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added bitpacking and context usage examples
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64
examples/bit_packing.cpp
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64
examples/bit_packing.cpp
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#include <bitsery/bitsery.h>
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#include <bitsery/adapter/buffer.h>
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//we'll be using std::array as a buffer type, so include traits for this
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#include <bitsery/traits/array.h>
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#include <bitsery/traits/string.h>
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#include <bitsery/traits/vector.h>
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//include extension that will allow to compress our data
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#include <bitsery/ext/value_range.h>
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namespace MyTypes {
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struct Vec3 { float x, y, z; };
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struct Monster {
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Vec3 pos;
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std::vector<Vec3> path;
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std::string name;
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};
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template<typename S>
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void serialize(S& s, MyTypes::Vec3 &o) {
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s.value4b(o.x);
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s.value4b(o.y);
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s.value4b(o.z);
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}
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template <typename S>
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void serialize (S& s, Monster& o) {
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s.text1b(o.name, 20);
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s.object(o.pos);
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//compress path in a range of -1.0 .. 1.0 with 0.01 precision
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//enableBitPacking creates separate serializer/deserializer object, that contains bit packing operations
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s.enableBitPacking([&o](typename S::BPEnabledType& sbp) {
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sbp.container(o.path, 1000, [&sbp](Vec3& vec3) {
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constexpr bitsery::ext::ValueRange<float> range{-1.0f,1.0f, 0.01f};
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sbp.ext(vec3.x, range);
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sbp.ext(vec3.y, range);
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sbp.ext(vec3.z, range);
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});
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});
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}
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}
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using namespace bitsery;
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//use fixed-size buffer
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using Buffer = std::array<uint8_t, 10000>;
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using OutputAdapter = OutputBufferAdapter<Buffer>;
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using InputAdapter = InputBufferAdapter<Buffer>;
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int main() {
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//set some random data
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MyTypes::Monster data{};
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data.name = "lew";
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//create buffer to store data to
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Buffer buffer{};
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auto writtenSize = quickSerialization<OutputAdapter>(buffer, data);
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MyTypes::Monster res;
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auto state = quickDeserialization<InputAdapter>({buffer.begin(), writtenSize}, res);
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assert(state.first == ReaderError::NoError && state.second);
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}
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