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Revert "Revert "Reduced Deformable Model""
This commit is contained in:
@@ -120,6 +120,10 @@
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#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
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#include "BulletSoftBody/btDeformableBodySolver.h"
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#include "BulletSoftBody/btDeformableMultiBodyConstraintSolver.h"
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#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
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#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
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#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
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#endif //SKIP_DEFORMABLE_BODY
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
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@@ -1665,6 +1669,7 @@ struct PhysicsServerCommandProcessorInternalData
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btDeformableMousePickingForce* m_mouseForce;
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btScalar m_maxPickingForce;
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btDeformableBodySolver* m_deformablebodySolver;
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btReducedDeformableBodySolver* m_reducedSoftBodySolver;
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btAlignedObjectArray<btDeformableLagrangianForce*> m_lf;
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#endif
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@@ -2721,16 +2726,26 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld(int flags)
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m_data->m_broadphase = bv;
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}
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#ifndef SKIP_DEFORMABLE_BODY
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if (flags & RESET_USE_DEFORMABLE_WORLD)
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{
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#ifndef SKIP_DEFORMABLE_BODY
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// deformable
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m_data->m_deformablebodySolver = new btDeformableBodySolver();
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btDeformableMultiBodyConstraintSolver* solver = new btDeformableMultiBodyConstraintSolver;
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m_data->m_solver = solver;
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solver->setDeformableSolver(m_data->m_deformablebodySolver);
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m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, solver, m_data->m_collisionConfiguration, m_data->m_deformablebodySolver);
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#endif
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}
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else if (flags & RESET_USE_REDUCED_DEFORMABLE_WORLD)
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{
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// reduced deformable
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m_data->m_reducedSoftBodySolver = new btReducedDeformableBodySolver();
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btDeformableMultiBodyConstraintSolver* solver = new btDeformableMultiBodyConstraintSolver;
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m_data->m_solver = solver;
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solver->setDeformableSolver(m_data->m_reducedSoftBodySolver);
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m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, solver, m_data->m_collisionConfiguration, m_data->m_reducedSoftBodySolver);
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}
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#endif
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@@ -2777,7 +2792,14 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld(int flags)
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m_data->m_dynamicsWorld->getSolverInfo().m_frictionERP = 0.2; //need to check if there are artifacts with frictionERP
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m_data->m_dynamicsWorld->getSolverInfo().m_linearSlop = 0.00001;
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m_data->m_dynamicsWorld->getSolverInfo().m_numIterations = 50;
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m_data->m_dynamicsWorld->getSolverInfo().m_minimumSolverBatchSize = 0;
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if (flags & RESET_USE_REDUCED_DEFORMABLE_WORLD)
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{
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m_data->m_dynamicsWorld->getSolverInfo().m_minimumSolverBatchSize = 128;
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}
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else
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{
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m_data->m_dynamicsWorld->getSolverInfo().m_minimumSolverBatchSize = 0;
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}
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m_data->m_dynamicsWorld->getSolverInfo().m_warmstartingFactor = 0.1;
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gDbvtMargin = btScalar(0);
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m_data->m_dynamicsWorld->getSolverInfo().m_leastSquaresResidualThreshold = 1e-7;
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@@ -3651,6 +3673,11 @@ bool PhysicsServerCommandProcessor::loadUrdf(const char* fileName, const btVecto
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return false;
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}
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}
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if (!(u2b.getReducedDeformableModel().m_visualFileName.empty()))
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{
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bool use_self_collision = false;
