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Revert "Revert "Reduced Deformable Model""
This commit is contained in:
316
examples/ReducedDeformableDemo/ConservationTest.cpp
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316
examples/ReducedDeformableDemo/ConservationTest.cpp
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2019 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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||||
In no event will the authors be held liable for any damages arising from the use of this software.
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||||
Permission is granted to anyone to use this software for any purpose,
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||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "ConservationTest.h"
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///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
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#include "btBulletDynamicsCommon.h"
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#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
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#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
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#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
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#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
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#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
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#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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#include <stdio.h> //printf debugging
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#include <random>
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#include "../CommonInterfaces/CommonDeformableBodyBase.h"
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#include "../Utils/b3ResourcePath.h"
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static btScalar damping_alpha = 0.0;
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static btScalar damping_beta = 0.0;
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static int start_mode = 6;
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static int num_modes = 20;
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class ConservationTest : public CommonDeformableBodyBase
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{
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btScalar sim_time;
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bool first_step;
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// get deformed shape
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void getDeformedShape(btReducedDeformableBody* rsb, const int mode_n, const btScalar scale = 1)
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{
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// for (int i = 0; i < rsb->m_nodes.size(); ++i)
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// for (int k = 0; k < 3; ++k)
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// rsb->m_nodes[i].m_x[k] += rsb->m_modes[mode_n][3 * i + k] * scale;
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// rsb->m_reducedDofs[mode_n] = scale;
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// rsb->m_reducedDofsBuffer[mode_n] = scale;
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srand(1);
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for (int r = 0; r < rsb->m_nReduced; r++)
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{
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rsb->m_reducedDofs[r] = (btScalar(rand()) / btScalar(RAND_MAX) - 0.5);
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rsb->m_reducedDofsBuffer[r] = rsb->m_reducedDofs[r];
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}
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rsb->mapToFullPosition(rsb->getRigidTransform());
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// std::cout << "-----------\n";
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// std::cout << rsb->m_nodes[0].m_x[0] << '\t' << rsb->m_nodes[0].m_x[1] << '\t' << rsb->m_nodes[0].m_x[2] << '\n';
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// std::cout << "-----------\n";
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}
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public:
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ConservationTest(struct GUIHelperInterface* helper)
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: CommonDeformableBodyBase(helper)
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{
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sim_time = 0;
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first_step = true;
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}
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virtual ~ConservationTest()
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{
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}
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void initPhysics();
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void exitPhysics();
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// TODO: disable pick force, non-interactive for now.
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bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
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return false;
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}
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void resetCamera()
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{
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float dist = 10;
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float pitch = 0;
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float yaw = 90;
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float targetPos[3] = {0, 3, 0};
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
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}
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void checkMomentum(btReducedDeformableBody* rsb)
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{
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btVector3 x_com(0, 0, 0);
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btVector3 total_linear(0, 0, 0);
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btVector3 total_angular(0, 0, 0);
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{
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std::ofstream myfile("center_of_mass.txt", std::ios_base::app);
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for (int i = 0; i < rsb->m_nFull; ++i)
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{
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x_com += rsb->m_nodalMass[i] * rsb->m_nodes[i].m_x;
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}
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x_com /= rsb->getTotalMass();
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myfile << sim_time << "\t" << x_com[0] << "\t" << x_com[1] << "\t" << x_com[2] << "\n";
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myfile.close();
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}
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{
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std::ofstream myfile("linear_momentum.txt", std::ios_base::app);
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for (int i = 0; i < rsb->m_nFull; ++i)
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{
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total_linear += rsb->m_nodalMass[i] * rsb->m_nodes[i].m_v;
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}
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myfile << sim_time << "\t" << total_linear[0] << "\t" << total_linear[1] << "\t" << total_linear[2] << "\n";
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myfile.close();
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}
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{
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std::ofstream myfile("angular_momentum.txt", std::ios_base::app);
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// btVector3 ri(0, 0, 0);
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// for (int i = 0; i < rsb->m_nFull; ++i)
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// {
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// ri = rsb->m_nodes[i].m_x - x_com;
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// total_angular += rsb->m_nodalMass[i] * ri.cross(rsb->m_nodes[i].m_v);
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// }
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total_angular = rsb->computeTotalAngularMomentum();
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myfile << sim_time << "\t" << total_angular[0] << "\t" << total_angular[1] << "\t" << total_angular[2] << "\n";
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myfile.close();
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}
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{
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btVector3 angular_rigid(0, 0, 0);
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std::ofstream myfile("angular_momentum_rigid.txt", std::ios_base::app);
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btVector3 ri(0, 0, 0);
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for (int i = 0; i < rsb->m_nFull; ++i)
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{
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ri = rsb->m_nodes[i].m_x - x_com;
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btMatrix3x3 ri_star = Cross(ri);
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angular_rigid += rsb->m_nodalMass[i] * (ri_star.transpose() * ri_star * rsb->getAngularVelocity());
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}
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myfile << sim_time << "\t" << angular_rigid[0] << "\t" << angular_rigid[1] << "\t" << angular_rigid[2] << "\n";
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myfile.close();
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}
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{
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std::ofstream myfile("reduced_velocity.txt", std::ios_base::app);
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myfile << sim_time << "\t" << rsb->m_reducedVelocity[0] << "\t" << rsb->m_reducedDofs[0] << "\n";
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myfile.close();
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}
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}
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void stepSimulation(float deltaTime)
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{
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// add initial deformation
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btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(static_cast<btDeformableMultiBodyDynamicsWorld*>(m_dynamicsWorld)->getSoftBodyArray()[0]);
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if (first_step /* && !rsb->m_bUpdateRtCst*/)
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{
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getDeformedShape(rsb, 0, 1);
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first_step = false;
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}
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float internalTimeStep = 1. / 240.f;
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m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
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sim_time += internalTimeStep;
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checkMomentum(rsb);
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}
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virtual void renderScene()
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{
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CommonDeformableBodyBase::renderScene();
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btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
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for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
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{
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btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
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{
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btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
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btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
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btVector3 origin = rsb->getRigidTransform().getOrigin();
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btVector3 line_x = rsb->getRigidTransform().getBasis() * 2 * btVector3(1, 0, 0) + origin;
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btVector3 line_y = rsb->getRigidTransform().getBasis() * 2 * btVector3(0, 1, 0) + origin;
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btVector3 line_z = rsb->getRigidTransform().getBasis() * 2 * btVector3(0, 0, 1) + origin;
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deformableWorld->getDebugDrawer()->drawLine(origin, line_x, btVector3(1, 0, 0));
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deformableWorld->getDebugDrawer()->drawLine(origin, line_y, btVector3(0, 1, 0));
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deformableWorld->getDebugDrawer()->drawLine(origin, line_z, btVector3(0, 0, 1));
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deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 0, 0), 0.1, btVector3(1, 1, 1));
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deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 2, 0), 0.1, btVector3(1, 1, 1));
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deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 4, 0), 0.1, btVector3(1, 1, 1));
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}
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}
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}
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};
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void ConservationTest::initPhysics()
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{
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m_guiHelper->setUpAxis(1);
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///collision configuration contains default setup for memory, collision setup
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m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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m_broadphase = new btDbvtBroadphase();
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btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
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btVector3 gravity = btVector3(0, 0, 0);
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reducedSoftBodySolver->setGravity(gravity);
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btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
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sol->setDeformableSolver(reducedSoftBodySolver);
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m_solver = sol;
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m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
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m_dynamicsWorld->setGravity(gravity);
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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// create volumetric reduced deformable body
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{
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std::string file_path("../../../data/reduced_beam/");
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std::string vtk_file("beam_mesh_origin.vtk");
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btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
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getDeformableDynamicsWorld()->getWorldInfo(),
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file_path,
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vtk_file,
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num_modes,
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false);
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getDeformableDynamicsWorld()->addSoftBody(rsb);
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rsb->getCollisionShape()->setMargin(0.1);
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btTransform init_transform;
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init_transform.setIdentity();
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init_transform.setOrigin(btVector3(0, 4, 0));
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// init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
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rsb->transformTo(init_transform);
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rsb->setStiffnessScale(100);
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rsb->setDamping(damping_alpha, damping_beta);
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rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
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rsb->m_cfg.kDF = 0;
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rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
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rsb->m_sleepingThreshold = 0;
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btSoftBodyHelpers::generateBoundaryFaces(rsb);
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// rsb->setVelocity(btVector3(0, -COLLIDING_VELOCITY, 0));
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// rsb->setRigidVelocity(btVector3(0, 1, 0));
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// rsb->setRigidAngularVelocity(btVector3(1, 0, 0));
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}
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getDeformableDynamicsWorld()->setImplicit(false);
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getDeformableDynamicsWorld()->setLineSearch(false);
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getDeformableDynamicsWorld()->setUseProjection(false);
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getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.3;
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getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
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getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
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getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
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getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
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getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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void ConservationTest::exitPhysics()
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{
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//cleanup in the reverse order of creation/initialization
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removePickingConstraint();
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//remove the rigidbodies from the dynamics world and delete them
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int i;
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for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
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{
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btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
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btRigidBody* body = btRigidBody::upcast(obj);
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if (body && body->getMotionState())
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{
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delete body->getMotionState();
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}
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m_dynamicsWorld->removeCollisionObject(obj);
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delete obj;
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}
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// delete forces
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for (int j = 0; j < m_forces.size(); j++)
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{
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btDeformableLagrangianForce* force = m_forces[j];
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delete force;
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}
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m_forces.clear();
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//delete collision shapes
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for (int j = 0; j < m_collisionShapes.size(); j++)
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{
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btCollisionShape* shape = m_collisionShapes[j];
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delete shape;
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}
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m_collisionShapes.clear();
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delete m_dynamicsWorld;
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delete m_solver;
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delete m_broadphase;
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delete m_dispatcher;
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delete m_collisionConfiguration;
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}
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class CommonExampleInterface* ReducedConservationTestCreateFunc(struct CommonExampleOptions& options)
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{
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return new ConservationTest(options.m_guiHelper);
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}
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19
examples/ReducedDeformableDemo/ConservationTest.h
Normal file
19
examples/ReducedDeformableDemo/ConservationTest.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_CONSERVATION_TEST_H
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||||
#define _REDUCED_CONSERVATION_TEST_H
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||||
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||||
class CommonExampleInterface* ReducedConservationTestCreateFunc(struct CommonExampleOptions& options);
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||||
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||||
#endif //_REDUCED_CONSERVATION_TEST_H
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||||
276
examples/ReducedDeformableDemo/FreeFall.cpp
Normal file
276
examples/ReducedDeformableDemo/FreeFall.cpp
Normal file
@@ -0,0 +1,276 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "FreeFall.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
|
||||
///The BasicTest shows the contact between volumetric deformable objects and rigid objects.
