mirror of
https://github.com/bulletphysics/bullet3.git
synced 2026-08-15 23:59:52 +00:00
moved Extras/Gimpact to src/BulletCollision/Gimpact
moved Extras/BulletMultiThreaded to src/BulletMultiThreaded (build systems will be updated soon)
This commit is contained in:
786
src/BulletMultiThreaded/SpuRaycastTask/SpuRaycastTask.cpp
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786
src/BulletMultiThreaded/SpuRaycastTask/SpuRaycastTask.cpp
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@@ -0,0 +1,786 @@
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#include "../PlatformDefinitions.h"
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#include "SpuRaycastTask.h"
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#include "../SpuCollisionObjectWrapper.h"
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#include "../SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h"
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#include "SpuSubSimplexConvexCast.h"
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#include "LinearMath/btAabbUtil2.h"
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/* Future optimization strategies:
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1. BBOX prune before loading shape data
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2. Could reduce number of dmas for ray output data to a single read and write.
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By sharing the temporary work unit output structures across objects.
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3. The reason SpuRaycastNodeCallback1 is slower is because the triangle data isn't
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being cached across calls. Fix that by doing the final ray pruning inside the callback.
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*/
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/* Future work:
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1. support first hit, closest hit, etc rather than just closest hit.
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2. support compound objects
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*/
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#define CALLBACK_ALL
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struct RaycastTask_LocalStoreMemory
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{
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ATTRIBUTE_ALIGNED16(char gColObj [sizeof(btCollisionObject)+16]);
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btCollisionObject* getColObj()
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{
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return (btCollisionObject*) gColObj;
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}
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ATTRIBUTE_ALIGNED16(SpuCollisionObjectWrapper gCollisionObjectWrapper);
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SpuCollisionObjectWrapper* getCollisionObjectWrapper ()
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{
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return &gCollisionObjectWrapper;
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}
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CollisionShape_LocalStoreMemory gCollisionShape;
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ATTRIBUTE_ALIGNED16(int spuIndices[16]);
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bvhMeshShape_LocalStoreMemory bvhShapeData;
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SpuConvexPolyhedronVertexData convexVertexData;
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CompoundShape_LocalStoreMemory compoundShapeData;
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};
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#ifdef WIN32
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void* createRaycastLocalStoreMemory()
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{
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return new RaycastTask_LocalStoreMemory;
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};
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#elif defined(__CELLOS_LV2__)
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ATTRIBUTE_ALIGNED16(RaycastTask_LocalStoreMemory gLocalStoreMemory);
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void* createRaycastLocalStoreMemory()
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{
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return &gLocalStoreMemory;
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}
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#endif
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void GatherCollisionObjectAndShapeData (RaycastGatheredObjectData* gatheredObjectData, RaycastTask_LocalStoreMemory* lsMemPtr, ppu_address_t objectWrapper)
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{
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register int dmaSize;
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register ppu_address_t dmaPpuAddress2;
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/* DMA Collision object wrapper into local store */
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dmaSize = sizeof(SpuCollisionObjectWrapper);
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dmaPpuAddress2 = objectWrapper;
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cellDmaGet(&lsMemPtr->gCollisionObjectWrapper, dmaPpuAddress2, dmaSize, DMA_TAG(1), 0, 0);
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cellDmaWaitTagStatusAll(DMA_MASK(1));
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/* DMA Collision object into local store */
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dmaSize = sizeof(btCollisionObject);
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dmaPpuAddress2 = lsMemPtr->getCollisionObjectWrapper()->getCollisionObjectPtr();
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cellDmaGet(&lsMemPtr->gColObj, dmaPpuAddress2 , dmaSize, DMA_TAG(2), 0, 0);
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cellDmaWaitTagStatusAll(DMA_MASK(2));
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/* Gather information about collision object and shape */
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gatheredObjectData->m_worldTransform = lsMemPtr->getColObj()->getWorldTransform();
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gatheredObjectData->m_collisionMargin = lsMemPtr->getCollisionObjectWrapper()->getCollisionMargin ();
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gatheredObjectData->m_shapeType = lsMemPtr->getCollisionObjectWrapper()->getShapeType ();
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gatheredObjectData->m_collisionShape = (ppu_address_t)lsMemPtr->getColObj()->getCollisionShape();
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gatheredObjectData->m_spuCollisionShape = (void*)&lsMemPtr->gCollisionShape.collisionShape;
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/* DMA shape data */
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dmaCollisionShape (gatheredObjectData->m_spuCollisionShape, gatheredObjectData->m_collisionShape, 1, gatheredObjectData->m_shapeType);
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cellDmaWaitTagStatusAll(DMA_MASK(1));
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if (btBroadphaseProxy::isConvex (gatheredObjectData->m_shapeType))
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{
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btConvexInternalShape* spuConvexShape = (btConvexInternalShape*)gatheredObjectData->m_spuCollisionShape;
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gatheredObjectData->m_primitiveDimensions = spuConvexShape->getImplicitShapeDimensions ();
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} else {
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gatheredObjectData->m_primitiveDimensions = btVector3(1.0, 1.0, 1.0);
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}
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}
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void dmaLoadRayOutput (ppu_address_t rayOutputAddr, SpuRaycastTaskWorkUnitOut* rayOutput, uint32_t dmaTag)
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{
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cellDmaGet(rayOutput, rayOutputAddr, sizeof(*rayOutput), DMA_TAG(dmaTag), 0, 0);
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}
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void dmaStoreRayOutput (ppu_address_t rayOutputAddr, const SpuRaycastTaskWorkUnitOut* rayOutput, uint32_t dmaTag)
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{
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cellDmaLargePut (rayOutput, rayOutputAddr, sizeof(*rayOutput), DMA_TAG(dmaTag), 0, 0);
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}
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#if 0
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SIMD_FORCE_INLINE void small_cache_read(void* buffer, ppu_address_t ea, size_t size)
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{
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#if USE_SOFTWARE_CACHE
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// Check for alignment requirements. We need to make sure the entire request fits within one cache line,
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// so the first and last bytes should fall on the same cache line
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btAssert((ea & ~SPE_CACHELINE_MASK) == ((ea + size - 1) & ~SPE_CACHELINE_MASK));
