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updated multithreaded version for concave trimeshes
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@@ -31,7 +31,7 @@ void SpuContactManifoldCollisionAlgorithm::processCollision (btCollisionObject*
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btAssert(0);
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}
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float SpuContactManifoldCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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btScalar SpuContactManifoldCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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btAssert(0);
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return 1.f;
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