added bitpacking and context usage examples

This commit is contained in:
fraillt
2017-10-16 07:52:00 +03:00
parent 4ccd4d368e
commit 1acb9af188
4 changed files with 155 additions and 1 deletions

64
examples/bit_packing.cpp Normal file
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#include <bitsery/bitsery.h>
#include <bitsery/adapter/buffer.h>
//we'll be using std::array as a buffer type, so include traits for this
#include <bitsery/traits/array.h>
#include <bitsery/traits/string.h>
#include <bitsery/traits/vector.h>
//include extension that will allow to compress our data
#include <bitsery/ext/value_range.h>
namespace MyTypes {
struct Vec3 { float x, y, z; };
struct Monster {
Vec3 pos;
std::vector<Vec3> path;
std::string name;
};
template<typename S>
void serialize(S& s, MyTypes::Vec3 &o) {
s.value4b(o.x);
s.value4b(o.y);
s.value4b(o.z);
}
template <typename S>
void serialize (S& s, Monster& o) {
s.text1b(o.name, 20);
s.object(o.pos);
//compress path in a range of -1.0 .. 1.0 with 0.01 precision
//enableBitPacking creates separate serializer/deserializer object, that contains bit packing operations
s.enableBitPacking([&o](typename S::BPEnabledType& sbp) {
sbp.container(o.path, 1000, [&sbp](Vec3& vec3) {
constexpr bitsery::ext::ValueRange<float> range{-1.0f,1.0f, 0.01f};
sbp.ext(vec3.x, range);
sbp.ext(vec3.y, range);
sbp.ext(vec3.z, range);
});
});
}
}
using namespace bitsery;
//use fixed-size buffer
using Buffer = std::array<uint8_t, 10000>;
using OutputAdapter = OutputBufferAdapter<Buffer>;
using InputAdapter = InputBufferAdapter<Buffer>;
int main() {
//set some random data
MyTypes::Monster data{};
data.name = "lew";
//create buffer to store data to
Buffer buffer{};
auto writtenSize = quickSerialization<OutputAdapter>(buffer, data);
MyTypes::Monster res;
auto state = quickDeserialization<InputAdapter>({buffer.begin(), writtenSize}, res);
assert(state.first == ReaderError::NoError && state.second);
}