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void* ls = spe_cache_read(ea);
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memcpy(buffer, ls, size);
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#else
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stallingUnalignedDmaSmallGet(buffer,ea,size);
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#endif
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}
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#endif
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void small_cache_read_triple( void* ls0, ppu_address_t ea0,
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void* ls1, ppu_address_t ea1,
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void* ls2, ppu_address_t ea2,
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size_t size)
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{
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btAssert(size<16);
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ATTRIBUTE_ALIGNED16(char tmpBuffer0[32]);
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ATTRIBUTE_ALIGNED16(char tmpBuffer1[32]);
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ATTRIBUTE_ALIGNED16(char tmpBuffer2[32]);
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uint32_t i;
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///make sure last 4 bits are the same, for cellDmaSmallGet
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char* localStore0 = (char*)ls0;
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uint32_t last4BitsOffset = ea0 & 0x0f;
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char* tmpTarget0 = tmpBuffer0 + last4BitsOffset;
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tmpTarget0 = (char*)cellDmaSmallGetReadOnly(tmpTarget0,ea0,size,DMA_TAG(1),0,0);
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char* localStore1 = (char*)ls1;
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last4BitsOffset = ea1 & 0x0f;
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char* tmpTarget1 = tmpBuffer1 + last4BitsOffset;
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tmpTarget1 = (char*)cellDmaSmallGetReadOnly(tmpTarget1,ea1,size,DMA_TAG(1),0,0);
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char* localStore2 = (char*)ls2;
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last4BitsOffset = ea2 & 0x0f;
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char* tmpTarget2 = tmpBuffer2 + last4BitsOffset;
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tmpTarget2 = (char*)cellDmaSmallGetReadOnly(tmpTarget2,ea2,size,DMA_TAG(1),0,0);
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cellDmaWaitTagStatusAll( DMA_MASK(1) );
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//this is slowish, perhaps memcpy on SPU is smarter?
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for (i=0; btLikely( i<size );i++)
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{
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localStore0[i] = tmpTarget0[i];
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localStore1[i] = tmpTarget1[i];
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localStore2[i] = tmpTarget2[i];
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}
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}
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void performRaycastAgainstConvex (RaycastGatheredObjectData* gatheredObjectData, const SpuRaycastTaskWorkUnit& workUnit, SpuRaycastTaskWorkUnitOut* workUnitOut, RaycastTask_LocalStoreMemory* lsMemPtr);
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class spuRaycastNodeCallback1 : public btNodeOverlapCallback
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{
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RaycastGatheredObjectData* m_gatheredObjectData;
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const SpuRaycastTaskWorkUnit* m_workUnits;
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SpuRaycastTaskWorkUnitOut* m_workUnitsOut;
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int m_workUnit;
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RaycastTask_LocalStoreMemory* m_lsMemPtr;
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ATTRIBUTE_ALIGNED16(btVector3 spuTriangleVertices[3]);
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ATTRIBUTE_ALIGNED16(btScalar spuUnscaledVertex[4]);
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//ATTRIBUTE_ALIGNED16(int spuIndices[16]);
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public:
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spuRaycastNodeCallback1(RaycastGatheredObjectData* gatheredObjectData,const SpuRaycastTaskWorkUnit* workUnits, SpuRaycastTaskWorkUnitOut* workUnitsOut, RaycastTask_LocalStoreMemory* lsMemPtr)
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: m_gatheredObjectData(gatheredObjectData),
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m_workUnits(workUnits),
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m_workUnitsOut(workUnitsOut),
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m_workUnit(0),
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m_lsMemPtr (lsMemPtr)
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{
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}
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void setWorkUnit (int workUnit) { m_workUnit = workUnit; }
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virtual void processNode(int subPart, int triangleIndex)
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{
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///Create a triangle on the stack, call process collision, with GJK
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///DMA the vertices, can benefit from software caching
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// spu_printf("processNode with triangleIndex %d\n",triangleIndex);
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// ugly solution to support both 16bit and 32bit indices
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if (m_lsMemPtr->bvhShapeData.gIndexMesh.m_indexType == PHY_SHORT)
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{
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short int* indexBasePtr = (short int*)(m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexBase+triangleIndex*m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexStride);
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ATTRIBUTE_ALIGNED16(short int tmpIndices[3]);
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small_cache_read_triple(&tmpIndices[0],(ppu_address_t)&indexBasePtr[0],
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&tmpIndices[1],(ppu_address_t)&indexBasePtr[1],
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&tmpIndices[2],(ppu_address_t)&indexBasePtr[2],
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sizeof(short int));
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m_lsMemPtr->spuIndices[0] = int(tmpIndices[0]);
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m_lsMemPtr->spuIndices[1] = int(tmpIndices[1]);
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m_lsMemPtr->spuIndices[2] = int(tmpIndices[2]);
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} else
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{
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int* indexBasePtr = (int*)(m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexBase+triangleIndex*m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexStride);
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small_cache_read_triple(&m_lsMemPtr->spuIndices[0],(ppu_address_t)&indexBasePtr[0],
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&m_lsMemPtr->spuIndices[1],(ppu_address_t)&indexBasePtr[1],
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&m_lsMemPtr->spuIndices[2],(ppu_address_t)&indexBasePtr[2],
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sizeof(int));
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}
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//printf("%d %d %d\n", m_lsMemPtr->spuIndices[0], m_lsMemPtr->spuIndices[1], m_lsMemPtr->spuIndices[2]);
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// spu_printf("SPU index0=%d ,",spuIndices[0]);
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// spu_printf("SPU index1=%d ,",spuIndices[1]);
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// spu_printf("SPU index2=%d ,",spuIndices[2]);
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// spu_printf("SPU: indexBasePtr=%llx\n",indexBasePtr);
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const btVector3& meshScaling = m_lsMemPtr->bvhShapeData.gTriangleMeshInterfacePtr->getScaling();
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for (int j=2;btLikely( j>=0 );j--)
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{
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int graphicsindex = m_lsMemPtr->spuIndices[j];
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//spu_printf("SPU index=%d ,",graphicsindex);
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btScalar* graphicsbasePtr = (btScalar*)(m_lsMemPtr->bvhShapeData.gIndexMesh.m_vertexBase+graphicsindex*m_lsMemPtr->bvhShapeData.gIndexMesh.m_vertexStride);
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// spu_printf("SPU graphicsbasePtr=%llx\n",graphicsbasePtr);
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///handle un-aligned vertices...
