_clear;
const bool needClear = BGFX_CLEAR_NONE != ( (BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & clr.m_flags);
const bool clearWhole = viewRect.isEqual(fbRect);
WGPURenderPassColorAttachment colorAttachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
const uint32_t numColorAttachments = isSwapChain
? 1
: fb.m_numColorAttachments
;
for (uint32_t ii = 0; ii < numColorAttachments; ++ii)
{
WGPUTextureView colorTextureView = isSwapChain
? fb.m_swapChain.m_textureView
: (0 < fb.m_numColorAttachments ? fb.m_textureView[ii] : NULL)
;
WGPUTextureView msaaTextureView = isSwapChain
? fb.m_swapChain.m_msaaTextureView
: NULL
;
if (NULL != msaaTextureView)
{
bx::swap(colorTextureView, msaaTextureView);
msaaCount = 4;
}
else
{
msaaCount = 1;
}
colorAttachment[ii] =
{
.nextInChain = NULL,
.view = colorTextureView,
.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED,
.resolveTarget = msaaTextureView,
.loadOp = clearWhole && (BGFX_CLEAR_COLOR & clr.m_flags)
? WGPULoadOp_Clear
: WGPULoadOp_Load
,
.storeOp = WGPUStoreOp_Store,
.clearValue = {},
};
if (0 != (BGFX_CLEAR_COLOR_USE_PALETTE & clr.m_flags) )
{
uint8_t index = (uint8_t)bx::min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, clr.m_index[ii]);
const float* rgba = _render->m_colorPalette[index];
colorAttachment[ii].clearValue =
{
.r = rgba[0],
.g = rgba[1],
.b = rgba[2],
.a = rgba[3],
};
}
else
{
colorAttachment[ii].clearValue =
{
.r = clr.m_index[0] * 1.0/255.0,
.g = clr.m_index[1] * 1.0/255.0,
.b = clr.m_index[2] * 1.0/255.0,
.a = clr.m_index[3] * 1.0/255.0,
};
}
}
const bool stencilRw = hasStencil(TextureFormat::Enum(fb.m_formatDepthStencil) );
WGPURenderPassDepthStencilAttachment depthStencilAttachement =
{
.nextInChain = NULL,
.view = depthStencilTextureView,
.depthLoadOp = clearWhole && (BGFX_CLEAR_DEPTH & clr.m_flags)
? WGPULoadOp_Clear
: WGPULoadOp_Load
,
.depthStoreOp = WGPUStoreOp_Store,
.depthClearValue = clr.m_depth,
.depthReadOnly = false,
.stencilLoadOp = !stencilRw
? WGPULoadOp_Undefined
: (clearWhole && (BGFX_CLEAR_STENCIL & clr.m_flags) ? WGPULoadOp_Clear : WGPULoadOp_Load)
,
.stencilStoreOp = !stencilRw ? WGPUStoreOp_Undefined : WGPUStoreOp_Store,
.stencilClearValue = clr.m_stencil,
.stencilReadOnly = !stencilRw,
};
WGPURenderPassDescriptor renderPassDesc =
{
.nextInChain = NULL,
.label = toWGPUStringView(s_viewName[view]),
.colorAttachmentCount = numColorAttachments,
.colorAttachments = colorAttachment,
.depthStencilAttachment = NULL == depthStencilTextureView
? NULL
: &depthStencilAttachement
,
.occlusionQuerySet = m_occlusionQuery.m_querySet,
.timestampWrites = NULL,
};
WGPUCommandEncoder cmdEncoder = m_cmd.alloc();
renderPassEncoder = WGPU_CHECK(wgpuCommandEncoderBeginRenderPass(cmdEncoder, &renderPassDesc) );
wgpuRenderPassEncoderSetViewport(
renderPassEncoder
, float(viewRect.m_x)
, float(viewRect.m_y)
, float(viewRect.m_width)
, float(viewRect.m_height)
, 0.0f
, 1.0f
);
if (!clearWhole && needClear)
{
clearQuad(renderPassEncoder, fbh, msaaCount, _clearQuad, viewRect, clr, _render->m_colorPalette);
}
wgpuRenderPassEncoderSetScissorRect(
renderPassEncoder
, viewScissorRect.m_x
, viewScissorRect.m_y
, viewScissorRect.m_width
, viewScissorRect.m_height
);
restoreScissor = false;
}
if (isCompute)
{
if (NULL == computePassEncoder)
{
BGFX_WGPU_PROFILER_END();
setViewType(view, "C");
BGFX_WGPU_PROFILER_BEGIN(view, kColorCompute);
if (NULL != renderPassEncoder)
{
