mirror of
https://github.com/fraillt/bitsery.git
synced 2026-08-05 04:49:28 +00:00
added bitpacking and context usage examples
This commit is contained in:
90
examples/context_usage.cpp
Normal file
90
examples/context_usage.cpp
Normal file
@@ -0,0 +1,90 @@
|
||||
#include <bitsery/bitsery.h>
|
||||
#include <bitsery/adapter/buffer.h>
|
||||
|
||||
#include <bitsery/traits/string.h>
|
||||
#include <bitsery/traits/vector.h>
|
||||
|
||||
#include <bitsery/ext/value_range.h>
|
||||
|
||||
//defines game mode parameters
|
||||
struct GameMode {
|
||||
uint32_t maxMonsters;
|
||||
uint32_t damageRange[2];
|
||||
};
|
||||
|
||||
namespace MyTypes {
|
||||
|
||||
struct Monster {
|
||||
std::string name;
|
||||
uint32_t minDamage;
|
||||
uint32_t maxDamage;
|
||||
//...
|
||||
};
|
||||
|
||||
struct GameState {
|
||||
std::vector<Monster> monsters;
|
||||
};
|
||||
|
||||
//default flow for monster
|
||||
template <typename S>
|
||||
void serialize (S& s, Monster& o) {
|
||||
s.text1b(o.name, 20);
|
||||
s.value4b(o.minDamage);
|
||||
s.value4b(o.maxDamage);
|
||||
}
|
||||
|
||||
template<typename S>
|
||||
void serialize(S& s, GameState &o) {
|
||||
auto mode = static_cast<GameMode*>(s.context());
|
||||
//we know max number of monsters from context
|
||||
s.container(o.monsters, mode->maxMonsters, [&s, mode] (Monster& m) {
|
||||
s.text1b(m.name, 20);
|
||||
//we know min/max damage range for monsters, so we can use this range instead of full value
|
||||
bitsery::ext::ValueRange<uint32_t> range{mode->damageRange[0], mode->damageRange[1]};
|
||||
//enable bit packing
|
||||
s.enableBitPacking([&m, &range](typename S::BPEnabledType& sbp) {
|
||||
sbp.ext(m.minDamage, range);
|
||||
sbp.ext(m.maxDamage, range);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
using namespace bitsery;
|
||||
|
||||
//use fixed-size buffer
|
||||
using Buffer = std::vector<uint8_t>;
|
||||
using OutputAdapter = OutputBufferAdapter<Buffer>;
|
||||
using InputAdapter = InputBufferAdapter<Buffer>;
|
||||
|
||||
int main() {
|
||||
MyTypes::GameState data{};
|
||||
data.monsters.push_back({"weaksy", 100, 200});
|
||||
data.monsters.push_back({"bigsy", 500, 1000});
|
||||
data.monsters.push_back({"tootoo", 350, 750});
|
||||
|
||||
//set game mode
|
||||
//this store game mode parameters
|
||||
GameMode mode{};
|
||||
mode.maxMonsters = 4;
|
||||
mode.damageRange[0] = 100;
|
||||
mode.damageRange[1] = 1000;
|
||||
|
||||
//create buffer to store data to
|
||||
Buffer buffer{};
|
||||
//pass game mode object to serializer as context
|
||||
Serializer<OutputAdapter> ser{buffer, &mode};
|
||||
ser.object(data);
|
||||
|
||||
auto& w = AdapterAccess::getWriter(ser);
|
||||
w.flush();
|
||||
auto writtenSize = w.writtenBytesCount();
|
||||
|
||||
MyTypes::GameState res;
|
||||
Deserializer <InputAdapter> des { InputAdapter{buffer.begin(), writtenSize}, &mode};
|
||||
des.object(res);
|
||||
auto& r = AdapterAccess::getReader(des);
|
||||
|
||||
assert(r.error() == ReaderError::NoError && r.isCompletedSuccessfully());
|
||||
}
|
||||
Reference in New Issue
Block a user