Revert "Revert "Reduced Deformable Model""

This commit is contained in:
erwincoumans
2022-03-07 16:35:07 -08:00
committed by GitHub
parent aee1ab63fe
commit 4fbecfeddc
77 changed files with 30447 additions and 114 deletions

View File

@@ -120,6 +120,10 @@
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
#include "BulletSoftBody/btDeformableBodySolver.h"
#include "BulletSoftBody/btDeformableMultiBodyConstraintSolver.h"
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
#endif //SKIP_DEFORMABLE_BODY
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
@@ -1665,6 +1669,7 @@ struct PhysicsServerCommandProcessorInternalData
btDeformableMousePickingForce* m_mouseForce;
btScalar m_maxPickingForce;
btDeformableBodySolver* m_deformablebodySolver;
btReducedDeformableBodySolver* m_reducedSoftBodySolver;
btAlignedObjectArray<btDeformableLagrangianForce*> m_lf;
#endif
@@ -2721,16 +2726,26 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld(int flags)
m_data->m_broadphase = bv;
}
#ifndef SKIP_DEFORMABLE_BODY
if (flags & RESET_USE_DEFORMABLE_WORLD)
{
#ifndef SKIP_DEFORMABLE_BODY
// deformable
m_data->m_deformablebodySolver = new btDeformableBodySolver();
btDeformableMultiBodyConstraintSolver* solver = new btDeformableMultiBodyConstraintSolver;
m_data->m_solver = solver;
solver->setDeformableSolver(m_data->m_deformablebodySolver);
m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, solver, m_data->m_collisionConfiguration, m_data->m_deformablebodySolver);
#endif
}
else if (flags & RESET_USE_REDUCED_DEFORMABLE_WORLD)
{
// reduced deformable
m_data->m_reducedSoftBodySolver = new btReducedDeformableBodySolver();
btDeformableMultiBodyConstraintSolver* solver = new btDeformableMultiBodyConstraintSolver;
m_data->m_solver = solver;
solver->setDeformableSolver(m_data->m_reducedSoftBodySolver);
m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, solver, m_data->m_collisionConfiguration, m_data->m_reducedSoftBodySolver);
}
#endif
@@ -2777,7 +2792,14 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld(int flags)
m_data->m_dynamicsWorld->getSolverInfo().m_frictionERP = 0.2; //need to check if there are artifacts with frictionERP
m_data->m_dynamicsWorld->getSolverInfo().m_linearSlop = 0.00001;
m_data->m_dynamicsWorld->getSolverInfo().m_numIterations = 50;
m_data->m_dynamicsWorld->getSolverInfo().m_minimumSolverBatchSize = 0;
if (flags & RESET_USE_REDUCED_DEFORMABLE_WORLD)
{
m_data->m_dynamicsWorld->getSolverInfo().m_minimumSolverBatchSize = 128;
}
else
{
m_data->m_dynamicsWorld->getSolverInfo().m_minimumSolverBatchSize = 0;
}
m_data->m_dynamicsWorld->getSolverInfo().m_warmstartingFactor = 0.1;
gDbvtMargin = btScalar(0);
m_data->m_dynamicsWorld->getSolverInfo().m_leastSquaresResidualThreshold = 1e-7;
@@ -3651,6 +3673,11 @@ bool PhysicsServerCommandProcessor::loadUrdf(const char* fileName, const btVecto
return false;
}
}
if (!(u2b.getReducedDeformableModel().m_visualFileName.empty()))
{
bool use_self_collision = false;
return processReducedDeformable(u2b.getReducedDeformableModel(), pos, orn, bodyUniqueIdPtr, bufferServerToClient, bufferSizeInBytes, globalScaling, use_self_collision);