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return processReducedDeformable(u2b.getReducedDeformableModel(), pos, orn, bodyUniqueIdPtr, bufferServerToClient, bufferSizeInBytes, globalScaling, use_self_collision);
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}
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bool ok = processImportedObjects(fileName, bufferServerToClient, bufferSizeInBytes, useMultiBody, flags, u2b);
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if (ok)
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{
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@@ -9412,6 +9439,10 @@ bool PhysicsServerCommandProcessor::processDeformable(const UrdfDeformable& defo
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psb->setGravityFactor(deformable.m_gravFactor);
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psb->setCacheBarycenter(deformable.m_cache_barycenter);
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psb->initializeFaceTree();
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deformWorld->setImplicit(true);
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deformWorld->setLineSearch(false);
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deformWorld->setUseProjection(true);
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}
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#endif //SKIP_DEFORMABLE_BODY
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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@@ -9673,6 +9704,447 @@ bool PhysicsServerCommandProcessor::processDeformable(const UrdfDeformable& defo
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return true;
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}
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bool PhysicsServerCommandProcessor::processReducedDeformable(const UrdfReducedDeformable& reduced_deformable, const btVector3& pos, const btQuaternion& orn, int* bodyUniqueId, char* bufferServerToClient, int bufferSizeInBytes, btScalar scale, bool useSelfCollision)
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{
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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btReducedDeformableBody* rsb = NULL;
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CommonFileIOInterface* fileIO(m_data->m_pluginManager.getFileIOInterface());
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char relativeFileName[1024];
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char pathPrefix[1024];
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pathPrefix[0] = 0;
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if (fileIO->findResourcePath(reduced_deformable.m_visualFileName.c_str(), relativeFileName, 1024))
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{
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b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
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}
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const std::string& error_message_prefix = "";
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std::string out_found_filename, out_found_sim_filename;
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int out_type(0), out_sim_type(0);
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bool foundFile = UrdfFindMeshFile(fileIO, pathPrefix, relativeFileName, error_message_prefix, &out_found_filename, &out_type);
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if (!reduced_deformable.m_simFileName.empty())
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{
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bool foundSimMesh = UrdfFindMeshFile(fileIO, pathPrefix, reduced_deformable.m_simFileName, error_message_prefix, &out_found_sim_filename, &out_sim_type);
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}
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else
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{
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out_sim_type = out_type;
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out_found_sim_filename = out_found_filename;
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}
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if (out_sim_type == UrdfGeometry::FILE_OBJ)
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{
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printf("Obj file is currently unsupported\n");
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return false;
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}
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else if (out_sim_type == UrdfGeometry::FILE_VTK)
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{
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#ifndef SKIP_DEFORMABLE_BODY
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btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
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if (deformWorld)
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{
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rsb = btReducedDeformableBodyHelpers::createFromVtkFile(deformWorld->getWorldInfo(), out_found_sim_filename.c_str());
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if (!rsb)
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{
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printf("Load reduced deformable failed\n");
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return false;
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}
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// load modes, reduced stiffness matrix
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rsb->setReducedModes(reduced_deformable.m_numModes, rsb->m_nodes.size());
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rsb->setStiffnessScale(reduced_deformable.m_stiffnessScale);
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rsb->setDamping(0, reduced_deformable.m_damping); // damping alpha is set to 0 by default
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btReducedDeformableBodyHelpers::readReducedDeformableInfoFromFiles(rsb, pathPrefix);
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// set total mass
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rsb->setTotalMass(reduced_deformable.m_mass);
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}