WGPU_CHECK(wgpuRenderPassEncoderEnd(renderPassEncoder) );
wgpuRelease(renderPassEncoder);
}
WGPUCommandEncoder cmdEncoder = m_cmd.alloc();
computePassEncoder = WGPU_CHECK(wgpuCommandEncoderBeginComputePass(cmdEncoder, NULL) );
}
const RenderCompute& compute = renderItem.compute;
bool programChanged = false;
bool constantsChanged = compute.m_uniformBegin < compute.m_uniformEnd;
rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
if (key.m_program.idx != currentProgram.idx)
{
currentProgram = key.m_program;
programChanged =
constantsChanged = true;
}
const ProgramWGPU& program = m_program[currentProgram.idx];
if (constantsChanged)
{
UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
if (NULL != vcb)
{
commit(*vcb);
}
}
ChunkedScratchBufferOffset sbo;
const uint32_t vsSize = program.m_vsh->m_size;
if (constantsChanged
|| hasPredefined)
{
viewState.setPredefined<4>(this, view, program, _render, compute);
m_uniformScratchBuffer.write(sbo, m_vsScratch, vsSize);
}
if (programChanged)
{
const ComputePipeline& computePipeline = *getPipeline(key.m_program, renderBind);
bindGroupLayout = computePipeline.bindGroupLayout;
WGPU_CHECK(wgpuComputePassEncoderSetPipeline(computePassEncoder, computePipeline.pipeline) );
}
bx::HashMurmur3 murmur;
murmur.begin(0x434f4d50);
murmur.add(renderBind.m_bind, sizeof(renderBind.m_bind) );
murmur.add(sbo.buffer);
murmur.add(vsSize);
const uint32_t bindHash = murmur.end();
const BindGroup* bindGroupCached = bindGroupLru.find(bindHash);
if (NULL == bindGroupCached)
{
const BindGroup bindGroup = createBindGroup(bindGroupLayout, program, renderBind, sbo, true);
bindGroupCached = bindGroupLru.add(bindHash, bindGroup, 0);
}
WGPU_CHECK(wgpuComputePassEncoderSetBindGroup(computePassEncoder, 0, bindGroupCached->bindGroup, bindGroupCached->numOffsets, sbo.offsets) );
if (isValid(compute.m_indirectBuffer) )
{
const VertexBufferWGPU& indirect = m_vertexBuffers[compute.m_indirectBuffer.idx];
const WGPUBuffer buffer = indirect.m_buffer;
const uint32_t numDrawIndirect = UINT32_MAX == compute.m_numIndirect
? indirect.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
: compute.m_numIndirect
;
uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
{
WGPU_CHECK(wgpuComputePassEncoderDispatchWorkgroupsIndirect(computePassEncoder, buffer, args) );
args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
}
}
else
{
WGPU_CHECK(wgpuComputePassEncoderDispatchWorkgroups(computePassEncoder, compute.m_numX, compute.m_numY, compute.m_numZ) );
}
continue;
}
if (NULL != computePassEncoder)
{
WGPU_CHECK(wgpuComputePassEncoderEnd(computePassEncoder) );
wgpuRelease(computePassEncoder);
setViewType(view, " ");
BGFX_WGPU_PROFILER_END();
BGFX_WGPU_PROFILER_BEGIN(view, kColorDraw);
}
const RenderDraw& draw = renderItem.draw;
const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
{
const bool occluded = true
&& isValid(draw.m_occlusionQuery)
&& !hasOcclusionQuery
&& !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags & BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
;
if (occluded
|| !isFrameBufferValid
|| 0 == draw.m_streamMask
|| _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
{
continue;
}
}
const uint64_t newStencil = draw.m_stencil;
uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
currentState.m_stencil = newStencil;
bool programChanged = false;
bool constantsChanged = draw.m_uniformBegin < draw.m_uniformEnd;
rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
currentNumVertices = draw.m_numVertices;
const uint64_t state = draw.m_stateFlags;
const RenderPipeline& renderPipeline = *getPipeline(
key.m_program
, fbh
, msaaCount
, draw.m_stateFlags
, draw.m_stencil
, draw.m_streamMask
, draw.m_stream
, uint8_t(draw.m_instanceDataStride/16)
, draw.isIndex16()
, renderBind
);
bindGroupLayout = renderPipeline.bindGroupLayout;
WGPU_CHECK(wgpuRenderPassEncoderSetPipeline(renderPassEncoder, renderPipeline.pipeline) );
const ProgramWGPU& program = m_program[key.m_program.idx];
if (constantsChanged
|| currentProgram.idx != key.m_program.idx)
{
currentProgram = key.m_program;
UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
if (NULL != vcb)
{
commit(*vcb);
}
if (NULL != program.m_fsh)
{
UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
if (NULL != fcb)
{
commit(*fcb);
}
}
hasPredefined = 0 < program.m_numPredefined;
constantsChanged = true;
}
if (constantsChanged
|| hasPredefined)
{
const uint32_t ref = (draw.m_stateFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
viewState.m_alphaRef = ref/255.0f;
viewState.setPredefined<4>(this, view, program, _render, draw);
}
ChunkedScratchBufferOffset sbo;
const uint32_t vsSize = program.m_vsh->m_size;
const uint32_t fsSize = NULL != program.m_fsh ? program.m_fsh->m_size : 0;
m_uniformScratchBuffer.write(sbo, m_vsScratch, vsSize, m_fsScratch, fsSize);
bx::HashMurmur3 murmur;
murmur.begin(0x44524157);
murmur.add(renderBind.m_bind, sizeof(renderBind.m_bind) );
murmur.add(sbo.buffer);
murmur.add(vsSize);
murmur.add(fsSize);
const uint32_t bindHash = murmur.end();
const BindGroup* bindGroupCached = bindGroupLru.find(bindHash);
if (NULL == bindGroupCached)
{
const BindGroup bind = createBindGroup(bindGroupLayout, program, renderBind, sbo, false);
bindGroupCached = bindGroupLru.add(bindHash, bind, 0);
}
WGPU_CHECK(wgpuRenderPassEncoderSetBindGroup(renderPassEncoder, 0, bindGroupCached->bindGroup, bindGroupCached->numOffsets, sbo.offsets) );
if (0 != changedStencil)
{
const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
WGPU_CHECK(wgpuRenderPassEncoderSetStencilReference(renderPassEncoder, ref) );
}
constexpr uint64_t kF0 = BGFX_STATE_BLEND_FACTOR;
constexpr uint64_t kF1 = BGFX_STATE_BLEND_INV_FACTOR;
constexpr uint64_t kF2 = BGFX_STATE_BLEND_FACTOR<<4;
constexpr uint64_t kF3 = BGFX_STATE_BLEND_INV_FACTOR<<4;
bool hasFactor = 0
|| kF0 == (state & kF0)
|| kF1 == (state & kF1)
|| kF2 == (state & kF2)
|| kF3 == (state & kF3)
;
if (hasFactor
&& blendFactor != draw.m_rgba)
{
blendFactor = draw.m_rgba;
WGPUColor bf =
{
.r = ( (draw.m_rgba>>24) )/255.0f,
.g = ( (draw.m_rgba>>16)&0xff)/255.0f,
.b = ( (draw.m_rgba>> 8)&0xff)/255.0f,
.a = ( (draw.m_rgba )&0xff)/255.0f,
};
WGPU_CHECK(wgpuRenderPassEncoderSetBlendConstant(renderPassEncoder, &bf) );
}
const uint16_t scissor = draw.m_scissor;
if (currentState.m_scissor != scissor)
{
currentState.m_scissor = scissor;
if (UINT16_MAX == scissor)
{
if (restoreScissor
|| viewHasScissor)
{
restoreScissor = false;
wgpuRenderPassEncoderSetScissorRect(
renderPassEncoder
, viewScissorRect.m_x
, viewScissorRect.m_y
, viewScissorRect.m_width
, viewScissorRect.m_height
);
}
}
else
{
restoreScissor = true;
Rect scissorRect;
scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
if (scissorRect.isZeroArea() )
{
continue;
}
wgpuRenderPassEncoderSetScissorRect(
renderPassEncoder
, scissorRect.m_x
