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49 lines
1.9 KiB
C++
49 lines
1.9 KiB
C++
//include bitsery.h to get serialization and deserialization classes
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#include <bitsery/bitsery.h>
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//in ordered to serialize/deserialize data to buffer, include buffer adapter
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#include <bitsery/adapter/buffer.h>
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//bitsery itself doesn't is lightweight, and doesnt include any unnessessary files,
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//traits helps library to know how to use types correctly,
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//in this case we'll be using vector both, to serialize/deserialize data and to store use as a buffer.
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#include <bitsery/traits/vector.h>
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enum class MyEnum:uint16_t { V1,V2,V3 };
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struct MyStruct {
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uint32_t i;
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MyEnum e;
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std::vector<float> fs;
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};
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//define how object should be serialized/deserialized
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template <typename S>
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void serialize(S& s, MyStruct& o) {
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s.value4b(o.i);//fundamental types (ints, floats, enums) of size 4b
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s.value2b(o.e);
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s.container4b(o.fs, 10);//resizable containers also requires maxSize, to make it safe from buffer-overflow attacks
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}
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//some helper types
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using Buffer = std::vector<uint8_t>;
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using OutputAdapter = bitsery::OutputBufferAdapter<Buffer>;
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using InputAdapter = bitsery::InputBufferAdapter<Buffer>;
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int main() {
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//set some random data
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MyStruct data{8941, MyEnum::V2, {15.0f, -8.5f, 0.045f}};
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MyStruct res{};
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//create buffer to store data
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Buffer buffer;
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//use quick serialization function,
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//it will use default configuration to setup all the nesessary steps
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//and serialize data to container
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auto writtenSize = bitsery::quickSerialization<OutputAdapter>(buffer, data);
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//same as serialization, but returns deserialization state as a pair
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//first = error code, second = is buffer was successfully read from begin to the end.
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auto state = bitsery::quickDeserialization<InputAdapter>({buffer.begin(), writtenSize}, res);
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assert(state.first == bitsery::ReaderError::NoError && state.second);
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assert(data.fs == res.fs && data.i == res.i && data.e == res.e);
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}
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