Files
bitsery/examples/bit_packing.cpp
2022-12-01 13:50:03 +02:00

75 lines
1.8 KiB
C++

#include <bitsery/adapter/buffer.h>
#include <bitsery/bitsery.h>
// we'll be using std::array as a buffer type, so include traits for this
#include <bitsery/traits/array.h>
#include <bitsery/traits/string.h>
#include <bitsery/traits/vector.h>
// include extension that will allow to compress our data
#include <bitsery/ext/value_range.h>
namespace MyTypes {
struct Vec3
{
float x, y, z;
};
struct Monster
{
Vec3 pos;
std::vector<Vec3> path;
std::string name;
};
template<typename S>
void
serialize(S& s, MyTypes::Vec3& o)
{
s.value4b(o.x);
s.value4b(o.y);
s.value4b(o.z);
}
template<typename S>
void
serialize(S& s, Monster& o)
{
s.text1b(o.name, 20);
s.object(o.pos);
// compress path in a range of -1.0 .. 1.0 with 0.01 precision
// enableBitPacking creates separate serializer/deserializer object, that
// contains bit packing operations
s.enableBitPacking([&o](typename S::BPEnabledType& sbp) {
sbp.container(o.path, 1000, [](typename S::BPEnabledType& sbp, Vec3& vec3) {
constexpr bitsery::ext::ValueRange<float> range{ -1.0f, 1.0f, 0.01f };
sbp.ext(vec3.x, range);
sbp.ext(vec3.y, range);
sbp.ext(vec3.z, range);
});
});
}
}
// use fixed-size buffer
using Buffer = std::array<uint8_t, 10000>;
using OutputAdapter = bitsery::OutputBufferAdapter<Buffer>;
using InputAdapter = bitsery::InputBufferAdapter<Buffer>;
int
main()
{
// set some random data
MyTypes::Monster data{};
data.name = "lew";
// create buffer to store data to
Buffer buffer{};
auto writtenSize = bitsery::quickSerialization<OutputAdapter>(buffer, data);
MyTypes::Monster res{};
auto state = bitsery::quickDeserialization<InputAdapter>(
{ buffer.begin(), writtenSize }, res);
assert(state.first == bitsery::ReaderError::NoError && state.second);
}