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bgfx/3rdparty/spirv-cross/reference/shaders-msl/comp/mod.comp
Бранимир Караџић 742b3afc82 Updated spirv-cross.
2019-09-22 05:25:53 -07:00

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float4 in_data[1];
};
struct SSBO2
{
float4 out_data[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
// Implementation of the GLSL mod() function, which is slightly different than Metal fmod()
template<typename Tx, typename Ty>
inline Tx mod(Tx x, Ty y)
{
return x - y * floor(x / y);
}
kernel void main0(const device SSBO& _23 [[buffer(0)]], device SSBO2& _33 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
uint ident = gl_GlobalInvocationID.x;
float4 v = mod(_23.in_data[ident], _33.out_data[ident]);
_33.out_data[ident] = v;
uint4 vu = as_type<uint4>(_23.in_data[ident]) % as_type<uint4>(_33.out_data[ident]);
_33.out_data[ident] = as_type<float4>(vu);
int4 vi = as_type<int4>(_23.in_data[ident]) % as_type<int4>(_33.out_data[ident]);
_33.out_data[ident] = as_type<float4>(vi);
}