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* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth.
1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested) 2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples 3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH) 4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048 5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED) 6) fix GripperGraspExample, model not found 7) Fix deformable anchor not attaching to multibody with object unique id of 0 8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid) 9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce 10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes 11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh 12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables) 13) fix a few premake targets 14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake
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@@ -132,6 +132,7 @@ enum MultiThreadedGUIHelperCommunicationEnums
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eGUIHelperChangeGraphicsInstanceScaling,
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eGUIUserDebugRemoveAllParameters,
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eGUIHelperResetCamera,
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eGUIHelperChangeGraphicsInstanceFlags,
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};
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#include <stdio.h>
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@@ -1045,6 +1046,21 @@ public:
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workerThreadWait();
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}
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int m_graphicsInstanceFlagsInstanceUid;
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int m_graphicsInstanceFlags;
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virtual void changeInstanceFlags(int instanceUid, int flags)
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{
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m_graphicsInstanceFlagsInstanceUid = instanceUid;
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m_graphicsInstanceFlags = flags;
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m_cs->lock();
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m_cs->setSharedParam(1, eGUIHelperChangeGraphicsInstanceFlags);
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workerThreadWait();
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}
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int m_graphicsInstanceChangeScaling;
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double m_baseScaling[3];
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virtual void changeScaling(int instanceUid, const double scaling[3])
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@@ -2244,6 +2260,13 @@ void PhysicsServerExample::updateGraphics()
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break;
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}
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case eGUIHelperChangeGraphicsInstanceFlags:
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{
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m_multiThreadedHelper->m_childGuiHelper->changeInstanceFlags(m_multiThreadedHelper->m_graphicsInstanceFlagsInstanceUid, m_multiThreadedHelper->m_graphicsInstanceFlags);
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m_multiThreadedHelper->mainThreadRelease();
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break;
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}
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case eGUIHelperChangeGraphicsInstanceScaling:
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{
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B3_PROFILE("eGUIHelperChangeGraphicsInstanceScaling");
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