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clean up
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@@ -156,7 +156,7 @@ void BasicTest::initPhysics()
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getDeformableDynamicsWorld()->addSoftBody(rsb);
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rsb->getCollisionShape()->setMargin(0.1);
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// rsb->scale(btVector3(1, 1, 1));
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rsb->translate(btVector3(0, 2, 0)); //TODO: add back translate and scale
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// rsb->translate(btVector3(0, 2, 0)); //TODO: add back translate and scale
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// rsb->setTotalMass(0.5);
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rsb->setStiffnessScale(1);
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rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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