}
bool ok = processImportedObjects(fileName, bufferServerToClient, bufferSizeInBytes, useMultiBody, flags, u2b);
if (ok)
{
@@ -9412,6 +9439,10 @@ bool PhysicsServerCommandProcessor::processDeformable(const UrdfDeformable& defo
psb->setGravityFactor(deformable.m_gravFactor);
psb->setCacheBarycenter(deformable.m_cache_barycenter);
psb->initializeFaceTree();
deformWorld->setImplicit(true);
deformWorld->setLineSearch(false);
deformWorld->setUseProjection(true);
}
#endif //SKIP_DEFORMABLE_BODY
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
@@ -9673,6 +9704,447 @@ bool PhysicsServerCommandProcessor::processDeformable(const UrdfDeformable& defo
return true;
}
bool PhysicsServerCommandProcessor::processReducedDeformable(const UrdfReducedDeformable& reduced_deformable, const btVector3& pos, const btQuaternion& orn, int* bodyUniqueId, char* bufferServerToClient, int bufferSizeInBytes, btScalar scale, bool useSelfCollision)
{
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
btReducedDeformableBody* rsb = NULL;
CommonFileIOInterface* fileIO(m_data->m_pluginManager.getFileIOInterface());
char relativeFileName[1024];
char pathPrefix[1024];
pathPrefix[0] = 0;
if (fileIO->findResourcePath(reduced_deformable.m_visualFileName.c_str(), relativeFileName, 1024))
{
b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
}
const std::string& error_message_prefix = "";
std::string out_found_filename, out_found_sim_filename;
int out_type(0), out_sim_type(0);
bool foundFile = UrdfFindMeshFile(fileIO, pathPrefix, relativeFileName, error_message_prefix, &out_found_filename, &out_type);
if (!reduced_deformable.m_simFileName.empty())
{
bool foundSimMesh = UrdfFindMeshFile(fileIO, pathPrefix, reduced_deformable.m_simFileName, error_message_prefix, &out_found_sim_filename, &out_sim_type);
}
else
{
out_sim_type = out_type;
out_found_sim_filename = out_found_filename;
}
if (out_sim_type == UrdfGeometry::FILE_OBJ)
{
printf("Obj file is currently unsupported\n");
return false;
}
else if (out_sim_type == UrdfGeometry::FILE_VTK)
{
#ifndef SKIP_DEFORMABLE_BODY
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
rsb = btReducedDeformableBodyHelpers::createFromVtkFile(deformWorld->getWorldInfo(), out_found_sim_filename.c_str());
if (!rsb)
{
printf("Load reduced deformable failed\n");
return false;
}
// load modes, reduced stiffness matrix
rsb->setReducedModes(reduced_deformable.m_numModes, rsb->m_nodes.size());
rsb->setStiffnessScale(reduced_deformable.m_stiffnessScale);
rsb->setDamping(0, reduced_deformable.m_damping); // damping alpha is set to 0 by default
btReducedDeformableBodyHelpers::readReducedDeformableInfoFromFiles(rsb, pathPrefix);
// set total mass
rsb->setTotalMass(reduced_deformable.m_mass);
}
#endif
}
b3ImportMeshData meshData;
if (rsb != NULL)
{
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
// load render mesh
if ((out_found_sim_filename != out_found_filename) || ((out_sim_type == UrdfGeometry::FILE_OBJ)))
{
// load render mesh
if (!m_data->m_useAlternativeDeformableIndexing)
{
float rgbaColor[4] = { 1,1,1,1 };
