//include bitsery.h to get serialization and deserialization classes #include //in ordered to serialize/deserialize data to buffer, include buffer adapter #include //bitsery itself doesn't is lightweight, and doesnt include any unnessessary files, //traits helps library to know how to use types correctly, //in this case we'll be using vector both, to serialize/deserialize data and to store use as a buffer. #include enum class MyEnum:uint16_t { V1,V2,V3 }; struct MyStruct { uint32_t i; MyEnum e; std::vector fs; }; //define how object should be serialized/deserialized template void serialize(S& s, MyStruct& o) { s.value4b(o.i);//fundamental types (ints, floats, enums) of size 4b s.value2b(o.e); s.container4b(o.fs, 10);//resizable containers also requires maxSize, to make it safe from buffer-overflow attacks } using namespace bitsery; //some helper types using Buffer = std::vector; using OutputAdapter = OutputBufferAdapter; using InputAdapter = InputBufferAdapter; int main() { //set some random data MyStruct data{8941, MyEnum::V2, {15.0f, -8.5f, 0.045f}}; MyStruct res{}; //create buffer to store data Buffer buffer; //use quick serialization function, //it will use default configuration to setup all the nesessary steps //and serialize data to container auto writtenSize = quickSerialization(buffer, data); //same as serialization, but returns deserialization state as a pair //first = error code, second = is buffer was successfully read from begin to the end. auto state = quickDeserialization({buffer.begin(), writtenSize}, res); assert(state.first == ReaderError::NoError && state.second); assert(data.fs == res.fs && data.i == res.i && data.e == res.e); }