mirror of
https://github.com/bulletphysics/bullet3.git
synced 2026-09-25 03:25:59 +00:00
texture caching and geometry caching (PhysX) for much faster loading of many same objects, helps benchmarking/comparison.
add command-line args for PhysX (numCores=..., solver=tgs, )
This commit is contained in:
@@ -4,9 +4,9 @@
|
||||
#include "PhysXServerCommandProcessor.h"
|
||||
|
||||
|
||||
B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysX()
|
||||
B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysX(int argc, char* argv[])
|
||||
{
|
||||
PhysXServerCommandProcessor* sdk = new PhysXServerCommandProcessor;
|
||||
PhysXServerCommandProcessor* sdk = new PhysXServerCommandProcessor(argc,argv);
|
||||
|
||||
PhysicsDirect* direct = new PhysicsDirect(sdk, true);
|
||||
bool connected;
|
||||
|
||||
Reference in New Issue
Block a user