, scissorRect.m_y
, scissorRect.m_width
, scissorRect.m_height
);
}
}
bool vertexStreamChanged = programChanged || hasVertexStreamChanged(currentState, draw);
if (vertexStreamChanged)
{
currentState.m_streamMask = draw.m_streamMask;
currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
currentState.m_instanceDataStride = draw.m_instanceDataStride;
WGPUBuffer buffers[BGFX_CONFIG_MAX_VERTEX_STREAMS + 1 /* instanced buffer */];
uint32_t offsets[BGFX_CONFIG_MAX_VERTEX_STREAMS + 1 /* instanced buffer */];
uint32_t sizes[BGFX_CONFIG_MAX_VERTEX_STREAMS + 1 /* instanced buffer */];
uint32_t numVertices = draw.m_numVertices;
uint32_t numStreams = 0;
if (UINT32_MAX != draw.m_streamMask)
{
for (BitMaskToIndexIteratorT it(draw.m_streamMask)
; !it.isDone()
; it.next(), numStreams++
)
{
const uint8_t idx = it.idx;
currentState.m_stream[idx].m_layoutHandle = draw.m_stream[idx].m_layoutHandle;
currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
const uint16_t handle = draw.m_stream[idx].m_handle.idx;
const VertexBufferWGPU&vb = m_vertexBuffers[handle];
const uint16_t layoutIdx = isValid(draw.m_stream[idx].m_layoutHandle)
? draw.m_stream[idx].m_layoutHandle.idx
: vb.m_layoutHandle.idx;
const VertexLayout& layout = m_vertexLayouts[layoutIdx];
const uint32_t stride = layout.m_stride;
buffers[numStreams] = vb.m_buffer;
offsets[numStreams] = draw.m_stream[idx].m_startVertex * stride;
numVertices = bx::min(UINT32_MAX == draw.m_numVertices
? vb.m_size/stride
: draw.m_numVertices
, numVertices
);
sizes[numStreams] = stride * numVertices;
}
if (isValid(draw.m_instanceDataBuffer) )
{
const VertexBufferWGPU& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
buffers[numStreams] = inst.m_buffer;
offsets[numStreams] = draw.m_instanceDataOffset;
sizes[numStreams] = draw.m_instanceDataStride * draw.m_numInstances;
++numStreams;
}
}
for (uint8_t ii = 0; ii < numStreams; ++ii)
{
WGPU_CHECK(wgpuRenderPassEncoderSetVertexBuffer(renderPassEncoder, ii, buffers[ii], offsets[ii], sizes[ii]) );
}
}
if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx
|| currentState.isIndex16() != draw.isIndex16() )
{
currentState.m_indexBuffer = draw.m_indexBuffer;
currentState.m_submitFlags = draw.m_submitFlags;
uint16_t handle = draw.m_indexBuffer.idx;
if (kInvalidHandle != handle)
{
const IndexBufferWGPU& ib = m_indexBuffers[handle];
WGPU_CHECK(wgpuRenderPassEncoderSetIndexBuffer(
renderPassEncoder
, ib.m_buffer
, draw.isIndex16() ? WGPUIndexFormat_Uint16 : WGPUIndexFormat_Uint32
, 0
, WGPU_WHOLE_SIZE
) );
}
}
if (0 != currentState.m_streamMask)
{
uint32_t numVertices = currentNumVertices;
uint32_t numIndices = 0;
uint32_t numPrimsSubmitted = 0;
uint32_t numInstances = 0;
uint32_t numPrimsRendered = 0;
uint32_t numDrawIndirect = 0;
if (hasOcclusionQuery)
{
m_occlusionQuery.begin(renderPassEncoder, draw.m_occlusionQuery);
}
if (isValid(draw.m_indirectBuffer) )
{
const VertexBufferWGPU& indirect = m_vertexBuffers[draw.m_indirectBuffer.idx];
numDrawIndirect = UINT32_MAX == draw.m_numIndirect
? indirect.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
: draw.m_numIndirect
;
if (isValid(draw.m_indexBuffer) )
{
if (isValid(draw.m_numIndirectBuffer) )
{
const IndexBufferWGPU& numIndirect = m_indexBuffers[draw.m_numIndirectBuffer.idx];
WGPU_CHECK(stubRenderPassEncoderMultiDrawIndexedIndirect(
renderPassEncoder
, indirect.m_buffer
, draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
