prepare and added constraint solver optimizations, not activated yet.

This commit is contained in:
ejcoumans
2007-03-17 00:09:12 +00:00
parent ea97ed3e30
commit 151cd4b9da
21 changed files with 897 additions and 56 deletions

View File

@@ -25,6 +25,12 @@ subject to the following restrictions:
#include "LinearMath/btMinMax.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include <new>
#include "LinearMath/btStackAlloc.h"
#include "LinearMath/btQuickprof.h"
#include "btSolverBody.h"
#include "btSolverConstraint.h"
#include "LinearMath/btAlignedObjectArray.h"
#ifdef USE_PROFILE
#include "LinearMath/btQuickprof.h"
@@ -105,7 +111,7 @@ bool MyContactDestroyedCallback(void* userPersistentData)
btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
:m_solverMode(SOLVER_RANDMIZE_ORDER) //not using SOLVER_USE_WARMSTARTING
:m_solverMode(SOLVER_RANDMIZE_ORDER)//SOLVER_USE_WARMSTARTING)//SOLVER_RANDMIZE_ORDER) //not using SOLVER_USE_WARMSTARTING
{
gContactDestroyedCallback = &MyContactDestroyedCallback;
@@ -120,10 +126,579 @@ btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
}
}
/// btSequentialImpulseConstraintSolver Sequentially applies impulses
btScalar btSequentialImpulseConstraintSolver::solveGroup(btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
void initSolverBody(btSolverBody* solverBody, btRigidBody* rigidbody)
{
int size = sizeof(btSolverBody);
int sizeofrb = sizeof(btRigidBody);
int sizemanifold = sizeof(btPersistentManifold);
int sizeofmp = sizeof(btManifoldPoint);
int sizeofPersistData = sizeof (btConstraintPersistentData);
solverBody->m_angularVelocity = rigidbody->getAngularVelocity();
solverBody->m_centerOfMassPosition = rigidbody->getCenterOfMassPosition();
solverBody->m_friction = rigidbody->getFriction();
solverBody->m_invInertiaWorld = rigidbody->getInvInertiaTensorWorld();
solverBody->m_invMass = rigidbody->getInvMass();
solverBody->m_linearVelocity = rigidbody->getLinearVelocity();
solverBody->m_originalBody = rigidbody;
}
btScalar penetrationResolveFactor = btScalar(0.9);
btScalar restitutionCurve(btScalar rel_vel, btScalar restitution)
{
btScalar rest = restitution * -rel_vel;
return rest;
}
//velocity + friction
//response between two dynamic objects with friction
SIMD_FORCE_INLINE btScalar resolveSingleCollisionCombinedCacheFriendly(
btSolverBody& body1,
btSolverBody& body2,
btSolverConstraint& contactConstraint,
const btContactSolverInfo& solverInfo)
{
btScalar normalImpulse(0.f);
{
if (contactConstraint.m_penetration < 0.f)
return 0.f;
// Optimized version of projected relative velocity, use precomputed cross products with normal
// body1.getVelocityInLocalPoint(contactConstraint.m_rel_posA,vel1);
// body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2);
// btVector3 vel = vel1 - vel2;
// btScalar rel_vel = contactConstraint.m_contactNormal.dot(vel);
btScalar rel_vel;
btScalar vel1Dotn = contactConstraint.m_contactNormal.dot(body1.m_linearVelocity)
+ contactConstraint.m_relpos1CrossNormal.dot(body1.m_angularVelocity);
btScalar vel2Dotn = contactConstraint.m_contactNormal.dot(body2.m_linearVelocity)
+ contactConstraint.m_relpos2CrossNormal.dot(body2.m_angularVelocity);
rel_vel = vel1Dotn-vel2Dotn;
btScalar positionalError = contactConstraint.m_penetration;