if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(
out_found_filename.c_str(), meshData, fileIO))
{
for (int v = 0; v < meshData.m_gfxShape->m_numvertices; v++)
{
btSoftBody::RenderNode n;
n.m_x.setValue(
meshData.m_gfxShape->m_vertices->at(v).xyzw[0],
meshData.m_gfxShape->m_vertices->at(v).xyzw[1],
meshData.m_gfxShape->m_vertices->at(v).xyzw[2]);
n.m_uv1.setValue(meshData.m_gfxShape->m_vertices->at(v).uv[0],
meshData.m_gfxShape->m_vertices->at(v).uv[1],
0.);
n.m_normal.setValue(meshData.m_gfxShape->m_vertices->at(v).normal[0],
meshData.m_gfxShape->m_vertices->at(v).normal[1],
meshData.m_gfxShape->m_vertices->at(v).normal[2]);
rsb->m_renderNodes.push_back(n);
}
for (int f = 0; f < meshData.m_gfxShape->m_numIndices; f += 3)
{
btSoftBody::RenderFace ff;
ff.m_n[0] = &rsb->m_renderNodes[meshData.m_gfxShape->m_indices->at(f + 0)];
ff.m_n[1] = &rsb->m_renderNodes[meshData.m_gfxShape->m_indices->at(f + 1)];
ff.m_n[2] = &rsb->m_renderNodes[meshData.m_gfxShape->m_indices->at(f + 2)];
rsb->m_renderFaces.push_back(ff);
}
}
}
else
{
bt_tinyobj::attrib_t attribute;
std::vector<bt_tinyobj::shape_t> shapes;
std::string err = bt_tinyobj::LoadObj(attribute, shapes, out_found_filename.c_str(), pathPrefix, m_data->m_pluginManager.getFileIOInterface());
for (int s = 0; s < (int)shapes.size(); s++)
{
bt_tinyobj::shape_t& shape = shapes[s];
int faceCount = shape.mesh.indices.size();
int vertexCount = attribute.vertices.size() / 3;
for (int v = 0; v < vertexCount; v++)
{
btSoftBody::RenderNode n;
n.m_x = btVector3(attribute.vertices[3 * v], attribute.vertices[3 * v + 1], attribute.vertices[3 * v + 2]);
rsb->m_renderNodes.push_back(n);
}
for (int f = 0; f < faceCount; f += 3)
{
if (f < 0 && f >= int(shape.mesh.indices.size()))
{
continue;
}
bt_tinyobj::index_t v_0 = shape.mesh.indices[f];
bt_tinyobj::index_t v_1 = shape.mesh.indices[f + 1];
bt_tinyobj::index_t v_2 = shape.mesh.indices[f + 2];
btSoftBody::RenderFace ff;
ff.m_n[0] = &rsb->m_renderNodes[v_0.vertex_index];
ff.m_n[1] = &rsb->m_renderNodes[v_1.vertex_index];
ff.m_n[2] = &rsb->m_renderNodes[v_2.vertex_index];
rsb->m_renderFaces.push_back(ff);
}
}
}
if (out_sim_type == UrdfGeometry::FILE_VTK)
{
btSoftBodyHelpers::interpolateBarycentricWeights(rsb);
}
else if (out_sim_type == UrdfGeometry::FILE_OBJ)
{
btSoftBodyHelpers::extrapolateBarycentricWeights(rsb);
}
}
else
{
rsb->m_renderNodes.resize(0);
}
#endif
#ifndef SKIP_DEFORMABLE_BODY
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
btScalar collision_hardness = 1;
rsb->m_cfg.kKHR = collision_hardness;
rsb->m_cfg.kCHR = collision_hardness;
rsb->m_cfg.kDF = reduced_deformable.m_friction;
btSoftBody::Material* pm = rsb->appendMaterial();
pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
// turn on the collision flag for deformable
// collision between deformable and rigid
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
/// turn on node contact for rigid body
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
// turn on face contact for multibodies
// rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_MDF;
// collion between deformable and deformable and self-collision