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//another DMA for each vertex
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small_cache_read_triple(&spuUnscaledVertex[0],(ppu_address_t)&graphicsbasePtr[0],
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&spuUnscaledVertex[1],(ppu_address_t)&graphicsbasePtr[1],
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&spuUnscaledVertex[2],(ppu_address_t)&graphicsbasePtr[2],
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sizeof(btScalar));
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//printf("%f %f %f\n", spuUnscaledVertex[0],spuUnscaledVertex[1],spuUnscaledVertex[2]);
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spuTriangleVertices[j] = btVector3(
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spuUnscaledVertex[0]*meshScaling.getX(),
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spuUnscaledVertex[1]*meshScaling.getY(),
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spuUnscaledVertex[2]*meshScaling.getZ());
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//spu_printf("SPU:triangle vertices:%f,%f,%f\n",spuTriangleVertices[j].x(),spuTriangleVertices[j].y(),spuTriangleVertices[j].z());
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}
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RaycastGatheredObjectData triangleGatheredObjectData (*m_gatheredObjectData);
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triangleGatheredObjectData.m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
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triangleGatheredObjectData.m_spuCollisionShape = &spuTriangleVertices[0];
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//printf("%f %f %f\n", spuTriangleVertices[0][0],spuTriangleVertices[0][1],spuTriangleVertices[0][2]);
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//printf("%f %f %f\n", spuTriangleVertices[1][0],spuTriangleVertices[1][1],spuTriangleVertices[1][2]);
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//printf("%f %f %f\n", spuTriangleVertices[2][0],spuTriangleVertices[2][1],spuTriangleVertices[2][2]);
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SpuRaycastTaskWorkUnitOut out;
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out.hitFraction = 1.0;
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performRaycastAgainstConvex (&triangleGatheredObjectData, m_workUnits[m_workUnit], &out, m_lsMemPtr);
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/* XXX: For now only take the closest hit */
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if (out.hitFraction < m_workUnitsOut[m_workUnit].hitFraction)
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{
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m_workUnitsOut[m_workUnit].hitFraction = out.hitFraction;
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m_workUnitsOut[m_workUnit].hitNormal = out.hitNormal;
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}
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}
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};
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class spuRaycastNodeCallback : public btNodeOverlapCallback
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{
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RaycastGatheredObjectData* m_gatheredObjectData;
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const SpuRaycastTaskWorkUnit* m_workUnits;
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SpuRaycastTaskWorkUnitOut* m_workUnitsOut;
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int m_numWorkUnits;
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RaycastTask_LocalStoreMemory* m_lsMemPtr;
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ATTRIBUTE_ALIGNED16(btVector3 spuTriangleVertices[3]);
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ATTRIBUTE_ALIGNED16(btScalar spuUnscaledVertex[4]);
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//ATTRIBUTE_ALIGNED16(int spuIndices[16]);
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public:
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spuRaycastNodeCallback(RaycastGatheredObjectData* gatheredObjectData,const SpuRaycastTaskWorkUnit* workUnits, SpuRaycastTaskWorkUnitOut* workUnitsOut, int numWorkUnits, RaycastTask_LocalStoreMemory* lsMemPtr)
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: m_gatheredObjectData(gatheredObjectData),
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m_workUnits(workUnits),
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m_workUnitsOut(workUnitsOut),