|
||||
// static btScalar E = 50;
|
||||
// static btScalar nu = 0.3;
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.0001;
|
||||
static btScalar COLLIDING_VELOCITY = 0;
|
||||
static int num_modes = 40;
|
||||
|
||||
class FreeFall : public CommonDeformableBodyBase
|
||||
{
|
||||
public:
|
||||
FreeFall(struct GUIHelperInterface* helper)
|
||||
: CommonDeformableBodyBase(helper)
|
||||
{
|
||||
}
|
||||
virtual ~FreeFall()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
// TODO: disable pick force, non-interactive for now.
|
||||
bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
float dist = 8;
|
||||
float pitch = -10;
|
||||
float yaw = 90;
|
||||
float targetPos[3] = {0, 2, 0};
|
||||
// float dist = 10;
|
||||
// float pitch = -30;
|
||||
// float yaw = 125;
|
||||
// float targetPos[3] = {0, 2, 0};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void Ctor_RbUpStack(const btVector3& origin)
|
||||
{
|
||||
float mass = 10;
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
|
||||
// btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 1));
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
// startTransform.setOrigin(btVector3(0, 12, 0));
|
||||
// btRigidBody* rb0 = createRigidBody(mass, startTransform, shape);
|
||||
// rb0->setLinearVelocity(btVector3(0, 0, 0));
|
||||
|
||||
startTransform.setOrigin(origin);
|
||||
// startTransform.setRotation(btQuaternion(btVector3(1, 0, 1), SIMD_PI / 4.0));
|
||||
btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
||||
rb1->setActivationState(DISABLE_DEACTIVATION);
|
||||
rb1->setLinearVelocity(btVector3(0, 0, 0));
|
||||
}
|
||||
|
||||
void createReducedDeformableObject(const btVector3& origin, const btQuaternion& rotation)
|
||||
{
|
||||
std::string file_path("../../../data/reduced_cube/");
|
||||
std::string vtk_file("cube_mesh.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.01);
|
||||
// rsb->scale(btVector3(1, 1, 0.5));
|
||||
|
||||
rsb->setTotalMass(10);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(origin);
|
||||
init_transform.setRotation(rotation);
|
||||
rsb->transformTo(init_transform);
|
||||
|
||||
rsb->setStiffnessScale(25);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
// rsb->scale(btVector3(0.5, 0.5, 0.5));
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
}
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
float internalTimeStep = 1. / 60.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
// int flag = 0;
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
// btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), flag);
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
|
||||
// for (int p = 0; p < rsb->m_fixedNodes.size(); ++p)
|
||||
// {
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_fixedNodes[p]].m_x, 0.2, btVector3(1, 0, 0));
|
||||
// }
|
||||
// for (int p = 0; p < rsb->m_nodeRigidContacts.size(); ++p)
|
||||
// {
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_contactNodesList[p]].m_x, 0.2, btVector3(0, 1, 0));
|
||||
// }
|
||||
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 0, 0), 0.1, btVector3(1, 1, 1));
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 5, 0), 0.1, btVector3(1, 1, 1));
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 10, 0), 0.1, btVector3(1, 1, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void FreeFall::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(reducedSoftBodySolver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
|
||||
btVector3 gravity = btVector3(0, -9.8, 0);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
// m_dynamicsWorld->getSolverInfo().m_solverMode |= SOLVER_RANDMIZE_ORDER;
|
||||
|
||||
// 2 reduced deformable cubes
|
||||
createReducedDeformableObject(btVector3(0, 4, -2), btQuaternion(0, 0, 0));
|
||||
createReducedDeformableObject(btVector3(0, 4, 2), btQuaternion(0, 0, 0));
|
||||
|
||||
// 2 rigid cubes
|
||||
Ctor_RbUpStack(btVector3(0, 10, -2));
|
||||
Ctor_RbUpStack(btVector3(0, 10, 2));
|
||||
|
||||
// create a static rigid box as the ground
|
||||
{
|
||||
// btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50), btScalar(50), btScalar(50)));
|
||||
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(10), btScalar(2), btScalar(10)));
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
// groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI / 6.0));
|
||||
// groundTransform.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_PI / 6.0));
|
||||
groundTransform.setOrigin(btVector3(0, -2, 0));
|
||||
// groundTransform.setOrigin(btVector3(0, 0, 6));
|
||||
// groundTransform.setOrigin(btVector3(0, -50, 0));
|
||||
{
|
||||
btScalar mass(0.);
|
||||
createRigidBody(mass, groundTransform, groundShape, btVector4(0,0,0,0));
|
||||
}
|
||||
}
|
||||
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 0.5;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
||||
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
}
|
||||
|
||||
void FreeFall::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* ReducedFreeFallCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new FreeFall(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
||||
19
examples/ReducedDeformableDemo/FreeFall.h
Normal file
19
examples/ReducedDeformableDemo/FreeFall.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_FREE_FALL_H
|
||||
#define _REDUCED_FREE_FALL_H
|
||||
|
||||
class CommonExampleInterface* ReducedFreeFallCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_FREE_FALL_H
|
||||
288
examples/ReducedDeformableDemo/FrictionSlope.cpp
Normal file
288
examples/ReducedDeformableDemo/FrictionSlope.cpp
Normal file
@@ -0,0 +1,288 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "FrictionSlope.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
|
||||
///The BasicTest shows the contact between volumetric deformable objects and rigid objects.
|
||||
// static btScalar E = 50;
|
||||
// static btScalar nu = 0.3;
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.001;
|
||||
static btScalar COLLIDING_VELOCITY = 0;
|
||||
static int num_modes = 20;
|
||||
|
||||
class FrictionSlope : public CommonDeformableBodyBase
|
||||
{
|
||||
public:
|
||||
FrictionSlope(struct GUIHelperInterface* helper)
|
||||
: CommonDeformableBodyBase(helper)
|
||||
{}
|
||||
virtual ~FrictionSlope()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
// TODO: disable pick force, non-interactive for now.
|
||||
bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
float dist = 20;
|
||||
float pitch = -20;
|
||||
float yaw = 90;
|
||||
float targetPos[3] = {0, 0, 0.5};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void Ctor_RbUpStack()
|
||||
{
|
||||
float mass = 1;
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 1));
|
||||
// btCollisionShape* shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
|
||||
// btCollisionShape* shape = new btBoxShape(btVector3(0.5, 0.25, 2));
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
|
||||
startTransform.setOrigin(btVector3(0,4,0));
|
||||
btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
||||
rb1->setLinearVelocity(btVector3(0, 0, 0));
|
||||
}
|
||||
|
||||
void createGround()
|
||||
{
|
||||
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(10), btScalar(2), btScalar(10)));
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
// groundTransform.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_PI / 6.0));
|
||||
groundTransform.setOrigin(btVector3(0, 0, 0));
|
||||
btScalar mass(1e6);
|
||||
btRigidBody* ground = createRigidBody(mass, groundTransform, groundShape, btVector4(0,0,0,0));
|
||||
// ground->setFriction(1);
|
||||
}
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
float internalTimeStep = 1. / 60.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
// btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), flag);
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
|
||||
// for (int p = 0; p < rsb->m_fixedNodes.size(); ++p)
|
||||
// {
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_fixedNodes[p]].m_x, 0.2, btVector3(1, 0, 0));
|
||||
// }
|
||||
// for (int p = 0; p < rsb->m_nodeRigidContacts.size(); ++p)
|
||||
// {
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_contactNodesList[p]].m_x, 0.2, btVector3(0, 1, 0));
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
namespace FrictionSlopeHelper
|
||||
{
|
||||
void groundMotion(btScalar time, btDeformableMultiBodyDynamicsWorld* world)
|
||||
{
|
||||
btAlignedObjectArray<btRigidBody*>& rbs = world->getNonStaticRigidBodies();
|
||||
|
||||
btRigidBody* ground = rbs[0];
|
||||
btAssert(ground->getMass() > 1e5);
|
||||
|
||||
btScalar start_time = 2;
|
||||
btScalar end_time = 8;
|
||||
btScalar start_angle = 0;
|
||||
btScalar end_angle = SIMD_PI / 6;
|
||||
btScalar current_angle = 0;
|
||||
btScalar turn_speed = (end_angle - start_angle) / (end_time - start_time);
|
||||
|
||||
if (time >= start_time)
|
||||
{
|
||||
current_angle = (time - start_time) * turn_speed;
|
||||
if (time > end_time)
|
||||
{
|
||||
current_angle = end_angle;
|
||||
turn_speed = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
current_angle = start_angle;
|
||||
turn_speed = 0;
|
||||
}
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
// groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI / 6.0));
|
||||
groundTransform.setRotation(btQuaternion(btVector3(0, 0, 1), current_angle));
|
||||
|
||||
ground->setCenterOfMassTransform(groundTransform);
|
||||
ground->setLinearVelocity(btVector3(0, 0, 0));
|
||||
ground->setAngularVelocity(btVector3(0, 0, 0));
|
||||
}
|
||||
};
|
||||
|
||||
void FrictionSlope::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
|
||||
btVector3 gravity = btVector3(0, -10, 0);
|
||||
reducedSoftBodySolver->setGravity(gravity);
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(reducedSoftBodySolver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
|
||||
// create volumetric reduced deformable body
|
||||
{
|
||||
std::string file_path("../../../data/reduced_beam/");
|
||||
std::string vtk_file("beam_mesh_origin.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.01);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 4, 0));
|
||||
init_transform.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_PI / 2.0));
|
||||
rsb->transform(init_transform);
|
||||
rsb->setStiffnessScale(50);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
}
|
||||
|
||||
createGround();
|
||||
// add a few rigid bodies
|
||||
// Ctor_RbUpStack();
|
||||
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 1;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
||||
getDeformableDynamicsWorld()->setSolverCallback(FrictionSlopeHelper::groundMotion);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
}
|
||||
|
||||
void FrictionSlope::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* FrictionSlopeCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new FrictionSlope(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
||||
19
examples/ReducedDeformableDemo/FrictionSlope.h
Normal file
19
examples/ReducedDeformableDemo/FrictionSlope.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _FRICTION_SLOPE_H
|
||||
#define _FRICTION_SLOPE_H
|
||||
|
||||
class CommonExampleInterface* FrictionSlopeCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_FREE_FALL_H
|
||||
227
examples/ReducedDeformableDemo/ModeVisualizer.cpp
Normal file
227
examples/ReducedDeformableDemo/ModeVisualizer.cpp
Normal file
@@ -0,0 +1,227 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "ModeVisualizer.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
|
||||
|
||||
static int num_modes = 20;
|
||||
static btScalar visualize_mode = 0;
|
||||
static btScalar frequency_scale = 1;
|
||||
|
||||
class ModeVisualizer : public CommonDeformableBodyBase
|
||||
{
|
||||
btScalar sim_time;
|
||||
|
||||
// get deformed shape
|
||||
void getDeformedShape(btReducedDeformableBody* rsb, const int mode_n, const btScalar time_term = 1)
|
||||
{
|
||||
for (int i = 0; i < rsb->m_nodes.size(); ++i)
|
||||
for (int k = 0; k < 3; ++k)
|
||||
rsb->m_nodes[i].m_x[k] = rsb->m_x0[i][k] + rsb->m_modes[mode_n][3 * i + k] * time_term;
|
||||
}
|
||||
|
||||
btVector3 computeMassWeightedColumnSum(btReducedDeformableBody* rsb, const int mode_n)
|
||||
{
|
||||
btVector3 sum(0, 0, 0);
|
||||
for (int i = 0; i < rsb->m_nodes.size(); ++i)
|
||||
{
|
||||
for (int k = 0; k < 3; ++k)
|
||||
{
|
||||
sum[k] += rsb->m_nodalMass[i] * rsb->m_modes[mode_n][3 * i + k];
|
||||
}
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
public:
|
||||
ModeVisualizer(struct GUIHelperInterface* helper)
|
||||
: CommonDeformableBodyBase(helper)
|
||||
{
|
||||
sim_time = 0;
|
||||
}
|
||||
virtual ~ModeVisualizer()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
// disable pick force. non-interactive example.
