multiple breaking change improvements

This commit is contained in:
Mindaugas Vinkelis
2019-06-25 11:08:26 +03:00
committed by Mindaugas Vinkelis
parent 57dd028b7a
commit 1822796f2e
65 changed files with 1993 additions and 2242 deletions

View File

@@ -34,15 +34,15 @@ namespace MyTypes {
template<typename S>
void serialize(S& s, GameState &o) {
//we can have multiple types in context with std::tuple
//this cast also works if our context is the same as cast
auto maxMonsters = s.template context<int>();
//all data from context is always pointer
//if data type doesn't match then it will be compile time error
auto dmgRange = s.template context<std::pair<uint32_t, uint32_t>>();
s.container(o.monsters, *maxMonsters, [&s, dmgRange] (Monster& m) {
//NOTE: if context is optional then you can call contextOrNull<T>, and it will return null if T doesn't exists
auto maxMonsters = s.template context<int>();
auto& dmgRange = s.template context<std::pair<uint32_t, uint32_t>>();
s.container(o.monsters, maxMonsters, [&dmgRange] (S& s, Monster& m) {
s.text1b(m.name, 20);
//we know min/max damage range for monsters, so we can use this range instead of full value
bitsery::ext::ValueRange<uint32_t> range{dmgRange->first, dmgRange->second};
bitsery::ext::ValueRange<uint32_t> range{dmgRange.first, dmgRange.second};
//enable bit packing
s.enableBitPacking([&m, &range](typename S::BPEnabledType& sbp) {
sbp.ext(m.minDamage, range);
@@ -53,26 +53,24 @@ namespace MyTypes {
}
using namespace bitsery;
//use fixed-size buffer
using Buffer = std::vector<uint8_t>;
using OutputAdapter = OutputBufferAdapter<Buffer>;
using InputAdapter = InputBufferAdapter<Buffer>;
//context can contain multiple types
//it would make more sense to define separate structure for context, but for sake of this example make it more complex
//in serialization function we can cast it like this:
//context can contain multiple types by wrapping these types in std::tuple
//in serialization function we can get type that we need like this:
// s.template context<int>();
//if we want to get whole tuple, just call s.context() without template paramter.
//this templated version also works if our context is the same as cast:
// struct MyContext {...};
// ...
// s.template context<MyContext>();
using Context = std::tuple<int, std::pair<uint32_t, uint32_t>>;
//NOTE:
// if your context has no additional usage outside of serialization flow,
// then you can create it internally via configuration (see inheritance.cpp)
using Context = std::tuple<int, std::pair<uint32_t, uint32_t>>;
//use fixed-size buffer
using Buffer = std::vector<uint8_t>;
using namespace bitsery;
// define Writer and Reader types,
using Writer = AdapterWriter<OutputBufferAdapter<Buffer>, DefaultConfig, Context>;
using Reader = AdapterReader<InputBufferAdapter<Buffer>, DefaultConfig, Context>;
int main() {
@@ -92,18 +90,18 @@ int main() {
//create buffer to store data to
Buffer buffer{};
//pass game mode object to serializer as context
BasicSerializer<AdapterWriter<OutputAdapter, bitsery::DefaultConfig>, Context> ser{buffer, &ctx};
//create adapter writer with context
//context is passed by reference without taking ownership
Writer writer{buffer, ctx};
//serialize data
BasicSerializer<Writer> ser{writer};
ser.object(data);
auto& w = AdapterAccess::getWriter(ser);
w.flush();
auto writtenSize = w.writtenBytesCount();
writer.flush();
MyTypes::GameState res{};
BasicDeserializer <AdapterReader<InputAdapter, bitsery::DefaultConfig>, Context> des { InputAdapter{buffer.begin(), writtenSize}, &ctx};
Reader reader {{buffer.begin(), writer.writtenBytesCount()}, ctx};
BasicDeserializer<Reader> des {reader };
des.object(res);
auto& r = AdapterAccess::getReader(des);
assert(r.error() == ReaderError::NoError && r.isCompletedSuccessfully());
assert(reader.error() == ReaderError::NoError && reader.isCompletedSuccessfully());
}