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Scarfski/bgfx
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mirror of https://github.com/bkaradzic/bgfx.git synced 2026-10-27 19:25:27 +00:00
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ba7b6080892a77ae0b3caf5f795a3f3ff563db46
bgfx/tools/shaderc
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Branimir Karadžić 9af6e969a1 Validate sorted lookup tables at compile time. (#4078)
2026-10-21 22:26:25 +00:00
..
pp.cpp
Validate sorted lookup tables at compile time. (#4078)
2026-10-21 22:26:25 +00:00
pp.h
Replaced FCPP with new preprocessor. (#3909)
2026-08-20 19:07:34 +00:00
shaderc_dxil.cpp
Sampled MSAA depth reads sample 0 through ordinary samplers. (#4046)
2026-10-12 16:49:19 -07:00
shaderc_glsl.cpp
Fixed 3D texture conversion of all slices, and debug asserts. (#4054)
2026-10-14 22:29:31 -07:00
shaderc_hlsl.cpp
Sampled MSAA depth reads sample 0 through ordinary samplers. (#4046)
2026-10-12 16:49:19 -07:00
shaderc_metal.cpp
shaderc: Raised default Metal profile to MSL 3.0, removed profiles older than MSL 2.0. Closes #2792. (#4075)
2026-10-20 22:26:03 -07:00
shaderc_pssl.cpp
Happy New Year! (#3550)
2026-01-14 16:26:51 +00:00
shaderc_spirv.cpp
shaderc: Fixed implicit global uniform check missing Metal and non-vec4 globals. Closes #3592. (#4071)
2026-10-21 00:59:13 +00:00
shaderc_wgsl.cpp
Sampled MSAA depth reads sample 0 through ordinary samplers. (#4046)
2026-10-12 16:49:19 -07:00
shaderc.cpp
shaderc: Raised default Metal profile to MSL 3.0, removed profiles older than MSL 2.0. Closes #2792. (#4075)
2026-10-20 22:26:03 -07:00
shaderc.h
Sampled MSAA depth reads sample 0 through ordinary samplers. (#4046)
2026-10-12 16:49:19 -07:00
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