// // Created by fraillt on 17.2.9. // #include #include #include "BufferReader.h" #include "BufferWriter.h" #include "Serializer.h" #include "Deserializer.h" enum class MyEnum { V1,V2,V3 }; struct MyStruct { int i; MyEnum e; std::vector fs; }; //define how object should be serialized SERIALIZE(MyStruct) { return s. value(o.i). value(o.e). container(o.fs, 100); } void print(const char* msg, const MyStruct& v) { std::cout << msg << std::endl; std::cout << "i:" << v.i << std::endl; std::cout << "e:" << (int)v.e << std::endl; std::cout << "fs:"; for (auto p:v.fs) std::cout << '\t' << p; std::cout << std::endl << std::endl; } using namespace bitsery; int main() { //set some random data MyStruct data{}; data.e = MyEnum::V2; data.i = 48465; data.fs.resize(4); float tmp = 4253; for (auto& v: data.fs) { tmp /=2; v = tmp; } //create serializer //1) create buffer to store data std::vector buffer; //2) create buffer writer that is able to write bytes or bits to buffer BufferWriter bw{buffer}; //3) create serializer Serializer ser{bw}; //call serialize function serialize(ser, data); //flush to buffer bw.flush(); MyStruct result{}; //create deserializer //1) create buffer reader BufferReader br{buffer}; //2) create deserializer Deserializer des{br}; //call same function with different arguments serialize(des, result); //print results print("initial data", data); print("result", result); }