|
||||
bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
float dist = 10;
|
||||
float pitch = 0;
|
||||
float yaw = 90;
|
||||
float targetPos[3] = {0, 3, 0};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(static_cast<btDeformableMultiBodyDynamicsWorld*>(m_dynamicsWorld)->getSoftBodyArray()[0]);
|
||||
|
||||
sim_time += deltaTime;
|
||||
int n_mode = floor(visualize_mode);
|
||||
btScalar scale = sin(sqrt(rsb->m_eigenvalues[n_mode]) * sim_time / frequency_scale);
|
||||
getDeformedShape(rsb, n_mode, scale);
|
||||
// btVector3 mass_weighted_column_sum = computeMassWeightedColumnSum(rsb, visualize_mode);
|
||||
// std::cout << "mode=" << int(visualize_mode) << "\t" << mass_weighted_column_sum[0] << "\t"
|
||||
// << mass_weighted_column_sum[1] << "\t"
|
||||
// << mass_weighted_column_sum[2] << "\n";
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btSoftBody* rsb = (btSoftBody*)deformableWorld->getSoftBodyArray()[i];
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void ModeVisualizer::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(reducedSoftBodySolver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
|
||||
// create volumetric soft body
|
||||
{
|
||||
std::string file_path("../../../data/reduced_cube/");
|
||||
std::string vtk_file("cube_mesh.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.1);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 2, 0));
|
||||
// init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
|
||||
rsb->transform(init_transform);
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
}
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
|
||||
{
|
||||
SliderParams slider("Visualize Mode", &visualize_mode);
|
||||
slider.m_minVal = 0;
|
||||
slider.m_maxVal = num_modes - 1;
|
||||
if (m_guiHelper->getParameterInterface())
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
{
|
||||
SliderParams slider("Frequency Reduction", &frequency_scale);
|
||||
slider.m_minVal = 1;
|
||||
slider.m_maxVal = 1e3;
|
||||
if (m_guiHelper->getParameterInterface())
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
}
|
||||
|
||||
void ModeVisualizer::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* ReducedModeVisualizerCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new ModeVisualizer(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
||||
19
examples/ReducedDeformableDemo/ModeVisualizer.h
Normal file
19
examples/ReducedDeformableDemo/ModeVisualizer.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_MODE_VISUALIZER_H
|
||||
#define _REDUCED_MODE_VISUALIZER_H
|
||||
|
||||
class CommonExampleInterface* ReducedModeVisualizerCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_MODE_VISUALIZER_H
|
||||
349
examples/ReducedDeformableDemo/ReducedBenchmark.cpp
Normal file
349
examples/ReducedDeformableDemo/ReducedBenchmark.cpp
Normal file
@@ -0,0 +1,349 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "ReducedBenchmark.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.0001;
|
||||
static btScalar COLLIDING_VELOCITY = 0;
|
||||
static int num_modes = 20;
|
||||
static bool run_reduced = true;
|
||||
|
||||
class ReducedBenchmark : public CommonDeformableBodyBase
|
||||
{
|
||||
btVector3 m_gravity;
|
||||
public:
|
||||
ReducedBenchmark(struct GUIHelperInterface* helper)
|
||||
: CommonDeformableBodyBase(helper)
|
||||
{
|
||||
}
|
||||
virtual ~ReducedBenchmark()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
// TODO: disable pick force, non-interactive for now.
|
||||
bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
// float dist = 6;
|
||||
// float pitch = -10;
|
||||
// float yaw = 90;
|
||||
// float targetPos[3] = {0, 2, 0};
|
||||
float dist = 10;
|
||||
float pitch = -30;
|
||||
float yaw = 125;
|
||||
float targetPos[3] = {0, 2, 0};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void Ctor_RbUpStack(const btVector3& origin)
|
||||
{
|
||||
float mass = 10;
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
|
||||
// btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 1));
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
// startTransform.setOrigin(btVector3(0, 12, 0));
|
||||
// btRigidBody* rb0 = createRigidBody(mass, startTransform, shape);
|
||||
// rb0->setLinearVelocity(btVector3(0, 0, 0));
|
||||
|
||||
startTransform.setOrigin(origin);
|
||||
// startTransform.setRotation(btQuaternion(btVector3(1, 0, 1), SIMD_PI / 4.0));
|
||||
btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
||||
rb1->setActivationState(DISABLE_DEACTIVATION);
|
||||
// rb1->setLinearVelocity(btVector3(0, 0, 4));
|
||||
}
|
||||
|
||||
void createDeform(const btVector3& origin, const btQuaternion& rotation)
|
||||
{
|
||||
|
||||
if (run_reduced)
|
||||
{
|
||||
std::string file_path("../../../data/reduced_torus/");
|
||||
std::string vtk_file("torus_mesh.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.01);
|
||||
// rsb->scale(btVector3(1, 1, 0.5));
|
||||
|
||||
rsb->setTotalMass(10);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(origin);
|
||||
init_transform.setRotation(rotation);
|
||||
rsb->transformTo(init_transform);
|
||||
|
||||
rsb->setStiffnessScale(5);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
// rsb->scale(btVector3(0.5, 0.5, 0.5));
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
|
||||
std::cout << "Running reduced deformable\n";
|
||||
}
|
||||
else // create full deformable cube
|
||||
{
|
||||
std::string filepath("../../../data/reduced_torus/");
|
||||
std::string filename = filepath + "torus_mesh.vtk";
|
||||
btSoftBody* psb = btSoftBodyHelpers::CreateFromVtkFile(getDeformableDynamicsWorld()->getWorldInfo(), filename.c_str());
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(origin);
|
||||
init_transform.setRotation(rotation);
|
||||
psb->transform(init_transform);
|
||||
psb->getCollisionShape()->setMargin(0.015);
|
||||
psb->setTotalMass(10);
|
||||
psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
psb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
psb->m_cfg.kDF = .5;
|
||||
psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
getDeformableDynamicsWorld()->addSoftBody(psb);
|
||||
btSoftBodyHelpers::generateBoundaryFaces(psb);
|
||||
|
||||
btDeformableGravityForce* gravity_force = new btDeformableGravityForce(m_gravity);
|
||||
getDeformableDynamicsWorld()->addForce(psb, gravity_force);
|
||||
m_forces.push_back(gravity_force);
|
||||
|
||||
btScalar E = 10000;
|
||||
btScalar nu = 0.3;
|
||||
btScalar lambda = E * nu / ((1 + nu) * (1 - 2 * nu));
|
||||
btScalar mu = E / (2 * (1 + nu));
|
||||
btDeformableNeoHookeanForce* neohookean = new btDeformableNeoHookeanForce(lambda, mu, 0.01);
|
||||
// neohookean->setPoissonRatio(0.3);
|
||||
// neohookean->setYoungsModulus(25);
|
||||
neohookean->setDamping(0.01);
|
||||
psb->m_cfg.drag = 0.001;
|
||||
getDeformableDynamicsWorld()->addForce(psb, neohookean);
|
||||
m_forces.push_back(neohookean);
|
||||
|
||||
std::cout << "Running full deformable\n";
|
||||
}
|
||||
|
||||
// btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedTorus(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
|
||||
|
||||
// getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
// rsb->getCollisionShape()->setMargin(0.01);
|
||||
// // rsb->scale(btVector3(1, 1, 0.5));
|
||||
|
||||
// rsb->setTotalMass(10);
|
||||
|
||||
// btTransform init_transform;
|
||||
// init_transform.setIdentity();
|
||||
// init_transform.setOrigin(origin);
|
||||
// init_transform.setRotation(rotation);
|
||||
// rsb->transformTo(init_transform);
|
||||
|
||||
// rsb->setStiffnessScale(5);
|
||||
// rsb->setDamping(damping_alpha, damping_beta);
|
||||
// // rsb->scale(btVector3(0.5, 0.5, 0.5));
|
||||
|
||||
// rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
// rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
// rsb->m_cfg.kDF = 0;
|
||||
// rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
// rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
// rsb->m_sleepingThreshold = 0;
|
||||
// btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
}
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
float internalTimeStep = 1. / 240.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void ReducedBenchmark::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
|
||||
if (run_reduced)
|
||||
{
|
||||
btReducedDeformableBodySolver* solver = new btReducedDeformableBodySolver();
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(solver);
|
||||
m_solver = sol;
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, solver);
|
||||
}
|
||||
else
|
||||
{
|
||||
btDeformableBodySolver* solver = new btDeformableBodySolver();
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(solver);
|
||||
m_solver = sol;
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, solver);
|
||||
}
|
||||
|
||||
// m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, solver);
|
||||
btVector3 gravity = btVector3(0, -10, 0);
|
||||
m_gravity = gravity;
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
getDeformableDynamicsWorld()->getWorldInfo().m_gravity = gravity;
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
|
||||
// 3x3 torus
|
||||
createDeform(btVector3(4, 4, -4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(4, 4, 0), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(4, 4, 4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(0, 4, -4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(0, 4, 0), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(0, 4, 4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(-4, 4, -4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(-4, 4, 0), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(-4, 4, 4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
|
||||
// create a static rigid box as the ground
|
||||
{
|
||||
// btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50), btScalar(50), btScalar(50)));
|
||||
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(20), btScalar(2), btScalar(20)));
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
// groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI / 6.0));
|
||||
// groundTransform.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_PI / 6.0));
|
||||
groundTransform.setOrigin(btVector3(0, 0, 0));
|
||||
// groundTransform.setOrigin(btVector3(0, 0, 6));
|
||||
// groundTransform.setOrigin(btVector3(0, -50, 0));
|
||||
{
|
||||
btScalar mass(0.);
|
||||
createRigidBody(mass, groundTransform, groundShape, btVector4(0,0,0,0));
|
||||
}
|
||||
}
|
||||
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 0.5;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
||||
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
}
|
||||
|
||||
void ReducedBenchmark::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* ReducedBenchmarkCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new ReducedBenchmark(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
||||
19
examples/ReducedDeformableDemo/ReducedBenchmark.h
Normal file
19
examples/ReducedDeformableDemo/ReducedBenchmark.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_BENCHMARK_H
|
||||
#define _REDUCED_BENCHMARK_H
|
||||
|
||||
class CommonExampleInterface* ReducedBenchmarkCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_BENCHMARK_H
|
||||
522
examples/ReducedDeformableDemo/ReducedCollide.cpp
Normal file
522
examples/ReducedDeformableDemo/ReducedCollide.cpp
Normal file
@@ -0,0 +1,522 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "ReducedCollide.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
|
||||
///The BasicTest shows the contact between volumetric deformable objects and rigid objects.