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#endif
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}
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b3ImportMeshData meshData;
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if (rsb != NULL)
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{
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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// load render mesh
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if ((out_found_sim_filename != out_found_filename) || ((out_sim_type == UrdfGeometry::FILE_OBJ)))
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{
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// load render mesh
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if (!m_data->m_useAlternativeDeformableIndexing)
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{
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float rgbaColor[4] = { 1,1,1,1 };
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if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(
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out_found_filename.c_str(), meshData, fileIO))
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{
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for (int v = 0; v < meshData.m_gfxShape->m_numvertices; v++)
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{
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btSoftBody::RenderNode n;
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n.m_x.setValue(
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meshData.m_gfxShape->m_vertices->at(v).xyzw[0],
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meshData.m_gfxShape->m_vertices->at(v).xyzw[1],
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meshData.m_gfxShape->m_vertices->at(v).xyzw[2]);
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n.m_uv1.setValue(meshData.m_gfxShape->m_vertices->at(v).uv[0],
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meshData.m_gfxShape->m_vertices->at(v).uv[1],
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0.);
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n.m_normal.setValue(meshData.m_gfxShape->m_vertices->at(v).normal[0],
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meshData.m_gfxShape->m_vertices->at(v).normal[1],
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meshData.m_gfxShape->m_vertices->at(v).normal[2]);
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rsb->m_renderNodes.push_back(n);
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}
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for (int f = 0; f < meshData.m_gfxShape->m_numIndices; f += 3)
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{
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btSoftBody::RenderFace ff;
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ff.m_n[0] = &rsb->m_renderNodes[meshData.m_gfxShape->m_indices->at(f + 0)];
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ff.m_n[1] = &rsb->m_renderNodes[meshData.m_gfxShape->m_indices->at(f + 1)];
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ff.m_n[2] = &rsb->m_renderNodes[meshData.m_gfxShape->m_indices->at(f + 2)];
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rsb->m_renderFaces.push_back(ff);
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}
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}
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}
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else
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{
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bt_tinyobj::attrib_t attribute;
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std::vector<bt_tinyobj::shape_t> shapes;
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std::string err = bt_tinyobj::LoadObj(attribute, shapes, out_found_filename.c_str(), pathPrefix, m_data->m_pluginManager.getFileIOInterface());
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for (int s = 0; s < (int)shapes.size(); s++)
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{
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bt_tinyobj::shape_t& shape = shapes[s];
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int faceCount = shape.mesh.indices.size();
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int vertexCount = attribute.vertices.size() / 3;
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for (int v = 0; v < vertexCount; v++)
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{
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btSoftBody::RenderNode n;
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n.m_x = btVector3(attribute.vertices[3 * v], attribute.vertices[3 * v + 1], attribute.vertices[3 * v + 2]);
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rsb->m_renderNodes.push_back(n);
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}
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for (int f = 0; f < faceCount; f += 3)
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{
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if (f < 0 && f >= int(shape.mesh.indices.size()))
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{
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continue;
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}
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bt_tinyobj::index_t v_0 = shape.mesh.indices[f];
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bt_tinyobj::index_t v_1 = shape.mesh.indices[f + 1];
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bt_tinyobj::index_t v_2 = shape.mesh.indices[f + 2];
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btSoftBody::RenderFace ff;
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ff.m_n[0] = &rsb->m_renderNodes[v_0.vertex_index];
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ff.m_n[1] = &rsb->m_renderNodes[v_1.vertex_index];
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ff.m_n[2] = &rsb->m_renderNodes[v_2.vertex_index];
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rsb->m_renderFaces.push_back(ff);
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}
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}
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}
