turorial 2in1

This commit is contained in:
Mindaugas Vinkelis
2017-08-21 20:49:34 +03:00
committed by fraillt
parent a1104a9b95
commit 79ee168893
8 changed files with 190 additions and 58 deletions

View File

@@ -1,70 +1,62 @@
//MIT License
//
//Copyright (c) 2017 Mindaugas Vinkelis
//
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//
//The above copyright notice and this permission notice shall be included in all
//copies or substantial portions of the Software.
//
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
//SOFTWARE.
#include <vector>
#include <bitsery/bitsery.h>
#include <cstring>
#include <iostream>
enum class MyEnum:uint16_t { V1,V2,V3 };
struct MyStruct {
uint32_t i;
MyEnum e;
std::vector<float> fs;
struct Vector3f {
float x;
float y;
float z;
bool operator == (const Vector3f& o) const {
return x == o.x && y == o.y && z == o.z;
}
};
//define how object should be serialized/deserialized
SERIALIZE(MyStruct) {
return s.
value4(o.i).
value2(o.e).
container4(o.fs, 10);
struct Player {
Vector3f pos;
char name[50];
};
using namespace bitsery;
int main() {
//set some random data
MyStruct data{8941, MyEnum::V2, {15.0f, -8.5f, 0.045f}};
MyStruct res{};
SERIALIZE(Player) {
s.value4(o.pos.x);
s.value4(o.pos.y);
s.value4(o.pos.z);
s.text1(o.name);
return s;
}
//create serializer
//1) create buffer to store data
std::vector<uint8_t> buffer;
//2) create buffer writer that is able to write bytes or bits to buffer
BufferWriter bw{buffer};
//3) create serializer
Player createData() {
Player data;
data.pos.x = 0.45f;
data.pos.y = 50.9f;
data.pos.z = -15687.87f;
strcpy(data.name,"Yolo");
return data;
}
int main() {
const Player data = createData();
Player res{};
std::vector<uint8_t> buf;
BufferWriter bw{buf};
Serializer<BufferWriter> ser{bw};
//serialize object, can also be invoked like this: serialize(ser, data)
ser.object(data);
serialize(ser, data);
//flush to buffer, before creating buffer reader
bw.flush();
//create deserializer
//1) create buffer reader
BufferReader br{buffer};
//2) create deserializer
BufferReader br{buf};
Deserializer<BufferReader> des{br};
//deserialize same object, can also be invoked like this: serialize(des, data)
des.object(res);
assert(data.fs == res.fs && data.i == res.i && data.e == res.e);
serialize(des, res);
std::cout << "deserializer state: " << des.isValid() << std::endl
<< "buffer completed: " << br.isCompleted() << std::endl
<< "pos equals: " << (res.pos == data.pos) << std::endl
<< "name equals: " << (strcmp(res.name, data.name) == 0);
return 0;
}