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12 lines
231 B
GLSL
12 lines
231 B
GLSL
struct S {
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[[vk::builtin("PointSize")]] float ps : PSIZE;
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};
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[maxvertexcount(4)]
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void main([[vk::builtin("PointSize")]] triangle in uint ps[3],
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inout LineStream<S> OutputStream)
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{
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S s;
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OutputStream.Append(s);
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}
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