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if (out_sim_type == UrdfGeometry::FILE_VTK)
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{
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btSoftBodyHelpers::interpolateBarycentricWeights(rsb);
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}
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else if (out_sim_type == UrdfGeometry::FILE_OBJ)
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{
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btSoftBodyHelpers::extrapolateBarycentricWeights(rsb);
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}
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}
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else
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{
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rsb->m_renderNodes.resize(0);
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}
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#endif
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#ifndef SKIP_DEFORMABLE_BODY
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btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
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if (deformWorld)
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{
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btScalar collision_hardness = 1;
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rsb->m_cfg.kKHR = collision_hardness;
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rsb->m_cfg.kCHR = collision_hardness;
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rsb->m_cfg.kDF = reduced_deformable.m_friction;
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btSoftBody::Material* pm = rsb->appendMaterial();
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pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
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// turn on the collision flag for deformable
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// collision between deformable and rigid
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rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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/// turn on node contact for rigid body
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rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
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// turn on face contact for multibodies
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// rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_MDF;
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// collion between deformable and deformable and self-collision
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// rsb->m_cfg.collisions |= btSoftBody::fCollision::VF_DD;
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rsb->setCollisionFlags(0);
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rsb->setSelfCollision(useSelfCollision);
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rsb->initializeFaceTree();
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}
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#endif //SKIP_DEFORMABLE_BODY
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// #ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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// btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
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// if (softWorld)
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// {
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// btSoftBody::Material* pm = rsb->appendMaterial();
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// pm->m_kLST = 0.5;
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// pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
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// rsb->generateBendingConstraints(2, pm);
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// rsb->m_cfg.piterations = 20;
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// rsb->m_cfg.kDF = 0.5;
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// //turn on softbody vs softbody collision
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// rsb->m_cfg.collisions |= btSoftBody::fCollision::VF_SS;
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// rsb->randomizeConstraints();
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// rsb->setTotalMass(reduced_deformable.m_mass, true);
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// }
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// #endif //SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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rsb->scale(btVector3(scale, scale, scale));
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btTransform init_transform;
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init_transform.setOrigin(pos);
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init_transform.setRotation(orn);
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rsb->transform(init_transform);
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rsb->getCollisionShape()->setMargin(reduced_deformable.m_collisionMargin);
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rsb->getCollisionShape()->setUserPointer(rsb);
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#ifndef SKIP_DEFORMABLE_BODY
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if (deformWorld)
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{
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deformWorld->addSoftBody(rsb);
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deformWorld->getSolverInfo().m_deformable_erp = reduced_deformable.m_erp;
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deformWorld->getSolverInfo().m_deformable_cfm = reduced_deformable.m_cfm;
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deformWorld->getSolverInfo().m_friction = reduced_deformable.m_friction;
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deformWorld->getSolverInfo().m_splitImpulse = false;
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deformWorld->setImplicit(false);
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deformWorld->setLineSearch(false);