btScalar velocityError = contactConstraint.m_restitution - rel_vel;// * damping;
btScalar penetrationImpulse = positionalError * contactConstraint.m_jacDiagABInv;
btScalar velocityImpulse = velocityError * contactConstraint.m_jacDiagABInv;
btScalar normalImpulse = penetrationImpulse+velocityImpulse;
// See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse
btScalar oldNormalImpulse = contactConstraint.m_appliedImpulse;
btScalar sum = oldNormalImpulse + normalImpulse;
contactConstraint.m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum;
btScalar oldVelocityImpulse = contactConstraint.m_appliedVelocityImpulse;
btScalar velocitySum = oldVelocityImpulse + velocityImpulse;
contactConstraint.m_appliedVelocityImpulse = btScalar(0.) > velocitySum ? btScalar(0.): velocitySum;
normalImpulse = contactConstraint.m_appliedImpulse - oldNormalImpulse;
if (body1.m_invMass)
{
body1.internalApplyImpulse(contactConstraint.m_contactNormal*body1.m_invMass,
contactConstraint.m_angularComponentA,normalImpulse);
}
if (body2.m_invMass)
{
body2.internalApplyImpulse(contactConstraint.m_contactNormal*body2.m_invMass,
contactConstraint.m_angularComponentB,-normalImpulse);
}
}
return normalImpulse;
}
#ifndef NO_FRICTION_TANGENTIALS
SIMD_FORCE_INLINE btScalar resolveSingleFrictionCacheFriendly(
btSolverBody& body1,
btSolverBody& body2,
btSolverConstraint& contactConstraint,
const btContactSolverInfo& solverInfo,
btScalar appliedNormalImpulse)
{
btScalar combinedFriction = contactConstraint.m_friction;
btScalar limit = appliedNormalImpulse * combinedFriction;
if (appliedNormalImpulse>btScalar(0.))
//friction
{
btScalar j1;
{
btScalar rel_vel;
btScalar vel1Dotn = contactConstraint.m_contactNormal.dot(body1.m_linearVelocity)
+ contactConstraint.m_relpos1CrossNormal.dot(body1.m_angularVelocity);
btScalar vel2Dotn = contactConstraint.m_contactNormal.dot(body2.m_linearVelocity)
+ contactConstraint.m_relpos2CrossNormal.dot(body2.m_angularVelocity);
rel_vel = vel1Dotn-vel2Dotn;
// calculate j that moves us to zero relative velocity
j1 = -rel_vel * contactConstraint.m_jacDiagABInv;
btScalar oldTangentImpulse = contactConstraint.m_appliedImpulse;
contactConstraint.m_appliedImpulse = oldTangentImpulse + j1;
GEN_set_min(contactConstraint.m_appliedImpulse, limit);
GEN_set_max(contactConstraint.m_appliedImpulse, -limit);
j1 = contactConstraint.m_appliedImpulse - oldTangentImpulse;
}
if (body1.m_invMass)
{
body1.internalApplyImpulse(contactConstraint.m_contactNormal*body1.m_invMass,contactConstraint.m_angularComponentA,j1);
}
if (body2.m_invMass)
{
body2.internalApplyImpulse(contactConstraint.m_contactNormal*body2.m_invMass,contactConstraint.m_angularComponentB,-j1);
}
}
return 0.f;
}
#else
//velocity + friction
//response between two dynamic objects with friction
btScalar resolveSingleFrictionCacheFriendly(
btSolverBody& body1,
btSolverBody& body2,
btSolverConstraint& contactConstraint,
const btContactSolverInfo& solverInfo)
{
btVector3 vel1;
btVector3 vel2;
btScalar normalImpulse(0.f);
{
const btVector3& normal = contactConstraint.m_contactNormal;
if (contactConstraint.m_penetration < 0.f)
return 0.f;
body1.getVelocityInLocalPoint(contactConstraint.m_rel_posA,vel1);
body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2);
btVector3 vel = vel1 - vel2;
btScalar rel_vel;