// rsb->m_cfg.collisions |= btSoftBody::fCollision::VF_DD;
rsb->setCollisionFlags(0);
rsb->setSelfCollision(useSelfCollision);
rsb->initializeFaceTree();
}
#endif //SKIP_DEFORMABLE_BODY
// #ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
// btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
// if (softWorld)
// {
// btSoftBody::Material* pm = rsb->appendMaterial();
// pm->m_kLST = 0.5;
// pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
// rsb->generateBendingConstraints(2, pm);
// rsb->m_cfg.piterations = 20;
// rsb->m_cfg.kDF = 0.5;
// //turn on softbody vs softbody collision
// rsb->m_cfg.collisions |= btSoftBody::fCollision::VF_SS;
// rsb->randomizeConstraints();
// rsb->setTotalMass(reduced_deformable.m_mass, true);
// }
// #endif //SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
rsb->scale(btVector3(scale, scale, scale));
btTransform init_transform;
init_transform.setOrigin(pos);
init_transform.setRotation(orn);
rsb->transform(init_transform);
rsb->getCollisionShape()->setMargin(reduced_deformable.m_collisionMargin);
rsb->getCollisionShape()->setUserPointer(rsb);
#ifndef SKIP_DEFORMABLE_BODY
if (deformWorld)
{
deformWorld->addSoftBody(rsb);
deformWorld->getSolverInfo().m_deformable_erp = reduced_deformable.m_erp;
deformWorld->getSolverInfo().m_deformable_cfm = reduced_deformable.m_cfm;
deformWorld->getSolverInfo().m_friction = reduced_deformable.m_friction;
deformWorld->getSolverInfo().m_splitImpulse = false;
deformWorld->setImplicit(false);
deformWorld->setLineSearch(false);
deformWorld->setUseProjection(false);
}
else
#endif //SKIP_DEFORMABLE_BODY
{
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
if (softWorld)
{
softWorld->addSoftBody(rsb);
}
}
*bodyUniqueId = m_data->m_bodyHandles.allocHandle();
InternalBodyHandle* bodyHandle = m_data->m_bodyHandles.getHandle(*bodyUniqueId);
bodyHandle->m_softBody = rsb;
rsb->setUserIndex2(*bodyUniqueId);
b3VisualShapeData visualShape;
visualShape.m_objectUniqueId = *bodyUniqueId;
visualShape.m_linkIndex = -1;
visualShape.m_visualGeometryType = URDF_GEOM_MESH;
//dimensions just contains the scale
visualShape.m_dimensions[0] = 1;
visualShape.m_dimensions[1] = 1;
visualShape.m_dimensions[2] = 1;
//filename
strncpy(visualShape.m_meshAssetFileName, relativeFileName, VISUAL_SHAPE_MAX_PATH_LEN);
visualShape.m_meshAssetFileName[VISUAL_SHAPE_MAX_PATH_LEN - 1] = 0;
//position and orientation
visualShape.m_localVisualFrame[0] = 0;
visualShape.m_localVisualFrame[1] = 0;
visualShape.m_localVisualFrame[2] = 0;
visualShape.m_localVisualFrame[3] = 0;
visualShape.m_localVisualFrame[4] = 0;
visualShape.m_localVisualFrame[5] = 0;
visualShape.m_localVisualFrame[6] = 1;
//color and ids to be set by the renderer
visualShape.m_rgbaColor[0] = 1;
visualShape.m_rgbaColor[1] = 1;
visualShape.m_rgbaColor[2] = 1;
visualShape.m_rgbaColor[3] = 1;
visualShape.m_tinyRendererTextureId = -1;
visualShape.m_textureUniqueId = -1;
visualShape.m_openglTextureId = -1;
if (meshData.m_gfxShape)
{
int texUid1 = -1;
if (meshData.m_textureHeight > 0 && meshData.m_textureWidth > 0 && meshData.m_textureImage1)
