# This is basically the overall name of the project in Visual Studio this is the name of the Solution File


# For every executable you have with a main method you should have an add_executable line below.
# For every add executable line you should list every .cpp and .h file you have associated with that executable.  


# This is the variable for Windows.  I use this to define the root of my directory structure.
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)

# You shouldn't have to modify anything below this line 
########################################################

INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src 
../OpenGL 
)

IF (USE_GLUT)
	LINK_LIBRARIES(
		OpenGLSupport  BulletDynamics  BulletCollision LinearMath    ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
	)

	IF (WIN32)
		ADD_EXECUTABLE(AppBox2dDemo
			main.cpp
			Box2dDemo.cpp
			Box2dDemo.h
			${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
		)
	ELSE()
		ADD_EXECUTABLE(AppBox2dDemo
			main.cpp
			Box2dDemo.cpp
			Box2dDemo.h
		)
	ENDIF()
ELSE (USE_GLUT)
	LINK_LIBRARIES(
		OpenGLSupport  BulletDynamics  BulletCollision LinearMath  ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
	)

	ADD_EXECUTABLE(AppBox2dDemo
		WIN32
		../OpenGL/Win32AppMain.cpp
		Win32Box2dDemo.cpp
		Box2dDemo.cpp
		Box2dDemo.h
		${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
	)
ENDIF (USE_GLUT)

IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
			SET_TARGET_PROPERTIES(AppBox2dDemo PROPERTIES  DEBUG_POSTFIX "_Debug")
			SET_TARGET_PROPERTIES(AppBox2dDemo PROPERTIES  MINSIZEREL_POSTFIX "_MinsizeRel")
			SET_TARGET_PROPERTIES(AppBox2dDemo PROPERTIES  RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)