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m_numWorkUnits(numWorkUnits),
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m_lsMemPtr (lsMemPtr)
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{
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}
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virtual void processNode(int subPart, int triangleIndex)
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{
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///Create a triangle on the stack, call process collision, with GJK
|
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///DMA the vertices, can benefit from software caching
|
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|
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// spu_printf("processNode with triangleIndex %d\n",triangleIndex);
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|
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// ugly solution to support both 16bit and 32bit indices
|
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if (m_lsMemPtr->bvhShapeData.gIndexMesh.m_indexType == PHY_SHORT)
|
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{
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short int* indexBasePtr = (short int*)(m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexBase+triangleIndex*m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexStride);
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ATTRIBUTE_ALIGNED16(short int tmpIndices[3]);
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small_cache_read_triple(&tmpIndices[0],(ppu_address_t)&indexBasePtr[0],
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&tmpIndices[1],(ppu_address_t)&indexBasePtr[1],
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&tmpIndices[2],(ppu_address_t)&indexBasePtr[2],
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sizeof(short int));
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m_lsMemPtr->spuIndices[0] = int(tmpIndices[0]);
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m_lsMemPtr->spuIndices[1] = int(tmpIndices[1]);
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m_lsMemPtr->spuIndices[2] = int(tmpIndices[2]);
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} else
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{
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int* indexBasePtr = (int*)(m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexBase+triangleIndex*m_lsMemPtr->bvhShapeData.gIndexMesh.m_triangleIndexStride);
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small_cache_read_triple(&m_lsMemPtr->spuIndices[0],(ppu_address_t)&indexBasePtr[0],
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&m_lsMemPtr->spuIndices[1],(ppu_address_t)&indexBasePtr[1],
|
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&m_lsMemPtr->spuIndices[2],(ppu_address_t)&indexBasePtr[2],
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sizeof(int));
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}
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//printf("%d %d %d\n", m_lsMemPtr->spuIndices[0], m_lsMemPtr->spuIndices[1], m_lsMemPtr->spuIndices[2]);
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// spu_printf("SPU index0=%d ,",spuIndices[0]);
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// spu_printf("SPU index1=%d ,",spuIndices[1]);
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// spu_printf("SPU index2=%d ,",spuIndices[2]);
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// spu_printf("SPU: indexBasePtr=%llx\n",indexBasePtr);
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const btVector3& meshScaling = m_lsMemPtr->bvhShapeData.gTriangleMeshInterfacePtr->getScaling();
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for (int j=2;btLikely( j>=0 );j--)
|
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{
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int graphicsindex = m_lsMemPtr->spuIndices[j];
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//spu_printf("SPU index=%d ,",graphicsindex);
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btScalar* graphicsbasePtr = (btScalar*)(m_lsMemPtr->bvhShapeData.gIndexMesh.m_vertexBase+graphicsindex*m_lsMemPtr->bvhShapeData.gIndexMesh.m_vertexStride);
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// spu_printf("SPU graphicsbasePtr=%llx\n",graphicsbasePtr);
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|
||||
///handle un-aligned vertices...
|
||||
|
||||
//another DMA for each vertex
|
||||
small_cache_read_triple(&spuUnscaledVertex[0],(ppu_address_t)&graphicsbasePtr[0],
|
||||
&spuUnscaledVertex[1],(ppu_address_t)&graphicsbasePtr[1],