, numDrawIndirect
, numIndirect.m_buffer
, draw.m_numIndirectIndex * sizeof(uint32_t)
) );
}
else
{
WGPU_CHECK(stubRenderPassEncoderMultiDrawIndexedIndirect(
renderPassEncoder
, indirect.m_buffer
, draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
, numDrawIndirect
, NULL
, 0
) );
}
}
else
{
if (isValid(draw.m_numIndirectBuffer) )
{
const IndexBufferWGPU& numIndirect = m_indexBuffers[draw.m_numIndirectBuffer.idx];
WGPU_CHECK(stubRenderPassEncoderMultiDrawIndirect(
renderPassEncoder
, indirect.m_buffer
, draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
, numDrawIndirect
, numIndirect.m_buffer
, draw.m_numIndirectIndex * sizeof(uint32_t)
) );
}
else
{
WGPU_CHECK(stubRenderPassEncoderMultiDrawIndirect(
renderPassEncoder
, indirect.m_buffer
, draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
, numDrawIndirect
, NULL
, 0
) );
}
}
}
else
{
if (isValid(draw.m_indexBuffer) )
{
if (UINT32_MAX == draw.m_numIndices)
{
const IndexBufferWGPU& ib = m_indexBuffers[draw.m_indexBuffer.idx];
const uint32_t indexSize = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
numIndices = ib.m_size/indexSize;
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
numInstances = draw.m_numInstances;
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
WGPU_CHECK(wgpuRenderPassEncoderDrawIndexed(renderPassEncoder, numIndices, draw.m_numInstances, 0, 0, 0) );
}
else if (prim.m_min <= draw.m_numIndices)
{
numIndices = draw.m_numIndices;
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
numInstances = draw.m_numInstances;
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
WGPU_CHECK(wgpuRenderPassEncoderDrawIndexed(renderPassEncoder, numIndices, draw.m_numInstances, draw.m_startIndex, 0, 0) );
}
}
else
{
numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
numInstances = draw.m_numInstances;
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
WGPU_CHECK(wgpuRenderPassEncoderDraw(renderPassEncoder, numVertices, draw.m_numInstances, 0, 0) );
}
}
if (hasOcclusionQuery)
{
m_occlusionQuery.end(renderPassEncoder);
}
statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
statsNumPrimsRendered[primIndex] += numPrimsRendered;
statsNumInstances[primIndex] += numInstances;
statsNumDrawIndirect[primIndex] += numDrawIndirect;
statsNumIndices += numIndices;
}
}
if (NULL != renderPassEncoder)
{
WGPU_CHECK(wgpuRenderPassEncoderEnd(renderPassEncoder) );
wgpuRelease(renderPassEncoder);
}
if (NULL != computePassEncoder)
{
WGPU_CHECK(wgpuComputePassEncoderEnd(computePassEncoder) );
wgpuRelease(computePassEncoder);
setViewType(view, "C");
BGFX_WGPU_PROFILER_END();
BGFX_WGPU_PROFILER_BEGIN(view, kColorCompute);
}
if (isValid(fbh) )
{
FrameBufferWGPU& lastFb = m_frameBuffers[fbh.idx];
lastFb.resolve(m_cmd.m_commandEncoder);
}
submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
m_occlusionQuery.resolve();
if (0 < _render->m_numRenderItems)
{
captureElapsed = -bx::getHPCounter();
// capture();
captureElapsed += bx::getHPCounter();
profiler.end();
}
}
BGFX_WGPU_PROFILER_END();
int64_t timeEnd = bx::getHPCounter();
int64_t frameTime = timeEnd - timeBegin;
static int64_t min = frameTime;
static int64_t max = frameTime;
min = bx::min<int64_t>(min, frameTime);
max = bx::max<int64_t>(max, frameTime);
static uint32_t maxGpuLatency = 0;
static double maxGpuElapsed = 0.0f;
double elapsedGpuMs = 0.0;
BX_UNUSED(elapsedGpuMs);
static int64_t presentMin = m_presentElapsed;