|
||||
// static btScalar E = 50;
|
||||
// static btScalar nu = 0.3;
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.0;
|
||||
static btScalar COLLIDING_VELOCITY = 4;
|
||||
static int num_modes = 20;
|
||||
|
||||
class ReducedCollide : public CommonDeformableBodyBase
|
||||
{
|
||||
public:
|
||||
ReducedCollide(struct GUIHelperInterface* helper)
|
||||
: CommonDeformableBodyBase(helper)
|
||||
{
|
||||
}
|
||||
virtual ~ReducedCollide()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
btMultiBody* createFeatherstoneMultiBody_testMultiDof(class btMultiBodyDynamicsWorld* world, int numLinks, const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool spherical = false, bool floating = false);
|
||||
void addColliders_testMultiDof(btMultiBody* pMultiBody, btMultiBodyDynamicsWorld* pWorld, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents);
|
||||
|
||||
// TODO: disable pick force, non-interactive for now.
|
||||
bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
// float dist = 20;
|
||||
// float pitch = -10;
|
||||
float dist = 10;
|
||||
float pitch = -5;
|
||||
float yaw = 90;
|
||||
float targetPos[3] = {0, 0, 0};
|
||||
|
||||
// float dist = 5;
|
||||
// float pitch = -35;
|
||||
// float yaw = 50;
|
||||
// float targetPos[3] = {-3, 2.8, -2.5};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void Ctor_RbUpStack()
|
||||
{
|
||||
float mass = 10;
|
||||
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
|
||||
// btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 1));
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (mass != 0.f)
|
||||
shape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,-2,0));
|
||||
// startTransform.setRotation(btQuaternion(btVector3(1, 0, 1), SIMD_PI / 3.0));
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, shape, localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
|
||||
m_dynamicsWorld->addRigidBody(body, 1, 1+2);
|
||||
|
||||
body->setActivationState(DISABLE_DEACTIVATION);
|
||||
body->setLinearVelocity(btVector3(0, COLLIDING_VELOCITY, 0));
|
||||
// body->setFriction(1);
|
||||
}
|
||||
|
||||
void rigidBar()
|
||||
{
|
||||
float mass = 10;
|
||||
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(0.5, 0.25, 2));
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (mass != 0.f)
|
||||
shape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,10,0));
|
||||
// startTransform.setRotation(btQuaternion(btVector3(1, 0, 1), SIMD_PI / 3.0));
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, shape, localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
|
||||
m_dynamicsWorld->addRigidBody(body, 1, 1+2);
|
||||
|
||||
body->setActivationState(DISABLE_DEACTIVATION);
|
||||
body->setLinearVelocity(btVector3(0, 0, 0));
|
||||
// body->setFriction(0);
|
||||
}
|
||||
|
||||
void createGround()
|
||||
{
|
||||
// float mass = 55;
|
||||
float mass = 0;
|
||||
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(10, 2, 10));
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (mass != 0.f)
|
||||
shape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,-2,0));
|
||||
// startTransform.setRotation(btQuaternion(btVector3(1, 0, 1), SIMD_PI / 3.0));
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, shape, localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
|
||||
m_dynamicsWorld->addRigidBody(body, 1, 1+2);
|
||||
|
||||
body->setActivationState(DISABLE_DEACTIVATION);
|
||||
body->setLinearVelocity(btVector3(0, 0, 0));
|
||||
// body->setFriction(1);
|
||||
}
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
float internalTimeStep = 1. / 60.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
}
|
||||
|
||||
for (int p = 0; p < rsb->m_contactNodesList.size(); ++p)
|
||||
{
|
||||
int index = rsb->m_contactNodesList[p];
|
||||
deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[index].m_x, 0.2, btVector3(0, 1, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void ReducedCollide::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
|
||||
btVector3 gravity = btVector3(0, 0, 0);
|
||||
reducedSoftBodySolver->setGravity(gravity);
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(reducedSoftBodySolver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
m_dynamicsWorld->getSolverInfo().m_globalCfm = 1e-3;
|
||||
m_dynamicsWorld->getSolverInfo().m_solverMode |= SOLVER_RANDMIZE_ORDER;
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
|
||||
// create volumetric reduced deformable body
|
||||
{
|
||||
std::string file_path("../../../data/reduced_cube/");
|
||||
std::string vtk_file("cube_mesh.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.1);
|
||||
// rsb->scale(btVector3(0.5, 0.5, 0.5));
|
||||
|
||||
rsb->setStiffnessScale(100);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
|
||||
rsb->setTotalMass(15);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 4, 0));
|
||||
// init_transform.setRotation(btQuaternion(0, SIMD_PI / 2.0, SIMD_PI / 2.0));
|
||||
rsb->transformTo(init_transform);
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
|
||||
rsb->setRigidVelocity(btVector3(0, -COLLIDING_VELOCITY, 0));
|
||||
// rsb->setRigidAngularVelocity(btVector3(1, 0, 0));
|
||||
b3Printf("total mass: %e", rsb->getTotalMass());
|
||||
}
|
||||
// rigidBar();
|
||||
|
||||
// add a few rigid bodies
|
||||
Ctor_RbUpStack();
|
||||
|
||||
// create ground
|
||||
// createGround();
|
||||
|
||||
// create multibody
|
||||
// {
|
||||
// bool damping = false;
|
||||
// bool gyro = true;
|
||||
// int numLinks = 0;
|
||||
// bool spherical = true; //set it ot false -to use 1DoF hinges instead of 3DoF sphericals
|
||||
// bool multibodyOnly = true;
|
||||
// bool canSleep = false;
|
||||
// bool selfCollide = true;
|
||||
// bool multibodyConstraint = false;
|
||||
// btVector3 linkHalfExtents(0.05, 0.37, 0.1);
|
||||
// btVector3 baseHalfExtents(1, 1, 1);
|
||||
// // btVector3 baseHalfExtents(2.5, 0.5, 2.5);
|
||||
// // btVector3 baseHalfExtents(0.05, 0.37, 0.1);
|
||||
|
||||
// bool g_floatingBase = true;
|
||||
// // btMultiBody* mbC = createFeatherstoneMultiBody_testMultiDof(m_dynamicsWorld, numLinks, btVector3(0, 4, 0), linkHalfExtents, baseHalfExtents, spherical, g_floatingBase);
|
||||
// btMultiBody* mbC = createFeatherstoneMultiBody_testMultiDof(m_dynamicsWorld, numLinks, btVector3(0.f, 4.f, 0.f), baseHalfExtents, linkHalfExtents, spherical, g_floatingBase);
|
||||
// //mbC->forceMultiDof(); //if !spherical, you can comment this line to check the 1DoF algorithm
|
||||
|
||||
// mbC->setCanSleep(canSleep);
|
||||
// mbC->setHasSelfCollision(selfCollide);
|
||||
// mbC->setUseGyroTerm(gyro);
|
||||
// //
|
||||
// if (!damping)
|
||||
// {
|
||||
// mbC->setLinearDamping(0.f);
|
||||
// mbC->setAngularDamping(0.f);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// mbC->setLinearDamping(0.1f);
|
||||
// mbC->setAngularDamping(0.9f);
|
||||
// }
|
||||
// //
|
||||
// //////////////////////////////////////////////
|
||||
// // if (numLinks > 0)
|
||||
// // {
|
||||
// // btScalar q0 = 45.f * SIMD_PI / 180.f;
|
||||
// // if (!spherical)
|
||||
// // {
|
||||
// // mbC->setJointPosMultiDof(0, &q0);
|
||||
// // }
|
||||
// // else
|
||||
// // {
|
||||
// // btQuaternion quat0(btVector3(1, 1, 0).normalized(), q0);
|
||||
// // quat0.normalize();
|
||||
// // mbC->setJointPosMultiDof(0, quat0);
|
||||