|
||||
&spuUnscaledVertex[2],(ppu_address_t)&graphicsbasePtr[2],
|
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sizeof(btScalar));
|
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//printf("%f %f %f\n", spuUnscaledVertex[0],spuUnscaledVertex[1],spuUnscaledVertex[2]);
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spuTriangleVertices[j] = btVector3(
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spuUnscaledVertex[0]*meshScaling.getX(),
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spuUnscaledVertex[1]*meshScaling.getY(),
|
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spuUnscaledVertex[2]*meshScaling.getZ());
|
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//spu_printf("SPU:triangle vertices:%f,%f,%f\n",spuTriangleVertices[j].x(),spuTriangleVertices[j].y(),spuTriangleVertices[j].z());
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}
|
||||
|
||||
RaycastGatheredObjectData triangleGatheredObjectData (*m_gatheredObjectData);
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triangleGatheredObjectData.m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
|
||||
triangleGatheredObjectData.m_spuCollisionShape = &spuTriangleVertices[0];
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||||
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//printf("%f %f %f\n", spuTriangleVertices[0][0],spuTriangleVertices[0][1],spuTriangleVertices[0][2]);
|
||||
//printf("%f %f %f\n", spuTriangleVertices[1][0],spuTriangleVertices[1][1],spuTriangleVertices[1][2]);
|
||||
//printf("%f %f %f\n", spuTriangleVertices[2][0],spuTriangleVertices[2][1],spuTriangleVertices[2][2]);
|
||||
for (int i = 0; i < m_numWorkUnits; i++)
|
||||
{
|
||||
SpuRaycastTaskWorkUnitOut out;
|
||||
out.hitFraction = 1.0;
|
||||
performRaycastAgainstConvex (&triangleGatheredObjectData, m_workUnits[i], &out, m_lsMemPtr);
|
||||
/* XXX: For now only take the closest hit */
|
||||
if (out.hitFraction < m_workUnitsOut[i].hitFraction)
|
||||
{
|
||||
m_workUnitsOut[i].hitFraction = out.hitFraction;
|
||||
m_workUnitsOut[i].hitNormal = out.hitNormal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
void spuWalkStacklessQuantizedTreeAgainstRays(RaycastTask_LocalStoreMemory* lsMemPtr,
|
||||
btNodeOverlapCallback* nodeCallback,
|
||||
const btVector3* rayFrom,
|
||||
const btVector3* rayTo,
|
||||
int numWorkUnits,
|
||||
unsigned short int* quantizedQueryAabbMin,
|
||||
unsigned short int* quantizedQueryAabbMax,
|
||||
const btQuantizedBvhNode* rootNode,
|
||||
int startNodeIndex,int endNodeIndex)
|
||||
{
|
||||
int curIndex = startNodeIndex;
|
||||
int walkIterations = 0;
|
||||
int subTreeSize = endNodeIndex - startNodeIndex;
|
||||
|
||||
int escapeIndex;
|
||||
|
||||
unsigned int boxBoxOverlap, rayBoxOverlap, anyRayBoxOverlap;
|
||||
unsigned int isLeafNode;
|
||||
|
||||
#define RAYAABB2
|
||||
#ifdef RAYAABB2
|
||||
unsigned int sign[SPU_RAYCAST_WORK_UNITS_PER_TASK][3];
|
||||
btVector3 rayInvDirection[SPU_RAYCAST_WORK_UNITS_PER_TASK];
|
||||
btScalar lambda_max[SPU_RAYCAST_WORK_UNITS_PER_TASK];
|
||||
for (int i = 0; i < numWorkUnits; i++)
|
||||
{
|
||||
btVector3 rayDirection = (rayTo[i]-rayFrom[i]);
|
||||
rayDirection.normalize ();
|
||||
lambda_max[i] = rayDirection.dot(rayTo[i]-rayFrom[i]);
|
||||
rayInvDirection[i][0] = btScalar(1.0) / rayDirection[0];
|
||||
rayInvDirection[i][1] = btScalar(1.0) / rayDirection[1];
|
||||
rayInvDirection[i][2] = btScalar(1.0) / rayDirection[2];
|
||||
sign[i][0] = rayDirection[0] < 0.0;
|
||||
sign[i][1] = rayDirection[1] < 0.0;
|
||||
sign[i][2] = rayDirection[2] < 0.0;
|
||||
}
|
||||
#endif
|
||||
|
||||
while (curIndex < endNodeIndex)
|
||||
{
|
||||
//catch bugs in tree data
|
||||
assert (walkIterations < subTreeSize);
|
||||
|
||||
walkIterations++;
|
||||
|
||||
isLeafNode = rootNode->isLeafNode();
|
||||
|
||||
anyRayBoxOverlap = 0;
|
||||
|
||||
for (int i = 0; i < numWorkUnits; i++)
|
||||
{
|
||||
unsigned short int* quamin = (quantizedQueryAabbMin + 3 * i);
|
||||
unsigned short int* quamax = (quantizedQueryAabbMax + 3 * i);
|
||||
boxBoxOverlap = spuTestQuantizedAabbAgainstQuantizedAabb(quamin,quamax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
|
||||
if (!boxBoxOverlap)
|
||||
continue;
|
||||
|
||||
rayBoxOverlap = 0;
|
||||
btScalar param = 1.0;
|
||||
btVector3 normal;
|
||||
btVector3 bounds[2];
|
||||
bounds[0] = lsMemPtr->bvhShapeData.getOptimizedBvh()->unQuantize(rootNode->m_quantizedAabbMin);
|
||||
bounds[1] = lsMemPtr->bvhShapeData.getOptimizedBvh()->unQuantize(rootNode->m_quantizedAabbMax);
|
||||
#ifdef RAYAABB2
|
||||
