# This is basically the overall name of the project in Visual Studio this is the name of the Solution File


# For every executable you have with a main method you should have an add_executable line below.
# For every add executable line you should list every .cpp and .h file you have associated with that executable.  


# This is the variable for Windows.  I use this to define the root of my directory structure.
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)

# You shouldn't have to modify anything below this line 
########################################################

INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL 
)



IF (USE_GLUT)
	LINK_LIBRARIES(
	OpenGLSupport  BulletDynamics  BulletCollision LinearMath  ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
	)

IF (WIN32)
ADD_EXECUTABLE(AppBasicDemo
		main.cpp
		BasicDemo.cpp 
		BasicDemo.h
		${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc
	)
ELSE()
	ADD_EXECUTABLE(AppBasicDemo
		main.cpp
		BasicDemo.cpp 
		BasicDemo.h
	)
ENDIF()




	IF (WIN32)
		IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
			IF (CMAKE_CL_64)
				ADD_CUSTOM_COMMAND(
					TARGET AppBasicDemo
					POST_BUILD
					COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
				)
			ELSE(CMAKE_CL_64)
				ADD_CUSTOM_COMMAND(
					TARGET AppBasicDemo
					POST_BUILD
#		  		COMMAND copy /Y ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
					COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
				)
			ENDIF(CMAKE_CL_64)
		ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)

	ENDIF(WIN32)
ELSE (USE_GLUT)

 

	LINK_LIBRARIES(
	OpenGLSupport  BulletDynamics  BulletCollision LinearMath  ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
	)


	ADD_EXECUTABLE(AppBasicDemo
		WIN32
		../OpenGL/Win32AppMain.cpp
		Win32BasicDemo.cpp
		BasicDemo.cpp 
		BasicDemo.h
		${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc
	)
	
	
ENDIF (USE_GLUT)

IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
			SET_TARGET_PROPERTIES(AppBasicDemo PROPERTIES  DEBUG_POSTFIX "_Debug")
			SET_TARGET_PROPERTIES(AppBasicDemo PROPERTIES  MINSIZEREL_POSTFIX "_MinsizeRel")
			SET_TARGET_PROPERTIES(AppBasicDemo PROPERTIES  RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)