// // }
|
||||
// // }
|
||||
// ///
|
||||
// addColliders_testMultiDof(mbC, m_dynamicsWorld, baseHalfExtents, linkHalfExtents);
|
||||
// }
|
||||
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 1;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
|
||||
// {
|
||||
// SliderParams slider("Young's Modulus", &E);
|
||||
// slider.m_minVal = 0;
|
||||
// slider.m_maxVal = 2000;
|
||||
// if (m_guiHelper->getParameterInterface())
|
||||
// m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
// }
|
||||
// {
|
||||
// SliderParams slider("Poisson Ratio", &nu);
|
||||
// slider.m_minVal = 0.05;
|
||||
// slider.m_maxVal = 0.49;
|
||||
// if (m_guiHelper->getParameterInterface())
|
||||
// m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
// }
|
||||
// {
|
||||
// SliderParams slider("Mass Damping", &damping_alpha);
|
||||
// slider.m_minVal = 0;
|
||||
// slider.m_maxVal = 1;
|
||||
// if (m_guiHelper->getParameterInterface())
|
||||
// m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
// }
|
||||
// {
|
||||
// SliderParams slider("Stiffness Damping", &damping_beta);
|
||||
// slider.m_minVal = 0;
|
||||
// slider.m_maxVal = 0.1;
|
||||
// if (m_guiHelper->getParameterInterface())
|
||||
// m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
// }
|
||||
}
|
||||
|
||||
void ReducedCollide::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
btMultiBody* ReducedCollide::createFeatherstoneMultiBody_testMultiDof(btMultiBodyDynamicsWorld* pWorld, int numLinks, const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool spherical, bool floating)
|
||||
{
|
||||
//init the base
|
||||
btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
|
||||
float baseMass = 10;
|
||||
|
||||
if (baseMass)
|
||||
{
|
||||
btCollisionShape* pTempBox = new btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2]));
|
||||
pTempBox->calculateLocalInertia(baseMass, baseInertiaDiag);
|
||||
delete pTempBox;
|
||||
}
|
||||
|
||||
bool canSleep = false;
|
||||
|
||||
btMultiBody* pMultiBody = new btMultiBody(numLinks, baseMass, baseInertiaDiag, !floating, canSleep);
|
||||
|
||||
btQuaternion baseOriQuat(0.f, 0.f, 0.f, 1.f);
|
||||
// btQuaternion baseOriQuat(btVector3(0, 0, 1), -SIMD_PI / 6.0);
|
||||
pMultiBody->setBasePos(basePosition);
|
||||
pMultiBody->setWorldToBaseRot(baseOriQuat);
|
||||
btVector3 vel(0, 0, 0);
|
||||
|
||||
//init the links
|
||||
btVector3 hingeJointAxis(1, 0, 0);
|
||||
float linkMass = 1.f;
|
||||
btVector3 linkInertiaDiag(0.f, 0.f, 0.f);
|
||||
|
||||
btCollisionShape* pTempBox = new btBoxShape(btVector3(linkHalfExtents[0], linkHalfExtents[1], linkHalfExtents[2]));
|
||||
pTempBox->calculateLocalInertia(linkMass, linkInertiaDiag);
|
||||
delete pTempBox;
|
||||
|
||||
//y-axis assumed up
|
||||
btVector3 parentComToCurrentCom(0, -linkHalfExtents[1] * 2.f, 0); //par body's COM to cur body's COM offset
|
||||
btVector3 currentPivotToCurrentCom(0, -linkHalfExtents[1], 0); //cur body's COM to cur body's PIV offset
|
||||
btVector3 parentComToCurrentPivot = parentComToCurrentCom - currentPivotToCurrentCom; //par body's COM to cur body's PIV offset
|
||||
|
||||
//////
|
||||
btScalar q0 = 0.f * SIMD_PI / 180.f;
|
||||
btQuaternion quat0(btVector3(0, 1, 0).normalized(), q0);
|
||||
quat0.normalize();
|
||||
/////
|
||||
|
||||
for (int i = 0; i < numLinks; ++i)
|
||||
{
|
||||
if (!spherical)
|
||||
pMultiBody->setupRevolute(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), hingeJointAxis, parentComToCurrentPivot, currentPivotToCurrentCom, true);
|
||||
else
|
||||
//pMultiBody->setupPlanar(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f)/*quat0*/, btVector3(1, 0, 0), parentComToCurrentPivot*2, false);
|
||||
pMultiBody->setupSpherical(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), parentComToCurrentPivot, currentPivotToCurrentCom, true);
|
||||
}
|
||||
|
||||
pMultiBody->finalizeMultiDof();
|
||||
pMultiBody->setBaseVel(vel);
|
||||
|
||||
///
|
||||
pWorld->addMultiBody(pMultiBody);
|
||||
///
|
||||
return pMultiBody;
|
||||
}
|
||||
|
||||
void ReducedCollide::addColliders_testMultiDof(btMultiBody* pMultiBody, btMultiBodyDynamicsWorld* pWorld, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents)
|
||||
{
|
||||
btAlignedObjectArray<btQuaternion> world_to_local;
|
||||
world_to_local.resize(pMultiBody->getNumLinks() + 1);
|
||||
|
||||
btAlignedObjectArray<btVector3> local_origin;
|
||||
local_origin.resize(pMultiBody->getNumLinks() + 1);
|
||||
world_to_local[0] = pMultiBody->getWorldToBaseRot();
|
||||
local_origin[0] = pMultiBody->getBasePos();
|
||||
|
||||
{
|
||||
// float pos[4]={local_origin[0].x(),local_origin[0].y(),local_origin[0].z(),1};
|
||||
btScalar quat[4] = {-world_to_local[0].x(), -world_to_local[0].y(), -world_to_local[0].z(), world_to_local[0].w()};
|
||||
|
||||
if (1)
|
||||
{
|
||||
btCollisionShape* box = new btBoxShape(baseHalfExtents);
|
||||
btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, -1);
|
||||
col->setCollisionShape(box);
|
||||
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(local_origin[0]);
|
||||
tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
|
||||
col->setWorldTransform(tr);
|
||||
|
||||
pWorld->addCollisionObject(col, 2, 1 + 2);
|
||||
|
||||
col->setFriction(1);
|
||||
pMultiBody->setBaseCollider(col);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
|
||||
{
|
||||
const int parent = pMultiBody->getParent(i);
|
||||
world_to_local[i + 1] = pMultiBody->getParentToLocalRot(i) * world_to_local[parent + 1];
|
||||
local_origin[i + 1] = local_origin[parent + 1] + (quatRotate(world_to_local[i + 1].inverse(), pMultiBody->getRVector(i)));
|
||||
}
|
||||
|
||||
for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
|
||||
{
|
||||
btVector3 posr = local_origin[i + 1];
|
||||
// float pos[4]={posr.x(),posr.y(),posr.z(),1};
|
||||
|
||||
btScalar quat[4] = {-world_to_local[i + 1].x(), -world_to_local[i + 1].y(), -world_to_local[i + 1].z(), world_to_local[i + 1].w()};
|
||||
|
||||
btCollisionShape* box = new btBoxShape(linkHalfExtents);
|
||||
btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, i);
|
||||
|
||||
col->setCollisionShape(box);
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(posr);
|
||||
tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
|
||||
col->setWorldTransform(tr);
|
||||
col->setFriction(1);
|
||||
pWorld->addCollisionObject(col, 2, 1 + 2);
|
||||
|
||||
pMultiBody->getLink(i).m_collider = col;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* ReducedCollideCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new ReducedCollide(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
||||
19
examples/ReducedDeformableDemo/ReducedCollide.h
Normal file
19
examples/ReducedDeformableDemo/ReducedCollide.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_COLLIDE_H
|
||||
#define _REDUCED_COLLIDE_H
|
||||
|
||||
class CommonExampleInterface* ReducedCollideCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_COLLIDE_H
|
||||
457
examples/ReducedDeformableDemo/ReducedGrasp.cpp
Normal file
457
examples/ReducedDeformableDemo/ReducedGrasp.cpp
Normal file
@@ -0,0 +1,457 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "ReducedGrasp.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
|
||||
///The BasicTest shows the contact between volumetric deformable objects and rigid objects.