rayBoxOverlap = btRayAabb2 (rayFrom[i], rayInvDirection[i], sign[i], bounds, param, 0.0, lambda_max[i]);
|
||||
#else
|
||||
rayBoxOverlap = btRayAabb(rayFrom[i], rayTo[i], bounds[0], bounds[1], param, normal);
|
||||
#endif
|
||||
|
||||
#ifndef CALLBACK_ALL
|
||||
anyRayBoxOverlap = rayBoxOverlap || anyRayBoxOverlap;
|
||||
/* If we have any ray vs. box overlap and this isn't a leaf node
|
||||
we know that we need to dig deeper
|
||||
*/
|
||||
if (!isLeafNode && anyRayBoxOverlap)
|
||||
break;
|
||||
|
||||
if (isLeafNode && rayBoxOverlap)
|
||||
{
|
||||
spuRaycastNodeCallback1* callback = (spuRaycastNodeCallback1*)nodeCallback;
|
||||
callback->setWorkUnit (i);
|
||||
nodeCallback->processNode (0, rootNode->getTriangleIndex());
|
||||
}
|
||||
#else
|
||||
/* If we have any ray vs. box overlap and this isn't a leaf node
|
||||
we know that we need to dig deeper
|
||||
*/
|
||||
if (rayBoxOverlap)
|
||||
{
|
||||
anyRayBoxOverlap = 1;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef CALLBACK_ALL
|
||||
if (isLeafNode && anyRayBoxOverlap)
|
||||
{
|
||||
nodeCallback->processNode (0, rootNode->getTriangleIndex());
|
||||
}
|
||||
#endif
|
||||
|
||||
if (anyRayBoxOverlap || isLeafNode)
|
||||
{
|
||||
rootNode++;
|
||||
curIndex++;
|
||||
} else
|
||||
{
|
||||
escapeIndex = rootNode->getEscapeIndex();
|
||||
rootNode += escapeIndex;
|
||||
curIndex += escapeIndex;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void performRaycastAgainstConcave (RaycastGatheredObjectData* gatheredObjectData, const SpuRaycastTaskWorkUnit* workUnits, SpuRaycastTaskWorkUnitOut* workUnitsOut, int numWorkUnits, RaycastTask_LocalStoreMemory* lsMemPtr)
|
||||
{
|
||||
//order: first collision shape is convex, second concave. m_isSwapped is true, if the original order was opposite
|
||||
register int dmaSize;
|
||||
register ppu_address_t dmaPpuAddress2;
|
||||
|
||||
|
||||
btBvhTriangleMeshShape* trimeshShape = (btBvhTriangleMeshShape*)gatheredObjectData->m_spuCollisionShape;
|
||||
|
||||
//need the mesh interface, for access to triangle vertices
|
||||
dmaBvhShapeData (&(lsMemPtr->bvhShapeData), trimeshShape);
|
||||
|
||||
unsigned short int quantizedQueryAabbMin[SPU_RAYCAST_WORK_UNITS_PER_TASK][3];
|
||||
unsigned short int quantizedQueryAabbMax[SPU_RAYCAST_WORK_UNITS_PER_TASK][3];
|
||||
btVector3 rayFromInTriangleSpace[SPU_RAYCAST_WORK_UNITS_PER_TASK];
|
||||
btVector3 rayToInTriangleSpace[SPU_RAYCAST_WORK_UNITS_PER_TASK];
|
||||
|
||||
/* Calculate the AABB for the ray in the triangle mesh shape */
|
||||
btTransform rayInTriangleSpace;
|
||||
rayInTriangleSpace = gatheredObjectData->m_worldTransform.inverse();
|
||||
|
||||
for (int i = 0; i < numWorkUnits; i++)
|
||||
{
|
||||
btVector3 aabbMin;
|
||||
btVector3 aabbMax;
|
||||
|
||||
rayFromInTriangleSpace[i] = rayInTriangleSpace(workUnits[i].rayFrom);
|
||||
rayToInTriangleSpace[i] = rayInTriangleSpace(workUnits[i].rayTo);
|
||||
|
||||
aabbMin = rayFromInTriangleSpace[i];
|
||||
aabbMin.setMin (rayToInTriangleSpace[i]);
|
||||
aabbMax = rayFromInTriangleSpace[i];
|
||||
aabbMax.setMax (rayToInTriangleSpace[i]);
|
||||
|
||||
lsMemPtr->bvhShapeData.getOptimizedBvh()->quantizeWithClamp(quantizedQueryAabbMin[i],aabbMin,0);
|
||||
lsMemPtr->bvhShapeData.getOptimizedBvh()->quantizeWithClamp(quantizedQueryAabbMax[i],aabbMax,1);
|
||||
}
|
||||
|
||||
QuantizedNodeArray& nodeArray = lsMemPtr->bvhShapeData.getOptimizedBvh()->getQuantizedNodeArray();
|
||||
//spu_printf("SPU: numNodes = %d\n",nodeArray.size());
|
||||
|
||||
BvhSubtreeInfoArray& subTrees = lsMemPtr->bvhShapeData.getOptimizedBvh()->getSubtreeInfoArray();
|
||||
|
||||
#ifdef CALLBACK_ALL
|
||||
spuRaycastNodeCallback nodeCallback (gatheredObjectData, workUnits, workUnitsOut, numWorkUnits, lsMemPtr);
|
||||
#else
|
||||
spuRaycastNodeCallback1 nodeCallback (gatheredObjectData, workUnits, workUnitsOut, lsMemPtr);
|
||||
#endif
|
||||
|
||||
IndexedMeshArray& indexArray = lsMemPtr->bvhShapeData.gTriangleMeshInterfacePtr->getIndexedMeshArray();
|
||||
|
||||
//spu_printf("SPU:indexArray.size() = %d\n",indexArray.size());
|
||||
// spu_printf("SPU: numSubTrees = %d\n",subTrees.size());
|
||||
//not likely to happen
|
||||
if (subTrees.size() && indexArray.size() == 1)
|
||||
{
|
||||
///DMA in the index info
|
||||
dmaBvhIndexedMesh (&lsMemPtr->bvhShapeData.gIndexMesh, indexArray, 0 /* index into indexArray */, 1 /* dmaTag */);
|
||||
cellDmaWaitTagStatusAll(DMA_MASK(1));
|
||||
|
||||
//display the headers
|
||||
int numBatch = subTrees.size();
|
||||
for (int i=0;i<numBatch;)
|
||||
{
|
||||
// BEN: TODO - can reorder DMA transfers for less stall
|
||||
int remaining = subTrees.size() - i;
