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48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#include <bitsery/bitsery.h>
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enum class MyEnum:uint16_t { V1,V2,V3 };
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struct MyStruct {
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uint32_t i;
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MyEnum e;
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std::vector<float> fs;
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};
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//define how object should be serialized/deserialized
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SERIALIZE(MyStruct) {
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s.value4(o.i);
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s.value2(o.e);
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s.container4(o.fs, 10);
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};
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using namespace bitsery;
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int main() {
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//set some random data
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MyStruct data{8941, MyEnum::V2, {15.0f, -8.5f, 0.045f}};
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MyStruct res{};
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//create serializer
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//1) create buffer to store data
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std::vector<uint8_t> buffer;
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//2) create buffer writer that is able to write bytes or bits to buffer
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BufferWriter bw{buffer};
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//3) create serializer
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Serializer<BufferWriter> ser{bw};
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//serialize object, can also be invoked like this: serialize(ser, data)
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ser.object(data);
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//flush to buffer, before creating buffer reader
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bw.flush();
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//create deserializer
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//1) create buffer reader
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BufferReader br{bw.getWrittenRange()};
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//2) create deserializer
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Deserializer<BufferReader> des{br};
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//deserialize same object, can also be invoked like this: serialize(des, data)
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des.object(res);
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assert(data.fs == res.fs && data.i == res.i && data.e == res.e);
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}
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