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pybullet: enable getMeshData for multibody/rigid body (and filter on collisionShapeIndex for compound shapes)
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@@ -5168,6 +5168,40 @@ bool PhysicsServerCommandProcessor::processCreateCollisionShapeCommand(const str
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return hasStatus;
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}
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static void gatherVertices(const btTransform& trans, const btCollisionShape* colShape, btAlignedObjectArray<btVector3>& verticesOut, int collisionShapeIndex)
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{
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switch (colShape->getShapeType())
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{
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case COMPOUND_SHAPE_PROXYTYPE:
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{
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const btCompoundShape* compound = (const btCompoundShape*)colShape;
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for (int i = 0; i < compound->getNumChildShapes(); i++)
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{
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btTransform childTr = trans * compound->getChildTransform(i);
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if ((collisionShapeIndex < 0) || (collisionShapeIndex == i))
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{
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gatherVertices(childTr, compound->getChildShape(i), verticesOut, collisionShapeIndex);
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}
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}
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break;
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}
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case CONVEX_HULL_SHAPE_PROXYTYPE:
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{
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const btConvexHullShape* convex = (const btConvexHullShape*)colShape;
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btVector3 vtx;
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for (int i = 0; i < convex->getNumVertices(); i++)
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{
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convex->getVertex(i, vtx);
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btVector3 trVertex = trans * vtx;
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verticesOut.push_back(trVertex);
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}
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break;
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}
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default:
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{
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}
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}
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}
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bool PhysicsServerCommandProcessor::processRequestMeshDataCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
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{
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bool hasStatus = true;
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@@ -5178,38 +5212,79 @@ bool PhysicsServerCommandProcessor::processRequestMeshDataCommand(const struct S
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InternalBodyHandle* bodyHandle = m_data->m_bodyHandles.getHandle(clientCmd.m_requestMeshDataArgs.m_bodyUniqueId);
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if (bodyHandle)
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{
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int totalBytesPerVertex = sizeof(btVector3);
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btVector3* verticesOut = (btVector3*)bufferServerToClient;
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const btCollisionShape* colShape = 0;
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if (bodyHandle->m_multiBody)
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{
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//todo
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//collision shape
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if (clientCmd.m_requestMeshDataArgs.m_linkIndex == -1)
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{
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colShape = bodyHandle->m_multiBody->getBaseCollider()->getCollisionShape();
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}
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else
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{
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colShape = bodyHandle->m_multiBody->getLinkCollider(clientCmd.m_requestMeshDataArgs.m_linkIndex)->getCollisionShape();
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}
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}
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if (bodyHandle->m_rigidBody)
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{
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//todo
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colShape = bodyHandle->m_rigidBody->getCollisionShape();
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}
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if (colShape)
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{
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btAlignedObjectArray<btVector3> vertices;
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btTransform tr;
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tr.setIdentity();
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int collisionShapeIndex = -1;
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if (clientCmd.m_updateFlags& B3_MESH_DATA_COLLISIONSHAPEINDEX)
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{
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collisionShapeIndex = clientCmd.m_requestMeshDataArgs.m_collisionShapeIndex;
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}
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gatherVertices(tr, colShape, vertices, collisionShapeIndex);
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int numVertices = vertices.size();
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int maxNumVertices = bufferSizeInBytes / totalBytesPerVertex - 1;
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int numVerticesRemaining = numVertices - clientCmd.m_requestMeshDataArgs.m_startingVertex;
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int verticesCopied = btMin(maxNumVertices, numVerticesRemaining);
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for (int i = 0; i < verticesCopied; ++i)
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{
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verticesOut[i] = vertices[i];
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}
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serverStatusOut.m_type = CMD_REQUEST_MESH_DATA_COMPLETED;
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serverStatusOut.m_sendMeshDataArgs.m_numVerticesCopied = verticesCopied;
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serverStatusOut.m_sendMeshDataArgs.m_startingVertex = clientCmd.m_requestMeshDataArgs.m_startingVertex;
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serverStatusOut.m_sendMeshDataArgs.m_numVerticesRemaining = numVerticesRemaining - verticesCopied;
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}
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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if (bodyHandle->m_softBody)
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{
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btSoftBody* psb = bodyHandle->m_softBody;
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int totalBytesPerVertex = sizeof(btVector3);
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bool separateRenderMesh = (psb->m_renderNodes.size() != 0);
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int numVertices = separateRenderMesh ? psb->m_renderNodes.size() : psb->m_nodes.size();
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bool separateRenderMesh = (psb->m_renderNodes.size() != 0);
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int numVertices = separateRenderMesh ? psb->m_renderNodes.size() : psb->m_nodes.size();
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int maxNumVertices = bufferSizeInBytes / totalBytesPerVertex - 1;
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int numVerticesRemaining = numVertices - clientCmd.m_requestMeshDataArgs.m_startingVertex;
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int verticesCopied = btMin(maxNumVertices, numVerticesRemaining);
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btVector3* verticesOut = (btVector3*)bufferServerToClient;
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for (int i = 0; i < verticesCopied; ++i)
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{
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if (separateRenderMesh)
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{
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const btSoftBody::Node& n = psb->m_renderNodes[i + clientCmd.m_requestMeshDataArgs.m_startingVertex];
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verticesOut[i] = n.m_x;
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}
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else
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{
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const btSoftBody::Node& n = psb->m_nodes[i + clientCmd.m_requestMeshDataArgs.m_startingVertex];
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verticesOut[i] = n.m_x;
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}
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if (separateRenderMesh)
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{
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const btSoftBody::Node& n = psb->m_renderNodes[i + clientCmd.m_requestMeshDataArgs.m_startingVertex];
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verticesOut[i] = n.m_x;
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}
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else
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{
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const btSoftBody::Node& n = psb->m_nodes[i + clientCmd.m_requestMeshDataArgs.m_startingVertex];
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verticesOut[i] = n.m_x;
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}
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}
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serverStatusOut.m_type = CMD_REQUEST_MESH_DATA_COMPLETED;
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