Files
bitsery/examples/basic_usage.cpp
2017-09-03 19:34:08 +03:00

48 lines
1.2 KiB
C++

#include <bitsery/bitsery.h>
enum class MyEnum:uint16_t { V1,V2,V3 };
struct MyStruct {
uint32_t i;
MyEnum e;
std::vector<float> fs;
};
//define how object should be serialized/deserialized
SERIALIZE(MyStruct) {
s.value4(o.i);
s.value2(o.e);
s.container4(o.fs, 10);
};
using namespace bitsery;
int main() {
//set some random data
MyStruct data{8941, MyEnum::V2, {15.0f, -8.5f, 0.045f}};
MyStruct res{};
//create serializer
//1) create buffer to store data
std::vector<uint8_t> buffer;
//2) create buffer writer that is able to write bytes or bits to buffer
BufferWriter bw{buffer};
//3) create serializer
Serializer<BufferWriter> ser{bw};
//serialize object, can also be invoked like this: serialize(ser, data)
ser.object(data);
//flush to buffer, before creating buffer reader
bw.flush();
//create deserializer
//1) create buffer reader
BufferReader br{bw.getWrittenRange()};
//2) create deserializer
Deserializer<BufferReader> des{br};
//deserialize same object, can also be invoked like this: serialize(des, data)
des.object(res);
assert(data.fs == res.fs && data.i == res.i && data.e == res.e);
}