|
||||
int nextBatch = remaining < MAX_SPU_SUBTREE_HEADERS ? remaining : MAX_SPU_SUBTREE_HEADERS;
|
||||
|
||||
dmaBvhSubTreeHeaders (&lsMemPtr->bvhShapeData.gSubtreeHeaders[0], (ppu_address_t)(&subTrees[i]), nextBatch, 1);
|
||||
cellDmaWaitTagStatusAll(DMA_MASK(1));
|
||||
|
||||
|
||||
// spu_printf("nextBatch = %d\n",nextBatch);
|
||||
|
||||
|
||||
for (int j=0;j<nextBatch;j++)
|
||||
{
|
||||
const btBvhSubtreeInfo& subtree = lsMemPtr->bvhShapeData.gSubtreeHeaders[j];
|
||||
|
||||
unsigned int overlap = 1;
|
||||
for (int boxId = 0; boxId < numWorkUnits; boxId++)
|
||||
{
|
||||
overlap = spuTestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin[boxId],quantizedQueryAabbMax[boxId],subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
|
||||
if (overlap)
|
||||
break;
|
||||
}
|
||||
|
||||
if (overlap)
|
||||
{
|
||||
btAssert(subtree.m_subtreeSize);
|
||||
|
||||
//dma the actual nodes of this subtree
|
||||
dmaBvhSubTreeNodes (&lsMemPtr->bvhShapeData.gSubtreeNodes[0], subtree, nodeArray, 2);
|
||||
|
||||
cellDmaWaitTagStatusAll(DMA_MASK(2));
|
||||
|
||||
/* Walk this subtree */
|
||||
|
||||
{
|
||||
|
||||
spuWalkStacklessQuantizedTreeAgainstRays(lsMemPtr,
|
||||
&nodeCallback,
|
||||
&rayFromInTriangleSpace[0],
|
||||
&rayToInTriangleSpace[0],
|
||||
numWorkUnits,
|
||||
&quantizedQueryAabbMin[0][0],&quantizedQueryAabbMax[0][0],
|
||||
&lsMemPtr->bvhShapeData.gSubtreeNodes[0], 0, subtree.m_subtreeSize);
|
||||
}
|
||||
}
|
||||
// spu_printf("subtreeSize = %d\n",gSubtreeHeaders[j].m_subtreeSize);
|
||||
}
|
||||
|
||||
// unsigned short int m_quantizedAabbMin[3];
|
||||
// unsigned short int m_quantizedAabbMax[3];
|
||||
// int m_rootNodeIndex;
|
||||
// int m_subtreeSize;
|
||||
i+=nextBatch;
|
||||
}
|
||||
|
||||
//pre-fetch first tree, then loop and double buffer
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void performRaycastAgainstCompound (RaycastGatheredObjectData* gatheredObjectData, const SpuRaycastTaskWorkUnit& workUnit, SpuRaycastTaskWorkUnitOut* workUnitOut, RaycastTask_LocalStoreMemory* lsMemPtr)
|
||||
{
|
||||
//XXX spu_printf ("Currently no support for ray. vs compound objects. Support coming soon.\n");
|
||||
}
|
||||
|
||||
void
|
||||
performRaycastAgainstConvex (RaycastGatheredObjectData* gatheredObjectData, const SpuRaycastTaskWorkUnit& workUnit, SpuRaycastTaskWorkUnitOut* workUnitOut, RaycastTask_LocalStoreMemory* lsMemPtr)
|
||||
{
|
||||
SpuVoronoiSimplexSolver simplexSolver;
|
||||
|
||||
btTransform rayFromTrans, rayToTrans;
|
||||
rayFromTrans.setIdentity ();
|
||||
rayFromTrans.setOrigin (workUnit.rayFrom);
|
||||
rayToTrans.setIdentity ();
|
||||
rayToTrans.setOrigin (workUnit.rayTo);
|
||||
|
||||
SpuCastResult result;
|
||||
|
||||
/* Load the vertex data if the shape is a convex hull */
|
||||
/* XXX: We might be loading the shape twice */
|
||||
ATTRIBUTE_ALIGNED16(char convexHullShape[sizeof(btConvexHullShape)]);
|
||||
if (gatheredObjectData->m_shapeType == CONVEX_HULL_SHAPE_PROXYTYPE)
|
||||
{
|
||||
register int dmaSize;
|
||||
register ppu_address_t dmaPpuAddress2;
|
||||
dmaSize = sizeof(btConvexHullShape);
|
||||
dmaPpuAddress2 = gatheredObjectData->m_collisionShape;
|
||||
cellDmaGet(&convexHullShape, dmaPpuAddress2, dmaSize, DMA_TAG(1), 0, 0);
|
||||
cellDmaWaitTagStatusAll(DMA_MASK(1));
|
||||
dmaConvexVertexData (&lsMemPtr->convexVertexData, (btConvexHullShape*)&convexHullShape);
|
||||
cellDmaWaitTagStatusAll(DMA_MASK(2)); // dmaConvexVertexData uses dma channel 2!
|
||||
lsMemPtr->convexVertexData.gSpuConvexShapePtr = gatheredObjectData->m_spuCollisionShape;
|
||||
lsMemPtr->convexVertexData.gConvexPoints = &lsMemPtr->convexVertexData.g_convexPointBuffer[0];
|
||||
}
|
||||
|
||||
/* performRaycast */
|
||||
SpuSubsimplexRayCast caster (gatheredObjectData->m_spuCollisionShape, &lsMemPtr->convexVertexData, gatheredObjectData->m_shapeType, gatheredObjectData->m_collisionMargin, &simplexSolver);
|
||||
bool r = caster.calcTimeOfImpact (rayFromTrans, rayToTrans, gatheredObjectData->m_worldTransform, gatheredObjectData->m_worldTransform,result);
|
||||
|
||||
if (r)
|
||||
{
|
||||
workUnitOut->hitFraction = result.m_fraction;
|
||||
workUnitOut->hitNormal = result.m_normal;
|
||||
}
|
||||
}
|
||||
|
||||
void processRaycastTask(void* userPtr, void* lsMemory)
|
||||
{
|
||||
RaycastTask_LocalStoreMemory* localMemory = (RaycastTask_LocalStoreMemory*)lsMemory;
|
||||
|
||||
SpuRaycastTaskDesc* taskDescPtr = (SpuRaycastTaskDesc*)userPtr;
|
||||
SpuRaycastTaskDesc& taskDesc = *taskDescPtr;
|
||||
|
||||
SpuCollisionObjectWrapper* cows = (SpuCollisionObjectWrapper*)taskDesc.spuCollisionObjectsWrappers;
