mirror of
https://github.com/bulletphysics/bullet3.git
synced 2026-06-08 08:13:55 +00:00
no longer need to use start_modes, because all the rigid modes are not saved in .bin files in the preprocessor
This commit is contained in:
@@ -216,7 +216,7 @@ void ConservationTest::initPhysics()
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// create volumetric reduced deformable body
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{
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedBeam(getDeformableDynamicsWorld()->getWorldInfo(), start_mode, num_modes);
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedBeam(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
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getDeformableDynamicsWorld()->addSoftBody(rsb);
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rsb->getCollisionShape()->setMargin(0.1);
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@@ -32,7 +32,6 @@
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static btScalar damping_alpha = 0.0;
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static btScalar damping_beta = 0.00001;
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static btScalar COLLIDING_VELOCITY = 0;
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static int start_mode = 6;
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static int num_modes = 20;
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class FreeFall : public CommonDeformableBodyBase
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@@ -109,10 +108,10 @@ public:
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// {
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// deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_fixedNodes[p]].m_x, 0.2, btVector3(1, 0, 0));
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// }
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for (int p = 0; p < rsb->m_nodeRigidContacts.size(); ++p)
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{
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deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_contactNodesList[p]].m_x, 0.2, btVector3(0, 1, 0));
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}
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// for (int p = 0; p < rsb->m_nodeRigidContacts.size(); ++p)
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// {
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// deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_contactNodesList[p]].m_x, 0.2, btVector3(0, 1, 0));
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// }
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// deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 0, 0), 0.1, btVector3(1, 1, 1));
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// deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 5, 0), 0.1, btVector3(1, 1, 1));
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@@ -147,7 +146,7 @@ void FreeFall::initPhysics()
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// create volumetric reduced deformable body
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{
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), start_mode, num_modes);
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
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getDeformableDynamicsWorld()->addSoftBody(rsb);
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rsb->getCollisionShape()->setMargin(0.01);
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@@ -162,6 +161,8 @@ void FreeFall::initPhysics()
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rsb->setStiffnessScale(100);
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rsb->setDamping(damping_alpha, damping_beta);
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rsb->setTotalMass(10);
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rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
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rsb->m_cfg.kDF = 0;
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@@ -175,7 +176,7 @@ void FreeFall::initPhysics()
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// rsb->setRigidAngularVelocity(btVector3(1, 0, 0));
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}
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// add a few rigid bodies
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Ctor_RbUpStack();
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// Ctor_RbUpStack();
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// create a static rigid box as the ground
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{
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// btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50), btScalar(50), btScalar(50)));
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@@ -264,7 +265,7 @@ void FreeFall::initPhysics()
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getDeformableDynamicsWorld()->setUseProjection(false);
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getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
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getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
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getDeformableDynamicsWorld()->getSolverInfo().m_friction = 1;
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getDeformableDynamicsWorld()->getSolverInfo().m_friction = 0.5;
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getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
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getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-6;
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getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
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@@ -32,7 +32,6 @@
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static btScalar damping_alpha = 0.0;
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static btScalar damping_beta = 0.001;
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static btScalar COLLIDING_VELOCITY = 0;
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static int start_mode = 6;
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static int num_modes = 20;
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class FrictionSlope : public CommonDeformableBodyBase
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@@ -188,7 +187,7 @@ void FrictionSlope::initPhysics()
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// create volumetric reduced deformable body
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{
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedBeam(getDeformableDynamicsWorld()->getWorldInfo(), start_mode, num_modes);
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedBeam(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
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getDeformableDynamicsWorld()->addSoftBody(rsb);
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rsb->getCollisionShape()->setMargin(0.01);
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@@ -27,7 +27,6 @@
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#include "../Utils/b3ResourcePath.h"
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static int start_mode = 6;
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static int num_modes = 20;
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static btScalar visualize_mode = 0;
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static btScalar frequency_scale = 1;
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@@ -136,7 +135,7 @@ void ModeVisualizer::initPhysics()
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// create volumetric soft body
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{
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), start_mode, num_modes);
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
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getDeformableDynamicsWorld()->addSoftBody(rsb);
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rsb->getCollisionShape()->setMargin(0.1);
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@@ -32,7 +32,6 @@
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static btScalar damping_alpha = 0.0;
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static btScalar damping_beta = 0.0;
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static btScalar COLLIDING_VELOCITY = 4;
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static int start_mode = 6;
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static int num_modes = 20;
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class ReducedCollide : public CommonDeformableBodyBase
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@@ -205,7 +204,7 @@ void ReducedCollide::initPhysics()
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// create volumetric reduced deformable body
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{
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), start_mode, num_modes);
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
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getDeformableDynamicsWorld()->addSoftBody(rsb);
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rsb->getCollisionShape()->setMargin(0.1);
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@@ -31,7 +31,6 @@
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// static btScalar nu = 0.3;
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static btScalar damping_alpha = 0.0;
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static btScalar damping_beta = 0.0001;
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static int start_mode = 6;
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static int num_modes = 20;
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class ReducedGrasp : public CommonDeformableBodyBase
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@@ -279,7 +278,7 @@ void ReducedGrasp::initPhysics()
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// create volumetric reduced deformable body
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{
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), start_mode, num_modes);
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
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getDeformableDynamicsWorld()->addSoftBody(rsb);
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rsb->getCollisionShape()->setMargin(0.015);
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@@ -40,7 +40,6 @@ static btScalar sGripperVerticalVelocity = 0.f;
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static btScalar sGripperClosingTargetVelocity = 0.f;
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static btScalar damping_alpha = 0.0;
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static btScalar damping_beta = 0.0001;
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static int start_mode = 6;
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static int num_modes = 20;
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static float friction = 1.;
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struct TetraCube
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@@ -317,7 +316,7 @@ void ReducedMotorGrasp::initPhysics()
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// create volumetric reduced deformable body
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{
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), start_mode, num_modes);
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
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getDeformableDynamicsWorld()->addSoftBody(rsb);
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rsb->getCollisionShape()->setMargin(0.01);
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@@ -29,7 +29,6 @@
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///The BasicTest shows the contact between volumetric deformable objects and rigid objects.
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static btScalar damping_alpha = 0.0;
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static btScalar damping_beta = 0.0;
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static int start_mode = 6;
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static int num_modes = 20;
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class ReducedPress : public CommonDeformableBodyBase
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@@ -189,7 +188,7 @@ void ReducedPress::initPhysics()
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// create volumetric reduced deformable body
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{
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), start_mode, num_modes);
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
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getDeformableDynamicsWorld()->addSoftBody(rsb);
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rsb->getCollisionShape()->setMargin(0.015);
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@@ -28,7 +28,6 @@
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static btScalar damping_alpha = 0.0;
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static btScalar damping_beta = 0.0001;
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static int start_mode = 6;
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static int num_modes = 20;
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class Springboard : public CommonDeformableBodyBase
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@@ -142,7 +141,7 @@ void Springboard::initPhysics()
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// create volumetric reduced deformable body
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{
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedBeam(getDeformableDynamicsWorld()->getWorldInfo(), start_mode, num_modes);
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedBeam(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
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getDeformableDynamicsWorld()->addSoftBody(rsb);
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rsb->getCollisionShape()->setMargin(0.1);
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