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deformWorld->setUseProjection(false);
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}
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else
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#endif //SKIP_DEFORMABLE_BODY
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{
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btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
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if (softWorld)
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{
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softWorld->addSoftBody(rsb);
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}
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}
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*bodyUniqueId = m_data->m_bodyHandles.allocHandle();
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InternalBodyHandle* bodyHandle = m_data->m_bodyHandles.getHandle(*bodyUniqueId);
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bodyHandle->m_softBody = rsb;
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rsb->setUserIndex2(*bodyUniqueId);
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b3VisualShapeData visualShape;
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visualShape.m_objectUniqueId = *bodyUniqueId;
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visualShape.m_linkIndex = -1;
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visualShape.m_visualGeometryType = URDF_GEOM_MESH;
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//dimensions just contains the scale
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visualShape.m_dimensions[0] = 1;
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visualShape.m_dimensions[1] = 1;
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visualShape.m_dimensions[2] = 1;
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//filename
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strncpy(visualShape.m_meshAssetFileName, relativeFileName, VISUAL_SHAPE_MAX_PATH_LEN);
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visualShape.m_meshAssetFileName[VISUAL_SHAPE_MAX_PATH_LEN - 1] = 0;
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//position and orientation
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visualShape.m_localVisualFrame[0] = 0;
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visualShape.m_localVisualFrame[1] = 0;
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visualShape.m_localVisualFrame[2] = 0;
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visualShape.m_localVisualFrame[3] = 0;
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visualShape.m_localVisualFrame[4] = 0;
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visualShape.m_localVisualFrame[5] = 0;
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visualShape.m_localVisualFrame[6] = 1;
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//color and ids to be set by the renderer
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visualShape.m_rgbaColor[0] = 1;
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visualShape.m_rgbaColor[1] = 1;
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visualShape.m_rgbaColor[2] = 1;
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visualShape.m_rgbaColor[3] = 1;
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visualShape.m_tinyRendererTextureId = -1;
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visualShape.m_textureUniqueId = -1;
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visualShape.m_openglTextureId = -1;
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if (meshData.m_gfxShape)
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{
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int texUid1 = -1;
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if (meshData.m_textureHeight > 0 && meshData.m_textureWidth > 0 && meshData.m_textureImage1)
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{
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texUid1 = m_data->m_guiHelper->registerTexture(meshData.m_textureImage1, meshData.m_textureWidth, meshData.m_textureHeight);
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}
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visualShape.m_openglTextureId = texUid1;
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int shapeUid1 = m_data->m_guiHelper->registerGraphicsShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0], meshData.m_gfxShape->m_numvertices, &meshData.m_gfxShape->m_indices->at(0), meshData.m_gfxShape->m_numIndices, B3_GL_TRIANGLES, texUid1);
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rsb->getCollisionShape()->setUserIndex(shapeUid1);
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float position[4] = { 0,0,0,1 };
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float orientation[4] = { 0,0,0,1 };
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float color[4] = { 1,1,1,1 };
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float scaling[4] = { 1,1,1,1 };
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int instanceUid = m_data->m_guiHelper->registerGraphicsInstance(shapeUid1, position, orientation, color, scaling);
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rsb->setUserIndex(instanceUid);
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if (m_data->m_enableTinyRenderer)
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{
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int texUid2 = m_data->m_pluginManager.getRenderInterface()->registerTexture(meshData.m_textureImage1, meshData.m_textureWidth, meshData.m_textureHeight);
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visualShape.m_tinyRendererTextureId = texUid2;
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int linkIndex = -1;
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int softBodyGraphicsShapeUid = m_data->m_pluginManager.getRenderInterface()->registerShapeAndInstance(
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visualShape,
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&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
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meshData.m_gfxShape->m_numvertices,