|
||||
|
||||
//spu_printf("in processRaycastTask %d\n", taskDesc.numSpuCollisionObjectWrappers);
|
||||
/* for each object */
|
||||
RaycastGatheredObjectData gatheredObjectData;
|
||||
for (int objectId = 0; objectId < taskDesc.numSpuCollisionObjectWrappers; objectId++)
|
||||
{
|
||||
//spu_printf("%d / %d\n", objectId, taskDesc.numSpuCollisionObjectWrappers);
|
||||
|
||||
/* load initial collision shape */
|
||||
GatherCollisionObjectAndShapeData (&gatheredObjectData, localMemory, (ppu_address_t)&cows[objectId]);
|
||||
|
||||
if (btBroadphaseProxy::isConcave (gatheredObjectData.m_shapeType))
|
||||
{
|
||||
SpuRaycastTaskWorkUnitOut tWorkUnitsOut[SPU_RAYCAST_WORK_UNITS_PER_TASK];
|
||||
for (int rayId = 0; rayId < taskDesc.numWorkUnits; rayId++)
|
||||
{
|
||||
tWorkUnitsOut[rayId].hitFraction = 1.0;
|
||||
}
|
||||
|
||||
performRaycastAgainstConcave (&gatheredObjectData, &taskDesc.workUnits[0], &tWorkUnitsOut[0], taskDesc.numWorkUnits, localMemory);
|
||||
|
||||
for (int rayId = 0; rayId < taskDesc.numWorkUnits; rayId++)
|
||||
{
|
||||
const SpuRaycastTaskWorkUnit& workUnit = taskDesc.workUnits[rayId];
|
||||
if (tWorkUnitsOut[rayId].hitFraction == 1.0)
|
||||
continue;
|
||||
|
||||
ATTRIBUTE_ALIGNED16(SpuRaycastTaskWorkUnitOut workUnitOut);
|
||||
dmaLoadRayOutput ((ppu_address_t)workUnit.output, &workUnitOut, 1);
|
||||
cellDmaWaitTagStatusAll(DMA_MASK(1));
|
||||
|
||||
|
||||
/* XXX Only support taking the closest hit for now */
|
||||
if (tWorkUnitsOut[rayId].hitFraction < workUnitOut.hitFraction)
|
||||
{
|
||||
workUnitOut.hitFraction = tWorkUnitsOut[rayId].hitFraction;
|
||||
workUnitOut.hitNormal = tWorkUnitsOut[rayId].hitNormal;
|
||||
}
|
||||
|
||||
/* write ray cast data back */
|
||||
dmaStoreRayOutput ((ppu_address_t)workUnit.output, &workUnitOut, 1);
|
||||
cellDmaWaitTagStatusAll(DMA_MASK(1));
|
||||
}
|
||||
} else if (btBroadphaseProxy::isConvex (gatheredObjectData.m_shapeType)) {
|
||||
|
||||
btVector3 objectBoxMin, objectBoxMax;
|
||||
computeAabb (objectBoxMin, objectBoxMax, (btConvexInternalShape*)gatheredObjectData.m_spuCollisionShape, gatheredObjectData.m_collisionShape, gatheredObjectData.m_shapeType, gatheredObjectData.m_worldTransform);
|
||||
for (unsigned int rayId = 0; rayId < taskDesc.numWorkUnits; rayId++)
|
||||
{
|
||||
const SpuRaycastTaskWorkUnit& workUnit = taskDesc.workUnits[rayId];
|
||||
|
||||
btScalar ignored_param = 1.0;
|
||||
btVector3 ignored_normal;
|
||||
if (btRayAabb(workUnit.rayFrom, workUnit.rayTo, objectBoxMin, objectBoxMax, ignored_param, ignored_normal))
|
||||
{
|
||||
ATTRIBUTE_ALIGNED16(SpuRaycastTaskWorkUnitOut workUnitOut);
|
||||
SpuRaycastTaskWorkUnitOut tWorkUnitOut;
|
||||
tWorkUnitOut.hitFraction = 1.0;
|
||||
|
||||
performRaycastAgainstConvex (&gatheredObjectData, workUnit, &tWorkUnitOut, localMemory);
|
||||
if (tWorkUnitOut.hitFraction == 1.0)
|
||||
continue;
|
||||
|
||||
dmaLoadRayOutput ((ppu_address_t)workUnit.output, &workUnitOut, 1);
|
||||
cellDmaWaitTagStatusAll(DMA_MASK(1));
|
||||
|
||||
/* XXX Only support taking the closest hit for now */
|
||||
if (tWorkUnitOut.hitFraction < workUnitOut.hitFraction)
|
||||
{
|
||||
workUnitOut.hitFraction = tWorkUnitOut.hitFraction;
|
||||
workUnitOut.hitNormal = tWorkUnitOut.hitNormal;
|
||||
/* write ray cast data back */
|
||||
dmaStoreRayOutput ((ppu_address_t)workUnit.output, &workUnitOut, 1);
|
||||
cellDmaWaitTagStatusAll(DMA_MASK(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} else if (btBroadphaseProxy::isCompound (gatheredObjectData.m_shapeType)) {
|
||||
for (unsigned int rayId = 0; rayId < taskDesc.numWorkUnits; rayId++)
|
||||
{
|
||||
const SpuRaycastTaskWorkUnit& workUnit = taskDesc.workUnits[rayId];
|
||||
ATTRIBUTE_ALIGNED16(SpuRaycastTaskWorkUnitOut workUnitOut);
|
||||
SpuRaycastTaskWorkUnitOut tWorkUnitOut;
|
||||
tWorkUnitOut.hitFraction = 1.0;
|
||||
|
||||
performRaycastAgainstCompound (&gatheredObjectData, workUnit, &tWorkUnitOut, localMemory);
|
||||
if (tWorkUnitOut.hitFraction == 1.0)
|
||||
continue;
|
||||
|
||||
dmaLoadRayOutput ((ppu_address_t)workUnit.output, &workUnitOut, 1);
|
||||
cellDmaWaitTagStatusAll(DMA_MASK(1));
|
||||
/* XXX Only support taking the closest hit for now */
|
||||
if (tWorkUnitOut.hitFraction < workUnitOut.hitFraction)
|
||||
{
|
||||
workUnitOut.hitFraction = tWorkUnitOut.hitFraction;
|
||||
workUnitOut.hitNormal = tWorkUnitOut.hitNormal;
|
||||
}
|
||||
|
||||
/* write ray cast data back */
|
||||
dmaStoreRayOutput ((ppu_address_t)workUnit.output, &workUnitOut, 1);
|
||||
cellDmaWaitTagStatusAll(DMA_MASK(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user