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fix define SKIP_DEFORMABE_BODY -> SKIP_DEFORMABLE_BODY
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@@ -105,7 +105,7 @@
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
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#endif
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#define SKIP_DEFORMABE_BODY 1
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#define SKIP_DEFORMABLE_BODY 1
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int gInternalSimFlags = 0;
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bool gResetSimulation = 0;
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