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fix bug in deformable replulsion force and adjust parameter in deformable self collision
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@@ -93,7 +93,7 @@ void DeformableSelfCollision::initPhysics()
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{
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///create a ground
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btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(150.), btScalar(2.5), btScalar(150.)));
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groundShape->setMargin(0.0001);
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groundShape->setMargin(0.02);
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m_collisionShapes.push_back(groundShape);
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btTransform groundTransform;
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@@ -152,6 +152,7 @@ void DeformableSelfCollision::addCloth(btVector3 origin)
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clothTransform.setOrigin(btVector3(0,0.2,0)+origin);
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psb->transform(clothTransform);
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psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
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psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDF;
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psb->m_cfg.collisions |= btSoftBody::fCollision::VF_DD;
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getDeformableDynamicsWorld()->addSoftBody(psb);
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@@ -164,6 +165,7 @@ void DeformableSelfCollision::addCloth(btVector3 origin)
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btVector3 gravity = btVector3(0, -9.8, 0);
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btDeformableGravityForce* gravity_force = new btDeformableGravityForce(gravity);
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getDeformableDynamicsWorld()->addForce(psb, gravity_force);
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getDeformableDynamicsWorld()->setUseProjection(true);
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m_forces.push_back(gravity_force);
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}
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