{
texUid1 = m_data->m_guiHelper->registerTexture(meshData.m_textureImage1, meshData.m_textureWidth, meshData.m_textureHeight);
}
visualShape.m_openglTextureId = texUid1;
int shapeUid1 = m_data->m_guiHelper->registerGraphicsShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0], meshData.m_gfxShape->m_numvertices, &meshData.m_gfxShape->m_indices->at(0), meshData.m_gfxShape->m_numIndices, B3_GL_TRIANGLES, texUid1);
rsb->getCollisionShape()->setUserIndex(shapeUid1);
float position[4] = { 0,0,0,1 };
float orientation[4] = { 0,0,0,1 };
float color[4] = { 1,1,1,1 };
float scaling[4] = { 1,1,1,1 };
int instanceUid = m_data->m_guiHelper->registerGraphicsInstance(shapeUid1, position, orientation, color, scaling);
rsb->setUserIndex(instanceUid);
if (m_data->m_enableTinyRenderer)
{
int texUid2 = m_data->m_pluginManager.getRenderInterface()->registerTexture(meshData.m_textureImage1, meshData.m_textureWidth, meshData.m_textureHeight);
visualShape.m_tinyRendererTextureId = texUid2;
int linkIndex = -1;
int softBodyGraphicsShapeUid = m_data->m_pluginManager.getRenderInterface()->registerShapeAndInstance(
visualShape,
&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
meshData.m_gfxShape->m_numvertices,
&meshData.m_gfxShape->m_indices->at(0),
meshData.m_gfxShape->m_numIndices,
B3_GL_TRIANGLES,
texUid2,
rsb->getBroadphaseHandle()->getUid(),
*bodyUniqueId,
linkIndex);
rsb->setUserIndex3(softBodyGraphicsShapeUid);
}
delete meshData.m_gfxShape;
meshData.m_gfxShape = 0;
}
else
{
//m_data->m_guiHelper->createCollisionShapeGraphicsObject(psb->getCollisionShape());
btAlignedObjectArray<GLInstanceVertex> gfxVertices;
btAlignedObjectArray<int> indices;
int strideInBytes = 9 * sizeof(float);
gfxVertices.resize(rsb->m_faces.size() * 3);
for (int i = 0; i < rsb->m_faces.size(); i++) // Foreach face
{
for (int k = 0; k < 3; k++) // Foreach vertex on a face
{
int currentIndex = i * 3 + k;
for (int j = 0; j < 3; j++)
{
gfxVertices[currentIndex].xyzw[j] = rsb->m_faces[i].m_n[k]->m_x[j];
}
for (int j = 0; j < 3; j++)
{
gfxVertices[currentIndex].normal[j] = rsb->m_faces[i].m_n[k]->m_n[j];
}
for (int j = 0; j < 2; j++)
{
gfxVertices[currentIndex].uv[j] = btFabs(btFabs(10. * rsb->m_faces[i].m_n[k]->m_x[j]));
}
indices.push_back(currentIndex);
}
}
if (gfxVertices.size() && indices.size())
{
int red = 173;
int green = 199;
int blue = 255;
int texWidth = 256;
int texHeight = 256;
btAlignedObjectArray<unsigned char> texels;
texels.resize(texWidth* texHeight * 3);
for (int i = 0; i < texWidth * texHeight * 3; i++)
texels[i] = 255;
for (int i = 0; i < texWidth; i++)
{
for (int j = 0; j < texHeight; j++)
{
int a = i < texWidth / 2 ? 1 : 0;
int b = j < texWidth / 2 ? 1 : 0;
if (a == b)
{
texels[(i + j * texWidth) * 3 + 0] = red;
texels[(i + j * texWidth) * 3 + 1] = green;
texels[(i + j * texWidth) * 3 + 2] = blue;
}
}
}
int texId = m_data->m_guiHelper->registerTexture(&texels[0], texWidth, texHeight);
visualShape.m_openglTextureId = texId;
int shapeId = m_data->m_guiHelper->registerGraphicsShape(&gfxVertices[0].xyzw[0], gfxVertices.size(), &indices[0], indices.size(), B3_GL_TRIANGLES, texId);