|
||||
// static btScalar E = 50;
|
||||
// static btScalar nu = 0.3;
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.0001;
|
||||
static int num_modes = 20;
|
||||
|
||||
class ReducedGrasp : public CommonDeformableBodyBase
|
||||
{
|
||||
public:
|
||||
ReducedGrasp(struct GUIHelperInterface* helper)
|
||||
: CommonDeformableBodyBase(helper)
|
||||
{
|
||||
}
|
||||
virtual ~ReducedGrasp()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
float dist = 10;
|
||||
float pitch = -10;
|
||||
float yaw = 90;
|
||||
|
||||
// float dist = 25;
|
||||
// float pitch = -30;
|
||||
// float yaw = 100;
|
||||
float targetPos[3] = {0, 0, 0};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
//use a smaller internal timestep, there are stability issues
|
||||
float internalTimeStep = 1. / 240.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
|
||||
// float internalTimeStep = 1. / 60.f;
|
||||
// m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
|
||||
}
|
||||
|
||||
void createGrip()
|
||||
{
|
||||
int count = 2;
|
||||
float mass = 1e6;
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 0.25));
|
||||
{
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,1,0));
|
||||
startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
|
||||
createRigidBody(mass, startTransform, shape);
|
||||
}
|
||||
{
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,1,-4));
|
||||
startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
|
||||
createRigidBody(mass, startTransform, shape);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Ctor_RbUpStack()
|
||||
{
|
||||
float mass = 8;
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(0.25, 2, 0.5));
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
|
||||
startTransform.setOrigin(btVector3(0,9.5,0));
|
||||
btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
||||
rb1->setLinearVelocity(btVector3(0, 0, 0));
|
||||
rb1->setFriction(0.7);
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
// btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
// {
|
||||
// btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
// btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
// }
|
||||
|
||||
// for (int p = 0; p < rsb->m_nodeRigidContacts.size(); ++p)
|
||||
// {
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_contactNodesList[p]].m_x, 0.1, btVector3(0, 1, 0));
|
||||
// }
|
||||
|
||||
btSoftBody* psb = static_cast<btSoftBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(psb, deformableWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(psb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void GripperDynamics(btScalar time, btDeformableMultiBodyDynamicsWorld* world);
|
||||
};
|
||||
|
||||
void ReducedGrasp::GripperDynamics(btScalar time, btDeformableMultiBodyDynamicsWorld* world)
|
||||
{
|
||||
btAlignedObjectArray<btRigidBody*>& rbs = world->getNonStaticRigidBodies();
|
||||
if (rbs.size()<2)
|
||||
return;
|
||||
btRigidBody* rb0 = rbs[0];
|
||||
// btScalar pressTime = 0.9;
|
||||
// btScalar pressTime = 0.96;
|
||||
btScalar pressTime = 1.26;
|
||||
btScalar liftTime = 2.5;
|
||||
btScalar shiftTime = 6;
|
||||
btScalar holdTime = 7;
|
||||
btScalar dropTime = 10;
|
||||
// btScalar holdTime = 500;
|
||||
// btScalar dropTime = 1000;
|
||||
btTransform rbTransform;
|
||||
rbTransform.setIdentity();
|
||||
btVector3 translation;
|
||||
btVector3 velocity;
|
||||
|
||||
btVector3 initialTranslationLeft = btVector3(0,1,0); // inner face has z=2
|
||||
btVector3 initialTranslationRight = btVector3(0,1,-4); // inner face has z=-2
|
||||
btVector3 pinchVelocityLeft = btVector3(0,0,-1);
|
||||
btVector3 pinchVelocityRight = btVector3(0,0,1);
|
||||
btVector3 liftVelocity = btVector3(0,4,0);
|
||||
btVector3 shiftVelocity = btVector3(0,0,2);
|
||||
btVector3 holdVelocity = btVector3(0,0,0);
|
||||
btVector3 openVelocityLeft = btVector3(0,0,4);
|
||||
btVector3 openVelocityRight = btVector3(0,0,-4);
|
||||
|
||||
if (time < pressTime)
|
||||
{
|
||||
velocity = pinchVelocityLeft;
|
||||
translation = initialTranslationLeft + pinchVelocityLeft * time;
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// velocity = btVector3(0, 0, 0);
|
||||
// translation = initialTranslationLeft + pinchVelocityLeft * pressTime;
|
||||
// }
|
||||
else if (time < liftTime)
|
||||
{
|
||||
velocity = liftVelocity;
|
||||
translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (time - pressTime);
|
||||
}
|
||||
else if (time < shiftTime)
|
||||
{
|
||||
velocity = shiftVelocity;
|
||||
translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
|
||||
}
|
||||
else if (time < holdTime)
|
||||
{
|
||||
velocity = btVector3(0,0,0);
|
||||
translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
|
||||
}
|
||||
else if (time < dropTime)
|
||||
{
|
||||
velocity = openVelocityLeft;
|
||||
translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (time - holdTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity = holdVelocity;
|
||||
translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (dropTime - holdTime);
|
||||
}
|
||||
rbTransform.setOrigin(translation);
|
||||
rbTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
|
||||
rb0->setCenterOfMassTransform(rbTransform);
|
||||
rb0->setAngularVelocity(btVector3(0,0,0));
|
||||
rb0->setLinearVelocity(velocity);
|
||||
|
||||
btRigidBody* rb1 = rbs[1];
|
||||
if (time < pressTime)
|
||||
{
|
||||
velocity = pinchVelocityRight;
|
||||
translation = initialTranslationRight + pinchVelocityRight * time;
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// velocity = btVector3(0, 0, 0);
|
||||
// translation = initialTranslationRight + pinchVelocityRight * pressTime;
|
||||
// }
|
||||
else if (time < liftTime)
|
||||
{
|
||||
velocity = liftVelocity;
|
||||
translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (time - pressTime);
|
||||
}
|
||||
else if (time < shiftTime)
|
||||
{
|
||||
velocity = shiftVelocity;
|
||||
translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
|
||||
}
|
||||
else if (time < holdTime)
|
||||
{
|
||||
velocity = btVector3(0,0,0);
|
||||
translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
|
||||
}
|
||||
else if (time < dropTime)
|
||||
{
|
||||
velocity = openVelocityRight;
|
||||
translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (time - holdTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity = holdVelocity;
|
||||
translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (dropTime - holdTime);
|
||||
}
|
||||
rbTransform.setOrigin(translation);
|
||||
rbTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
|
||||
rb1->setCenterOfMassTransform(rbTransform);
|
||||
rb1->setAngularVelocity(btVector3(0,0,0));
|
||||
rb1->setLinearVelocity(velocity);
|
||||
|
||||
rb0->setFriction(20);
|
||||
rb1->setFriction(20);
|
||||
}
|
||||
|
||||
void ReducedGrasp::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
// btDeformableBodySolver* solver = new btDeformableBodySolver();
|
||||
btReducedDeformableBodySolver* solver = new btReducedDeformableBodySolver();
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(solver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, solver);
|
||||
btVector3 gravity = btVector3(0, -10, 0);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
getDeformableDynamicsWorld()->getWorldInfo().m_gravity = gravity;
|
||||
getDeformableDynamicsWorld()->getWorldInfo().m_sparsesdf.setDefaultVoxelsz(0.25);
|
||||
getDeformableDynamicsWorld()->setSolverCallback(GripperDynamics);
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
|
||||
// create volumetric reduced deformable body
|
||||
{
|
||||
std::string file_path("../../../data/reduced_cube/");
|
||||
std::string vtk_file("cube_mesh.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.015);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 1, -2));
|
||||
// init_transform.setRotation(btQuaternion(0, SIMD_PI / 2.0, SIMD_PI / 2.0));
|
||||
// init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
|
||||
rsb->transform(init_transform);
|
||||
|
||||
rsb->setStiffnessScale(100);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
}
|
||||
|
||||
// create full deformable cube
|
||||
{
|
||||
// std::string filepath("../../../examples/SoftDemo/cube/");
|
||||
// std::string filename = filepath + "mesh.vtk";
|
||||
// btSoftBody* psb = btSoftBodyHelpers::CreateFromVtkFile(getDeformableDynamicsWorld()->getWorldInfo(), filename.c_str());
|
||||
|
||||
// // psb->scale(btVector3(2, 2, 2));
|
||||
// psb->translate(btVector3(0, 1, -2));
|
||||
// psb->getCollisionShape()->setMargin(0.05);
|
||||
// psb->setTotalMass(28.6);
|
||||
// psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
// psb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
// psb->m_cfg.kDF = .5;
|
||||
// psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
// psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
// getDeformableDynamicsWorld()->addSoftBody(psb);
|
||||
// btSoftBodyHelpers::generateBoundaryFaces(psb);
|
||||
|
||||
// btDeformableGravityForce* gravity_force = new btDeformableGravityForce(gravity);
|
||||
// getDeformableDynamicsWorld()->addForce(psb, gravity_force);
|
||||
// m_forces.push_back(gravity_force);
|
||||
|
||||
// btScalar E = 10000;
|
||||
// btScalar nu = 0.3;
|
||||
// btScalar lambda = E * nu / ((1 + nu) * (1 - 2 * nu));
|
||||
// btScalar mu = E / (2 * (1 + nu));
|
||||
// btDeformableNeoHookeanForce* neohookean = new btDeformableNeoHookeanForce(lambda, mu, 0.02);
|
||||
// // neohookean->setPoissonRatio(0.3);
|
||||
// // neohookean->setYoungsModulus(25);
|
||||
// neohookean->setDamping(0.01);
|
||||
// psb->m_cfg.drag = 0.001;
|
||||
// getDeformableDynamicsWorld()->addForce(psb, neohookean);
|
||||
// m_forces.push_back(neohookean);
|
||||
}
|
||||
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 1;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
||||
|
||||
// grippers
|
||||
createGrip();
|
||||
|
||||
// rigid block
|
||||
// Ctor_RbUpStack();
|
||||
|
||||
// {
|
||||
// float mass = 10;
|
||||
// btCollisionShape* shape = new btBoxShape(btVector3(0.25, 2, 0.5));
|
||||
// btTransform startTransform;
|
||||
// startTransform.setIdentity();
|
||||
// startTransform.setOrigin(btVector3(0,4,0));
|
||||
// btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
||||
// rb1->setLinearVelocity(btVector3(0, 0, 0));
|
||||
// }
|
||||
|
||||
//create a ground
|
||||
{
|
||||
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(150.), btScalar(25.), btScalar(150.)));
|
||||
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
groundTransform.setOrigin(btVector3(0, -25, 0));
|
||||
groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
|
||||
//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
|
||||
btScalar mass(0.);
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (isDynamic)
|
||||
groundShape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
body->setFriction(0.5);
|
||||
|
||||
//add the ground to the dynamics world
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
}
|
||||
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
}
|
||||
|
||||
void ReducedGrasp::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* ReducedGraspCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new ReducedGrasp(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
||||
19
examples/ReducedDeformableDemo/ReducedGrasp.h
Normal file
19
examples/ReducedDeformableDemo/ReducedGrasp.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_GRASP_H
|
||||
#define _REDUCED_GRASP_H
|
||||
|
||||
class CommonExampleInterface* ReducedGraspCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_GRASP_H
|
||||
558
examples/ReducedDeformableDemo/ReducedMotorGrasp.cpp
Normal file
558
examples/ReducedDeformableDemo/ReducedMotorGrasp.cpp
Normal file
@@ -0,0 +1,558 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "ReducedMotorGrasp.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyJointMotor.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
#include "../Importers/ImportURDFDemo/BulletUrdfImporter.h"
|
||||
#include "../Importers/ImportURDFDemo/MyMultiBodyCreator.h"
|
||||
#include "../Importers/ImportURDFDemo/URDF2Bullet.h"
|
||||
#include "../Utils/b3BulletDefaultFileIO.h"
|
||||
#include "../CommonInterfaces/CommonMultiBodyBase.h"
|
||||
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include "../CommonInterfaces/CommonFileIOInterface.h"
|
||||
#include "Bullet3Common/b3FileUtils.h"
|
||||
|
||||
///The ReducedMotorGrasp shows grasping a volumetric deformable objects with multibody gripper with moter constraints.