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&meshData.m_gfxShape->m_indices->at(0),
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meshData.m_gfxShape->m_numIndices,
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B3_GL_TRIANGLES,
|
||||
texUid2,
|
||||
rsb->getBroadphaseHandle()->getUid(),
|
||||
*bodyUniqueId,
|
||||
linkIndex);
|
||||
|
||||
rsb->setUserIndex3(softBodyGraphicsShapeUid);
|
||||
}
|
||||
delete meshData.m_gfxShape;
|
||||
meshData.m_gfxShape = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
//m_data->m_guiHelper->createCollisionShapeGraphicsObject(psb->getCollisionShape());
|
||||
|
||||
btAlignedObjectArray<GLInstanceVertex> gfxVertices;
|
||||
btAlignedObjectArray<int> indices;
|
||||
int strideInBytes = 9 * sizeof(float);
|
||||
gfxVertices.resize(rsb->m_faces.size() * 3);
|
||||
for (int i = 0; i < rsb->m_faces.size(); i++) // Foreach face
|
||||
{
|
||||
for (int k = 0; k < 3; k++) // Foreach vertex on a face
|
||||
{
|
||||
int currentIndex = i * 3 + k;
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
gfxVertices[currentIndex].xyzw[j] = rsb->m_faces[i].m_n[k]->m_x[j];
|
||||
}
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
gfxVertices[currentIndex].normal[j] = rsb->m_faces[i].m_n[k]->m_n[j];
|
||||
}
|
||||
for (int j = 0; j < 2; j++)
|
||||
{
|
||||
gfxVertices[currentIndex].uv[j] = btFabs(btFabs(10. * rsb->m_faces[i].m_n[k]->m_x[j]));
|
||||
}
|
||||
indices.push_back(currentIndex);
|
||||
}
|
||||
}
|
||||
if (gfxVertices.size() && indices.size())
|
||||
{
|
||||
int red = 173;
|
||||
int green = 199;
|
||||
int blue = 255;
|
||||
|
||||
int texWidth = 256;
|
||||
int texHeight = 256;
|
||||
btAlignedObjectArray<unsigned char> texels;
|
||||
texels.resize(texWidth* texHeight * 3);
|
||||
for (int i = 0; i < texWidth * texHeight * 3; i++)
|
||||
texels[i] = 255;
|
||||
for (int i = 0; i < texWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < texHeight; j++)
|
||||
{
|
||||
int a = i < texWidth / 2 ? 1 : 0;
|
||||
int b = j < texWidth / 2 ? 1 : 0;
|
||||
|
||||
if (a == b)
|
||||
{
|
||||
texels[(i + j * texWidth) * 3 + 0] = red;
|
||||
texels[(i + j * texWidth) * 3 + 1] = green;
|
||||
texels[(i + j * texWidth) * 3 + 2] = blue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int texId = m_data->m_guiHelper->registerTexture(&texels[0], texWidth, texHeight);
|
||||
visualShape.m_openglTextureId = texId;
|
||||
int shapeId = m_data->m_guiHelper->registerGraphicsShape(&gfxVertices[0].xyzw[0], gfxVertices.size(), &indices[0], indices.size(), B3_GL_TRIANGLES, texId);
|
||||
b3Assert(shapeId >= 0);
|
||||
rsb->getCollisionShape()->setUserIndex(shapeId);
|
||||
if (m_data->m_enableTinyRenderer)
|
||||
{
|
||||
|
||||
int texUid2 = m_data->m_pluginManager.getRenderInterface()->registerTexture(&texels[0], texWidth, texHeight);
|
||||
visualShape.m_tinyRendererTextureId = texUid2;
|
||||
int linkIndex = -1;
|
||||
int softBodyGraphicsShapeUid = m_data->m_pluginManager.getRenderInterface()->registerShapeAndInstance(
|
||||
visualShape,
|
||||
&gfxVertices[0].xyzw[0], gfxVertices.size(), &indices[0], indices.size(), B3_GL_TRIANGLES, texUid2,
|
||||
rsb->getBroadphaseHandle()->getUid(),
|
||||
*bodyUniqueId,
|
||||
linkIndex);
|
||||
rsb->setUserIndex3(softBodyGraphicsShapeUid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
btAlignedObjectArray<btVector3> vertices;
|
||||
btAlignedObjectArray<btVector3> normals;
|
||||
if (rsb->m_renderNodes.size() == 0)
|
||||
{
|
||||
rsb->m_renderNodes.resize(rsb->m_faces.size()*3);
|
||||
vertices.resize(rsb->m_faces.size() * 3);
|
||||
normals.resize(rsb->m_faces.size() * 3);
|
||||
|
||||
for (int i = 0; i < rsb->m_faces.size(); i++) // Foreach face
|
||||
{
|
||||
|
||||
for (int k = 0; k < 3; k++) // Foreach vertex on a face
|
||||
{
|
||||
int currentIndex = i * 3 + k;
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
rsb->m_renderNodes[currentIndex].m_x[j] = rsb->m_faces[i].m_n[k]->m_x[j];
|
||||
}
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
rsb->m_renderNodes[currentIndex].m_normal[j] = rsb->m_faces[i].m_n[k]->m_n[j];
|
||||
}
|
||||
for (int j = 0; j < 2; j++)
|
||||
{
|
||||
rsb->m_renderNodes[currentIndex].m_uv1[j] = btFabs(10*rsb->m_faces[i].m_n[k]->m_x[j]);
|
||||
}
|
||||
rsb->m_renderNodes[currentIndex].m_uv1[2] = 0;
|
||||
vertices[currentIndex] = rsb->m_faces[i].m_n[k]->m_x;
|
||||
normals[currentIndex] = rsb->m_faces[i].m_n[k]->m_n;
|
||||
}
|
||||
}
|
||||
btSoftBodyHelpers::extrapolateBarycentricWeights(rsb);
|
||||
}
|
||||
else
|
||||
{
|
||||
vertices.resize(rsb->m_renderNodes.size());
|
||||
normals.resize(rsb->m_renderNodes.size());
|
||||
for (int i = 0; i < rsb->m_renderNodes.size(); i++) // Foreach face
|
||||
{
|
||||
vertices[i] = rsb->m_renderNodes[i].m_x;
|
||||
normals[i] = rsb->m_renderNodes[i].m_normal;
|
||||
}
|
||||
}
|
||||
m_data->m_pluginManager.getRenderInterface()->updateShape(rsb->getUserIndex3(), &vertices[0], vertices.size(), &normals[0], normals.size());
|
||||
|
||||
if (!reduced_deformable.m_name.empty())
|
||||
{
|
||||
bodyHandle->m_bodyName = reduced_deformable.m_name;
|
||||
}
|
||||
else
|
||||
{
|
||||
int pos = strlen(relativeFileName) - 1;
|
||||
while (pos >= 0 && relativeFileName[pos] != '/')
|
||||
{
|
||||
pos--;
|
||||
}
|
||||
btAssert(strlen(relativeFileName) - pos - 5 > 0);
|
||||
std::string object_name(std::string(relativeFileName).substr(pos + 1, strlen(relativeFileName) - 5 - pos));
|
||||
bodyHandle->m_bodyName = object_name;
|
||||
}
|
||||
b3Notification notification;
|
||||
notification.m_notificationType = BODY_ADDED;
|
||||
notification.m_bodyArgs.m_bodyUniqueId = *bodyUniqueId;
|
||||
m_data->m_pluginManager.addNotification(notification);
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
|
||||
{
|
||||
serverStatusOut.m_type = CMD_LOAD_SOFT_BODY_FAILED;
|
||||
@@ -10906,7 +11378,8 @@ bool PhysicsServerCommandProcessor::processSendPhysicsParametersCommand(const st
|
||||
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
|
||||
if (deformWorld)
|
||||
{
|
||||
deformWorld->getWorldInfo().m_gravity = grav;
|
||||
// deformWorld->getWorldInfo().m_gravity = grav;
|
||||
deformWorld->setGravity(grav);
|
||||
for (int i = 0; i < m_data->m_lf.size(); ++i)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_data->m_lf[i];
|
||||
|
||||
Reference in New Issue
Block a user