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Add pybullet.addUserDebugPoints
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@@ -636,6 +636,9 @@ void SimpleOpenGL2Renderer::drawPoint(const float* position, const float color[4
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void SimpleOpenGL2Renderer::drawPoint(const double* position, const double color[4], double pointDrawSize)
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{
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}
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void SimpleOpenGL2Renderer::drawPoints(const float* positions, const float* colors, int numPoints, int pointStrideInBytes, float pointDrawSize)
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{
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}
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void SimpleOpenGL2Renderer::updateShape(int shapeIndex, const float* vertices, int numVertices)
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{
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