Logo
Explore Help
Sign In
Scarfski/bgfx
Watch 1
Star 0
Fork 0
mirror of https://github.com/bkaradzic/bgfx.git synced 2026-10-26 18:55:26 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
ba7b6080892a77ae0b3caf5f795a3f3ff563db46
bgfx/docs
T
History
Branimir Karadžić 0dc03b5432 Added gl_NumWorkGroups to non-GLSL compute shaders as predefined uniform. Closes #3255. (#4079)
2026-10-21 18:42:06 -07:00
..
bgfx.rst
Added gl_NumWorkGroups to non-GLSL compute shaders as predefined uniform. Closes #3255. (#4079)
2026-10-21 18:42:06 -07:00
build.rst
Metal: Fixed occlusion queries and depth texture data, added HDR10 and unretained command buffers. Closes #2356, #2017, #1827, #2974, #3642. (#4060)
2026-10-17 07:10:37 +00:00
examples.rst
Metal: Fixed occlusion queries and depth texture data, added HDR10 and unretained command buffers. Closes #2356, #2017, #1827, #2974, #3642. (#4060)
2026-10-17 07:10:37 +00:00
idl.rst
Improved documentation. Added IDL docs. (#3619)
2026-03-05 06:55:05 +00:00
index.rst
Improved documentation. Added IDL docs. (#3619)
2026-03-05 06:55:05 +00:00
internals.rst
Relaxed view maximum, made view storage grow with use, up-to 4096 view ids. (#4014)
2026-10-02 16:00:20 -07:00
license.rst
Replaced FCPP with new preprocessor. (#3909)
2026-08-20 19:07:34 +00:00
overview.rst
Added java bindings (#4016)
2026-10-08 18:45:00 -07:00
tools.rst
Raised minimum OpenGL version to 4.3. OpenGLES to 3.0. Removed glsl-optimizer. (#3905)
2026-08-19 10:12:25 -07:00
Powered by Gitea Gitea Enterprise Version: 27.3.8 Page: 154ms Template: 14ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API