|
||||
static btScalar sGripperVerticalVelocity = 0.f;
|
||||
static btScalar sGripperClosingTargetVelocity = 0.f;
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.0001;
|
||||
static int num_modes = 20;
|
||||
static float friction = 1.;
|
||||
struct TetraCube
|
||||
{
|
||||
#include "../SoftDemo/cube.inl"
|
||||
};
|
||||
|
||||
struct TetraBunny
|
||||
{
|
||||
#include "../SoftDemo/bunny.inl"
|
||||
};
|
||||
|
||||
static bool supportsJointMotor(btMultiBody* mb, int mbLinkIndex)
|
||||
{
|
||||
bool canHaveMotor = (mb->getLink(mbLinkIndex).m_jointType == btMultibodyLink::eRevolute
|
||||
|| mb->getLink(mbLinkIndex).m_jointType == btMultibodyLink::ePrismatic);
|
||||
return canHaveMotor;
|
||||
}
|
||||
|
||||
class ReducedMotorGrasp : public CommonDeformableBodyBase
|
||||
{
|
||||
btAlignedObjectArray<btDeformableLagrangianForce*> m_forces;
|
||||
public:
|
||||
ReducedMotorGrasp(struct GUIHelperInterface* helper)
|
||||
:CommonDeformableBodyBase(helper)
|
||||
{
|
||||
}
|
||||
virtual ~ReducedMotorGrasp()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
void Ctor_RbUpStack()
|
||||
{
|
||||
float mass = 8;
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(2, 0.25, 0.5));
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
|
||||
startTransform.setOrigin(btVector3(0,0.25,0));
|
||||
btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
||||
rb1->setLinearVelocity(btVector3(0, 0, 0));
|
||||
rb1->setFriction(0.7);
|
||||
}
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
// float dist = 0.3;
|
||||
// float pitch = -45;
|
||||
// float yaw = 100;
|
||||
// float targetPos[3] = {0, -0.1, 0};
|
||||
float dist = 0.4;
|
||||
float pitch = -25;
|
||||
float yaw = 90;
|
||||
float targetPos[3] = {0, 0, 0};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
btMultiBody* createFeatherstoneMultiBody(btMultiBodyDynamicsWorld* pWorld,const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool floating);
|
||||
|
||||
void addColliders(btMultiBody* pMultiBody, btMultiBodyDynamicsWorld* pWorld, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents);
|
||||
|
||||
btMultiBody* createFeatherstoneMultiBody_testMultiDof(btMultiBodyDynamicsWorld* pWorld, int numLinks, const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool spherical, bool floating);
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
double fingerTargetVelocities[2] = {sGripperVerticalVelocity, sGripperClosingTargetVelocity};
|
||||
int num_multiBody = getDeformableDynamicsWorld()->getNumMultibodies();
|
||||
for (int i = 0; i < num_multiBody; ++i)
|
||||
{
|
||||
btMultiBody* mb = getDeformableDynamicsWorld()->btMultiBodyDynamicsWorld::getMultiBody(i);
|
||||
mb->setBaseVel(btVector3(0,sGripperVerticalVelocity, 0));
|
||||
int dofIndex = 6; //skip the 3 linear + 3 angular degree of freedom entries of the base
|
||||
for (int link = 0; link < mb->getNumLinks(); link++)
|
||||
{
|
||||
if (supportsJointMotor(mb, link))
|
||||
{
|
||||
btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)mb->getLink(link).m_userPtr;
|
||||
if (motor)
|
||||
{
|
||||
if (dofIndex == 6)
|
||||
{
|
||||
motor->setVelocityTarget(-fingerTargetVelocities[1], 1);
|
||||
motor->setMaxAppliedImpulse(10);
|
||||
}
|
||||
if (dofIndex == 7)
|
||||
{
|
||||
motor->setVelocityTarget(fingerTargetVelocities[1], 1);
|
||||
motor->setMaxAppliedImpulse(10);
|
||||
}
|
||||
motor->setMaxAppliedImpulse(25);
|
||||
}
|
||||
}
|
||||
dofIndex += mb->getLink(link).m_dofCount;
|
||||
}
|
||||
}
|
||||
|
||||
//use a smaller internal timestep, there are stability issues
|
||||
float internalTimeStep = 1. / 240.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
|
||||
// float internalTimeStep = 1. / 60.f;
|
||||
// m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
|
||||
}
|
||||
|
||||
void createGrip()
|
||||
{
|
||||
int count = 2;
|
||||
float mass = 2;
|
||||
btCollisionShape* shape[] = {
|
||||
new btBoxShape(btVector3(3, 3, 0.5)),
|
||||
};
|
||||
static const int nshapes = sizeof(shape) / sizeof(shape[0]);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(10, 0, 0));
|
||||
startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
|
||||
createRigidBody(mass, startTransform, shape[i % nshapes]);
|
||||
}
|
||||
}
|
||||
|
||||
virtual const btDeformableMultiBodyDynamicsWorld* getDeformableDynamicsWorld() const
|
||||
{
|
||||
return (btDeformableMultiBodyDynamicsWorld*)m_dynamicsWorld;
|
||||
}
|
||||
|
||||
virtual btDeformableMultiBodyDynamicsWorld* getDeformableDynamicsWorld()
|
||||
{
|
||||
return (btDeformableMultiBodyDynamicsWorld*)m_dynamicsWorld;
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), fDrawFlags::Faces);// deformableWorld->getDrawFlags());
|
||||
}
|
||||
// for (int p = 0; p < rsb->m_contactNodesList.size(); ++p)
|
||||
// {
|
||||
// int index = rsb->m_contactNodesList[p];
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[index].m_x, 0.2, btVector3(0, 1, 0));
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual void removePickingConstraint(){}
|
||||
};
|
||||
|
||||
|
||||
void ReducedMotorGrasp::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
|
||||
// btVector3 gravity = btVector3(0, 0, 0);
|
||||
btVector3 gravity = btVector3(0, -9.81, 0);
|
||||
reducedSoftBodySolver->setGravity(gravity);
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(reducedSoftBodySolver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
getDeformableDynamicsWorld()->getWorldInfo().m_gravity = gravity;
|
||||
// getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.1;
|
||||
// getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0;
|
||||
// getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 150;
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
m_maxPickingForce = 0.001;
|
||||
// build a gripper
|
||||
{
|
||||
bool damping = true;
|
||||
bool gyro = false;
|
||||
bool canSleep = false;
|
||||
bool selfCollide = true;
|
||||
int numLinks = 2;
|
||||
// btVector3 linkHalfExtents(0.02, 0.018, .003);
|
||||
// btVector3 baseHalfExtents(0.02, 0.002, .002);
|
||||
btVector3 linkHalfExtents(0.03, 0.04, 0.006);
|
||||
btVector3 baseHalfExtents(0.02, 0.015, 0.015);
|
||||
btVector3 basePosition(0, 0.3, 0);
|
||||
// btMultiBody* mbC = createFeatherstoneMultiBody(getDeformableDynamicsWorld(), btVector3(0.f, 0.05f,0.f), baseHalfExtents, linkHalfExtents, false);
|
||||
btMultiBody* mbC = createFeatherstoneMultiBody(getDeformableDynamicsWorld(), basePosition, baseHalfExtents, linkHalfExtents, false);
|
||||
|
||||
mbC->setCanSleep(canSleep);
|
||||
mbC->setHasSelfCollision(selfCollide);
|
||||
mbC->setUseGyroTerm(gyro);
|
||||
|
||||
for (int i = 0; i < numLinks; i++)
|
||||
{
|
||||
int mbLinkIndex = i;
|
||||
double maxMotorImpulse = 1;
|
||||
|
||||
if (supportsJointMotor(mbC, mbLinkIndex))
|
||||
{
|
||||
int dof = 0;
|
||||
btScalar desiredVelocity = 0.f;
|
||||
btMultiBodyJointMotor* motor = new btMultiBodyJointMotor(mbC, mbLinkIndex, dof, desiredVelocity, maxMotorImpulse);
|
||||
motor->setPositionTarget(0, 0);
|
||||
motor->setVelocityTarget(0, 1);
|
||||
mbC->getLink(mbLinkIndex).m_userPtr = motor;
|
||||
getDeformableDynamicsWorld()->addMultiBodyConstraint(motor);
|
||||
motor->finalizeMultiDof();
|
||||
}
|
||||
}
|
||||
|
||||
if (!damping)
|
||||
{
|
||||
mbC->setLinearDamping(0.0f);
|
||||
mbC->setAngularDamping(0.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
mbC->setLinearDamping(0.04f);
|
||||
mbC->setAngularDamping(0.04f);
|
||||
}
|
||||
btScalar q0 = 0.f * SIMD_PI / 180.f;
|
||||
if (numLinks > 0)
|
||||
mbC->setJointPosMultiDof(0, &q0);
|
||||
addColliders(mbC, getDeformableDynamicsWorld(), baseHalfExtents, linkHalfExtents);
|
||||
}
|
||||
|
||||
//create a ground
|
||||
{
|
||||
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(10.), btScalar(5.), btScalar(10.)));
|
||||
groundShape->setMargin(0.001);
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
groundTransform.setOrigin(btVector3(0, -5.1, 0));
|
||||
groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
|
||||
//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
|
||||
btScalar mass(0.);
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (isDynamic)
|
||||
groundShape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
body->setFriction(0.5);
|
||||
|
||||
//add the ground to the dynamics world
|
||||
m_dynamicsWorld->addRigidBody(body,1,1+2);
|
||||
}
|
||||
|
||||
// create volumetric reduced deformable body
|
||||
{
|
||||
std::string file_path("../../../data/reduced_cube/");
|
||||
std::string vtk_file("cube_mesh.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.001);
|
||||
|
||||
rsb->setStiffnessScale(100);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
|
||||
rsb->scale(btVector3(0.075, 0.075, 0.075));
|
||||
rsb->setTotalMass(1);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 0.1, 0));
|
||||
// init_transform.setRotation(btQuaternion(SIMD_PI / 2.0, 0, SIMD_PI / 2.0));
|
||||
rsb->transform(init_transform);
|
||||
|
||||
// rsb->setRigidVelocity(btVector3(0, 1, 0));
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
}
|
||||
|
||||
// Ctor_RbUpStack();
|
||||
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 1;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-6;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 200;
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
|
||||
{
|
||||
SliderParams slider("Moving velocity", &sGripperVerticalVelocity);
|
||||
// slider.m_minVal = -.02;
|
||||
// slider.m_maxVal = .02;
|
||||
slider.m_minVal = -.2;
|
||||
slider.m_maxVal = .2;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
|
||||
{
|
||||
SliderParams slider("Closing velocity", &sGripperClosingTargetVelocity);
|
||||
slider.m_minVal = -1;
|
||||
slider.m_maxVal = 1;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ReducedMotorGrasp::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
btMultiBody* ReducedMotorGrasp::createFeatherstoneMultiBody(btMultiBodyDynamicsWorld* pWorld, const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool floating)
|
||||
{
|
||||
//init the base
|
||||
btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
|
||||
float baseMass = 55;
|
||||
float linkMass = 55;
|
||||