rel_vel = normal.dot(vel);
btVector3 lat_vel = vel - normal * rel_vel;
btScalar lat_rel_vel = lat_vel.length2();
btScalar combinedFriction = contactConstraint.m_friction;
const btVector3& rel_pos1 = contactConstraint.m_rel_posA;
const btVector3& rel_pos2 = contactConstraint.m_rel_posB;
//if (contactConstraint.m_appliedVelocityImpulse > 0.f)
if (lat_rel_vel > SIMD_EPSILON*SIMD_EPSILON)
{
lat_rel_vel = btSqrt(lat_rel_vel);
lat_vel /= lat_rel_vel;
btVector3 temp1 = body1.m_invInertiaWorld * rel_pos1.cross(lat_vel);
btVector3 temp2 = body2.m_invInertiaWorld * rel_pos2.cross(lat_vel);
btScalar friction_impulse = lat_rel_vel /
(body1.m_invMass + body2.m_invMass + lat_vel.dot(temp1.cross(rel_pos1) + temp2.cross(rel_pos2)));
btScalar normal_impulse = contactConstraint.m_appliedVelocityImpulse * combinedFriction;
GEN_set_min(friction_impulse, normal_impulse);
GEN_set_max(friction_impulse, -normal_impulse);
body1.applyImpulse(lat_vel * -friction_impulse, rel_pos1);
body2.applyImpulse(lat_vel * friction_impulse, rel_pos2);
}
}
return normalImpulse;
}
#endif //NO_FRICTION_TANGENTIALS
btAlignedObjectArray<btSolverBody> tmpSolverBodyPool;
btAlignedObjectArray<btSolverConstraint> tmpSolverConstraintPool;
btAlignedObjectArray<btSolverConstraint> tmpSolverFrictionConstraintPool;
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
{
if (!(numConstraints + numManifolds))
return 0.f;
BEGIN_PROFILE("gatherSolverData");
int sizeofSB = sizeof(btSolverBody);
int sizeofSC = sizeof(btSolverConstraint);
if (numManifolds)
{
//if m_stackAlloc, try to pack bodies/constraints to speed up solving
// btBlock* sablock;
// sablock = stackAlloc->beginBlock();
// int memsize = 16;
// unsigned char* stackMemory = stackAlloc->allocate(memsize);
tmpSolverBodyPool.reserve(numManifolds*2);
{
for (int i=0;i<numBodies;i++)
{
btRigidBody* rb = btRigidBody::upcast(bodies[i]);
if (rb && (rb->getIslandTag() >= 0))
{
btAssert(rb->getCompanionId() < 0);
int solverBodyId = tmpSolverBodyPool.size();
btSolverBody& solverBody = tmpSolverBodyPool.expand();
initSolverBody(&solverBody,rb);
rb->setCompanionId(solverBodyId);
}
}
}
tmpSolverConstraintPool.reserve(numManifolds*4+numConstraints);
tmpSolverFrictionConstraintPool.reserve(numManifolds*4);
{
int i;
for (i=0;i<numManifolds;i++)
{
btPersistentManifold* manifold = manifoldPtr[i];
btRigidBody* rb0 = (btRigidBody*)manifold->getBody0();
btRigidBody* rb1 = (btRigidBody*)manifold->getBody1();
manifold->refreshContactPoints(rb0->getCenterOfMassTransform(),rb1->getCenterOfMassTransform());
int solverBodyIdA;
int solverBodyIdB;
if (manifold->getNumContacts())
{
if (rb0->getIslandTag() >= 0)
{
solverBodyIdA = rb0->getCompanionId();
} else
{
//create a static body
solverBodyIdA = tmpSolverBodyPool.size();
btSolverBody& solverBody = tmpSolverBodyPool.expand();
initSolverBody(&solverBody,rb0);
}
if (rb1->getIslandTag() >= 0)
{
solverBodyIdB = rb1->getCompanionId();
} else
{
//create a static body
solverBodyIdB = tmpSolverBodyPool.size();
btSolverBody& solverBody = tmpSolverBodyPool.expand();
initSolverBody(&solverBody,rb1);
}
}
for (int j=0;j<manifold->getNumContacts();j++)
{
btManifoldPoint& cp = manifold->getContactPoint(j);
int frictionIndex = tmpSolverConstraintPool.size();
if (cp.getDistance() <= btScalar(0.))
