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Added a new friction slope example (ground is rotating). Fixed a problem in the reduced deformable's friction (now clamp the maximum tangential impulse based on the tangential velocity impulse at the current iteration, not the total tangential velocity at the beginning)
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@@ -75,6 +75,7 @@
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#include "../ReducedDeformableDemo/ModeVisualizer.h"
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#include "../ReducedDeformableDemo/BasicTest.h"
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#include "../ReducedDeformableDemo/FreeFall.h"
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#include "../ReducedDeformableDemo/FrictionSlope.h"
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#include "../ReducedDeformableDemo/ReducedCollide.h"
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#include "../ReducedDeformableDemo/ReducedGrasp.h"
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#include "../InverseKinematics/InverseKinematicsExample.h"
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@@ -226,6 +227,7 @@ static ExampleEntry gDefaultExamples[] =
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ExampleEntry(1, "Reduced Free Fall", "Free fall ground contact test for the reduced deformable model", ReducedFreeFallCreateFunc),
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ExampleEntry(1, "Reduced Collision Test", "Collision between a reduced block and the a rigid block", ReducedCollideCreateFunc),
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ExampleEntry(1, "Reduced Grasp", "Grasp a reduced deformable block", ReducedGraspCreateFunc),
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ExampleEntry(1, "Reduced Friction Slope", "Grasp a reduced deformable block", FrictionSlopeCreateFunc),
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// ExampleEntry(1, "Simple Reduced Deformable Test", "Simple dynamics test for the reduced deformable objects", ReducedBasicTestCreateFunc),
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#ifdef INCLUDE_CLOTH_DEMOS
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