static int64_t presentMax = m_presentElapsed;
presentMin = bx::min<int64_t>(presentMin, m_presentElapsed);
presentMax = bx::max<int64_t>(presentMax, m_presentElapsed);
if (UINT32_MAX != frameQueryIdx)
{
m_gpuTimer.end(frameQueryIdx);
}
const int64_t timerFreq = bx::getHPFrequency();
Stats& perfStats = _render->m_perfStats;
perfStats.cpuTimeBegin = timeBegin;
perfStats.cpuTimeEnd = timeBegin;
perfStats.cpuTimerFreq = timerFreq;
perfStats.gpuTimeBegin = 0;
perfStats.gpuTimeEnd = 0;
perfStats.gpuTimerFreq = 1000000000;
perfStats.gpuFrameNum = 0;
perfStats.numDraw = statsKeyType[0];
perfStats.numCompute = statsKeyType[1];
perfStats.numBlit = _render->m_numBlitItems;
perfStats.gpuMemoryMax = -INT64_MAX;
perfStats.gpuMemoryUsed = -INT64_MAX;
if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
{
TextVideoMem& tvm = m_textVideoMem;
static int64_t next = timeEnd;
if (timeEnd >= next)
{
next = timeEnd + timerFreq;
double freq = double(timerFreq);
double toMs = 1000.0 / freq;
tvm.clear();
uint16_t pos = 0;
tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
, " %s / " BX_COMPILER_NAME
" / " BX_CPU_NAME
" / " BX_ARCH_NAME
" / " BX_PLATFORM_NAME
" / Version 1.%d.%d (commit: " BGFX_REV_SHA1 ")"
, getRendererName()
, BGFX_API_VERSION
, BGFX_REV_NUMBER
);
pos = 10;
tvm.printf(10, pos++, 0x8b, " Frame: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
, double(frameTime)*toMs
, double(min)*toMs
, double(max)*toMs
, freq/frameTime
);
tvm.printf(10, pos++, 0x8b, " Present: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] "
, double(m_presentElapsed)*toMs
, double(presentMin)*toMs
, double(presentMax)*toMs
);
const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
, !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
, 0 != msaa ? '\xfe' : ' '
, 1<<msaa
, !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
);
double elapsedCpuMs = double(frameTime)*toMs;
tvm.printf(10, pos++, 0x8b, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] %c GPU %7.4f [ms] (latency %d) "
, _render->m_numRenderItems
, statsKeyType[0]
, statsKeyType[1]
, elapsedCpuMs
, elapsedCpuMs > maxGpuElapsed ? '>' : '<'
, maxGpuElapsed
, maxGpuLatency
);
maxGpuLatency = 0;
maxGpuElapsed = 0.0;
for (uint32_t ii = 0; ii < Topology::Count; ++ii)
{
tvm.printf(10, pos++, 0x8b, " %9s: %7d (#inst: %5d), submitted: %7d "
, getName(Topology::Enum(ii) )
, statsNumPrimsRendered[ii]
, statsNumInstances[ii]
, statsNumPrimsSubmitted[ii]
);
}
if (NULL != m_renderDocDll)
{
tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
}
tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
pos++;
double captureMs = double(captureElapsed)*toMs;
tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms] ", captureMs);
uint8_t attr[2] = { 0x8c, 0x8a };
uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
min = frameTime;
max = frameTime;
presentMin = m_presentElapsed;
presentMax = m_presentElapsed;
}
dbgTextSubmit(this, _textVideoMemBlitter, tvm);
}
else if (_render->m_debug & BGFX_DEBUG_TEXT)
{
dbgTextSubmit(this, _textVideoMemBlitter, _render->m_textVideoMem);
}
m_presentElapsed = 0;
m_uniformScratchBuffer.end();
m_cmd.frame();
}
} /* namespace wgpu */ } // namespace bgfx
#else
namespace bgfx { namespace wgpu
{
RendererContextI* rendererCreate(const Init& _init)
{
BX_UNUSED(_init);
return NULL;
}
void rendererDestroy()
{
}
} /* namespace wgpu */ } // namespace bgfx
#endif // BGFX_CONFIG_RENDERER_WEBGPU