{
const btVector3& pos1 = cp.getPositionWorldOnA();
const btVector3& pos2 = cp.getPositionWorldOnB();
btVector3 rel_pos1 = pos1 - rb0->getCenterOfMassPosition();
btVector3 rel_pos2 = pos2 - rb1->getCenterOfMassPosition();
btScalar relaxation = 1.f;
{
btSolverConstraint& solverConstraint = tmpSolverConstraintPool.expand();
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_CONTACT_1D;
{
//can be optimized, the cross products are already calculated
btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
}
solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
solverConstraint.m_relpos1CrossNormal = rel_pos1.cross(cp.m_normalWorldOnB);
solverConstraint.m_relpos2CrossNormal = rel_pos2.cross(cp.m_normalWorldOnB);
btVector3 vel1 = rb0->getVelocityInLocalPoint(rel_pos1);
btVector3 vel2 = rb1->getVelocityInLocalPoint(rel_pos2);
btVector3 vel = vel1 - vel2;
btScalar rel_vel;
rel_vel = cp.m_normalWorldOnB.dot(vel);
solverConstraint.m_penetration = cp.getDistance();///btScalar(infoGlobal.m_numIterations);
solverConstraint.m_friction = cp.m_combinedFriction;
btScalar rest = restitutionCurve(rel_vel, cp.m_combinedRestitution);
if (rest <= btScalar(0.))
{
rest = 0.f;
};
btScalar penVel = -solverConstraint.m_penetration/infoGlobal.m_timeStep;
if (rest > penVel)
{
rest = btScalar(0.);
}
solverConstraint.m_restitution = rest;
solverConstraint.m_penetration *= -(infoGlobal.m_erp/infoGlobal.m_timeStep);
solverConstraint.m_appliedImpulse = 0.f;
solverConstraint.m_appliedVelocityImpulse = 0.f;
btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*torqueAxis0;
btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*torqueAxis1;
}
//create 2 '1d axis' constraints for 2 tangential friction directions
//re-calculate friction direction every frame, todo: check if this is really needed
btVector3 frictionTangential0a, frictionTangential1b;
btPlaneSpace1(cp.m_normalWorldOnB,frictionTangential0a,frictionTangential1b);
{
btSolverConstraint& solverConstraint = tmpSolverFrictionConstraintPool.expand();
solverConstraint.m_contactNormal = frictionTangential0a;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D;
solverConstraint.m_frictionIndex = frictionIndex;
solverConstraint.m_friction = cp.m_combinedFriction;
solverConstraint.m_appliedImpulse = btScalar(0.);
solverConstraint.m_appliedVelocityImpulse = 0.f;
btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal);
btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal);
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
{
btVector3 ftorqueAxis0 = rel_pos1.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis0;
solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*ftorqueAxis0;
}
{
btVector3 ftorqueAxis0 = rel_pos2.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis0;
solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*ftorqueAxis0;
}
}
{
btSolverConstraint& solverConstraint = tmpSolverFrictionConstraintPool.expand();
solverConstraint.m_contactNormal = frictionTangential1b;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D;
solverConstraint.m_frictionIndex = frictionIndex;
solverConstraint.m_friction = cp.m_combinedFriction;
solverConstraint.m_appliedImpulse = btScalar(0.);
solverConstraint.m_appliedVelocityImpulse = 0.f;
btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal);
btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal);
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
{
btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*ftorqueAxis1;
}
{
btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*ftorqueAxis1;
}
}
}
}
}
}
}
END_PROFILE("gatherSolverData");
BEGIN_PROFILE("prepareConstraints");
btContactSolverInfo info = infoGlobal;
{
int j;
for (j=0;j<numConstraints;j++)
{
btTypedConstraint* constraint = constraints[j];
constraint->buildJacobian();
}
}
END_PROFILE("prepareConstraints");
BEGIN_PROFILE("solveConstraints");
//should traverse the contacts random order...
int iteration;
int j;
{
for ( iteration = 0;iteration<info.m_numIterations;iteration++)
{
for (j=0;j<numConstraints;j++)
{
btTypedConstraint* constraint = constraints[j];
constraint->solveConstraint(info.m_timeStep);
}
{
int numPoolConstraints = tmpSolverConstraintPool.size();
for (j=0;j<numPoolConstraints;j++)
{
btSolverConstraint& solveManifold = tmpSolverConstraintPool[j];
switch (solveManifold.m_constraintType)
{
case btSolverConstraint::BT_SOLVER_CONTACT_1D:
{
resolveSingleCollisionCombinedCacheFriendly(tmpSolverBodyPool[solveManifold.m_solverBodyIdA],
tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,info);
break;
}
case btSolverConstraint::BT_SOLVER_FRICTION_1D:
{
break;
}
default:
{
//undefined constraint type?
