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Support kinematic multibody joints/links
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@@ -37,6 +37,14 @@ void kinematicPreTickCallback(btDynamicsWorld* world, btScalar deltaTime)
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btVector3 angularVelocity(0, 0.1, 0);
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btTransformUtil::integrateTransform(groundBody->getBaseWorldTransform(), linearVelocity, angularVelocity, deltaTime, predictedTrans);
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groundBody->setBaseWorldTransform(predictedTrans);
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static float time = 0.0;
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time += deltaTime;
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double old_joint_pos = groundBody->getJointPos(0);
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double joint_pos = 0.5 * sin(time * 3.0 - 0.3);
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double joint_vel = (joint_pos - old_joint_pos) / deltaTime;
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groundBody->setJointPosMultiDof(0, &joint_pos);
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groundBody->setJointVelMultiDof(0, &joint_vel);
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}
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struct KinematicMultiBodyExample : public CommonMultiBodyBase
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@@ -79,25 +87,21 @@ void KinematicMultiBodyExample::initPhysics()
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if (m_dynamicsWorld->getDebugDrawer())
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DBG_DrawContactPoints);
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///create a few basic rigid bodies
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btScalar halfExtentsX = 10.0;
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btScalar halfExtentsY = 0.1;
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btScalar halfExtentsZ = 10.0;
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///create a kinematic multibody
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btBoxShape* groundShape = createBoxShape(btVector3(btScalar(10.), btScalar(0.1), btScalar(10.)));
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btTransform groundTransform;
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groundTransform.setIdentity();
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groundTransform.setOrigin(btVector3(0, -halfExtentsY, 0));
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m_collisionShapes.push_back(groundShape);
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btBoxShape* secondLevelShape = createBoxShape(btVector3(btScalar(0.5), btScalar(0.1), btScalar(0.5)));
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m_collisionShapes.push_back(secondLevelShape);
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{
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bool floating = false;
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int numLinks = 0;
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int numLinks = 1;
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bool canSleep = false;
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btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
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float baseMass = 1.f;
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btVector3 secondLevelInertiaDiag(0.f, 0.f, 0.f);
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float secondLevelMass = 0.1f;
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if (baseMass)
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{
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@@ -105,25 +109,42 @@ void KinematicMultiBodyExample::initPhysics()
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pTempBox->calculateLocalInertia(baseMass, baseInertiaDiag);
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delete pTempBox;
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}
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if (secondLevelMass)
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{
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btCollisionShape* pTempBox = new btBoxShape(btVector3(0.5, 0.5, 0.5));
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pTempBox->calculateLocalInertia(secondLevelMass, secondLevelInertiaDiag);
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delete pTempBox;
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}
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btTransform startTransform;
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startTransform.setIdentity();
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m_groundBody = new btMultiBody(numLinks, baseMass, baseInertiaDiag, !floating, canSleep);
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m_groundBody->setBasePos(startTransform.getOrigin());
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m_groundBody->setWorldToBaseRot(startTransform.getRotation());
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//init the child link - second level.
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btVector3 hingeJointAxis(0, 1, 0);
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m_groundBody->setupRevolute(0, secondLevelMass, secondLevelInertiaDiag, -1, btQuaternion(0.f, 0.f, 0.f, 1.f), hingeJointAxis, btVector3(0, 0.5, 0), btVector3(0, 0, 0), true);
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m_groundBody->finalizeMultiDof();
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m_dynamicsWorld->addMultiBody(m_groundBody);
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// add collision geometries
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bool isDynamic = false; // Kinematic is not treated as dynamic here.
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int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
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int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
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btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(m_groundBody, -1);
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col->setCollisionShape(groundShape);
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bool isDynamic = (baseMass > 0 && floating);
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int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
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int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
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m_dynamicsWorld->addCollisionObject(col, collisionFilterGroup, collisionFilterMask); //, 2,1+2);
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m_groundBody->setBaseCollider(col);
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m_groundBody->setBaseDynamicType(btCollisionObject::CF_KINEMATIC_OBJECT);
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btMultiBodyLinkCollider* secondLevelCol = new btMultiBodyLinkCollider(m_groundBody, 0);
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secondLevelCol->setCollisionShape(secondLevelShape);
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m_dynamicsWorld->addCollisionObject(secondLevelCol, collisionFilterGroup, collisionFilterMask);
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m_groundBody->getLink(0).m_collider = secondLevelCol;
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m_groundBody->setLinkDynamicType(0, btCollisionObject::CF_KINEMATIC_OBJECT);
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}
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m_dynamicsWorld->setInternalTickCallback(kinematicPreTickCallback, m_groundBody, true);
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