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bgfx/3rdparty/spirv-cross/reference/shaders-msl/comp/image.comp
Бранимир Караџић 742b3afc82 Updated spirv-cross.
2019-09-22 05:25:53 -07:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(texture2d<float> uImageIn [[texture(0)]], texture2d<float, access::write> uImageOut [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
float4 v = uImageIn.read(uint2((int2(gl_GlobalInvocationID.xy) + int2(uImageIn.get_width(), uImageIn.get_height()))));
uImageOut.write(v, uint2(int2(gl_GlobalInvocationID.xy)));
}