btAssert(0);
}
};
}
}
{
int numFrictionPoolConstraints = tmpSolverFrictionConstraintPool.size();
for (j=0;j<numFrictionPoolConstraints;j++)
{
btSolverConstraint& solveManifold = tmpSolverFrictionConstraintPool[j];
switch (solveManifold.m_constraintType)
{
case btSolverConstraint::BT_SOLVER_CONTACT_1D:
{
break;
}
case btSolverConstraint::BT_SOLVER_FRICTION_1D:
{
btScalar appliedNormalImpulse = tmpSolverConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
resolveSingleFrictionCacheFriendly(tmpSolverBodyPool[solveManifold.m_solverBodyIdA],
tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,info,appliedNormalImpulse);
break;
}
default:
{
//undefined constraint type?
btAssert(0);
}
};
}
}
}
}
for (int i=0;i<tmpSolverBodyPool.size();i++)
{
tmpSolverBodyPool[i].writebackVelocity();
}
END_PROFILE("solveConstraints");
tmpSolverBodyPool.resize(0);
tmpSolverConstraintPool.resize(0);
tmpSolverFrictionConstraintPool.resize(0);
return 0.f;
}
/// btSequentialImpulseConstraintSolver Sequentially applies impulses
btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
{
//return solveGroupCacheFriendly(bodies,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc);
BEGIN_PROFILE("prepareConstraints");
btContactSolverInfo info = infoGlobal;
@@ -160,11 +735,16 @@ btScalar btSequentialImpulseConstraintSolver::solveGroup(btPersistentManifold**
}
}
END_PROFILE("prepareConstraints");
BEGIN_PROFILE("solveConstraints");
//should traverse the contacts random order...
int iteration;
{
for ( iteration = 0;iteration<numiter-1;iteration++)
for ( iteration = 0;iteration<numiter;iteration++)
{
int j;
if (m_solverMode & SOLVER_RANDMIZE_ORDER)
@@ -202,22 +782,23 @@ btScalar btSequentialImpulseConstraintSolver::solveGroup(btPersistentManifold**
}
}
END_PROFILE("solveConstraints");
#ifdef USE_PROFILE
btProfiler::endBlock("solve");
#endif //USE_PROFILE
return btScalar(0.);
}
btScalar penetrationResolveFactor = btScalar(0.9);
btScalar restitutionCurve(btScalar rel_vel, btScalar restitution)
{
btScalar rest = restitution * -rel_vel;
return rest;
}
void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifold* manifoldPtr, const btContactSolverInfo& info,btIDebugDraw* debugDrawer)
@@ -304,10 +885,10 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol
btScalar combinedRestitution = cp.m_combinedRestitution;
cpd->m_penetration = cp.getDistance();
cpd->m_penetration = cp.getDistance();///btScalar(info.m_numIterations);
cpd->m_friction = cp.m_combinedFriction;
cpd->m_restitution = restitutionCurve(rel_vel, combinedRestitution);
if (cpd->m_restitution <= 0.) //btScalar(0.))
if (cpd->m_restitution <= btScalar(0.))
{
cpd->m_restitution = btScalar(0.0);
@@ -404,6 +985,44 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol
}
}
btScalar btSequentialImpulseConstraintSolver::solveCombinedContactFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer)
{
btScalar maxImpulse = btScalar(0.);
{
btVector3 color(0,1,0);
{
if (cp.getDistance() <= btScalar(0.))
{
if (iter == 0)
{
if (debugDrawer)
debugDrawer->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color);
}
{
btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData;
btScalar impulse = resolveSingleCollisionCombined(
*body0,*body1,
cp,
info);
if (maxImpulse < impulse)
maxImpulse = impulse;
}
}
}
}
return maxImpulse;
}
btScalar btSequentialImpulseConstraintSolver::solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer)
{