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compile warnings, and usage improvements for VisualStudio
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@@ -15,8 +15,10 @@ namespace MyTypes {
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struct Vec3 { float x, y, z; };
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struct Weapon {
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std::string name;
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int16_t damage;
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std::string name{};
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int16_t damage{};
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Weapon() = default;
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Weapon(const std::string& _name, int16_t dmg):name{_name}, damage{dmg} {}
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private:
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//define serialize function as private, and give access to bitsery
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friend bitsery::Access;
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