b3Assert(shapeId >= 0);
rsb->getCollisionShape()->setUserIndex(shapeId);
if (m_data->m_enableTinyRenderer)
{
int texUid2 = m_data->m_pluginManager.getRenderInterface()->registerTexture(&texels[0], texWidth, texHeight);
visualShape.m_tinyRendererTextureId = texUid2;
int linkIndex = -1;
int softBodyGraphicsShapeUid = m_data->m_pluginManager.getRenderInterface()->registerShapeAndInstance(
visualShape,
&gfxVertices[0].xyzw[0], gfxVertices.size(), &indices[0], indices.size(), B3_GL_TRIANGLES, texUid2,
rsb->getBroadphaseHandle()->getUid(),
*bodyUniqueId,
linkIndex);
rsb->setUserIndex3(softBodyGraphicsShapeUid);
}
}
}
btAlignedObjectArray<btVector3> vertices;
btAlignedObjectArray<btVector3> normals;
if (rsb->m_renderNodes.size() == 0)
{
rsb->m_renderNodes.resize(rsb->m_faces.size()*3);
vertices.resize(rsb->m_faces.size() * 3);
normals.resize(rsb->m_faces.size() * 3);
for (int i = 0; i < rsb->m_faces.size(); i++) // Foreach face
{
for (int k = 0; k < 3; k++) // Foreach vertex on a face
{
int currentIndex = i * 3 + k;
for (int j = 0; j < 3; j++)
{
rsb->m_renderNodes[currentIndex].m_x[j] = rsb->m_faces[i].m_n[k]->m_x[j];
}
for (int j = 0; j < 3; j++)
{
rsb->m_renderNodes[currentIndex].m_normal[j] = rsb->m_faces[i].m_n[k]->m_n[j];
}
for (int j = 0; j < 2; j++)
{
rsb->m_renderNodes[currentIndex].m_uv1[j] = btFabs(10*rsb->m_faces[i].m_n[k]->m_x[j]);
}
rsb->m_renderNodes[currentIndex].m_uv1[2] = 0;
vertices[currentIndex] = rsb->m_faces[i].m_n[k]->m_x;
normals[currentIndex] = rsb->m_faces[i].m_n[k]->m_n;
}
}
btSoftBodyHelpers::extrapolateBarycentricWeights(rsb);
}
else
{
vertices.resize(rsb->m_renderNodes.size());
normals.resize(rsb->m_renderNodes.size());
for (int i = 0; i < rsb->m_renderNodes.size(); i++) // Foreach face
{
vertices[i] = rsb->m_renderNodes[i].m_x;
normals[i] = rsb->m_renderNodes[i].m_normal;
}
}
m_data->m_pluginManager.getRenderInterface()->updateShape(rsb->getUserIndex3(), &vertices[0], vertices.size(), &normals[0], normals.size());
if (!reduced_deformable.m_name.empty())
{
bodyHandle->m_bodyName = reduced_deformable.m_name;
}
else
{
int pos = strlen(relativeFileName) - 1;
while (pos >= 0 && relativeFileName[pos] != '/')
{
pos--;
}
btAssert(strlen(relativeFileName) - pos - 5 > 0);
std::string object_name(std::string(relativeFileName).substr(pos + 1, strlen(relativeFileName) - 5 - pos));
bodyHandle->m_bodyName = object_name;
}
b3Notification notification;
notification.m_notificationType = BODY_ADDED;
notification.m_bodyArgs.m_bodyUniqueId = *bodyUniqueId;
m_data->m_pluginManager.addNotification(notification);
}
#endif
return true;
}
bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
{
serverStatusOut.m_type = CMD_LOAD_SOFT_BODY_FAILED;
@@ -10906,7 +11378,8 @@ bool PhysicsServerCommandProcessor::processSendPhysicsParametersCommand(const st
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
deformWorld->getWorldInfo().m_gravity = grav;
// deformWorld->getWorldInfo().m_gravity = grav;
deformWorld->setGravity(grav);
for (int i = 0; i < m_data->m_lf.size(); ++i)
{
btDeformableLagrangianForce* force = m_data->m_lf[i];