int numLinks = 2;
|
||||
|
||||
if (baseMass)
|
||||
{
|
||||
btCollisionShape* pTempBox = new btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2]));
|
||||
pTempBox->calculateLocalInertia(baseMass, baseInertiaDiag);
|
||||
delete pTempBox;
|
||||
}
|
||||
|
||||
bool canSleep = false;
|
||||
btMultiBody* pMultiBody = new btMultiBody(numLinks, baseMass, baseInertiaDiag, !floating, canSleep);
|
||||
|
||||
btQuaternion baseOriQuat(0.f, 0.f, 0.f, 1.f);
|
||||
pMultiBody->setBasePos(basePosition);
|
||||
pMultiBody->setWorldToBaseRot(baseOriQuat);
|
||||
|
||||
//init the links
|
||||
btVector3 hingeJointAxis(1, 0, 0);
|
||||
|
||||
btVector3 linkInertiaDiag(0.f, 0.f, 0.f);
|
||||
|
||||
btCollisionShape* pTempBox = new btBoxShape(btVector3(linkHalfExtents[0], linkHalfExtents[1], linkHalfExtents[2]));
|
||||
pTempBox->calculateLocalInertia(linkMass, linkInertiaDiag);
|
||||
delete pTempBox;
|
||||
|
||||
//y-axis assumed up
|
||||
btAlignedObjectArray<btVector3> parentComToCurrentCom;
|
||||
parentComToCurrentCom.push_back(btVector3(0, -linkHalfExtents[1] * 2.f, -baseHalfExtents[2] * 2.f));
|
||||
parentComToCurrentCom.push_back(btVector3(0, -linkHalfExtents[1] * 2.f, +baseHalfExtents[2] * 2.f));//par body's COM to cur body's COM offset
|
||||
|
||||
|
||||
btVector3 currentPivotToCurrentCom(0, -linkHalfExtents[1]*2.f, 0); //cur body's COM to cur body's PIV offset
|
||||
|
||||
btAlignedObjectArray<btVector3> parentComToCurrentPivot;
|
||||
parentComToCurrentPivot.push_back(btVector3(parentComToCurrentCom[0] - currentPivotToCurrentCom));
|
||||
parentComToCurrentPivot.push_back(btVector3(parentComToCurrentCom[1] - currentPivotToCurrentCom));//par body's COM to cur body's PIV offset
|
||||
|
||||
//////
|
||||
btScalar q0 = 0.f * SIMD_PI / 180.f;
|
||||
btQuaternion quat0(btVector3(0, 1, 0).normalized(), q0);
|
||||
quat0.normalize();
|
||||
/////
|
||||
|
||||
for (int i = 0; i < numLinks; ++i)
|
||||
{
|
||||
pMultiBody->setupRevolute(i, linkMass, linkInertiaDiag, - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), hingeJointAxis, parentComToCurrentPivot[i], currentPivotToCurrentCom, true);
|
||||
}
|
||||
pMultiBody->finalizeMultiDof();
|
||||
///
|
||||
pWorld->addMultiBody(pMultiBody);
|
||||
///
|
||||
return pMultiBody;
|
||||
}
|
||||
|
||||
void ReducedMotorGrasp::addColliders(btMultiBody* pMultiBody, btMultiBodyDynamicsWorld* pWorld, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents)
|
||||
{
|
||||
btAlignedObjectArray<btQuaternion> world_to_local;
|
||||
world_to_local.resize(pMultiBody->getNumLinks() + 1);
|
||||
|
||||
btAlignedObjectArray<btVector3> local_origin;
|
||||
local_origin.resize(pMultiBody->getNumLinks() + 1);
|
||||
world_to_local[0] = pMultiBody->getWorldToBaseRot();
|
||||
local_origin[0] = pMultiBody->getBasePos();
|
||||
|
||||
{
|
||||
btScalar quat[4] = {-world_to_local[0].x(), -world_to_local[0].y(), -world_to_local[0].z(), world_to_local[0].w()};
|
||||
|
||||
if (1)
|
||||
{
|
||||
btCollisionShape* box = new btBoxShape(baseHalfExtents);
|
||||
box->setMargin(0.001);
|
||||
btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, -1);
|
||||
col->setCollisionShape(box);
|
||||
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(local_origin[0]);
|
||||
tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
|
||||
col->setWorldTransform(tr);
|
||||
|
||||
pWorld->addCollisionObject(col, 2, 1 + 2);
|
||||
|
||||
col->setFriction(friction);
|
||||
pMultiBody->setBaseCollider(col);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
|
||||
{
|
||||
const int parent = pMultiBody->getParent(i);
|
||||
world_to_local[i + 1] = pMultiBody->getParentToLocalRot(i) * world_to_local[parent + 1];
|
||||
local_origin[i + 1] = local_origin[parent + 1] + (quatRotate(world_to_local[i + 1].inverse(), pMultiBody->getRVector(i)));
|
||||
}
|
||||
|
||||
for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
|
||||
{
|
||||
btVector3 posr = local_origin[i + 1];
|
||||
|
||||
btScalar quat[4] = {-world_to_local[i + 1].x(), -world_to_local[i + 1].y(), -world_to_local[i + 1].z(), world_to_local[i + 1].w()};
|
||||
|
||||
btCollisionShape* box = new btBoxShape(linkHalfExtents);
|
||||
box->setMargin(0.001);
|
||||
btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, i);
|
||||
|
||||
col->setCollisionShape(box);
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(posr);
|
||||
tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
|
||||
col->setWorldTransform(tr);
|
||||
col->setFriction(friction);
|
||||
pWorld->addCollisionObject(col, 2, 1 + 2);
|
||||
|
||||
pMultiBody->getLink(i).m_collider = col;
|
||||
}
|
||||
}
|
||||
|
||||
class CommonExampleInterface* ReducedMotorGraspCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new ReducedMotorGrasp(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
||||
19
examples/ReducedDeformableDemo/ReducedMotorGrasp.h
Normal file
19
examples/ReducedDeformableDemo/ReducedMotorGrasp.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_MOTOR_GRASP
|
||||
#define _REDUCED_MOTOR_GRASP
|
||||
|
||||
class CommonExampleInterface* ReducedMotorGraspCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_MOTOR_GRASP
|
||||
264
examples/ReducedDeformableDemo/Springboard.cpp
Normal file
264
examples/ReducedDeformableDemo/Springboard.cpp
Normal file
@@ -0,0 +1,264 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "Springboard.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.0001;
|
||||
static int num_modes = 20;
|
||||
|
||||
class Springboard : public CommonDeformableBodyBase
|
||||
{
|
||||
btScalar sim_time;
|
||||
bool first_step;
|
||||
|
||||
public:
|
||||
Springboard(struct GUIHelperInterface* helper)
|
||||
: CommonDeformableBodyBase(helper)
|
||||
{
|
||||
sim_time = 0;
|
||||
first_step = true;
|
||||
}
|
||||
virtual ~Springboard()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
// TODO: disable pick force, non-interactive for now.
|
||||
bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
float dist = 10;
|
||||
float pitch = 0;
|
||||
float yaw = 90;
|
||||
float targetPos[3] = {0, 3, 0};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void Ctor_RbUpStack()
|
||||
{
|
||||
float mass = 2;
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 1));
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,8,1));
|
||||
btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
||||
rb1->setActivationState(DISABLE_DEACTIVATION);
|
||||
}
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
float internalTimeStep = 1. / 60.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
|
||||
|
||||
{
|
||||
sim_time += internalTimeStep;
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(getDeformableDynamicsWorld()->getSoftBodyArray()[0]);
|
||||
|
||||
// std::ofstream myfile("fixed_node.txt", std::ios_base::app);
|
||||
// myfile << sim_time << "\t" << rsb->m_nodes[0].m_x[0] - rsb->m_x0[0][0] << "\t"
|
||||
// << rsb->m_nodes[0].m_x[1] - rsb->m_x0[0][1] << "\t"
|
||||
// << rsb->m_nodes[0].m_x[2] - rsb->m_x0[0][2] << "\n";
|
||||
// myfile.close();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
|
||||
for (int p = 0; p < rsb->m_fixedNodes.size(); ++p)
|
||||
{
|
||||
deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_fixedNodes[p]].m_x, 0.2, btVector3(1, 0, 0));
|
||||
// std::cout << rsb->m_nodes[rsb->m_fixedNodes[p]].m_x[0] << "\t" << rsb->m_nodes[rsb->m_fixedNodes[p]].m_x[1] << "\t" << rsb->m_nodes[rsb->m_fixedNodes[p]].m_x[2] << "\n";
|
||||
}
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 0, 0), 0.1, btVector3(1, 1, 1));
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 2, 0), 0.1, btVector3(1, 1, 1));
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 4, 0), 0.1, btVector3(1, 1, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void Springboard::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
|
||||
btVector3 gravity = btVector3(0, -10, 0);
|
||||
reducedSoftBodySolver->setGravity(gravity);
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(reducedSoftBodySolver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
|
||||
// create volumetric reduced deformable body
|
||||
{
|
||||
std::string file_path("../../../data/reduced_beam/");
|
||||
std::string vtk_file("beam_mesh_origin.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.1);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 4, 0));
|
||||
// init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
|
||||
rsb->transform(init_transform);
|
||||
|
||||
rsb->setStiffnessScale(200);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
|
||||
// set fixed nodes
|
||||
rsb->setFixedNodes(0);
|
||||
rsb->setFixedNodes(1);
|
||||
rsb->setFixedNodes(2);
|
||||
rsb->setFixedNodes(3);
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
|
||||
// rsb->setVelocity(btVector3(0, -COLLIDING_VELOCITY, 0));
|
||||
// rsb->setRigidVelocity(btVector3(0, 1, 0));
|
||||
// rsb->setRigidAngularVelocity(btVector3(1, 0, 0));
|
||||
}
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
||||
// add a few rigid bodies
|
||||
Ctor_RbUpStack();
|
||||
|
||||
// create a static rigid box as the ground
|
||||
{
|
||||
// btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50), btScalar(50), btScalar(50)));
|
||||
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(10), btScalar(2), btScalar(10)));
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
groundTransform.setOrigin(btVector3(0, 0, 0));
|
||||
{
|
||||
btScalar mass(0.);
|
||||
createRigidBody(mass, groundTransform, groundShape, btVector4(0,0,0,0));
|
||||
}
|
||||
}
|
||||
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
}
|
||||
|
||||
void Springboard::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* ReducedSpringboardCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new Springboard(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
||||
19
examples/ReducedDeformableDemo/Springboard.h
Normal file
19
examples/ReducedDeformableDemo/Springboard.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_SPRINGBOARD_H
|
||||
#define _REDUCED_SPRINGBOARD_H
|
||||
|
||||
class CommonExampleInterface* ReducedSpringboardCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_SPRINGBOARD_H
|
||||
Reference in New Issue
Block a user